OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: 1 [2]   Go Down

Author Topic: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?  (Read 996 times)

0 Members and 2 Guests are viewing this topic.

Nerroth

  • Korporal
  • *
  • Offline Offline
  • Posts: 95
  • Victoria pro Res publica!
Re: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?
« Reply #15 on: April 13, 2013, 12:11:20 AM »

Quote
But in all aspects, all of this stuff is too new for me.  Get much past 3060 ish and I am way too far behind to make it worthwhile.  I'm not so oldschool that I can't adapt, I just haven't read anything since...TRO 3070? or so?  I don't know, some of this tech just makes my head spin from my early-esque tech standpoint.

Not all of the units in TRO:3145M are all that advanced; there's a new 'Mech being built by the Filtvelt Coalition in this era called the Hound that seems to be fairly straightforward tech-wise, which you can see in the preview PDF.

(The Mad Dog/Vulture Mk IV is shown in that preview file, too.)
« Last Edit: April 13, 2013, 12:12:12 AM by Nerroth »
Logged

shwagpo

  • Kavallerist
  • *
  • Offline Offline
  • Posts: 110
Re: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?
« Reply #16 on: April 13, 2013, 12:48:20 AM »

Oh, I understand that Nerroth, I was more specifically talkign about the wingdings whosits, and whatchamacallits on the Madcat :)
Logged

Nerroth

  • Korporal
  • *
  • Offline Offline
  • Posts: 95
  • Victoria pro Res publica!
Re: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?
« Reply #17 on: April 13, 2013, 01:14:50 AM »

One thing I'm hoping might be included in the Alpha Strike rulebook is support for the various BattleTech eras, so that one could play from the Age of War through to the Dark Age (or stopping at any era in between) without too much hassle rules-wise.

That way, the details needed to tell a Primitive Mackie from a fresh-off-the-line Savage Wolf would be enough to set the tech levels apart, but not so much as to make actually using the one much more of a hassle than the other.

« Last Edit: April 13, 2013, 01:22:26 AM by Nerroth »
Logged

JPArbiter

  • General
  • *
  • Offline Offline
  • Posts: 1,725
  • Host of Arbitration. Your last word in Battletech
Re: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?
« Reply #18 on: May 01, 2013, 02:39:24 PM »

I do love the hound.  I want it, ALL OF IT!  the thing is so cheap on the BV front you can flood a battleforce with it and be overcompetitive against fast light and unpredictables from the Dark Age era.
Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

JPArbiter

  • General
  • *
  • Offline Offline
  • Posts: 1,725
  • Host of Arbitration. Your last word in Battletech
Re: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?
« Reply #19 on: May 14, 2013, 03:47:15 PM »

here is a question... what about slowing the design down to a 4/6 and usuing a 220 XL instead?
Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Nerroth

  • Korporal
  • *
  • Offline Offline
  • Posts: 95
  • Victoria pro Res publica!
Re: Mad Cat Mk IV: Betrayal of Legacy or the next logical step?
« Reply #20 on: May 18, 2013, 03:29:04 PM »

One thing that would strike me about that change in BF/QS/AS terms is that, while the Structure points would go up to 3 4 (from 2, the amount an XXL engine in a 75-ton Clan 'Mech would equate to in that scale), the Element itself would go down to +1 to hit rather than the +2 it would enjoy otherwise.

In that scale, I would imagine the difference between "only" 2 and 3 4 Structure points to be relatively moot (given the danger which each critical hit roll would then present at that point); but the loss of the protection offered by the current version's move rate might make it harder to avoid taking so much damage as to risk hitting those Structure points in the first place.


Assuming I haven't misread the appropriate parts of StratOps, I guess. And given that I haven't actually played BF or QS myself, I'm sure that someone with some actual on-table experience with the game engine might have other ideas.



EDIT: I made a mistake with that one. In BF scale, a 75-ton Clan 'Mech with an XL Fusion engine gets 4 Structure points, but one with a large XL Fusion engine gets 3. Both standard and large XXL Fusions equate to 2 Structure points instead.
« Last Edit: May 18, 2013, 03:40:11 PM by Nerroth »
Logged
Pages: 1 [2]   Go Up