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Takiro

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Small Arms
« on: February 20, 2010, 10:13:29 PM »

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Small Arms
« on: February 21, 2009, 10:23:07 AM »
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When it comes to personal weapons, most everything in the BattleTech Universe is an analog of something we have today. There are a few exceptions. Handheld lasers and vibroblades come to mind but even there we may be technologicaly on the cusp of producing such artifacts. Firearms technology ( guns that shoot bullets propelled by chemical charge ) is certainly a mature technology. Whatever refinements that are to come into play are going to be about the materials and manufacturing processies used to produce said arms.

I found a website that is a pretty good pictorial reference of modern small arms. It breaks down by country and it also presents by civilian, military, and the WW2 period. I thought it might be inspirational.

http://hk.geocities.com/kagemushamu/index.html

All of the realms of the Inner Shpere possess vigorous small arms industries. There would certainly be a wide range of guns that would be a part of the respective realm's military/national character. There would also be comon or standard weapons owing to their respective Star Leage heritage.
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Re: Small Arms
« Reply #1 on: February 21, 2009, 10:50:00 AM »
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You can also check the original TRO 2750 and 3026.
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #2 on: February 21, 2009, 11:00:46 AM »
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Oh yeah....the 2750. It has one poorly described laser rifle that might be the SLDF's version of Swiss Army knife that happens to weigh at least as much as a Squad Automatic and appears to be as large. Grin  Maybe this was the small arms equivalent of "the gift of the Magi."

In my above post, I am going after a bit more depth. Wink
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Re: Small Arms
« Reply #3 on: February 21, 2009, 11:41:04 AM »
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Hey Gunner, good hearing from you. I've thought a few times about creating a design system for small arms but never gone into it. Might prove to be impossible. Thought I'd mention it though. I liked Battlelords for its variety of "small arms" (weapons) in comparison to BattleTech. For an in universe excuse I would say that military(s) concentrate on Mechs, AeroFighters, and Spacecraft that conventional weapons including small arms suffer from profound neglect. Almost akin to the disappearance of the cavalry saber.

I'll take a look at the website.
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Re: Small Arms
« Reply #4 on: February 21, 2009, 01:52:46 PM »
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Do not forget that most aspects of infantry warfare were poorly dealt with (eg mortars).
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #5 on: February 22, 2009, 09:50:34 AM »
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Quote from: Takiro on February 21, 2009, 11:41:04 AM
For an in universe excuse I would say that military(s) concentrate on Mechs, AeroFighters, and Spacecraft that conventional weapons including small arms suffer from profound neglect. Almost akin to the disappearance of the cavalry saber.

   Unlikely, I would really avoid this.  Reread the section on the Terran Alliance's failure to take the Outworld colonies.  The reasoning there goes back to something Jerry Pournelle wrote in the Falkenburgs Legion stuff.  High tech breaks, If yours breaks fifty light years from home and your opponent is running off AK-47's and RPG's like there is no tomorrow, well, you lose.  Also should you neglect your Infantry how do you plan to keep the ground you take.  Seriously there is nothing more useless then a McKenna class BattleShip for holding a city.  You can destroy it sure, but then what is the point.
  Infantry, often bloody but certainly not poor.
Quote from: Ice Hellion on February 21, 2009, 01:52:46 PM
Do not forget that most aspects of infantry warfare were poorly dealt with (eg mortars).
  Mortars are wonderfull 'Mech killers if you use them en mass.  In CBT they are basically LRM's that fire indirectly all the time and roll on the punch table when they hit.
Quote from: Gunner on February 21, 2009, 11:00:46 AM
Oh yeah....the 2750. It has one poorly described laser rifle that might be the SLDF's version of Swiss Army knife that happens to weigh at least as much as a Squad Automatic and appears to be as large. Grin  Maybe this was the small arms equivalent of "the gift of the Magi."
Yeah you have to mod the Mauser's weight to that of a Battle Rifle.  I think somebody at FASA was trying to give the SLDF a Galil with all the crap it carries.  If we work on this let me know, my Tigers carry them, but in my head I have them weighing the same as a FN FAL.  (Common sense overrules game rules in my mind, If the weapon is that bulky then no one would use it as a main small arm and it probably would be a SAW type weapon.)  I also toyed around with the idea of the Mauser 1100A drop all the garbage except for a swiss army knife in the stock Wink, keep the damage and range profile and the grenade launcher and set the weight of an M-16 with an attached GL and flash supressor.  boom done.  BTW since I had need of describing the SLDF standard side arm here it is; Stoner DFS 10mm 20 rd caseless clip, range and damage as per a medium hand gun, semi auto. Known for its durability and reliability in harsh conditions.  It's simple, will put someone down with a double tap and it doesn't break.
 ( If you guys decide to change this let Knightmare know so it changes in the couple of times it's mentioned, thx)
Oh also the Kurita assault rifle is called the Shimatsu 45 comes in full size and carbine versions.
edit dear lord the Mauser 960 aint as bulky as this monstrosty:
http://i191.photobucket.com/albums/z69/guncobook/SmallArms/SmallArms136.jpg
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« Last Edit: February 22, 2009, 10:02:00 AM by blacktigeractual »    Report to moderator   74.72.219.206 (?)
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Re: Small Arms
« Reply #6 on: February 22, 2009, 12:19:02 PM »
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Quote from: blacktigeractual on February 22, 2009, 09:50:34 AM
Infantry, often bloody but certainly not poor.  Mortars are wonderfull 'Mech killers if you use them en mass.  In CBT they are basically LRM's that fire indirectly all the time and roll on the punch table when they hit.

Where did you see that?

Quote from: blacktigeractual on February 22, 2009, 09:50:34 AM
I think somebody at FASA was trying to give the SLDF a Galil with all the crap it carries.

 Grin

Quote from: blacktigeractual on February 22, 2009, 09:50:34 AM
If we work on this let me know, my Tigers carry them, but in my head I have them weighing the same as a FN FAL.

