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Author Topic: By Claw and Sting: Clan Goliath Scorpion Battle Armor  (Read 4225 times)

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masterarminas

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By Claw and Sting: Clan Goliath Scorpion Battle Armor
« on: October 01, 2018, 02:55:27 PM »

Going back into my files, I found two Elemental replacement Medium-weight Battle Armors that I created a long time ago.  Unfortunately, Heavy Metal:  Battle Armor is old and out-of-date, so I'm certain that the details are off on these.  But, I think the basics are "close enough" that they might still be usable.  Anyway, I thought I would share them with you.

Let me know what you think and let me know how off base the designs are from the current ruleset.

MA
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masterarminas

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Re: By Claw and Sting: Clan Goliath Scorpion Battle Armor
« Reply #1 on: October 01, 2018, 03:15:51 PM »

Striking Claw Elemental Battle Armor (Clan Goliath Scorpion)

By the late 3050s, Clan Goliath Scorpion was nearing the height of their revival of the military Touman.  New OmniMechs and OmniFighters had all but replaced older equipment in their Clusters, while the Black Fleet (the Scorpion Naval Reserve) had been overhauled, upgraded, and modernized.  That left but a single segment of the Touman to be addressed . . . the Clan's Elemental forces.

While the existing Elemental Battle Armor is often considered to be the gold standard of medium-weight Battle Armor designs, the Scorpions felt that they could do better.  And with the introduction of the AP Gauss Rifle by Clan Jade Falcon and the Micro Pulse Laser by Clan Smoke Jaguar in the aftermath of the Truce of Tukayyid, they had the opportunity to do so.

The basic overall design concept remained the same.  Both the Striking Claw suit and the traditional Elemental suit shared the same ground and jump mobility, as well as a similar amount of armor protection.  But unlike the older Elemental armor, the Scorpions used Basic Stealth Armor for their new Striking Claw.  This armor made the Battle Armor more difficult to locate, target, and engage at medium and long range, increasing the likelihood of the Elemental Warrior to survive long enough to come to grips with his opponents.

Like the older Elemental Battle Armor, the Striking Claw also carried three weapon mounts:  a Modular Weapon Mount on the right arm, an Anti-Personnel Weapon mount on the left alongside a Battle Claw, and a Detachable Missile Pack on the body.

The DMP contained a One-Shot SRM-2 launcher, reducing by half the number of missile strikes that a point could deliver, but also saving vital mass on the design.  The APWM normally mounted a Gauss Sub-machine Gun, although other weapons could be used instead (including non-lethal weapons).

The right arm MWM housed an AP Gauss Rifle, increasing the range at which the Elemental Warrior could engage the enemy and providing additional anti-personnel capability while still remaining as effective against vehicles and 'Mechs as a standard Small Laser.

Finally, the design included specialized Heat Sensors which gave the Elemental Warrior better ability to detect hidden units during combat operations and in times of limited visibility. 

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Striking Claw AP Gauss
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Striking Claw AP Gauss
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Basic Stealth                3       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 AP Gauss*                           RA        10     1       200
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 SRM 2 (OS)                          Body             2        40
Heat Sensor                          Body             1        20
------------------------------------------------------------------
TOTALS:                                               9     1,000
Slots & Mass Left:                                    1         0

Calculated Factors:
Total Cost:     744,760 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   67 (335 for 5)  Weapon Value: 43 (Ratio=.64)
Cost per BV:    8,130.75 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

                Created by HeavyMetal Battle Armor

The second configuration replaced the APG with a Micro Pulse Laser.  Although shorter ranged, it was more accurate and just as deadly when used in the anti-personnel mode.  The mass saved through mounting this weapon was used to install a Remote Sensor Dispenser, and the Heat Sensor was retained.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Striking Claw Micro Pulse Laser
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Striking Claw Micro Pulse Laser
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Basic Stealth                3       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Micro Pulse Laser                   RA        17     1       160
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 SRM 2 (OS)                          Body             2        40
Remote Sensor Dispenser              Body             1        40
Heat Sensor                          Body             1        20
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     754,010 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   57 (285 for 5)  Weapon Value: 29 (Ratio=.51)
Cost per BV:    9,719.47 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

                Created by HeavyMetal Battle Armor

The third common configuration was one that replaced the APG with a Flamer.  In this configuration, the Heat Sensor was replaced with Improved Sensors (as the heat from the Flamer could temporarily "blind" the Heat Sensor for a brief period of time) and Extended Life Support was added to the suit (allowing the Elemental Warrior to operate within the heat and toxic fumes of the fires he created for longer periods).

