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Author Topic: New Releases!  (Read 62115 times)

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Knightmare

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Re: New Releases!
« Reply #150 on: July 06, 2011, 11:12:07 AM »

I understand where you are coming from but I think this has less impact on CGL then it does on the magazine industry which is dated material (Once the June issue of say Time Magazine comes out, whatever is leftover from May will probably hit the recycling bin). Yes you want to sell out as fast as possible, but H:RW (for example) will never become lost product- you can keep selling it until it sells out.  The only time where you would end up with lost product is if you had a new edition of the rule books come out before the old one was sold out

Sadly, this isn't the case even in the magazine industry. In the news industry, yes, but certainly not in niche-based print. Automotive magazines for example often showcase very little dated material (except for things like conventions, etc.) because back issues can and do remain prevalent to the purchasing community. Back issues often provide a healthy cash influx if prepared and presented properly. The one gaming industry magazine I could use as an example is GW's White Dwarf. Most of the material found in the magazine is written and presented in a way to remain applicable way after its print date - Painting and Game Play techniques rarely lose their luster with time.

Lost product is any product amount that cost monies to produce but haven't turned over. It's a cost that companies have to just eat regardless of when the product is produced. It goes with the business. However, companies can reduce the overall cost by restricting print runs to coincide with proposed demand. This isn't possible with national or international publishing houses like SIM or GW where they have to fill shelves every month (they literally eyeball it based on previous yearly sales), but it is with smaller concerns like CGL. In CGL's case, their digital setup (product type and haphazard release) is geared towards limited production runs. Not only do PDF sales and PDF/Combo sales help gauge expected demand, but the physical format of the company and target market ensure that cost/profit ratios can remain in their favor with smaller releases. Ultimately, you're right - product produced (unless outdated or overwritten) will eventually sell. The difference being that smaller production runs cut down on initial cost, storage fees, space and a host of other concerns that the company can simply and skillfully avoid.
 
It is a fixed cost in that whatever the layout costs for a particular product (however it is determined- salary, word count, page count, etc) is the same whether you only do a print edition, only do a pdf edition, or do both. I was only referring to it being a fixed cost in the context of a single product (in whatever formats it may be issued), not across an entire product line.


Gotcha. In my industry I wouldn't call it a fixed cost (an electric bill, rent or salary is a fixed cost), but I understand what you're saying.
« Last Edit: July 06, 2011, 11:12:37 AM by Knightmare »
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drakensis

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Re: New Releases!
« Reply #151 on: July 07, 2011, 07:55:13 AM »

Just a comment on the pdf versus print issues - it's not just the physical costs that are reduced by selling e-books rather than the dead tree.

They are also cutting out at least two layers of mark up: the distrobuter who takes the finished book and sells it to local gaming stores, and the gaming store themselves. Both of these have expenses which they cover by paying less than they charge for the books. The actual fraction of the amount paid for a dead tree copy received by CGL probably isn't that much and while some of that difference is represented by the cheaper retail price of a pdf, it's quite possible that there is still an greater profit margin as a result.
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Trace Coburn

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Re: New Releases!
« Reply #152 on: July 07, 2011, 08:51:56 AM »

Just a comment on the pdf versus print issues - it's not just the physical costs that are reduced by selling e-books rather than the dead tree.

They are also cutting out at least two layers of mark up: the distrobuter who takes the finished book and sells it to local gaming stores, and the gaming store themselves. Both of these have expenses which they cover by paying less than they charge for the books. The actual fraction of the amount paid for a dead tree copy received by CGL probably isn't that much and while some of that difference is represented by the cheaper retail price of a pdf, it's quite possible that there is still an greater profit margin as a result.
  Want/need an example of this?  The '25th Anniversary' IBS costs US$49.99 on BattleShop - at today's exchange rates, that's ~NZ$65.  (The upside of the Global Economic Crisis: a much weaker Ameribuck means my Kiwi dollars go a lot further on the Internet.  ::) )  In case you missed my CBT.com post on the subject, my FLGS owner got the run-around on the IBS for months through her normal distributor before she resorted to buying a copy through her comics(!) distributor and received it inside a fortnight... but somewhere between CGL's warehouse and her store-shelves, the price went up to NZ$120.

  Now, I'm all for supporting my FLGS, especially since she's so switched-on about what I want and keeps her eyes/ears open for it, but the downside of the Global Economic Crisis means that right now I just plain can't afford to pay her ~$15(?) dollar profit-margin and the distributor's ~$15 profit-margin.  Maybe in a month or two, but not at the moment.  :'(
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lrose

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Re: New Releases!
« Reply #153 on: July 07, 2011, 09:16:43 AM »

  Now, I'm all for supporting my FLGS, especially since she's so switched-on about what I want and keeps her eyes/ears open for it, but the downside of the Global Economic Crisis means that right now I just plain can't afford to pay her ~$15(?) dollar profit-margin and the distributor's ~$15 profit-margin.  Maybe in a month or two, but not at the moment.  :'(

Actually most of what you are paying there is the shipping to get the item to Australia- I do a a lot of international shipping in my business and it is just plain expensive.  Shipping a BT Box Set by US Mail would probably cost about $43US.  Even if you shipped 2 or 3 of them together you would probably still be looking at a cost of somewhere between $18 and $25 per set.  And that cost is being passed on to you in form of a higher retail price.