Which are not light either.
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #7 on: February 22, 2009, 01:08:31 PM »
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Hmm, well I could actually see the Terran Alliance armed with some silly over sophisticated small arms but they might have had a few things that actually worked. Their Marines were quite capable but small in numbers. The Rebels on the other hand would likely use primitive weapons, do you think they would be allowed to transport firearms from Earth during colonization? Page 17 in the SLSB shows a Terran Grenadier with a potato masher type grenade. Unlikely I would think. Still you have a whole era here for weapons development.

Next up the birth of the Houses and the Age of War. Certainly the newly developing nations of the InnerSphere would all have their own small arms philosophy. The Hegemony would likely build on the Terran Alliance successes reworking impracitcal innovative designs to actually function on the battlefield. Kurita is likely a good reliable producer of small arms but you have dozens of others. The Capellan states, the Federated Suns, Hindu Collective, Ozawa, Lyran states, Rasalhague, and the FWL. That is almost another two eras of development for small arms.

Finally the Reunification and the Star League for BTSD. Canon of course would press on further but here high tech small arms might abound and likely use common ammunition and perhaps parts. SLDF troops have the Mauser Assault System of course but there is another common firearm. page 121 illusrated from SLSB shows the Half Rifle, considered a sidearm it had the power of modern day laser rifles twice its size.
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Re: Small Arms
« Reply #8 on: February 22, 2009, 02:18:53 PM »
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Quote from: Takiro on February 22, 2009, 01:08:31 PM
Next up the birth of the Houses and the Age of War. Certainly the newly developing nations of the InnerSphere would all have their own small arms philosophy.

True.
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For example, in the early years of the Star League, there were more than 200 different types of laser rifles, each with its own capabilities and designed with different tactical needs in mind.
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #9 on: February 23, 2009, 04:01:28 AM »
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Quote from: Takiro on February 22, 2009, 01:08:31 PM
Still you have a whole era here for weapons development.
Next up the birth of the Houses and the Age of War...That is almost another two eras of development for small arms.
  I would disagree on the first era, as it states that the newly free colonies had to struggle not with war but with thier environments just to stay alive, so they may actually have taken a step back.
Quote from: Takiro on February 22, 2009, 01:08:31 PM
Finally the Reunification and the Star League for BTSD. Canon of course would press on further but here high tech small arms might abound and likely use common ammunition and perhaps parts. SLDF troops have the Mauser Assault System of course but there is another common firearm. page 121 illusrated from SLSB shows the Half Rifle, considered a sidearm it had the power of modern day laser rifles twice its size.
   Absolutley and as for the Half Rifle she's my favorite little lady, you'll notice Bruce in my stories carries one. Grin
Quote from: Ice Hellion on February 22, 2009, 12:19:02 PM
Where did you see that?
On the Mortar's Ice they were not I realize now in an official CBT supplement, but in a Battletechnology mag.  Still. I would think about replacing the current Mech Mortar rules with these, My old group used to use them and they were not unbalancing.
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Re: Small Arms
« Reply #10 on: February 23, 2009, 03:27:43 PM »
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Quote from: blacktigeractual on February 23, 2009, 04:01:28 AM
On the Mortar's Ice they were not I realize now in an official CBT supplement, but in a Battletechnology mag.  Still. I would think about replacing the current Mech Mortar rules with these, My old group used to use them and they were not unbalancing.

Which one?
Maybe we should think about this rule. Did it work well?
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #11 on: February 24, 2009, 07:17:38 AM »
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  If I find it I'll post the rules set, It worked fine by the way, made infantry competitive in and open field fight.  If you want to try it run the rules set I gave in my post like so, 1 infantry platoon with 4 mortars, ie 1/7 men vs a light mech.
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"War is God's way of teaching Americans geography."
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Re: Small Arms
« Reply #12 on: February 25, 2009, 06:15:24 AM »
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Based on your knowledge of each nations martial philosophy and situation what do you think their small arms would be like entering the Succession War?
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Re: Small Arms
« Reply #13 on: February 25, 2009, 04:03:17 PM »
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Steiner would be on the heavy end (lots of damage and heavy).
Davion would probably be closer to former Star League weapons.
Kurita and Liao would be cheap and resistant (something close to the AK-47 of the Inner Sphere).
Marik would be midway between Steiner and Davion.
Terran Republic would follow the Star League philosophy.
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #14 on: February 25, 2009, 04:30:17 PM »
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Liao would certainly have the BattleTech successor to the AK-47.
Steiner perhaps large caliber weapons designed for the biggest damage but short range
Terrans are using the Star League model certainly.

Kurita, Davion and Marik I'm not sure about
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Re: Small Arms
« Reply #1 on: February 20, 2010, 10:13:49 PM »

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Re: Small Arms
« Reply #15 on: February 25, 2009, 08:46:50 PM »
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I would agree with Ice, Davion propbably uses smething similar to the SL.  If you go on the real world model the FWL probably has superb small arms ala Skoda or some of the other Czeck manufactuers.  A hint for Liao look at them last. Take the common FWL and FS arms and have them copy them.  With a twist, for example the handgun might be the equal of those of the other two, the assault rifle not quite as good but the LMG/SAW type weapon might be better than either(lighter, simpler,more durable).
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Re: Small Arms
« Reply #16 on: April 04, 2009, 10:19:39 PM »
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I'm currently working on cataloging personal equipment for this time period. Starting with TRO2750.
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Re: Small Arms
« Reply #17 on: April 05, 2009, 03:01:11 PM »
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Okay took a look last nite at TRO2750, the SLSB, and Mechwarrior 1st Edition. Let me start with Mechwarrior 1st Edition (pg 53-57) and say everything is very generic and certainly could have existed in 2785. Most likely this basic equipment would be available to nearly anyone throughout the Human Sphere. Nothing much else to report. I will attempt to compile a list of arms later on unless somebody else wants to help out.

TRO2750 and the SLSB give us a good look at the standard Star League trooper. However, it leaves us with some interesting questions as TRO2750 lays out very different equipment. First the SLSB gives a great look at the infantry on several different pages (pg 14, 55, 103, 121, 169). They are never shown using the Mauser 960 Assault System (pg 158 TRO2750) rather they use the Half-Rifle. For sake of completeness the Half Rifle (p 169) is considered a sidearm, a weapon with the power of modern-day (3025) laser rifles twice its size. So the standard SL trooper most likely carried both into battle which is pretty nasty.

