By the way, for those interested in Wars of Reaving, it doesn't sound like the wait will be too long.
From the CGL facebook page, posted by Randall:
For those waiting on it, we've got Promotional Tile 1 text all ready, but Wars of Reaving needs to make Gen Con, so it's top priority
Yeah, I saw the same thing posted on Twitter.
I'd be interested in hearing your fully developed theory Dread. Might make a good article for the site. That said, they do have a proof reader, but perhaps would do better with two?...
Sadly, this is a common occurrence or "new" trend in the print industry (it's not that new - started with the papers.) Large print giants like SIM (who I work for *cough*) laid off lots of their necessary print people during the down turn. This meant Senior Editors were working double, sometimes triple duty writing, managing writers and editing. Without dedicated copy writers and/or editing staff full run issues reach the printers riddled with errors. While annoying, the industry flux means new personnel (who are necessary) are not forthcoming. As a result I have to assign AWPs to copy edit articles earmarked for the websites - diminishing their productivity and impact elsewhere. In the end, it's a vicious cycle that only "ceases" when sufficient manpower is available, but inevitably won't show because of industry cost/return fears.
Niche markets like BT work in a similar fashion, albeit for different reasons. One of the first rules I learned working for GW Corporate years ago was - Niche Hobby Markets are not affected by macroeconomics. A kid will starve himself all week long, saving up his lunch money if it means buying that new squad or regiment. Involved hobbyists will continue to purchase new product regardless of the situation as long as the means are even remotely available. New customer growth might be more challenging, (which is offset by price reductions and other incentives) but even temporarily quiet hobbyists will return after even small positive income changes.
So, while as embarrassing or annoying as print errors, or any errors for that matter are, they typically have very little impact on sales and can be ignored by the publisher.
You might be saying to yourself, "He's talking crazy! How can a publisher ignore product errors?" Well, it's easy. How many of you bought the book despite errors in previous products, and how many of you will continue to purchase new books regardless of how H:RW turned out? While you're thinking about, let me just tell you that the numbers are surprisingly high. (Even without seeing BT's numbers, I can tell you from GW experience that they're high.)
The rule of thumb is as follows: Regardless of intelligence or knowledgeable consumption, unless the hobby fundamentally challenges your perception (i.e., a radical storyline or game rules change) of your "hobby" you'll stick with it and continue to buy. (Hobby as defined in quotations can be any involvement in the genre - painting, writing, game play, reading, etc., the list goes on.) So unless product developers "betray" your hobby, hobbyists rarely leave permanently. That's good news for publishers, but means they have to pay attention to "things" that might betray a hobbyist.
For example, perhaps the greatest success of CGL in recent years was and has been navigating the Jihad/Dark Age storyline and the "Clicky-Tech" game system. Both examples have radically challenged CBT hobbyists, and in contrast to other gaming systems, CGL has not only reinvigorated BattleTech, but actually grown as a result. It's not without it's pitfalls of course, but the mark of a successful navigation isn't in the naysayers, it's in the sales.
As a company, regardless to what say to the contrary, is the most important thing.
The endgame is this: Expect product errors. As long as they don't detract from sales insofar as the numbers are concerned, hobbyists are clearly rolling with the punches and there's no reason to outlay extra capital. If sales take a dip (along with associated community uproar) the company might make changes if the cost/benefit ratio is in favor for said change - like hiring or outsourcing additional help.