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Author Topic: Aerospace Fighters and 'Mechs - Unit organisation  (Read 1284 times)

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Ice Hellion

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Aerospace Fighters and 'Mechs - Unit organisation
« on: August 19, 2012, 03:03:23 PM »

Just wondering how are the Aerospace Fighters and 'Mechs organised in a normal unit?
A Company is 1 AeroLance and 2 'Mech Lances strong, giving each Battalion 6 Aerospace Fighters and 18 to each Regiment.

Are they together in a single unit (mass effect)
Are they split? To which level?
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Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
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The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #1 on: August 19, 2012, 07:30:54 PM »

Different nations do it different ways Ice. The FWL, FS, Lyrans, and Mercs go by the 2 / 6 / 18 fighter organization. 18 fighters being a wing. A regiment could be as little as 54 fighters in some nations while others accord more. Wing is most often the level deployed in support of a Mech regiment (3 Overlords is a good example). I will leave MadCap to describe Capellan fighter organization (39 composing their Wings I believe) but the Dracs have Wings of 36 fighters I believe.
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JPArbiter

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #2 on: August 19, 2012, 09:46:54 PM »

plus different nations organize differently, in FedCom RCTs for example, the Aerowings are separate entities within the RCT.  and attached to ground units as needed.

Combined Air and Mech Units are usually generated on an ad hoc basis from what I gather.
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drakensis

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #3 on: August 20, 2012, 02:38:30 AM »

The typical Mercenary organisation is based on what their dropships carry, so if they're operating on Leopards it's likely to be 4 mechs and 2 fighters, on Unions 12 mechs and 2 fighters, on Overlords 36 mechs and 6 fighters.

In general a Regiment will have 3 Mech battalions and 1 Aerospace Wing, but even House Militaries don't manage this all the time.
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shwagpo

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #4 on: August 20, 2012, 08:18:36 AM »

Then you have the Outworlds Alliance, who reverse Air regiment and wing to confuse people.  Their Wings are the larger formations.  Being an aerospace heavy periphery nation, their fighter wings offer a higher level of prestige, again backwards from most nations where the BattleMech is king.  Typically, where you want to look(hey knightmare, you prolly know this) is at the SLDF formations for the basis of most merc units and House regulars, with transport being the major bottleneck, iirc.
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Ice Hellion

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #5 on: August 20, 2012, 02:18:42 PM »

So nothing is really sure and I can do as I want.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

JPArbiter

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #6 on: August 20, 2012, 02:39:56 PM »

Welcome to Battletech where Rule 1 is "if it works for your game, go for it!"
« Last Edit: August 20, 2012, 02:40:41 PM by JPArbiter »
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Takiro

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #7 on: August 20, 2012, 03:50:10 PM »

I would say so Ice but if you want a base line go with the 2 / 6 / 18 fighter system.
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Ice Hellion

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #8 on: August 21, 2012, 01:38:01 PM »

My real question was more one of organisation and use: one unit of 18 that acts "en masse" or are they split?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Dread Moores

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #9 on: August 21, 2012, 03:49:05 PM »

My real question was more one of organisation and use: one unit of 18 that acts "en masse" or are they split?

All depends on the needs at the time. Dog fights make sense to break down into smaller air lances, but hitting that DropShip defending your approach vector? That one you probably want to hit as a squadron.
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Taron Storm

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #10 on: August 21, 2012, 03:49:42 PM »

Depends on the mission.  Planetary invasions, you want to have all available to support the drop.  Raids and anything smaller will depend on how much in the way of transport assets you want to devote to aerospace fighters and other units. 

When 'en masse', you can devote any number to CAP, and the rest to ground support and strike missions.  Depends on how much enemy aerospace you have to deal with. 
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MadCapellan

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #11 on: August 22, 2012, 01:22:42 AM »

My real question was more one of organisation and use: one unit of 18 that acts "en masse" or are they split?

Does a 'Mech Battalion act "en masse"?  That's basically what you are asking.  It depends on the need of the mission.  Some missions need a battalion, some need a company, some need a lance.

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Ice Hellion

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #12 on: August 22, 2012, 03:36:42 PM »

Does a 'Mech Battalion act "en masse"?  That's basically what you are asking.  It depends on the need of the mission.  Some missions need a battalion, some need a company, some need a lance.

I have no problem with 'Mech Battalions  8) but Aerospace Fighters are a little more complex to use.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

drakensis

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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #13 on: August 23, 2012, 02:23:08 AM »

Does a 'Mech Battalion act "en masse"?  That's basically what you are asking.  It depends on the need of the mission.  Some missions need a battalion, some need a company, some need a lance.

I have no problem with 'Mech Battalions  8) but Aerospace Fighters are a little more complex to use.
Oh? How so?

Lets' take a hypothetical case where a wing might see action.

The Federated Suns is carrying out a regiment-size raid into the Capellan Confederation. For this purpose they are using the 1st Federated Suns Armoured Cavalry: one 'Mech regiment of 112 (4+(3*36)) 'Mechs carried on 2 overlords, 3 Unions and a single Leopard; one aerospace wing of 20 (2+(3*6)) ASF which conveniently fill the aerospace bay on those 'Mech transports; and two tank battalions aboard a pair of Triumph dropships.

They jump in at a pirate point, leave their jumpships there to recharge and the dropships make a run to the target planet. During the run, the ASF squadrons rotate ready-status so that one is always ready to launch in case of trouble but the most likely time for interception is as they reach orbit (when the dropships are moving slowest) so the entire wing launches to provide cover for the orbit-to-surface phase. During this period their focus is interception of Capellan ASF before they can attack the dropships.

So the Mech transports drop the 'Mech regiment over the target (probably at least a squadron of ASF will be escorting them down) and then all the dropships come down to land at the extraction zone, deploying the two tank battalions to protect them against ground attack. The ASF land once they're down, refuel and reload. From here they go back to squadron rotation: one squadron making repairs to armour and so forth, one ready to launch to provide air cover to the dropships, one in the air with individual lances doing recon, covering the Mechs and bombing targets of opportunity as the situation demands.

The Mechs hit the target, pick up what salvage they can and head back to the dropships. If the situation is really good then they might hold the target with 2 battalions and send the other back to the dropships to escort heavy trucks back to the target to pick up heavy salvage. Once everyone's back and loaded, the dropships head back into orbit, escorted by the aero-wing, and then burn for their jumpships. Once they pick up enough speed the aerowing can have a couple of days rest before they cover the dropships while they dock with the jumpships (the last vulnerable phase of the operation).

So in this op, there's likelihood of space clashes involving anything from an air lance to a full wing, squadron clashes covering the dropships from being bombed and the dropping Mechs from being picked up before they hit the dirt and lance clashes as they hit targets of opportunity and try to obtain or deny recon data. So the forces used depend on the situation but fighters aren't really more complex than Mechs.
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Re: Aerospace Fighters and 'Mechs - Unit organisation
« Reply #14 on: August 23, 2012, 08:10:26 AM »

This is why Drakensis will be a general when I take over the world.
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