Page 111 of the SLSB describes the infantry uniform which includes an Energy Pack for his weaponry raising a question especially for Jump Infantry. How the HELL CAN you fit two very large Packs on? I don't think you can. Meaning does the Jumper have to use another weapon base besides the energy ones? Again I'd think so which means Slug Throwers or Gyrojets. What other weapons are infantry likely to carry? Likely include a knife or a dagger. How about Grenades or Explosives?

The "Mantis or Antman" Helmet as I call it is a tremendous advantage to the SL and now Terran troopers for its targeting and communications capabilities. Although it makes me wonder if the Republic can continue to produce such high tech weaponry. Section 6 (Personal Equipment) of TRO2750 also includes other fun stuff like the Emergancy Jetpack (p 154, one shot escape booster), EMP Pulse Mines (p154), AMR-20 Rifle/Pistol Silencer (p156), JAF-05 Flash Suppressor (p156), Grapple Rod (p156), MechWarrior's Combat Suit (p159), and the Medipack (p159, interesting to note this was designed by Otomo apparently during Takiro Kurita's reign and is pretty common in House and SL units).

Some random other thoughts;

Standard Kurita Infantry Weapon - After looking through MW 1st Ed I got an idea of what might be the primary Draconis Assault Rifle. The Gyrojet or Cone Rifle made me think of that James Bond move (You Only Live Twice) were the Japanese "ninja force" developed them and as an homage I thought why not. Also it is a pretty nasty weapon, good not only against infantry but vehicles because of the explosive shells. Naming conventions for Combine Small Arms probably stems from Imperial Japan as I've seen some indications of that in LosTech SB.

Infantry Armor - Besides flak vests I'm really trying to think what each infantryman might come equipped with here in the field. Suits to function in a WMD area are must after the Amaris Coup and leading up to the Succession War.

Liao Special Forces? - The Death Commandos have yet to be formed so what exactly are the Cappies using as Special Ops now.
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Re: Small Arms
« Reply #18 on: April 05, 2009, 04:01:53 PM »
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Pick a line regiment with a higher number- its a "maskirovka" in the Russian sense.  After all, how special can the 11th Cappellan Lancers be?  Hiding the SF in the middle of the herd makes their operations & bases harder to pick out.
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Re: Small Arms
« Reply #19 on: April 05, 2009, 05:44:37 PM »
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Interesting idea Mutt. I've heard about the real life Mask as part of Stalin's Russia. Even worse could be a special ops disguised as planetary militia. Speaking of Russia don't they have the Spetsnaz that literally translates into "special purpose". Chinese Special Ops don't really have a catchy name as of yet.

http://en.wikipedia.org/wiki/Spetsnaz
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Re: Small Arms
« Reply #20 on: April 05, 2009, 07:49:32 PM »
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I was working with 10th SF here at FT Carson & we joked the best way to hide them on a mission would be to use our patch (43rd Sustainment Brigade) & wear black berets because no one would look twice.
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Re: Small Arms
« Reply #21 on: April 05, 2009, 10:00:53 PM »
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  I think the issue of production is not as bad as you might think, look at the US land warrior integrated infantry systems.  They do every thing the Star League stuff does except the camoflage tech.  That by the way is coming.  The funny thing is that a lot of the tech will be considered standard issue for first world combat troops in the 21st century.
  Technology does become an issue for the half rifle and the power packs.  Both have miniturization that the 3025 era sucessor states cannot match.  For example the standard SLDF trooper's powerpacks are probably double the output and cappacity as a 3025 era Colonial model.  They could also be smaller. (A lot smaller actually.)  As this tech was as vital to Amaris as it will be to Amanda and Ian most of your mass production capabilities are still there this cuts the costs way down.  This is the real reason after all that you have such massive, well equipped troop and naval strengths. 
  Now under Amaris control civilian manufacturing comes to a halt.  But let's give Fat Boy credit, in my opinion he doesn't go mad untill well into the occupation, probably due to innability to gain full control.  Amaris most likely would have done everything possible to perserve his defense related industry.  So now during the Liberation lets say around 50 percent of your defensive industries get wrecked.  Sound bad doesn't it.  Well remember it's 50 percent of the most heavily industrialized worlds in human space.
  My own opinion it that for the forseeable future the Terran Republic can maintain a high level of technology among its infantry forces.
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Re: Small Arms
« Reply #22 on: April 06, 2009, 04:09:48 AM »
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Got to agree with you on the Republic's tech base (unfortunatly), unless either Katana or Avalanche start taking or destroying important factories there's no reason to think the tech level will decline.

Mind you the Republic did destroy the shipyards at Castor with nuclear weapons after the League captured them intact so i'd imagine the League would start targeting Republic infratructure in the same way.
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Re: Small Arms
« Reply #23 on: April 06, 2009, 06:25:37 AM »
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Quote from: Takiro on April 05, 2009, 03:01:11 PM
Liao Special Forces? - The Death Commandos have yet to be formed so what exactly are the Cappies using as Special Ops now.

Never mind on this one, did some simple research and Mask has its own Special Operations branch. No sexy name though just Capellan Special Ops.
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Re: Small Arms
« Reply #24 on: April 06, 2009, 03:41:13 PM »
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But aren't they related only to spying special ops (nothing to do with battlefield ones)?
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Re: Small Arms
« Reply #25 on: April 06, 2009, 03:43:24 PM »
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Hey Takiro, what do you think about me writing up some stuff behind some of my guns and converting them over to the btsd universe?
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

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Re: Small Arms
« Reply #26 on: April 06, 2009, 03:53:58 PM »
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Go for it scourge72! There are several hundred different kinds of weapons. I will find the quote to justify that statement. So what the heck. You submit it and we will see. Wink
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Re: Small Arms
« Reply #27 on: April 06, 2009, 03:54:54 PM »
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Sweet. Now let's see...rifle or chaingun...hmm...
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

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Re: Small Arms
« Reply #28 on: April 06, 2009, 04:09:09 PM »
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Give me whatever you got scourge.

