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Author Topic: Mechas, Monsters, and sort of vaguely hard sci-fi  (Read 1109 times)

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Dread Moores

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #15 on: July 29, 2013, 05:40:10 PM »

so the OP is saying that "Realist Proportions" of a Battlemech should be significantly larger using a typical human athlete or Soldier as a template?

Not exactly. For their size (average 10m), 'Mechs are drastically overweight. Going by the linked article, they'd come out somewhere more in the 35 ton range, maximum.

I'm just ideally wondering how much changes if 'Mechs aren't coming out at an average of 10m. The one hex in height (30m) is appealing for fitting in well with BT's whole cover scheme.

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skiltao

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #16 on: July 30, 2013, 12:41:49 AM »

So a BattleMech would have human-like proportions around 20 tons, and in order to stay that height, heavier 'Mechs would get thicker instead of taller. That is what BT does, isn't it?

A 30m 'Mech would probably play the same as a 10m 'Mech. There's plenty of woods, hills and cities bigger than what BT traditionally uses. Biggest change, I think, is that a machine that size couldn't possibly be serviced by a single technician. (I loved how the underfunded "resistance" in Pacific Rim still managed what seems like a million support staff.)

Hi I had rules to fight Giant Monsters from a magazine but I cannot find them. Can anyone tell where to find them.

MechForce North America, not sure which issue.
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Gabriel

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #17 on: July 30, 2013, 03:36:19 AM »

This is not it but thank you. I can use this.
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Dread Moores

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #18 on: July 30, 2013, 09:29:54 AM »

(I loved how the underfunded "resistance" in Pacific Rim still managed what seems like a million support staff.)

Well, soon to be underfunded. The UN rep had mentioned giving them a few more months, so presumably they were still operating in that grace period. But yeah, support staff was a wee bit overextensive.
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Bad_Syntax

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #19 on: July 30, 2013, 03:07:47 PM »

I am more detailed oriented than most, and have analyzed many parts of Battletech for "realism".

My 2 biggest beefs are weapon ranges, and planet populations or military sizes (take your pick).

But never have I looked at mechs as "too light", "too short", or whatever.

I've seen, and felt, the difference between an M1A2, and an M113, M2, and a HEMMT.  The M113 doesn't have more than .5" of aluminum anywhere on it, while the M113 has over a FOOT of steel (export version) all over the place.  its simply a matter of density.

I have a tungsten penetrator at home (no, it isn't a porno device... well, wasn't meant to be anyway) from a 105mm.  its maybe 6" long, 1-1.5" wide.  Thing weights like 6 lbs.  Compare that to a can of coke.

So it really just comes down to density.  Gipsy Danger was extremely hollow, and not very dense, kinda like a ship.  The monsters are creatures, and if you've ever picked up a fat cat, compared to a healthy cat, you can feel a dramatic difference in weight compared to their size.

As for strengths though, you lost me :(

As for Pacific Rim, well, I saw a lot of "issues" within it, but kinda enjoyed it (theater sucked, too loud, bad seats, so that didn't help).  I kept feeling like the monsters were *too* big.  Technology of destruction pretty much always outpaces life.  Add lots of electricity, or heat, to the jaegers and they'd be too "hot" to touch.  Add big spikes all over them like a porcupine.  Give them all swords.  Can't tell me a daisy cutter or APFSDSDU is going to be shrugged off.  Heck, not to mention just walking underwater, like its no big deal (WW2 submarines couldn't usually go as deep, as they were long!).

But the image was cool, made the shuttle look huge.  I wonder where the cloverfield monster falls on that, or if the Jaeger's will get added to http://www.merzo.net/.

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JPArbiter

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #20 on: July 30, 2013, 04:56:40 PM »

lets also keep in mind that Pacific Rim was a Giant Monster Movie first, with the Robots being half Porn and half Plot Device.
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skiltao

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #21 on: July 31, 2013, 10:22:27 PM »

Well, really, the monsters were carefully manufactured "technology of destruction" too. Their individual components might as well be made from the same impossible metals that the Jaegers use.

This is not it but thank you. I can use this.

Glad to help. And I had no idea another magazine did giant monsters! If you remember which it was, please let us know.
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Gabriel

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #22 on: August 01, 2013, 10:27:16 PM »

My daughter found the rules for me. It was in a box with mixed papers. White Wolf did it but do not know which issue.
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

skiltao

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Re: Mechas, Monsters, and sort of vaguely hard sci-fi
« Reply #23 on: August 03, 2013, 01:15:43 PM »

Interesting, I forgot they'd done *anything* with BT. Thanks!
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