OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: 1 [2]   Go Down

Author Topic: If I was made Line Developer...  (Read 1055 times)

0 Members and 1 Guest are viewing this topic.

Dread Moores

  • Overste
  • *
  • Offline Offline
  • Posts: 740
Re: If I was made Line Developer...
« Reply #15 on: November 06, 2013, 04:19:05 PM »

I would very likely run the game, and company, into the ground. My own thoughts on Battletech don't seem to match what the market finds as valuable return on investment, and the rather ugly restrictions that CGL works under (due to the complexities of the IP and the various licenses) would probably leave me in a "I'm burning it down and taking you all with me" mood.

It's not a pretty answer, but it's an honest one.
Logged
The first one to use the term Dork Age loses.

Gabriel

  • General
  • *
  • Offline Offline
  • Posts: 1,689
  • We the Swift,Quiet and Deadly Bring Forth Death
Re: If I was made Line Developer...
« Reply #16 on: November 08, 2013, 12:26:52 AM »

Better a honest answer than a lie. We get enough of that from politicians.
Logged
Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Bad_Syntax

  • Korporal
  • *
  • Offline Offline
  • Posts: 74
    • Battletech Engineer
Re: If I was made Line Developer...
« Reply #17 on: November 09, 2013, 12:43:19 AM »

Hmmm.... not that I ever would be, nor would I want to be, but if I was....

#1.  Fire every moderator on the forums, period, that place is horrible, and hurts the game far more than it helps.  I couldn't count the number of negative references I've read outside of that forum (and sometimes on it) about the people on there.  That is an extremely horrible thing when your online welcome place poops on newbies.

#2.  Digitize the data, all of it, even if still kept private.  This will make the data more consistent, less error prone, and FAR FAR easier to fact check.

#3.  Organize the volunteers and delegate stuff.  There are a lot of people trying to help, a lot of people who WANT to help.  It shouldn't be hard to get them organized on "side" projects.  XTRO's could be done by just a handful of people, plus the artists.  People like myself with various computer products would all be put together and assigned a volunteer project manager, to keep folks on track.  This may have to be "outside" of CGL to avoid legal issues, but the organization would do wonders.

#4.  PDFs get errata applied and updated monthly.

#5.  Fix fasanomics, however it may be done (my preference is kill 99% of the population in 2500 or so due to 'cooties')

#6.  The non-main-storyline items would be in a kickstarter type format.  Got a great idea for a product, submit it, those with the highest "pledges" at the end of each month or quarter or something become the new main focus for publications.

#7.  Stick with 1 artist per TRO.

#8.  Create a subscription based system that has exclusive units each month, and *print* TROs each year.  Could have some access to #2.  Perhaps $10-$20 per month, depending on content.

Course, I couldn't do any of that, as I'm banned from forum communication, so shucks!
« Last Edit: November 09, 2013, 12:43:34 AM by Bad_Syntax »
Logged
Visit BattleTech Engineer (http://btengineer.blogspot.com/), home of the BattleTech Encyclopedia (http://bte.battletechengineer.com/bte)

JPArbiter

  • General
  • *
  • Offline Offline
  • Posts: 1,725
  • Host of Arbitration. Your last word in Battletech
Re: If I was made Line Developer...
« Reply #18 on: November 09, 2013, 11:16:17 AM »

a lot of organizational ideas that are actually pretty good, though some of it may be beyond the Line Developers job description.

Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Centurion13

  • Korporal
  • *
  • Offline Offline
  • Posts: 96
  • Homo Homini Lupus
    • The BattleTech Infantry Primer
Re: If I was made Line Developer...
« Reply #19 on: November 09, 2013, 03:13:29 PM »

I would seek out and harass the lunatic fringe of Fanboyism, who make life painful for all, pillorying them and using the boards as my own little star chamber.  I would make digital clones of Kits de Summersville and unleash an rain on unholy harassment on those that displeased or annoyed me and be the first LD to get permabanned within a day.

Oh, and I'd increase the speed of production and number of historicals.

This has MY vote on all counts!

On a side note, 'catharsis'.  Really?  Why?  Some dude at Catalyst is leaving his job.  Wouldn't be the first time.  I'm personally not going to get worked up over it - hey, the king is dead - long live the king!

Cent13
Logged

JPArbiter

  • General
  • *
  • Offline Offline
  • Posts: 1,725
  • Host of Arbitration. Your last word in Battletech
Re: If I was made Line Developer...
« Reply #20 on: November 09, 2013, 04:16:03 PM »

Catharsis as in getting out our "what we would like do do if we were in charge.
Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Pages: 1 [2]   Go Up