Further thoughts on the weapon tendencies of each nations infantry. Please note that these are generally what the Houses will use but nearly every kind should be available to them.

Liao is a lock for the Slug Throwing AK-47 successor and likely deploys the greatest number of infantry. Terrans use the Star League model Pulse Lasers but are working on something new. Wink Kurita, as I mentioned might rely on Gyrojet weapons but that isn't locked in yet. Marik infantry might go with laser weaponry not pulse. Steiner is still perhaps large caliber slug throwers or gyrojet weapons designed for the biggest damage and generally the heaviest to lug around. Davion I'm still thinking over. On one hand they have so many Outback worlds perhaps slug throwers would be the best but they do tend to clone SL advances so I was thinking a less advanced Pulse Laser.
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Re: Small Arms
« Reply #29 on: April 06, 2009, 04:11:23 PM »
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Okay. I'll try and cook something up sometime either today or tomorrow.
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Re: Small Arms
« Reply #2 on: February 20, 2010, 10:14:15 PM »

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Re: Small Arms
« Reply #30 on: April 06, 2009, 04:35:54 PM »
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Okay, so far I've got a sniper rifle, pistol, the Barricade chaingun, a semi-auto rifle, an assault rifle, an smg, an automatic gauss rifle (a miniature version of the standard gauss rifle), and a shotgun (don't have any lasers as of yet). Who'd use what?
« Last Edit: April 06, 2009, 05:14:49 PM by scourge72 »    Report to moderator   68.198.186.87 (?)
Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

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Re: Small Arms
« Reply #31 on: April 06, 2009, 08:27:13 PM »
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Gauss weapons for infantry probably don't exist at this point. TPTB will likely contradict this but hey. I will leave it up to you what the exact nation of origins are. Star League, Terran Republic, one of the Great Houses, or Periphery.
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Re: Small Arms
« Reply #32 on: April 06, 2009, 09:27:43 PM »
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Hmmm...okay. Thanks Takiro. I'll whip something up tomorrow. Look for the sniper first. How long do you want it to be?
« Last Edit: April 06, 2009, 09:46:24 PM by scourge72 »    Report to moderator   68.198.186.87 (?)
Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #33 on: April 06, 2009, 10:05:25 PM »
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Okay I lied. Barricade-for Davion. So how long to you want it?
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #34 on: April 07, 2009, 03:58:10 AM »
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Whilst the Marik federal infantry units are probably well equiped the provincial infanty units are probably equiped with whatever is produced locally, so you are going to get a range of different weapons.

Although like NATO they are probably all built in the same calibure.

So for a slug throwing assault rifle:-
Marik Commonwealth - M16A4 equivalent.
Principality of Regulus - FA MAS
Duchy of Orintie - H&K G36
Duchy of Andurien - FN FNC
Stewart Commonwealth - SA80A2

etc.
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Re: Small Arms
« Reply #35 on: April 07, 2009, 06:27:30 AM »
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Its really up to you Scrouge. I would get to specific rather give us a vague overview and general capabilities.

Six, I was thinking that all weapons are general uniform in their ammunition usage thanks to the Star League.
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Re: Small Arms
« Reply #36 on: April 07, 2009, 06:33:18 AM »
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Okay. Thanks Takiro.
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #37 on: April 07, 2009, 01:56:15 PM »
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Quote from: Takiro on April 07, 2009, 06:27:30 AM
Six, I was thinking that all weapons are general uniform in their ammunition usage thanks to the Star League.

More than likely.
But Rainbow Six's idea is also good.
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #38 on: April 07, 2009, 02:00:29 PM »
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Quote from: Ice Hellion on April 07, 2009, 01:56:15 PM
More than likely.
But Rainbow Six's idea is also good.

2 people saying i've had good ideas in 1 day!!!!!!!!!!!

Can my head take it lol Wink
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Re: Small Arms
« Reply #39 on: April 07, 2009, 02:04:32 PM »
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If you feel better the other way around, I can destroy all your ideas
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #40 on: April 07, 2009, 02:33:34 PM »
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Nah thats ok thanks ice.  Smiley
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Re: Small Arms
« Reply #41 on: April 07, 2009, 02:42:46 PM »
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Quote from: Takiro on April 06, 2009, 04:09:09 PM
Give me whatever you got scourge.

Further thoughts on the weapon tendencies of each nations infantry. Please note that these are generally what the Houses will use but nearly every kind should be available to them.

Liao is a lock for the Slug Throwing AK-47 successor and likely deploys the greatest number of infantry. Terrans use the Star League model Pulse Lasers but are working on something new. Wink Kurita, as I mentioned might rely on Gyrojet weapons but that isn't locked in yet. Marik infantry might go with laser weaponry not pulse. Steiner is still perhaps large caliber slug throwers or gyrojet weapons designed for the biggest damage and generally the heaviest to lug around. Davion I'm still thinking over. On one hand they have so many Outback worlds perhaps slug throwers would be the best but they do tend to clone SL advances so I was thinking a less advanced Pulse Laser.

  Davion most likely uses a rough equivalent of the M16 (A la the Federated Long Rifle) albeit using caseless rounds we can boost the ammo cap up to around a hundred or so and bullpup it for compactness for thier second line troops, while thier front liners most likely have Pulse Lasers, The Free Worlds League likey does somthing similar.  Kurita does have an execllent slug thrower the Shimmazu-42 think a P-90 4.7mm 90 round mag light and easy to maintain.  Gyrogets tend to be bulky and have certain problems at close range that even the CBT stuff can't overcome but make great support weapons, think the BAR.
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13th Assault Company "The Black Cats"
90th Heavy Assault Regiment



My sense of the absurd keeps me sane.
"Moral certainty is always a sign of cultural inferiority. The more uncivilized the person, the surer they are they know precisely what is right and what is wrong."
-Henry L. Mencken
"War is God's way of teaching Americans geography."
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Re: Small Arms
« Reply #42 on: April 07, 2009, 03:24:55 PM »
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Okay, I've got an interesting idea. How would you like to use a seven-barreled shotgun?
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #43 on: April 07, 2009, 04:00:55 PM »
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Lets stay inside the box for now Scourge. Wink
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Re: Small Arms
« Reply #44 on: April 07, 2009, 04:03:00 PM »
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Awww...okay...<looks depressed>
Well, I already wrote something about it. Wanna take a look?
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Re: Small Arms
« Reply #3 on: February 20, 2010, 10:14:42 PM »

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Re: Small Arms
« Reply #45 on: April 07, 2009, 04:46:31 PM »
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Give me your best shot, just don't be surprised at my response. Wink
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Re: Small Arms
« Reply #46 on: April 07, 2009, 04:47:40 PM »
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Okay, well, here it is. I think it fits Steiner perfectly: lots 'o hurt, and in your face.

