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Author Topic: Converting BT ships to other space-combat systems  (Read 425 times)

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Trace Coburn

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Converting BT ships to other space-combat systems
« on: March 10, 2013, 07:49:35 AM »

  I know, the very idea is EXTRA HERESY::)  Nonetheless, I ask you: if any players of the BT aerospace games have converted, or were to convert, BattleTech aerospace vessels into the stats used by another game-system, what style of conversion did you/would you go for?  For the sake of illustration, I'm using the much-maligned Vincent corvette and the Davion II destroyer.

a] Stick to the original ship's design as literally and faithfully as possible, no matter how 'sub-optimal' the result would be within the new rules-set.
  (The Vincent mounts missile-tubes in the nose, with point-defence laser-mounts on its flanks; the NAC/10 turrets remain single-mount kinetic-weapons, even though under the new rules such weapons are so short-ranged they're only marginally useful.  The Davion II mounts a whole lot of KEW turrets, of all different sizes and mounting-arrangements, for a devastating close-range weapons fit; it also has a few naval lasers and a mix of different PD weapons mounted all over the place.)

b] Make mild changes, trying to make the resulting design match the 'feel' and fluff of the original as best you can while keeping it useful within the new rule-set.
  (The Vincent replaces each single NAC/10 with turrets full of naval lasers, losing raw close-range punch but gaining far-better range and anti-fighter capability, as well as bracketing-fire; its PD mounts now pack large lasers and AMS.  The Davion II changes all of its KEW mounts over to twin NAC/25-equivalents, gains some more naval lasers, and all of its PD mounts are now of a single type which combines PPCs, missiles, and AMS.)

c] Go back to a blank sheet of paper and rebuild the ship from scratch, trying to match the original's feel but starting out from the base assumptions of the new system, not of BT aerospace.
  (The Vincent now mounts nuclear missiles and NPPCs for range, penetration, punch, and bracketing-fire, becoming an independent light combatant in its own right; the defensive weapons become turrets that combine pulse-lasers, missiles, and AMS.  The Davion II gives away many of its NAC mounts for long-ranged NPPCs and/or NLs, replaces the other KEW mounts with twin-NAC/25s, and uses the 'common' PD turrets from option 'b'.)
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Epoch Rooster

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Re: Converting BT ships to other space-combat systems
« Reply #1 on: March 10, 2013, 07:59:44 AM »

I chose the 2nd option
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Re: Converting BT ships to other space-combat systems
« Reply #2 on: March 10, 2013, 09:34:07 AM »

As would I
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Trace Coburn

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Re: Converting BT ships to other space-combat systems
« Reply #3 on: April 08, 2013, 04:04:24 AM »

  For those who care, this survey (for all that it hasn't exactly put up American Idol voting numbers!  ;D) helped to guide the stats I whipped up here, for my latest draft of the Renegade Tech Aerospace rules.  I know those docs have been downloaded a couple of times already, but I haven't heard back from anyone about them yet.  I've also done a conversion of my non-canon Vanguard JumpShip, which can be seen here, if you don't feel like downloading those .pdfs.  ;)

  If anyone loves or hates what I've done, thinks I've under- or over-powered certain units, or has any suggestions for improvements or fixes, I'd love to hear them.  For one thing, I feel like I should include more (hell, a lot!) of examples for the sake of clarity....
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Blacknova

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Re: Converting BT ships to other space-combat systems
« Reply #4 on: April 08, 2013, 04:19:47 AM »

Having no experience with RL, I'm not really sure how to take the stats conversion.
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Trace Coburn

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Re: Converting BT ships to other space-combat systems
« Reply #5 on: April 08, 2013, 07:55:38 AM »

  If you mean the Vanguard?  Let's put it this way: fighters can't hurt it without nukes.  It can chew on fighters or smaller DropShips pretty well, and it has pretty good defences against missiles.  Nonetheless, hit with a capital beam or bullet, or a nuke, and you will ruin its day.  Hell, a direct hit from a full-scale CMDC, NGR, or most N-PPCs will cut it clean in half.

  If you mean in the more general sense?  As I noted in that thread, I made a fair few changes away from BT toward RL-style for the sake of my personal sense of verisimilitude.  Fighter-wise, that means that autocannons, LRMs and SRMs are useless in space (at least as offensive systems), and Gauss Rifles are vastly shorter-ranged; beams become the primary direct-fire weapon, and externally-carried missiles dominate at stand-off range.
  More to the point, the major powers have now experienced a full-blown shooting war within living memory, and they no longer have the Star League impeding their development and deployment of modern combat technology.  Accordingly they're refining their ships in response to operational realities, including increased deployment of advanced offensive and defensive systems, with AMS being a natural priority in light of the 'missiles then guns' paradigm.
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