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Author Topic: Request for Prosposal: Clan Goliath Scorpion Light Elemental  (Read 14483 times)

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masterarminas

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Request for Prosposal: Clan Goliath Scorpion Light Elemental
« on: September 29, 2018, 11:24:05 PM »

FROM:  Office of the Khan (Clan Goliath Scorpion)
TO:  Tier One membership, Scientist-caste (Clan Goliath Scorpion)
SUBJECT:  Light Elemental Battle Armor
DATE:  17 March, 3068

SUMMARY:  Clan Goliath Scorpion is seeking submissions of designs for a Light-class Battle Armor Suit to be designated as the "Light Elemental" Battle Armor.  Said "Light Elemental" Battle Armor will be used for Garrison and Gendarme elements of the Scorpion Touman in place of conventional Infantry assets used prior to the issuance of this RFP.

PARAMETERS:  The "Light Elemental" Battle Armor design must meet the following minimum qualifications to be considered for acceptance into Prototype Development and Tactical Combat Qualification and Appraisal Trials.

1.  The Battle Armor must be Light-class.
2.  The design must include one Battle Claw and one Modular Weapon Mount located in the arms.
3.  The Modular Weapon Mount must be able to fit any weapon system currently fitted to Elemental Battle Armor (i.e., Small Laser, Machine Gun, Flamer, Light Machine Gun, Heavy Machine Gun, ER Micro Laser, Micro Pulse Laser, and AP Gauss Rifle).
4.  An additional AP Weapon Mount is optional.
5.  While not required, a Detachable Missile Pack is highly recommended.  Due to mass and space limitations, One-Shot (OS) Launchers will be permitted for submission.
6.  While maximum armor for a Light-class Battle Armor suit is a goal of this RFP, it is not a fixed requirement.  Designs with less than maximum armor may receive greater (or lesser) consideration based upon weapon and/or equipment payloads.  Specialized armor is allowed (and encouraged).
7.  Mobility must--at a minimum--match that of existing Clan Elemental Battle Armor suits.
8.  All other elements of the design remain optional.

SIGNED:  Nelson Elam, saKhan (Clan Goliath Scorpion)
« Last Edit: September 29, 2018, 11:32:41 PM by masterarminas »
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masterarminas

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #1 on: September 29, 2018, 11:31:55 PM »

Okay, probably NOT how they would go about it . . . but, it did make me laugh.  A bit.

Anyway, I need a Light-class Battle Armor design for Clan Goliath Scorpion.  This Battle Armor will primarily see use in what I will be terming as Gendarme Clusters.  These are the Peacekeepers and Law Enforcement members of the Warrior-caste that also serve as the "last reserve" in defending Scorpion holdings.  Usually when they are needed, they are mustered as conventional infantry, but we will see the Scorpions incorporating (as an experiment) light Combat OmniVehicles and Light-class Battle Armor into these formations to toughen them up.

However, it could all be for naught.  After all, the Gendarme seldom see actually combat.  Their primary mission is to keep the peace, enforce the law, and serve as the Scorpion Watch.  Once the Scorpions arrive in the Expanse (formerly known as the Circinus Federation), at least a few Gendarme Clusters will be formed.  But whether or not they are successful . . . ??  Who knows?

They might be a short-lived experiment or they might become the core of a pure Garrison force that frees up Front- and Second-Line Scorpion units in the military Touman for offensive operations.

But I need some insight on this, so if anyone want to submit a design, well, I need them.

Anyway.  Thanks and I hope to see some simulated suits of "Light Elemental" (place-holder designation, to be sure) Battle Armor Suits soon.

MA
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marauder648

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #2 on: September 30, 2018, 02:03:50 AM »

Question, on MegaMek i've always had trouble making BA, how does one make a mount a modular weapons mount, do you have to use the BA Manipulator Adaptation to be modular?
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Ice Hellion

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #3 on: September 30, 2018, 05:47:05 AM »

 :o
Question, on MegaMek i've always had trouble making BA, how does one make a mount a modular weapons mount, do you have to use the BA Manipulator Adaptation to be modular?

