OBT Forum
General BattleTech => General Discussion => Topic started by: gallowglacht on December 31, 2017, 05:23:15 PM
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Happy New Year everyone :)
This year I'll be running an inner sphere at war campaign, with no real clue what I'm doing.
I'm a little stuck on one point.
Figuring weights of faction Combat Commands.
2nd Succession War has a nice table deployment table detailing the units, their bases and their weights.
Digging around the intertubes I have found a fan made table detailing the loyalty, experience and bases of the Inner Sphere regiments just before the war, but it doesn't have weights.
Is the information out there, somewhere, or should I just determine it randomly?
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The 4th SW Atlases have Battleforce rosters for a lot of the regiments that can be used to determine their weight. The original House books also include at least some of the information you are looking for. They are set 3025 to about 3028.
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So am I right in thinking there isn't a definitive list of regiment weights, yet?
I assume 3rd and 4th succession war books will be coming out with this info at some stage.
If so, I think I'll just pick a proportion and let the players determine the weights of their units, along with which ones come with attached jumpship transports.
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The 4SW atlases contain the OOB and the location of the unit at each stage of the war. The old house books contain the generic deployment of the house armies although not the % of the nominal strength. Not sure about the newer house books.
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Some of the old '80s Housebooks gave regimental weights. Marik's does for sure. Liao's instead names the one or two most common 'Mechs in the regiment (which doesn't necessarily correspond with the unit's overall weight), and I think Steiner's might ignore weights entirely.
Here's my summary of the 3025 TO&Es (https://drive.google.com/open?id=14iO6zjm_fJ5vhxO21gcaqa8gV75dBjb7).
Please note that many of my battalion counts are guesses. Only a handful of units state their actual strength, and the way overall force numbers work out, quite a few that I've listed at three battalions should have only two battalions instead. (I haven't corrected that because I don't know which regiments to correct.)
If you'd rather determine weights randomly, the first edition of BattleForce said 30% of all regiments were "light," 60% were "medium" and 10% were "heavy (assault)," with a few example regiments breaking things down by lance. My impression is that each regiment consists of 3d6 companies, with the largest d6 staging from the official HQ world and the others being broken up to cover surrounding worlds. [Edit: When they're not being massed for Operation Galahad or the Fourth Succession War, anyways. /Edit]
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Argh. I completely missed this post somehow.
That is a great list.
I went ahead and got the weights from a combination of Sarna.net and 1st and 2nd succession wars, which arrived last weekend.
That list might well come in handy for the factions I still have to do, or any mistakes I made.
I have to make changes anyway, since I had too many players and went with an alt-universe.
I was going to randomly determine the make up of the individual battalions, but your list might save me the trouble :)
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A small mistake, the Taurian Concordat Armed Forces are not the AFFS :P
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A small mistake, the Taurian Concordat Armed Forces are not the AFFS :P
D'oh
Well, that's what I get for copy/pasting the layout.
If I'm quick enough I might be able to edit it and re-upload before the players notice...
I should get away with it. The Taurian player hasn't really played BattleTech before :)
And since I'm modifying the file anyway, I really think that the Taurians should have Open Society too. They are at least as open as the Suns. But if I give it to them, I'm tempted to give it to the Free Worlds too.
And the Free Worlds should probably have the Production Specialist: AeroTech too.
Should I tweak the faction traits, or leave them the way Interstellar Ops declared them?
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Urgh, the Capellans being split up all over the place with 1 and 2 Battalion units is a bit rough for mapping to ISaW Combat Commands.
I deleted all the one Battalion Units (except warrior houses), treated the others a 3 Battalion Units and in groups where there were 3 Regiments of the same name (like 1st, 2nd and 3rd Confed reserves) I deleted the 3rd unit until I hit the 47 regular and 11 mercenary Combat Commands listed in ISaW.
And then I had to tackle the fact that there were a bunch of name changes between eras, so there were many units I couldn't just look up in 1st and 2nd Succession Wars and had to trawl Sarna unit by unit.
I can't wait until 3rd and 4th succession wars are published. Should take out some of the work and maybe help people get up and running easier.
I think at the end the CCAF are a bit stronger and more capable than the canon set up, but since I'm already in alt-universe territory with the Taurians, New Syrtans and lack of Davion-Steiner alliance anyway, this will be better for gameplay. The Capellan player won't be a walk-over.
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Urgh, the Capellans being split up all over the place with 1 and 2 Battalion units
It is a question of means and doctrine.
This split fitted those of the CCAF at that time.
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Ah yeah, makes sense in universe and works fine for most scales of BattleTech.
It was just awkward for fitting them into Inner Sphere at War scale units.
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Yeah they had a well-established defensive mindset at the time.
All the Capellans need now is for the Free Worlds League to breakdown and they are in the drivers seat! ;)