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Striking Claw Flamer
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Striking Claw Flamer
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Basic Stealth                3       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Flamer                              RA        10     1       150
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 SRM 2 (OS)                          Body             2        40
Improved Sensors                     Body             1        45
Extended Life Support                Body             1        25
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     771,510 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   44 (220 for 5)  Weapon Value: 21 (Ratio=.48)
Cost per BV:    12,988.86 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, srs, car5

                Created by HeavyMetal Battle Armor

In addition, the Striking Claw was able to mount any of the more traditional Elemental Battle Armor weapon systems, such as the Small Laser and Machine-Gun as well as newer options such as the LMG, HMG, and ER Micro Laser.
« Last Edit: October 01, 2018, 03:35:13 PM by masterarminas »
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masterarminas

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Re: By Claw and Sting: Clan Goliath Scorpion Battle Armor
« Reply #2 on: October 01, 2018, 03:24:31 PM »

Burning Sting Elemental Battle Armor (Clan Goliath Scorpion)

Developed in conjunction with the Striking Claw, the Burning Sting is nearly identical.  However, this design replaces the SRM-2 (OS) Detachable Missile Pack with an LRM-2 (One-Shot) DMP.  Although capable of inflicting just half the damage, the dramatic increase in range made some Elemental Warriors highly supportive of the project.

However, the Burning Sting (AP Gauss) had to remove the Heat Sensors due to mass constraints and instead replaced them with a Searchlight and a Cutting Torch.  The torso mounted Cutting Torch could be used when "swarming" a hostile BattleMech or OmniMech or vehicle, while the Searchlight (able to generate both visible and infra-red beams) did prove useful upon occasion.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Burning Claw AP Gauss
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Burning Claw AP Gauss
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Basic Stealth                3       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 AP Gauss*                           RA        10     1       200
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 LRM 2 (OS)                          Body             2        50
Searchlight                          Body             1         5
Cutting Torch                        Body             1         5
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     732,260 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   69 (345 for 5)  Weapon Value: 46 (Ratio=.67)
Cost per BV:    7,713.91 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

                Created by HeavyMetal Battle Armor

The Micro Pulse Laser configuration retained the Cutting Torch, but replaced the Searchlight with Improved Sensors. 

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Burning Claw Micro Pulse Laser
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Burning Claw Micro Pulse Laser
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Basic Stealth                3       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Micro Pulse Laser                   RA        17     1       160
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 LRM 2 (OS)                          Body             2        50
Improved Sensors                     Body             1        45
Cutting Torch                        Body             1         5
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     768,510 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   55 (275 for 5)  Weapon Value: 32 (Ratio=.58)
Cost per BV:    10,336.55 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 3    Specials: mec, srs, car5

                Created by HeavyMetal Battle Armor

And the Flamer configuration included a Remote Sensor Dispenser as well as a Heat Sensor (despite problems with the Flamer overloading the Heat Sensor when used).

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Burning Claw Flamer
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Burning Claw Flamer
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Basic Stealth                3       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Flamer                              RA        10     1       150
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 LRM 2 (OS)                          Body             2        50
Remote Sensor Dispenser              Body             1        40
Heat Sensor                          Body             1        20
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     750,010 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   49 (245 for 5)  Weapon Value: 23 (Ratio=.47)
Cost per BV:    11,224.69 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

                Created by HeavyMetal Battle Armor

As with the Striking Claw, the Burning Sting is able to mount all other current generation Battle Armor weapon systems should the Warrior desire a specific type of weaponry.

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Re: By Claw and Sting: Clan Goliath Scorpion Battle Armor
« Reply #3 on: October 01, 2018, 03:24:40 PM »

Trying to recreate for you now on MegaMek but can't find AP Gauss as a Battlearmor weapon.