SG-7 “Hydra” Shotgun-
   A seven-barreled slugthrower used primarily by the Lyran Alliance, the Hydra is very deadly when used at short- and medium- range. Fed by a magazine of forty-nine shells, the Hydra is otherwise a standard pump-action slugthrower; each pump feeds a single round into each of the seven barrels.
   The weapon has moderate recoil, and all but the weakest of infantry can wield the gun effectively.
   Since Steiner prefers weapons that cause tremendous damage in a short amount of time, such as the Gauss rifle, the SG-7 is used exclusively by the Lyran foot soldiers. It is best used in close combat where each of the seven shells fired will generally strike the target.
   Two types of shell are available: standard “spray” type shells and more expensive armor-piercing rounds. The spray type shells are filled with metal pellets which essentially explode outwards when the weapon is fired. If enough of these impact on an enemy soldier, they will tear a hole through the hostile easily. This generally means instant death, something that fits House Steiner’s philosophy almost perfectly.
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #47 on: April 07, 2009, 07:35:20 PM »
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Yeah, this may be a totally weird idea, but it just might work. Besides, you did say earlier on this thread that Steiner likes guns with lots 'o power and not much range, hence the shotgun.

Oh, and could a 20mm pulse laser be used as, like, a soldiers main weapon?
« Last Edit: April 07, 2009, 07:43:05 PM by scourge72 »    Report to moderator   68.198.186.87 (?)
Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #48 on: April 07, 2009, 08:59:38 PM »
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Makes me think of a grenade launcher for some reason. Weird but points for originality. I'll consider it.

Pulse Lasers, not sure of their size, seem to be the most advanced assault rifle. The Mauser 960 seems to bare that out. They seem to be energy hogs that only SL tech can "feed".
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Re: Small Arms
« Reply #49 on: April 07, 2009, 09:04:28 PM »
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Sweet. Okay, well, I'll try to get something about my other weapons done tomorrow or something. Maybe I'll try the auto gauss...hmm.
Anyway, thanks.
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #50 on: April 07, 2009, 09:07:10 PM »
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No problem, thank you for your efforts. I would say the auto guass is a no go. I don't think the SL ever shrunk it enough for infantry usage.
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Re: Small Arms
« Reply #51 on: April 07, 2009, 09:08:58 PM »
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Oh, okay. Then I'll have to fall back on the awesome might of the Barricade! Muahahahaha! Grin
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

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Re: Small Arms
« Reply #52 on: April 07, 2009, 09:33:21 PM »
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I look forward to it sir.

Just wanted to list the generic equipment from Mechwarrior 1st Edition.

PERSONAL EQUIPMENT
Personal Armor
Rangefinder Binoculars
Scanalyzer
I/R Scanner

PERSONAL WEAPONS
Primitive Melee Weapons
Cudgel/Blackjack/Club
Dagger/Knife
Sword
Bayonet
Powered Melee Weapons
Vibro-blade
Stun-stick
Neural Whip
Primitive Missile Weapons
Shortbow, Longbow
Crossbows
Slug-Throwing Weapons
Pistol
Shotgun
Rifle
Sub-Machine Gun (SMG)
Gyrojet Rifle
Other Small Weapons
Tranq Gun
Sonic Stunner
Flamer
SRM Launcher

LASER WEAPONS
Power Packs
Laser Pistol
Laser Rifle
Blazer

ANTI-MECH WEAPONS
Vibrabombs
Infernos

INDIRECT ARTILLERY
Long Tom III
Sniper
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Re: Small Arms
« Reply #53 on: April 08, 2009, 05:21:07 AM »
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Quote from: Takiro on April 07, 2009, 08:59:38 PM
Makes me think of a grenade launcher for some reason. Weird but points for originality. I'll consider it.
Dogs of War 1st movie appearance of the 20mm six barrel grenade launcher cant remember the name of the damn thing. BTW what did you think of my redesign of the Federated Long Rifle?
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Re: Small Arms
« Reply #54 on: April 08, 2009, 06:46:06 AM »
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You mean the Caseless Federated Long Rifle. I'm not sure if caseless ammo is a go at this time. I've seen it mentioned in BT universe before. If caseless checks out I'd like to give it a new name to avoid confusion. The Federated Long Rifle and the Zeus are likely to have existed in 2750 as far as I know.
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Re: Small Arms
« Reply #55 on: April 08, 2009, 01:44:39 PM »
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Wasn't there more infantry equipment in the original TRO3026?

Looking in the new House Marik handbook there are 3 small arms manufacture's in the Free Worlds League in 3067, one which makes laser rifles, one which makes assault rifles (the Federated Long Rifle) and one which makes all types of small arms.
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Re: Small Arms
« Reply #56 on: April 08, 2009, 02:13:04 PM »
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There was a lot of stuff in this TRO.

Named weapons;
- Sternsnacht Heavv Pistol,
- Mydron Auto-Pistol
- Nakjama Laser Pistol (type ChisComp Laser Pistol),
- Sunbeam Laser Pistol (type Martell Laser Pistol),
- Magna Laser Rifle,
- Intek Laser Rifle,
- Rorynex Industries Sub-Machine Gun,
- Imperator Sub-Machine Gun,
- Federated Long Rifle,
- Zeus Heavy Rifle,
- Nansco Steel SN 762 Vibroblade,
- LGB-46R Engineer's Tool,
- Mersch MK-23 Stunlance.