No. You don't need any or you can put whatever you want but don't forget about the number of slots.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

marauder648

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #4 on: September 30, 2018, 05:56:08 AM »

ahh cheers Ice Hellion! Much obliged :)
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marauder648

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #5 on: September 30, 2018, 08:37:27 AM »

Waueri Light Battle Armour

The Waueri (named after the Vaejovis waueri, the smallest Scorpion found on Terra) is designed to act as a defensive unit and Bandit Hunter.  Whilst Jump Jets do offer superior mobility, the training required to use these without crashing and injuring or killing the Elemental takes a considerable amount of time.  As these suits are to be used by Gendarme forces, who may well lack the training needed, jump jets were omitted.  Instead it was decided to give the suit the maximum ground speed capable for its size and it can sprint up to 36kph.  A battle claw is installed whilst a manipulator (or armoured glove, depending on pilot preference) allows the pilot to carry out simple tasks like opening doors without causing undue damage. 

The suit’s main punch comes from an Improved One Shot SRM-4, this accurate, light weight weapon gives the Waueri a solid punch and a Star of the suits can unleash a heavy barrage of missiles which can damage far larger opponents.  The other weapon is a light machine gun, which offers a good trade off in weight, range and effectiveness.  A cutting torch as well as a searchlight are also fitted to increase the suits versatility.



Code: [Select]
Waueri Light Elemental
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-F

BV: 253
Cost: 1,057,500 C-bills

Movement: 3/3

Internal: 5
Armor: 30 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   
Trooper 5         1      6   

Weapons                          Loc   Heat 
---------------------------------------------
Machine Gun (Light) (Left arm)  Point    0   
Advanced SRM 4 (OS) (Body)      Point    0   
Swarm Mek                       Point    0   
Attack Swarmed Mek              Point    0   
Stop Swarm Attack               Point    0   
Leg Attack                      Point    0   

Ammo  Loc  Shots 
------------------

Equipment                                          Loc   
---------------------------------------------------------
BA Manipulators [Manipulator (Basic)] (Left arm)  Point 
BA Manipulators [Battle Claw] (Right arm)         Point 
Anti Personnel Weapon Mount (Right arm)           Point 
Cutting Torch (Right arm)                         Point 
Searchlight [BA] (Left arm)                       Point 



A second variant removes the SRM 4 and adds a pair of jump jets, allowing for leaps of up to 60 meters.  The weapons are also replaced with a single Micro pulse laser, a heavy battle claw and two AP mounts, making this suit more suitable for older Elemental’s who have been rotated into second line forces to make the best use of these deeply experienced and very capable heavy infantry forces. 


Code: [Select]
Waueri Light Elemental
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-F

BV: 264
Cost: 1,500,000 C-bills

Movement: 3/3/2

Internal: 5
Armor: 30 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   
Trooper 5         1      6   

Weapons                         Loc   Heat 
--------------------------------------------
Swarm Mek                      Point    0   
Attack Swarmed Mek             Point    0   
Stop Swarm Attack              Point    0   
Leg Attack                     Point    0   
Micro Pulse Laser (Right arm)  Point    1   

Equipment                                        Loc   
-------------------------------------------------------
BA Manipulators [Armored Gloves] (Right arm)    Point 
BA Manipulators [Heavy Battle Claw] (Left arm)  Point 
Anti Personnel Weapon Mount (Left arm)          Point 
Anti Personnel Weapon Mount (Right arm)         Point 



Finally the third variant features an AP Gauss rifle and an AP mount for maximum flexibility as well as having its sensors augmented with potent heat sensors allowing it to detect hidden targets and even track footprints. 