Disregard I found it now had to advance my time of creation an additional 10 years


 Striking Claw AP Gauss BattleArmor
Code: [Select]

BV: 521
Cost: 2,573,000 C-bills

Movement: 1/1/3

Internal: 5
Armor: 50 BA Stealth (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
SRM 2 (OS) (Body)                                     Point    2   
Swarm Mek                                             Point    0   
Attack Swarmed Mek                                    Point    0   
Stop Swarm Attack                                     Point    0   
Leg Attack                                            Point    0   
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
SMG (Rugan) (APM)                                     Point    0   

Ammo  Loc  Shots 
------------------

Equipment                                      Loc   
-----------------------------------------------------
BA Manipulators [Battle Claw] (Left arm)      Point 
BA Manipulators [Armored Gloves] (Right arm)  Point 
Heat Sensor (Body)                            Point 


This looks like yours I don't think I missed anything. On MegaMek I still have .025 tons left and 3 spaces


Removing the Heat Sensors and switching to Advanced Sensors you get to the 1 ton exactly

 Striking Claw AP Gauss BattleArmor
Code: [Select]
BV: 531
Cost: 3,498,000 C-bills

Movement: 1/1/3

Internal: 5
Armor: 50 BA Stealth (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
SRM 2 (OS) (Body)                                     Point    2   
Swarm Mek                                             Point    0   
Attack Swarmed Mek                                    Point    0   
Stop Swarm Attack                                     Point    0   
Leg Attack                                            Point    0   
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
SMG (Rugan) (APM)                                     Point    0   

Ammo  Loc  Shots 
------------------

Equipment                                      Loc   
-----------------------------------------------------
BA Manipulators [Battle Claw] (Left arm)      Point 
BA Manipulators [Armored Gloves] (Right arm)  Point 
Improved Sensors (Body)                       Point 
« Last Edit: October 01, 2018, 03:33:49 PM by Bradshaw »
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masterarminas

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Re: By Claw and Sting: Clan Goliath Scorpion Battle Armor
« Reply #4 on: October 01, 2018, 03:34:42 PM »

And here is what I have for the Light Elemental Battle Armor.  I'm not real happy with it, but that is why I posted the other thread.

As a Light-class Battle Armor, maximum armor is 6 (plus 1 for the Warrior inside!) so I went with max.  Once again, Basic Stealth to help the armor survive long enough to enter range.  Had enough extra mass (but not the slots!!) that I could increase ground MP to 3 (!!) and still have a jump MP of 3.

Main gun is an AP Gauss (right arm Modular Weapon Mount) with a Gauss SMG (APWM) and Battle Claw on the left arm.  As with the Striking Claw, there is an SRM-2 (OS) Detachable Missile Pack. 

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Light Elemental AP Gauss
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Light Elemental AP Gauss
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid with HarJel       0       150
Motive System: Ground Movement (3 MP)                 0        60
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Basic Stealth                 3       180

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 AP Gauss*                           RA        10     1       200
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 SRM 2 (OS)                          Body             2        40
------------------------------------------------------------------
TOTALS:                                               8       745
Slots & Mass Left:                                    0         5

Calculated Factors:
Total Cost:     594,460 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   56 (280 for 5)  Weapon Value: 28 (Ratio=.50)
Cost per BV:    7,043.93 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

                Created by HeavyMetal Battle Armor

The Micro Pulse and Flamer configurations (and any other weapon configurations) all have spare mass . . . but we don't have ANY spare slots for it!  And movement is already maxed out.  So.  They are a bit lighter in weight for no added benefit.

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Light Elemental Flamer
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Light Elemental Flamer
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid with HarJel       0       150
Motive System: Ground Movement (3 MP)                 0        60
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Basic Stealth                 3       180

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Flamer                              RA        10     1       150
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 SRM 2 (OS)                          Body             2        40
------------------------------------------------------------------
TOTALS:                                               8       695
Slots & Mass Left:                                    0        55

Calculated Factors:
Total Cost:     591,210 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   31 (155 for 5)  Weapon Value: 14 (Ratio=.45)
Cost per BV:    12,619.68 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

