In the games of BT I have played and in many of those I have read about, it seems that battles are, more often than not, far more costly in men and machines than seems reasonable. Off the top of my head, I think this is probably due to victory points being based on how much of the enemy you destroy and objectives you capture.
Has anyone ever played a campaign where you get more victory points for units that survive on your side? For example, for each enemy downed you get 100VP, but for each of your units that survives you get 150VP and then scenario objectives have their own points.
This would lead to a campaign based on manoeuvre, far more than raw fire power and see more interesting long term results as well, as salvage becomes harder to come by. I also think it would make players take a more realistic approach to deadly combat than I see's and I charges it.
Do I have a point here or am I way off track? Be interesting to see what those with more table top experience think.