Code: [Select]
Waueri Light Elemental
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-F

BV: 361
Cost: 1,000,000 C-bills

Movement: 3/3

Internal: 5
Armor: 30 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   
Trooper 5         1      6   

Weapons                                               Loc   Heat 
------------------------------------------------------------------
Swarm Mek                                            Point    0   
Attack Swarmed Mek                                   Point    0   
Stop Swarm Attack                                    Point    0   
Leg Attack                                           Point    0   
Gauss Rifle [Anti-personnel Gauss Rifle] (Left arm)  Point    1   

Equipment                                           Loc   
----------------------------------------------------------
BA Manipulators [Battle Claw] (Left arm)           Point 
BA Manipulators [Manipulator (Basic)] (Right arm)  Point 
Heat Sensor (Body)                                 Point 
Anti Personnel Weapon Mount (Right arm)            Point 



All three variants use standard armour in their construction and have enough to survive a hit from a standard Inner Sphere medium laser, or a pair of small laser hits before the armour is breached, making them tough targets, and with their high speed, they are difficult to hit as well.  The standard armour compounds used also make them cheaper to produce as they do not use as many strategic materials.  When not in use the standard suit's missile launcher folds and retracts behind the suit's upper back to reduce head clearance and make it less imposing.  The underslung machine gun can also be rotated away to point 'up' the arm to make it appear less threatening to civilians.


« Last Edit: September 30, 2018, 08:38:27 AM by marauder648 »
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masterarminas

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #6 on: September 30, 2018, 10:31:47 AM »

Nice one, Marauder.  First submission and it looks good.

MA
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Abele

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #7 on: September 30, 2018, 01:12:10 PM »

I've got two submissions for you. No fluff


First is the Raptor

This has two configurable mounts plus AP mount

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Raptor
               (5 Configurations)
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid with HarJel       0       150
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    5 Points Standard                      0       125

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Power Pack                           Body             1        25
Modular Weapon Mount                 RA               1        10
Modular Weapon Mount                 Body             1        10
Anti-Personnel Weapon Mount          LA               1         5
------------------------------------------------------------------
TOTALS:                                               4       415
Slots & Mass Available for Configurations:            4       335

==================================================================
Configuration: Config 1

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          RA/MWM    30     1       200
Machine Gun                          Body/MWM  50     1       100
SMG, Gauss                           LA/APWM   90     0         0
------------------------------------------------------------------
TOTALS:                                               6       715
Slots & Mass Left:                                    2        35

Calculated Factors:
Total Cost:     508,780 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   35 (175 for 5)  Weapon Value: 15 (Ratio=.43)
Cost per BV:    8,822.29 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 2/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 2

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Machine Gun                    RA/MWM    50     1        75
Support PPC                          Body/MWM  14     2       240
Pulse Laser Rifle                    LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               7       730
Slots & Mass Left:                                    1        20

Calculated Factors:
Total Cost:     505,000 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   43 (215 for 5)  Weapon Value: 19 (Ratio=.44)
Cost per BV:    7,093.02 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 3

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM    10     1       150
Light Recoilless Rifle               Body/MWM  20     2       175
  (with High-Explosive Ammo)
Shotgun, Combat, Solid Shot          LA/APWM   16     0         0
------------------------------------------------------------------
TOTALS:                                               7       740
Slots & Mass Left:                                    1        10

Calculated Factors:
Total Cost:     498,579 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   42 (210 for 5)  Weapon Value: 18 (Ratio=.43)
Cost per BV:    7,109.02 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 4

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM    10     1       150
Flamer                               Body/MWM  10     1       150
Sub-Machine Gun                      LA/APWM  100     0         0
------------------------------------------------------------------
TOTALS:                                               6       715
Slots & Mass Left:                                    2        35

Calculated Factors:
Total Cost:     504,590 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   32 (160 for 5)  Weapon Value: 13 (Ratio=.41)
Cost per BV:    9,518.44 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 5

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Heavy Machine Gun                    RA/MWM    50     1       150
Heavy Machine Gun                    Body/MWM  50     1       150
Sub-Machine Gun                      LA/APWM  100     0         0
------------------------------------------------------------------
TOTALS:                                               6       715
Slots & Mass Left:                                    2        35

Calculated Factors:
Total Cost:     506,590 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   32 (160 for 5)  Weapon Value: 13 (Ratio=.41)
Cost per BV:    9,580.94 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 2/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor

The next is the Wendigo which comes in two versions (Fixed LRM DWP or Fixed SRM DWP). It's faster on the ground than the Raptor.