There is also a picture of a Marik Demolisher MK I Commander with some named items on him.
- Gerard-Kent P75-DS0 Type 101 Egress Harness with counter-snapping Mechanism Type 12,
- Type D-50 729-M1 Survival Suite (one piece),
- Type AN 223 PQ Boot lock down,
- Helmtech Type D23-P15,
- NY-565 Helmet Yoke,
- Nomex Mk DO-D276PD Insulated Gloves,
- Mk 762 Waist Sash nitrogen cooled,
- Standard Type 20 A-01 Leg cooling unit,
- 2200 Series Recharge Junction (for nitrogen cooling lead).
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Re: Small Arms
« Reply #57 on: April 08, 2009, 03:16:59 PM »
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Quote from: blacktigeractual on April 08, 2009, 05:21:07 AM
Dogs of War 1st movie appearance of the 20mm six barrel grenade launcher cant remember the name of the damn thing.

Wasn't there one in Transformers too?
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Re: Small Arms
« Reply #58 on: April 08, 2009, 04:22:00 PM »
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Good info guys, I almost forgot about TRO3026.
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« Reply #59 on: April 08, 2009, 04:49:37 PM »
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Here's a little blurb about the Barricade:

RF-62 “Barricade” Chaingun-
   The RF-62 “Barricade” is usually a turret-mounted chaingun with a 200-round belt, providing the huge weapon with enough ammo for over a minute of sustained fire. Using standard machine gun ammunition, the Barricade can also be fed with all other belt lengths, though the 200-round belt works best (according to some soldiers).
   Although normally the gun is set up on a turret, a strong-muscled soldier can (in theory) unhitch the weapon from its base and wield the weapon like an RPG launcher.

This is all I have so far (I'm finding it somewhat difficult to concentrate here, with all the chaos). I'll refine this later.
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Re: Small Arms
« Reply #4 on: February 20, 2010, 10:15:06 PM »

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Re: Small Arms
« Reply #60 on: April 08, 2009, 09:35:55 PM »
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Would something like a gyro-stabilized weapon harness be available to make a weapon like the Barricade or other heavy weapon man-portable? The closest analogy I can think of is the gyro mounts used by the machine-gunners in the movie Aliens.
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Re: Small Arms
« Reply #61 on: April 08, 2009, 10:02:06 PM »
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What weapon is the Barricade related to? In other words it based on a Machine Gun, if so what kind?
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Re: Small Arms
« Reply #62 on: April 09, 2009, 02:43:42 PM »
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Quote from: Takiro on April 08, 2009, 04:22:00 PM
Good info guys, I almost forgot about TRO3026.

Those are the only named items.
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Re: Small Arms
« Reply #63 on: April 09, 2009, 03:50:01 PM »
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Quote from: Takiro on April 08, 2009, 10:02:06 PM
What weapon is the Barricade related to? In other words it based on a Machine Gun, if so what kind?

The Barricade is really just a big machine gun that people can pick up and use.

Quote from: MechRat on April 08, 2009, 09:35:55 PM
Would something like a gyro-stabilized weapon harness be available to make a weapon like the Barricade or other heavy weapon man-portable? The closest analogy I can think of is the gyro mounts used by the machine-gunners in the movie Aliens.

Remember the first Clone Wars episode where the clone has that gigantic repeating blaster and screams out "Eat laser!"? Its kinda like that.
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Re: Small Arms
« Reply #64 on: April 09, 2009, 11:41:04 PM »
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Question,
Are you picturing a Chain Gun or a MiniGun with your Barricade?

A Chain Gun has the stats of your weapon but they are not really man portable.  They tend to be vehicle, ship or aircraft mounted and weigh several hundred pounds.  They also use higher caliber munitions than standard machine guns, usually 20mm or better.
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sic infit...
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Re: Small Arms
« Reply #65 on: April 10, 2009, 06:44:00 AM »
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Good question Aleric but it could be named that way for dramatic effect rather than accuracy.
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Re: Small Arms
« Reply #66 on: April 10, 2009, 10:29:53 AM »
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Yeah. Besides, chaingun sounds better than minigun anyway. The gun could be made of a lightweight metal to make it portable, and could be modified to use standard mg ammo.
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Re: Small Arms
« Reply #67 on: April 10, 2009, 10:07:38 PM »
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Hey guys I made a fantastic discovery today while browsing old BattleTechnologies. Turns out these old mags had BT personal weapons as well. I have Issues 1 (Lasers) and 2 (SMGs). Could somebody with later issues help me out. According to the old mags I have there were others with relevant issues. Thanks!
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Re: Small Arms
« Reply #68 on: April 10, 2009, 10:16:46 PM »
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Tak,

I'll check the issues of BattleTechnology that I have this weekend and get back to you.
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Re: Small Arms
« Reply #69 on: April 11, 2009, 10:08:58 PM »
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Connection Problems
Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.
Issue three is the Assault Rifle issue, BTW this is the first appearance of but the Federated Long Rifle and the Zeus Heavy Rifle its pre House Books the Capellans are listed as having a "General" in 3025 I'll email you a copy.
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Re: Small Arms
« Reply #70 on: April 11, 2009, 10:47:14 PM »
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Quote from: blacktigeractual on April 11, 2009, 10:08:58 PM
Connection Problems
Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.

Yeah I'm having that too. Cry

Quote from: blacktigeractual on April 11, 2009, 10:08:58 PM
Issue three is the Assault Rifle issue, BTW this is the first appearance of but the Federated Long Rifle and the Zeus Heavy Rifle its pre House Books the Capellans are listed as having a "General" in 3025 I'll email you a copy.

Cool!
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Re: Small Arms
« Reply #71 on: April 12, 2009, 12:14:39 PM »
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BTA I got your e-mail sort of but can't open it. Could you send it again? Thanks!
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Re: Small Arms
« Reply #72 on: April 13, 2009, 04:06:17 PM »
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Got it BTA, fantastic work. Very interesting stuff.
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Re: Small Arms
« Reply #73 on: April 13, 2009, 08:57:08 PM »
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Just whipped this up as I was working on chapter 7.

