I am more detailed oriented than most, and have analyzed many parts of Battletech for "realism".
My 2 biggest beefs are weapon ranges, and planet populations or military sizes (take your pick).
But never have I looked at mechs as "too light", "too short", or whatever.
I've seen, and felt, the difference between an M1A2, and an M113, M2, and a HEMMT. The M113 doesn't have more than .5" of aluminum anywhere on it, while the M113 has over a FOOT of steel (export version) all over the place. its simply a matter of density.
I have a tungsten penetrator at home (no, it isn't a porno device... well, wasn't meant to be anyway) from a 105mm. its maybe 6" long, 1-1.5" wide. Thing weights like 6 lbs. Compare that to a can of coke.
So it really just comes down to density. Gipsy Danger was extremely hollow, and not very dense, kinda like a ship. The monsters are creatures, and if you've ever picked up a fat cat, compared to a healthy cat, you can feel a dramatic difference in weight compared to their size.
As for strengths though, you lost me
As for Pacific Rim, well, I saw a lot of "issues" within it, but kinda enjoyed it (theater sucked, too loud, bad seats, so that didn't help). I kept feeling like the monsters were *too* big. Technology of destruction pretty much always outpaces life. Add lots of electricity, or heat, to the jaegers and they'd be too "hot" to touch. Add big spikes all over them like a porcupine. Give them all swords. Can't tell me a daisy cutter or APFSDSDU is going to be shrugged off. Heck, not to mention just walking underwater, like its no big deal (WW2 submarines couldn't usually go as deep, as they were long!).
But the image was cool, made the shuttle look huge. I wonder where the cloverfield monster falls on that, or if the Jaeger's will get added to
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