LRM Version


Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Wendigo
               (3 Configurations)
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid with HarJel       0       150
Motive System: Ground Movement (2 MP)                 0        30
               Jump Jets       (3 MP)                 0        75
Armor Type:    5 Points Standard                      0       125

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
Detachable Missile Pack              Body             0        10
 LRM 2 (OS)                          Body             2        50
Anti-Personnel Weapon Mount          LA               1         5
Anti-Personnel Weapon Mount          LA               1         5
Power Pack                           Body             1        25
------------------------------------------------------------------
TOTALS:                                               6       500
Slots & Mass Available for Configurations:            2       250

==================================================================
Configuration: Config 1

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          RA/MWM    30     1       200
Laser Rifle, ER                      LA/APWM          0         0
Laser Rifle, ER                      LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               7       700
Slots & Mass Left:                                    1        50

Calculated Factors:
Total Cost:     547,750 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   32 (160 for 5)  Weapon Value: 16 (Ratio=.50)
Cost per BV:    10,867.19 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 2

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM    10     1       150
Shotgun, Automatic, Solid Shot       LA/APWM   12     0         0
Sub-Machine Gun                      LA/APWM   50     0         0
------------------------------------------------------------------
TOTALS:                                               7       650
Slots & Mass Left:                                    1       100

Calculated Factors:
Total Cost:     540,287 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   28 (140 for 5)  Weapon Value: 13 (Ratio=.46)
Cost per BV:    12,153.11 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 3

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Micro Pulse Laser                    RA/MWM    17     1       160
Sub-Machine Gun, Rugan               LA/APWM   80     0         0
Pulse Laser Rifle                    LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               7       660
Slots & Mass Left:                                    1        90

Calculated Factors:
Total Cost:     548,108 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   37 (185 for 5)  Weapon Value: 18 (Ratio=.49)
Cost per BV:    9,408.32 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor

SRM Version

Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Wendigo II
               (3 Configurations)
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid with HarJel       0       150
Motive System: Ground Movement (2 MP)                 0        30
               Jump Jets       (3 MP)                 0        75
Armor Type:    5 Points Standard                      0       125

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Detachable Missile Pack              Body             0        10
 SRM 3 (OS)                          Body             2        60
Modular Weapon Mount                 RA               1        10
Anti-Personnel Weapon Mount          LA               1         5
Anti-Personnel Weapon Mount          LA               1         5
Power Pack                           Body             1        25
------------------------------------------------------------------
TOTALS:                                               6       525
Slots & Mass Available for Configurations:            2       225

==================================================================
Configuration: Config 1

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Small Laser                          RA/MWM    30     1       200
Laser Rifle, ER                      LA/APWM          0         0
Laser Rifle, ER                      LA/APWM          0         0
------------------------------------------------------------------
TOTALS:                                               7       725
Slots & Mass Left:                                    1        25

Calculated Factors:
Total Cost:     560,250 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   32 (160 for 5)  Weapon Value: 16 (Ratio=.50)
Cost per BV:    11,257.81 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 2

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM    10     1       150
Shotgun, Automatic                   LA/APWM   24     0         0
Sub-Machine Gun                      LA/APWM   50     0         0
------------------------------------------------------------------
TOTALS:                                               7       675
Slots & Mass Left:                                    1        75

Calculated Factors:
Total Cost:     552,789 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   28 (140 for 5)  Weapon Value: 13 (Ratio=.46)
Cost per BV:    12,599.61 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

==================================================================
Configuration: Config 3

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Micro Pulse Laser                    RA/MWM    17     1       160
Laser Rifle, ER                      LA/APWM          0         0
Rifle, Automatic                     LA/APWM   30     0         0
------------------------------------------------------------------
TOTALS:                                               7       685
Slots & Mass Left:                                    1        65