                Created by HeavyMetal Battle Armor

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Light Elemental Micro Pulse Laser
Tech/Era:      Clan / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Light Elemental Micro Pulse Laser
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid with HarJel       0       150
Motive System: Ground Movement (3 MP)                 0        60
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Basic Stealth                 3       180

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Micro Pulse Laser                   RA        17     1       160
Anti-Personnel Weapon Mount          LA               1         5
 SMG, Gauss                          LA        30     0         0
Detachable Missile Pack              Body             0        10
 SRM 2 (OS)                          Body             2        40
------------------------------------------------------------------
TOTALS:                                               8       705
Slots & Mass Left:                                    0        45

Calculated Factors:
Total Cost:     596,210 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   40 (200 for 5)  Weapon Value: 19 (Ratio=.48)
Cost per BV:    9,905.25 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

                Created by HeavyMetal Battle Armor

They do cost just 2/3-rds that of one of my Striking Claw or Burning Sting suits.  Which makes them pretty nifty for use by the Scorpion Gendarmes (especially if replacing the Gauss SMG with a Sonic Stunner or Tranq Gun).  And they are still capable of travelling on OmniMechs and OmniVehicles, as well as making Swarm Attacks against hostile 'Mechs or Vehicles.  So.  I mean what more do you really want in a suit of Light Battle Armor? 

And that is it for today.

MA
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masterarminas

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Re: By Claw and Sting: Clan Goliath Scorpion Battle Armor
« Reply #5 on: October 01, 2018, 03:41:13 PM »

Trying to recreate for you now on MegaMek but can't find AP Gauss as a Battlearmor weapon.

Disregard I found it now had to advance my time of creation an additional 10 years


 Striking Claw AP Gauss BattleArmor
Code: [Select]

BV: 521
Cost: 2,573,000 C-bills

Movement: 1/1/3

Internal: 5
Armor: 50 BA Stealth (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
SRM 2 (OS) (Body)                                     Point    2   
Swarm Mek                                             Point    0   
Attack Swarmed Mek                                    Point    0   
Stop Swarm Attack                                     Point    0   
Leg Attack                                            Point    0   
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
SMG (Rugan) (APM)                                     Point    0   

Ammo  Loc  Shots 
------------------

Equipment                                      Loc   
-----------------------------------------------------
BA Manipulators [Battle Claw] (Left arm)      Point 
BA Manipulators [Armored Gloves] (Right arm)  Point 
Heat Sensor (Body)                            Point 


This looks like yours I don't think I missed anything. On MegaMek I still have .025 tons left and 3 spaces


Removing the Heat Sensors and switching to Advanced Sensors you get to the 1 ton exactly

 Striking Claw AP Gauss BattleArmor
Code: [Select]
BV: 531
Cost: 3,498,000 C-bills

Movement: 1/1/3

Internal: 5
Armor: 50 BA Stealth (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1     10   
Trooper 2         1     10   
Trooper 3         1     10   
Trooper 4         1     10   
Trooper 5         1     10   

Weapons                                                Loc   Heat 
-------------------------------------------------------------------
SRM 2 (OS) (Body)                                     Point    2   
Swarm Mek                                             Point    0   
Attack Swarmed Mek                                    Point    0   
Stop Swarm Attack                                     Point    0   
Leg Attack                                            Point    0   
Gauss Rifle [Anti-personnel Gauss Rifle] (Right arm)  Point    1   
SMG (Rugan) (APM)                                     Point    0   

Ammo  Loc  Shots 
------------------

Equipment                                      Loc   
-----------------------------------------------------
BA Manipulators [Battle Claw] (Left arm)      Point 
BA Manipulators [Armored Gloves] (Right arm)  Point 
Improved Sensors (Body)                       Point 

Thank you, Bradshaw.  Not as far off as I thought it would be.  Yeah, I'm going with the APG and MiPL being created a bit earlier (late 3050s) instead of the canon time line (3060 for the MiPL and 3069 for the APG) because I see those coming about because of Tukayyid and the Truce.

MA
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Bradshaw

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Re: By Claw and Sting: Clan Goliath Scorpion Battle Armor
« Reply #6 on: October 01, 2018, 03:43:55 PM »

Not a problem if you like tomorrow I can go through and update all these with Megamek for you.
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