Yes, although i have spent some time on the games forum. Here is the set up turn i received.
TURN UPDATE
Information
Date 13.1: Affiliation Startup Info
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Welcome trainee to the Peripheries. You are starting your career in the starport of Balmoral with your Courier class vessel.
This ship is perfect for having a look around the system and adjacent ones while you get to know more about the game and the universe.
Trainee is only meant as a temporary affiliation and you should start reading about the other groups, known as affiliations, in the game. Information on them can be found in the recruitment section of forums.
Affiliation Description
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Trainees are learning the ropes, this does not mean however that they are above reproach. While a trainee, you should stay to safe regions of space and avoid annoying affiliations. They are not above blowing up your ship if they have cause to believe you are abusing your trainee status.
Command Report
Name: New Ship (91128) Aff: Trainee(16)
Wealth: 500 Stellars Ownership: Player owned
Efficiency: 100% TUs left: 300 tus
Security Code: AIXH Stellar Value: 12500
Design: Courier (730) Class Freighter
Hulls: 20 (Normal Hull) Hull Damage: 0%
Integrity Mod: 1 Integrity: 100% (0 patches)
Armour: None
Position is being played anonymously.
Navigation Report
LOCATION
Docked at EEM STARBASE Balmoral (4100) - Yank System (146)
Yank (146) - {Gamma,12} - on Shiloh (945) at {7,3}
Sensor Rating: 35% Sensor Profile: -16%
ISR Drive Rating: 2 Jump Capability: Yes (100 tus)
Manoeuvre Speed: 1.4 g Orbit Time: 7 tus
Landing Time: 35 tus Takeoff Time: 35 tus
Surface Area: 42 Embarking Size: 3425 mus
Crew Report
CREW
25 Human Crew (505) - 1 mus
Crew Factors: 100 Required: 95
Cargo Report
CARGO
400 Kastorian Delicacies (30009) - 1 mus 400
Cargo: 400/400 Life Support: 25/40
Space Combat Report
Combat Efficiency: 100% Your Target Silhouette: 1.18
Combat Speed: 1.46 g Hard Points: 0 / 42
DEFENCE
Armour: 0 Scints: 0
Dodge: 1.46 g Manoeuvring Dodge: 2.92 g
Shield Factors: 250 Shield Depth: 17.27
Max Shields: 250 Shield Recharge: 0
COMBAT OPTIONS
Max Targets: 1 Target Type: None
Flee Option: Drop cargo and flee On Patrol: No
TARGET PREFERENCES
Position Type: Ignore Ship Type: Ignore
Armour Type: Ignore Ship Size: Ignore
Retarget: Ignore Retarget if Target: Ignore
TARGETING
Targeting Bonus: 0 Sensor Power: 4.42
Base Accuracy: 3 Officer Bonus: 0
POINT DEFENCE SYSTEMS
SHOTS ACC(%) DMG
4 Gatling Laser (215) 10 20 1
Boarding Defence Report
SHORT RANGE GROUND UNITS
PREF DMG FACTORS
25 Human Crew (505) Packed 25 25
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25 25
Current Ground Factors: 25
Maximum Boarders: 419 Units
Scout Accuracy: +-60% (25 factors)
Target Lists
No naval officer, positions can only be added to the ground enemy list.
SPACE ENEMY LIST SUPPORT LIST DEFEND LIST DO NOT TARGET LIST
None None None All TRN(16)
Installed Items
1 Bridge (100) - 50 mus
20 Cargo Bay (134) - 25 mus
4 Gatling Laser (215) - 10 mus
2 ISR Type 2 Engines (145) - 40 mus
1 Jump Drive (175) - 50 mus
4 Quarters (131) - 25 mus
3 Sensor (103) - 10 mus
5 Shields (115) - 10 mus
5 Thrust Engine (160) - 20 mus
Install Space: 1000/1000 Weapon Space: 1000/1000
Pending Orders
Turn Cost £0