Calculated Factors:
Total Cost:     559,582 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   37 (185 for 5)  Weapon Value: 19 (Ratio=.51)
Cost per BV:    9,718.43 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 2    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor



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Takiro

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #8 on: September 30, 2018, 01:12:30 PM »

I am looking forward to seeing how this contest turns out myself. As Bradshaw will tell you, we stopped playing before official rules for Battlearmor construction came out. Real interested in seeing the mechanics here and some awesome fluff. And mentioning Gendarme is right down Ice Hellion's wheel house. ;)
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masterarminas

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #9 on: September 30, 2018, 01:17:48 PM »

Two good submissions, Abele.  I do like the Wendigo and the Raptor is interesting.  Keep them coming.

MA 
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Ice Hellion

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #10 on: September 30, 2018, 01:19:41 PM »

And mentioning Gendarme is right down Ice Hellion's wheel house. ;)

 :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #11 on: September 30, 2018, 01:22:59 PM »

And mentioning Gendarme is right down Ice Hellion's wheel house. ;)

 :P

 ;D

Seriously Ice and I have had some really good discussions on the Gendarme subject. It should be fun seeing how this one plays out!
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Red Pins

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #12 on: September 30, 2018, 08:07:59 PM »

I actually have a concept for this, but since it looks like a Tortoise II most of these qualifications wouldn't work.  Maybe next time.
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Bradshaw

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #13 on: October 01, 2018, 10:23:14 AM »

My Khan,

I submit Scientist Team Alpha Foxtrot Sigmas proposal for a new Battlearmor 

We believe this design will meet all of the Khans needs. We designed this to meet multiple aspects and needs.

For the overall purposes we have outfitted the design with the maximum amount of mobility allowed. Bolstered by the maximum amount of armor protection, nearly able to withstand one of our ER Medium Laser hits directly.

For Offensive pursuits we have outfitted the design with one of the new Micro Pulse lasers discovered in the last decade by the Jaguars shortly before their demise. For civilian enforcement we have outfitted the design with a Traq gun with the ability to neutralize unarmored opponents with no loss of life or damage to the environment.

To assist in its garrison actions we have enhanced the sensors allowing for ease of identifying friends and foes. Bolstered by the ability to place remote sensors to increase their sensor suite radius. Utilzing the latest in laser technology we have equipped it with a surveillance device that uses a laser beam to detect sound vibrations in distant objects. It can be used to eavesdrop with minimal chance of exposure to the point member.  Finally we have attached a Cutting Torch for breaching purposes as well as the newest in BattleArmor melee weaponry the Vibro-Claw.

Yours respecfully

Scientist Tanish





Aculeus BattleArmor
Code: [Select]
Cost: 2,748,900 C-bills

Movement: 3/3/3

Internal: 5
Armor: 30 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   
Trooper 5         1      6   

Weapons                    Loc   Heat 
---------------------------------------
Micro Pulse Laser (Body)  Point    1   
Swarm Mek                 Point    0   
Attack Swarmed Mek        Point    0   
Stop Swarm Attack         Point    0   
Leg Attack                Point    0   
Tranq Gun (APM)           Point    0   

Equipment                                            Loc   
-----------------------------------------------------------
BA Manipulators [Armored Gloves] (Left arm)         Point 
BA Manipulator Adaptation [Vibro-Claw] (Right arm)  Point 
Cutting Torch (Right arm)                           Point 
Laser Microphone (Left arm)                         Point 
Remote Sensors/Dispenser (Body)                     Point 
Searchlight [BA] (Body)                             Point 
Improved Sensors (Body)                             Point 


OOC First time making armor let me know what you think.



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masterarminas

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Re: Request for Prosposal: Clan Goliath Scorpion Light Elemental
« Reply #14 on: October 01, 2018, 11:56:53 AM »

I like that layout, Bradshaw.  Very nice.

MA
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