The second (and final) BA of the book is the Templar, created by (who else?) "Warrior Arms" of Randis IV, a production facility created and funded by the Knights of Randis. Sure I could have used the Hope Industrial Works to produce it, but I never checked the planet's entry at Sarna or knew about it at the time, and what the heck, why not have a second producer? This one was intended to be a common design across several factions, something the larger "Federal" forces of a Periphery-wide alliance could use as a sort of BA Model T, affordable by planetary militias in the Periphery.
*There's a note regarding the armor mass on the Word file; I suspect a typo, but without the HMP Light program, or time to run it down and recreate it with paper and pen its just going to stay wrong. Incidentally, I've tried to squeeze out every typo and design error, but the two BA designs (and the rest of these designs) have been produced by hand. I take back all the harsh words for FASA and 3025 I've every spoken; its harder than it looks.
Templar Mk. II
Produced By: Warrior Arms (Randis IV)
Introduced: 3124
Mass: 1,000 kg
Classification: Medium Battlearmor
Tech Base: Inner Sphere
Movement Type: Ground Maximum Speed: 33.4 kph
Weapons and Equipment:
MRM-1 (8 )
Small Laser (50)
Light Machine Gun (30)
Origin
Despite the Brotherhood’s decision to embrace BattleMechs as the ultimate form of honorable combat, the Brotherhood was forced to accept the need for Battlearmor on the battle-fields of the 32nd Century after a Sea Fox Elemental Point attached to one of the Brotherhood’s pirate-hunting expedi-tions was responsible for the capture of a pirate Union and the successful rescue of nearly a hundred women and chil-dren being transported as slaves.
Deciding to manufacture a suit for the Periphery market, engineers kept to guidelines which would give it Periphery-wide appeal; cost, reliability, and survivability.
Capabilities
The Mk. II relies on impressive ground speed to provide mobility while remaining concealed, reaching speeds over 32.4 kph in tests. To reduce its vulnerability, engineers have managed to improve both the quantity and quality of the suit’s armor, reaching its near-maximum to extend its battle-field lifetime. Like the prototype Mk. I, the production Mk. II relies on the traditional small laser/machinegun combina-tion to provide anti-armor and –personnel capabilities, alt-hough a Light Machinegun has been substituted for the standard machinegun of the Mk. I.
The L-MG, capable of greater stand-off distance offers less damage to the enemy, but the Mk. II’s new primary weapon – the MRM-1 launcher, with its 8-round magazine – makes up for it. Range and damage potential are not as high as some advanced Inner Sphere or Clan designs due to the inherent inaccuracies of the MRM system, but the ammunition is cheap and easy to manufacture while ensuring the Mk. II remains a threat as long as the armor holds out.
Battle History
Farmers on the Periphery planet of McEvedy’s Folly had reason to praise the Order’s Battlearmor troops in 3136, as a squad of Battlearmor instructors defended several settle-ments from a pirate band on the planet for ‘R+R’. Capturing the Leopard DropShip, the squad began a systematic search for the survivors and nearly a dozen collaborators while train-ing a volunteer militia.
The squad successfully captured the pirates and turned them over to planetary authorities for trial, but died in ac-tion with the remainder of the pirates when they arrived to locate the rest of their band. The militia fought a successful guerilla campaign, keeping the pirates on the defensive until the Order returned and assisted in their capture before re-turning home with their fallen brothers.
Variants
Although the MRM version has become a widespread among smaller Periphery nations for its ease of maintenance and easily-manufactured ammunition, an LRM-equipped version was developed for domestic production due to the MRM’s inaccuracy.
Notable Troopers
Brother Werner, Knights of Randis (formerly Point Com-mander Werner, Gamma Aimeg)
Sole survivor of the Sea Fox Elemental Point, Werner failed to interest his superiors in purchasing a licence to produce the suit. Having impressed the Order with his skill and moral courage, Werner was offered an opportunity to join the Brotherhood in 3118.
Upon acceptance into the Order, Werner helped develop the Templar Battlearmor and adopt the Brotherhood’s moral code to the needs of Infantry combat.
Brother Evard Pope, First Battalion, Knights of Randis
One of Randis’ most respected Battlearmor trainers, Evard has spent most of his Infantry career training recruits in the finer points of Battlearmor strategy and tactics while uphold-ing the Order’s strict chivalrous code of conduct. Able to turn proud and independent Periphery volunteers into com-petent soldiers, Evard’s skill with his suit’s MRM launcher is legendary across several Periphery planets.
Type: Templar MK II
Manufacturer: Warrior Arms
Primary Factory: Volcroth, Randis IV
Tech Base: Inner Sphere (Modern)
Chassis type: Humanoid
Armor Type: Standard (Advanced)
Weight Class: Medium (1000 Max)
Swarm/Leg Attack/Mechanized/AP: Y/Y/Y/Y
Equipment Slots Mass
Chassis: 175 kg
Motive System
Ground MP: 3
Jump MP:
Manipulators:
Left: Basic Manipulator
Right: Battle Claw 270 kg
Armor Value: 9+1 5 630 kg
W & E Loc Slots Mass
Small Laser (30) RA 1 200 kg
Light-MG (50) LA 1 75 kg
MRM-1 B 1 60 kg
Ammo (8 ) B 2 35 kg
ARMOR MASS