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Author Topic: Master Arminas's New Rules  (Read 3796 times)

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Knightmare

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Re: Master Arminas's New Rules
« Reply #15 on: May 31, 2012, 01:44:56 PM »

Experience is based on successful rolls.  You keep a tally of all your successful rolls in a game and have marks set for where a total gets you to a new level.  2 and 12 have extra value.

A much more reasonable method, yes.  I'd also keep track of negative rolls, however, because in real life failure is often a better teacher than success.  I would probably assign bonus points for solo-kills, and potentially split kills if only 2-3 friendlies fired upon a unit, especially if there's a disparity in 'mech size (an assault killing a light probably wouldn't get a bonus in this situation, but a medium solo-killing a fresh heavy would get a fairly decent one).

Terrain should be a modifier as well. A clumsy Awesome in the middle of a city might have a hard time killing that pesky Wasp.

Now we're making everything a modifier.

Basically, track your whole game. If you did well, arbitrarily increase the skill sets of your pilot.  :P
« Last Edit: May 31, 2012, 01:45:44 PM by Knightmare »
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Halvagor

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Re: Master Arminas's New Rules
« Reply #16 on: May 31, 2012, 02:56:14 PM »

Basically, track your whole game. If you did well, arbitrarily increase the skill sets of your pilot.  :P
Which is what I actually do, yes.  Though I've tracked both kills & successful rolls in the past.  Which is not easy, in a regimental-sized battle...
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MadCapellan

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Re: Master Arminas's New Rules
« Reply #17 on: May 31, 2012, 04:44:15 PM »

Energy weapons seem too light for a no heat system, the 24 jumps with jump jets is hardly a limitation in any typical game of Battletech, and the inability to generate a positive move-modifier basically ends the value of lighter units for all time.  I guess if what you aspire to is SitTech, then you're closing in on the ideal.  At this level of modification, it seems like you'd be better off picking up a copy of Dirtside II as mentioned above, or dare I say it, CAV.
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Blacknova

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Re: Master Arminas's New Rules
« Reply #18 on: May 31, 2012, 06:59:08 PM »

I thought about negatives, but was to tired and got lazy.
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