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Author Topic: The Virginia War - Gameplay rules (WIP)  (Read 24182 times)

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zupkuck

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Re: The Virginia War - Gameplay rules (WIP)
« Reply #15 on: March 23, 2016, 03:36:21 PM »

These rules are really cool, and I'd like to try them out in a game soon. Any plans to add plasma weapons?
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Trace Coburn

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Re: The Virginia War - Gameplay rules (WIP)
« Reply #16 on: March 25, 2016, 09:22:19 PM »

These rules are really cool, and I'd like to try them out in a game soon. Any plans to add plasma weapons?
  At the moment I’m more focused on hammering the aerospace and WarShip rules into shape.  I’m not sure how I’d handle the random damage factor involved with plasma weapons against non-heat-tracking units, though I do have a couple of rough ideas.  Same goes for the wide range of physical weapons available in the game.  ;)
  On the other hand, the next iteration of these rules will include Gauss weapons as an integral Tech Level D technology, ranging from light GR3s up to fearsome GR18s.
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Blacknova

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Re: The Virginia War - Gameplay rules (WIP)
« Reply #17 on: March 26, 2016, 05:21:08 PM »

For every X plasma damage, the local heat circuits to that are are overloaded and one bay shuts down for x rounds or 1dx rounds whilst the excess heat is purged.
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namar13766

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Re: Renegade Tech 2.0 — Beta Release — Gauss weapons!
« Reply #18 on: September 13, 2018, 08:05:36 PM »

  This week’s update: everyone’s favourite long-range, low-heat headcappers, Gauss weapons!  I can’t count how many more canon designs this opens up for use in RT2, and I’m sure that their fans are glad for this addition to the RT2 system.  (Knightmare, please do not add the attached pdf to the Downloads section — it’ll be incorporated into the next iteration of the TL-D Weapons Book.  ;))

  The keen-eyed amongst you will notice some interesting possibilities and flavour-implications are raised by who has developed which variants on the GR# theme.  If you’re inclined to create your own designs based on these systems, please, don’t be shy about putting them up in the appropriate sub-section of General Discussion and linking them here.  ;)

I just noticed that each change in damage is in 3 point increments. So perhaps instead of having them shoot LBX style 1 point birdshot damage for them, perhaps they could also use buckshot with 3 point damage.

Like the GR-6 would have 2 3-point shots, the GR-9 would have 3, the GR-12 would have 4, etc.
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Trace Coburn

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Re: Renegade Tech 2.0 — Beta Release — Gauss weapons!
« Reply #19 on: December 08, 2018, 05:03:11 AM »

I just noticed that each change in damage is in 3 point increments. So perhaps instead of having them shoot LBX style 1 point birdshot damage for them, perhaps they could also use buckshot with 3 point damage.

Like the GR-6 would have 2 3-point shots, the GR-9 would have 3, the GR-12 would have 4, etc.
  Well, now.  Isn’t that an interesting idea....  ;)  [Dr. Evil smilie]
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