SR-2 “Deadeye” tactical sniper rifle-
   The Deadeye is the single most accurate weapon amongst the infantry of the Inner Sphere. Fielded by all factions of the Inner Sphere, the Deadeye is nothing more than a 50-caliber rifle with an ultra-accurate scope. A skilled marksman can pick off a target from two miles away with a clear line of sight. The weapon also has a shorter secondary barrel that fires tiny homing beacons that can attach to virtually anything and never come off. The beacons transmit loads of data back to the micro-computer inside the Deadeye’s scope; this data includes the target’s biosigns and current location.
   The weapon has an ammo capacity of sixty rounds, with each clip containing five bullets each.
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Re: Small Arms
« Reply #74 on: April 13, 2009, 09:17:18 PM »
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Nice scourge, reading up on small arms I've found the Zeus Rifle also compared to the 50 caliber.
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Re: Small Arms
« Reply #5 on: February 20, 2010, 10:15:27 PM »

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« Reply #75 on: April 13, 2009, 09:38:08 PM »
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Ah. Probably won't be posting any more weapons for a couple days; working on the next chapter (then again, you probably already know that).
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Re: Small Arms
« Reply #76 on: April 14, 2009, 12:27:14 PM »
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Small Arms [with notes from fluff indicating manufacturing dates and availability]

Laser Pistols (BattleTechnology 1, page 12-14)
Optronics M2412A1 Starflash [Terra, pre-dates the Star League, Sphere Wide]
Kogyo-Khorsakov Model 2898, “KK 98” [Luthien, 2898, DC and beyond]
Magna Mark XXI Nova Laser Pistol/Carbine [2700s, mercs and paramilitary]
Bereiter 49S “Ultra” [?, low cost weapon for mercs, security, and private buyers]
TK 70 [Tharkad, 2700s, Most Militaries including LCAF and AFFS]
Martell Laser Pistol, Model X [2880, widespread usage]

Submachine Guns (BattleTechnology 2, page 8-11)
Bereiter Model 14 [Unknown, fluff lacks info on this subject]
Imperator 2894A1 SMG [Unknown, long history and widespread deploy]
Rugan SMG [New Earth, long history and widespread deploy especially in Periphery]
Rorynex Industries 3-mm silver SMG Model XXI [Unknown, widespread possible LC]
Kogyo-Khorsakov Model 2920 SPW [Luthien, 2920, Draconis Combine]
Thorvald & Koch SMG [Tharkad, 100 plus years, Steiner and Davion limited elsewhere]

Assault Rifles (BattleTechnology 3, page 8-11)
Federated Long Rifle [Davion, Long time standard issue infantry rifle, wide spread]
Zeus Heavy Rifle [seems to be Davion, same manufacturer as the FLR, modern, 3000s]
Gallo Model 3003 [Exeter, 3003, Davion also used by Steiner and Marik]
Kogyo-Reyerson-Toshiro Model XXIV [Luthien, Date ?, DC, CC, Periphery, mercs, plus]
Bereiter Arms Model AR90 [Unknown, fluff lacks info on this subject]
Thomas General Purpose Rifle [Dongel, 2813, Steiner also widespread]

While these are hardly canon, actually some became canon, they are fantastic reads. Too bad BT never developed its infantry arm prior to Battlearmor a mistake I would like to correct! Wink
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Re: Small Arms
« Reply #77 on: April 14, 2009, 07:42:07 PM »
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If you guys have any further information on BattleTechnology Small Arms (Issues 4 on up) let me know, the first three have proven to be an excellent source.
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Re: Small Arms
« Reply #78 on: April 15, 2009, 05:46:28 PM »
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Checked Battle Technology 4, 7, 8, 12, 13, 15, 19, 20, 21

Battle Technology 4
Laser Rifle
Optronics M2444A2 Starlight: introduced in 2444, high-tech laser weapon from the Age of War, used by the Terran Hegemony, heavy and clumsy by Star League standards, fair range and adequate hitting power.
Martell Hi-Star Laser Rifle: pulse laser rifle, introduced in 2745, moderatly efficient against heavy armour but fearsome against lightly armoured troops or small vehicles.
Intek M2448 Laser Rifle: a common example of beam laser rifles, introduced in 2448, good range but lower damage
Kogyo-Khorsakov Model 2821 Laser Rifle: pulse laser, favourite of House Kurita, simple and rugged design making it one of the most dependable laser rifles
Thorval & Koch TK 94 Laser Rifle: pulse laser, reputation for durability and hard-hitting.
Magna Mark XX Heavy Laser Rifle: heavy-duty, high output laser rifle capable of delivering maximum firepower to the target, a bit lacking in range.

Battle Technology 8
Viper Semi-automatic pistol: 10 mm handgun
Shrike Mk1: composite crossbow

Battle Technology 13
Rules for infantry mortars

Battle Technology 15
Basilisk Automatic Rifle
Hedgehog Needle Rifle
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #79 on: April 15, 2009, 10:26:19 PM »
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Thanks Ice. Guess we are looking for 5 and 6 now.
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Re: Small Arms
« Reply #80 on: April 18, 2009, 01:40:05 PM »
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Here's a rocket launcher for you.

M56 Javelin-class rocket launcher-
   The Javelin rocket launcher has the same amount of power as an SRM; in fact this weapon is really just a small three-tube SRM launcher. The tubes rotate around a central axis and when a skilled soldier wields the missile launcher, said soldier can fire all three missiles within a few seconds for a devastating volley.
   The Javelin fires all types of SRM ammunition, although the missile’s size is somewhat smaller than the standard SRM.
   Seen widely throughout the Inner Sphere, the Javelin is used mainly by the many pirate bands out in the Periphery states.

Again, small little blurb.
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They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

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Re: Small Arms
« Reply #81 on: April 18, 2009, 04:04:51 PM »
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I searched through my issues of BattleTechnology and this is what I found. I checked the previous posts to see if these were already up, so if this is a duplicate, please let me know.

Also, if the fluff is needed for these weapons let me know and I will re-type them. The issues I have are far too fragile to scan.