In general retail distributors get product at somewhere between 50-60% off of the cover price, while retailers usually get a discount of 30-40% off the retail price.  (and they usually also have to pay the shipping costs to get the product.) The discounts generally depend on the volume that is purchased- buy more and you get a bigger a discount. 
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Knightmare

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Re: New Releases!
« Reply #154 on: July 07, 2011, 11:45:52 AM »

Just a comment on the pdf versus print issues - it's not just the physical costs that are reduced by selling e-books rather than the dead tree.

They are also cutting out at least two layers of mark up: the distributor who takes the finished book and sells it to local gaming stores, and the gaming store themselves. Both of these have expenses which they cover by paying less than they charge for the books. The actual fraction of the amount paid for a dead tree copy received by CGL probably isn't that much and while some of that difference is represented by the cheaper retail price of a pdf, it's quite possible that there is still an greater profit margin as a result.

Not quite drakensis.

Typically, mark up costs are included in the final production tally under the produced product heading, and PDFs still suffer from some of these mark up costs if there is a legal distributor on the block (and the company's taking some risks.) As a customer you may not notice the markup for competition's sake, but the publisher sure does. For example, (and a reverse of the print norm) DriveThruRPG has to provide a percentage of every PDF sold back to the authoring company. (Assuming they do indeed do this, which seems to be the industry standard for music and all other forms of digital product - like apps!)

This system works for a couple of reasons. One, the cost of production for the PDF is covered by the organic in-house distribution network (in this case BattleCorps.) Meaning, in the final analysis typical sales on BC will have covered the cost of producing the product and then some - leaving this option the highest profit margin and a main drive behind using PDFs.

As a result, this leaves DriveThruRPG with the capacity to maintain a competitive product cost (say 2-5% below CGL's BC value), while still making a profit for themselves (having either - as some companies do - bought/leased rights to distribute the title, or simply paid a sold percentage), and provide the publisher (CGL) with additional return on the investment. It's a lower profit margin, but does illustrate exactly how flexible the profit margin of PDFs can be. 

Alternatively, CGL forecasts a total number or total sold number (which is harder to do with sold percentage payments through distributors - but does happen) as a base number in their possible future product production costs. So if CGL believed they would sell X amount of products through DriveThruRPG and X amount through BC, they'd have a decent idea of what they could spend here, there, etc.

Print Products do work the same way, but include additional markup for materials, transport, storage, etc. - basically the whole infrastructure or system that supports it since you're moving physical product. Surprisingly enough, for the most part - the percentages are close to the same. Meaning, retail markup for a PDF through a distributor and retail markup for a print product through a distributor is roughly analogous to one another - profit margins usually remain consistent, taking into account lower retail price for a PDF, etc.

I'm not saying you'll make a ton of money with PDF only products or print only products, just that you can squeeze a few more pennies out of PDF if you've worked your production costs a little leaner and plan on physically printing it. (Why you ask? It has everything to do with retail price - but that's another discussion entirely!)

In general retail distributors get product at somewhere between 50-60% off of the cover price, while retailers usually get a discount of 30-40% off the retail price.  (and they usually also have to pay the shipping costs to get the product.) The discounts generally depend on the volume that is purchased- buy more and you get a bigger a discount. 
 

Spot on right here. Unless it has changed drastically, GW accounts received their product at exactly those percentages (50-60%), however they're not based on volume and the company ate shipping - part of their good company policy. It's easy to imagine then, what the actual cost of the product is when the markup is 50% over what the retailer purchased. (GW could be a bad example, being a monster company in excess of - if I remember correctly - 300 million USD.) Buying direct only widens the profit margin on product sold - making even better on the return. When retailers sell their product below retail value, they're banking on the principle that volume will account for the margin cut. This system works great for the publisher - assuming people want to buy their product and they haven't produced more than they have sold - and places all of the "end" risk on the retailer. Remember, the publisher has already made their money - all the while affording the customer the notion of a reduce price.  ;) Another reason why smaller publishers want to work with smaller print runs.

If PDF worked along the exact system it would run even better for both the publisher and the retailer, but doesn't if it's a digital only product. 
« Last Edit: July 07, 2011, 11:52:48 AM by Knightmare »
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lrose

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Re: New Releases!
« Reply #155 on: July 07, 2011, 01:45:16 PM »

Spot on right here. Unless it has changed drastically, GW accounts received their product at exactly those percentages (50-60%), however they're not based on volume and the company ate shipping - part of their good company policy.

In my experience- (the book industry - not gaming) free shipping is usually the exception, not the norm. (But always appreciated- shipping can add 1-2 dollars to the cost of an item for a dealer) 

Quote
It's easy to imagine then, what the actual cost of the product is when the markup is 50% over what the retailer purchased. (GW could be a bad example, being a monster company in excess of - if I remember correctly - 300 million USD.)

