I think I'd be MUCH happier with a system that gives you 1 counter per unit, moving in lance sized stacks (to gain a formation bonus). The counters would have a dozen or so values on them (they'd be like 1" in size). Damage would be with 1, 2, 5, 10 # counters. You wouldn't require anything BUT the counters, and they could be made in any color. Each unit would be pretty distinct much like battleforce. It would be scaleable, as instead of each counter being 1 unit, it could be a lance, or company, all with the same game mechanic. I thought of this a while back on my blog and made up some counters (
http://btengineer.blogspot.com/2012/02/feburarys-blabbering.html) but never really made a ruleset out of the thing.
I think that is where BF was going, but by needing paper for regular games is too much work I think. I can understand if you do a strategic campaign having a sheet of paper to track supplies and XP, but I think people would love to just plop on a table and fight out a regiment sized battle with a dozen mechs per side, each representing a company in their campaign.
Maybe once Interstellar Operations comes out in 2027, I'll revisit it
Heck, maybe I should just spit out a bunch of megamek counters, with camo, in various colors, and make Ogre stats out of them. It'd be easy, still fun, though not as detailed as I like people may love it... I dunno.