Again in the small press book trade the retail price is usually around 5 times the production cost of the book-


Quote
This system works great for the publisher - assuming people want to buy their product and they haven't produced more than they have sold - and places all of the "end" risk on the retailer.

That depends- many times companies have different rates for items that are purchased as returnable or non-returnable.  The difference in pricing could be 10-15%.  Woe is the small press printer who sells to B&N or Borders on a returnable basis- they may get 90% of the books back in 6-12 months. (I know people that this has happened to- they were happy when they first sold them, and quite unhappy later)
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Knightmare

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Re: New Releases!
« Reply #156 on: July 07, 2011, 04:45:53 PM »

That depends- many times companies have different rates for items that are purchased as returnable or non-returnable.  The difference in pricing could be 10-15%.  Woe is the small press printer who sells to B&N or Borders on a returnable basis- they may get 90% of the books back in 6-12 months. (I know people that this has happened to- they were happy when they first sold them, and quite unhappy later)

At this point, only saps agree to returnable product, or hopefully negotiated lengthy shelf time. With SIM, all product is non-returnable. Being dated print issues (regardless of their actually longevity to the enthusiast or sale power post publish) they're removed as the new issues reach the shelves. But that's the nature of the magazine industry. I've seen small book publishers get non-dated product on the shelf for a year or more depending on the genre and how quickly the stored "turned" over. Again, this is all print product - game product works a bit differently depending on the retailer.

Independent GW retailers worked with different levels. Levels 1 - 3 to be exact, with Level 1 being a basic level and Level 3 being a Partner Store. Levels were designated by product type, amount, involvement (I'll get into that later if anyone's interested) and weren't hamstrung by shelf time or even shelf life. Retailers simply determined the amount of initial product to purchase and then refilled stock as necessary. Level growth was indicated by the account when appropriate. Meaning, a Level 1 store couldn't simply jump to Level 3, but rather had to work up to a Partner Store (for very important reasons I might add.) The system works great for a savy retailer. As long as their sales remain active and they refrain from over-extending, they enjoy a steady stream of product to coincide with local sales and benefits that grows with their community - like product support.

The flip, is that GW has to maintain large stock - not the best situation for a small game company. Every piece of product sitting on a shelf is money invested they've seen no return on. A large company can work the system, with the right number of accounts and an active growing community (part of the involvement I mentioned earlier) - plus competitive pricing means if the production and fixed costs are low enough, having sitting stock and free shipping is a grand idea. GW also maintains a standing rule of "repurchasing" older product from retailers for a 30% of the original cost. So if a retailer finds itself with a host of old 2nd Ed. Orks, rather than just swallow the loss, a retailer can get some of its money back in new product. GW procures a fair number of old accounts with the policy - especially game stores that felt the "bite" of bad GW business years back.

CGL could work a similar situation, but it would have to work with its partner companies - IWM for example and so on. As a small company that has more or less compartmentalized different parts of the hobby, that may be impossible to accomplish. Still, if CGL was interested in building independent retailers - read: Game Stores - they could do worse than take a page from a successful system of operation.

Also, I forgot to mention - that old product that GW reclaims from old and new accounts - it goes into their bits catalog, or is eventually resold as scrap. It's not recycled due to cost as far as I know, but that was three years ago. They could very well be recycling the materials elsewhere. Though their push towards plastic makes it unlikely.     
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Re: New Releases!
« Reply #157 on: July 25, 2011, 07:44:54 PM »

I just received word today that Historical Reunification War has shipped. I look forward to going over the DT version in detail.
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Blacknova

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Re: New Releases!
« Reply #158 on: July 25, 2011, 07:47:14 PM »

XTRO: Clans and Field Report: Periphery are also now coming soon, as is Wars of Reaving.
« Last Edit: July 25, 2011, 07:47:28 PM by Blacknova »
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Re: New Releases!
« Reply #159 on: July 25, 2011, 07:48:55 PM »

XTRO: Clans and Field Report: Periphery are also now coming soon, as is Wars of Reaving.

Finally XTRO Clans
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Re: New Releases!
« Reply #160 on: July 27, 2011, 10:12:56 PM »

Dead Tree of Historical RW was waiting for me today.
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Re: New Releases!
« Reply #161 on: July 28, 2011, 05:29:20 AM »

Dead Tree of Historical RW was waiting for me today.
  Did they fix all those typos I pointed out?  ???  ;D
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Re: New Releases!
« Reply #162 on: July 28, 2011, 04:22:13 PM »

Field Report: Periphery is out

http://www.battlecorps.com/catalog/product_info.php?products_id=2816

I'm proud of myself, I am such a troll that I saw that it was no longer in the "release pending" section, found it on battlecorps and bought it before they put up the article about it being released :)
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Re: New Releases!
« Reply #163 on: July 28, 2011, 04:38:58 PM »

And the writer worship of Randis continues to grow!  :o
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Re: New Releases!
« Reply #164 on: July 28, 2011, 06:53:49 PM »

Fiat left New Avalon for a holiday on Randis.
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