BattleTechnology Issue 0202

pp. 8-10

Laser Rifles (small amount of fluff for each)

Optronics M2444A2 Starlight [Pulse laser, 2444, Terran Hegemony, probably Sphere-wide as of 2785]
Martell Hi-Star Laser Rifle [Pulse laser, 2745, Sphere-wide]
Intek M2448 Laser Rifle [Beam laser, 2448, Sphere-wide?]
Kogyo-Khorsakov Model 2821 Laser Rifle [Pulse laser, Kurita, date?, fluff indicates it is very simple & dependable]
Thorvald & Kocn TK 94 Laser Rifle [Pulse laser, Sphere-wide?, date?, can use same powerpack as TK 70 laser pistol]

BattleTechnology Issue #11

p. 20

Saracen Riot Gun, fluff advertisement for Thornhill Arms [Shotgun, assuming Sphere-wide, no date]

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All I want is just a nibble of 'Mech armor & myomer... is that so wrong? Wink
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Re: Small Arms
« Reply #82 on: April 18, 2009, 05:45:57 PM »
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Nice scrouge, is the Javelin like an SRM-1?

Thanks MechRat, the Thornhill stuff in later issues really doesn't attract me all that much. Ice detailed the Laser Rifles already but the information is valuable. I like the manufacturers name, I wonder why canon BT didn't embrace them. I'm going to write up the corporations when I get a chance.
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Re: Small Arms
« Reply #83 on: April 19, 2009, 09:22:15 AM »
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I'd say a mini SRM-3 but sure. The weapon has replaceable tube sections for reloading. Each section has it's own set of three missiles. The extra sections are usually strapped to a soldier's back and legs for easy access.
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

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Re: Small Arms
« Reply #84 on: April 20, 2009, 03:01:51 PM »
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Quote from: Takiro on April 18, 2009, 05:45:57 PM
Nice scrouge, is the Javelin like an SRM-1?

Thanks MechRat, the Thornhill stuff in later issues really doesn't attract me all that much. Ice detailed the Laser Rifles already but the information is valuable. I like the manufacturers name, I wonder why canon BT didn't embrace them. I'm going to write up the corporations when I get a chance.

Just split things.
Give me a couple of them and I will write them for you.
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #85 on: May 01, 2009, 04:42:49 PM »
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Would a flamethrower be considered a small arm?
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

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Re: Small Arms
« Reply #86 on: May 01, 2009, 05:05:36 PM »
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I would say so, even though it is more of a support weapon.
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Re: Small Arms
« Reply #87 on: May 01, 2009, 06:17:18 PM »
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Sweet. Bring on the barbecue! Grin I'm burnin' to burn 'em, sir! Gotta love the Firebat.
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

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Re: Small Arms
« Reply #88 on: July 12, 2009, 03:58:53 PM »
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How about a grenade launcher?
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Dear Humanity,
We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

Come to the dark side: we have cookies.
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Re: Small Arms
« Reply #89 on: July 12, 2009, 07:53:49 PM »
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Don't create anything else right now Scourge, I'll be getting to this topic soon.
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Re: Small Arms
« Reply #6 on: February 20, 2010, 10:16:04 PM »

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        Re: Small Arms
        « Reply #90 on: July 12, 2009, 08:01:17 PM »
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        Kay.
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        Dear Humanity,
        We regret bein' alien bastards. We regret comin' to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!   -Sgt. A.J. Johnson

        They're farmers. You're elite troops. With the gloves off, this would have taken you no time at all.  -Jedi General Etain Tur-Mukan

        Burnin' to burn 'em, ma'am! -Confederate Firebat PFC Fetu "Cutter" Koura-Abi

        Come to the dark side: we have cookies.
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        Re: Small Arms
        « Reply #91 on: November 27, 2009, 06:15:42 PM »
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              Well, this is my first post here -- personal issues have prevented me from contributing sooner.

              Although I don't like to toot my own horn, I feel that it's necessary for this discussion: I am a former active-duty US Marine, with qualifications as a load-planner, crew-served weapons instructor, and Nuclear-Biological-Chemical warfare NCO -- below, I am speaking from personal experience.

              I am not, however, a game-mechanics-head, so the nitty-gritty number crunching will have to be done by someone else.

              On the subject of small arms, this is an area not well represented in CBT; someone commented on there being only 3 real arms manufacturers in the FWL -- that's rather like saying the only arms makers of consequence in the USA are Colt, Winchester and Remington - all are large and important, yes, but are by no means the only game-players out there. Forex, none of those three produce production-model crew-served weaponry; that's handled mostly by SACO, in Mass.

              There's plenty of room for expansion of the CBT arms industry, especially in the Shattered Sphere universe, where the main Houses have not been leveled by 2 centuries of all-out nuclear attacks.

              Also, infantry will never go away - infantry are good basic troops for security when using tanks or mechs would be a severe waste of resources, which is most of the time.

              A couple of points from the discussion:

              1.

        Mauser 960 vs "half-rifle". I'm not sure what a "half-rifle" is, exactly, but it sounds like a carbine variant, or more specifically, a carbine-class weapon, like the M1 Carbine of WW2. Traditionally, the "carbine" was a shortened version of a standard rifle (for instance, there is a very rare "Jungle" version of an M1 Garand, called the T26); the M1 Carbine, however, was a completely different weapon, essentially a more-powerful SMG.

        2. Weapon types. Here are your basic groups:

            * Handguns

        These are your basic pistols and revolvers. Most of the chemically-propelled projectile weapons will max out at about 12-15mm bullets, as anything else is simply too powerful to handle as a pistol-type weapon -- Essentially, the Sternsnacht would be something like a Desert Eagle or a Wildey Wolf, in .50AE or .455 Wildey.

            * SMGs

        SMGs are special-use weapons, only used by groups like police expecting trouble, vehicle crews who need something smaller than a carbine but larger than a pistol and special-ops troops for CQB or suppressed ops.

            * Carbines

        Generally either shortened versions of standard rifles (like the Mauser 98K or the CAR/M4), or a "more than SMG" weapon. Carbines go in and out of fashion, sometimes overtaken by SMGs or Assault Rifles.

            * Assault Rifles

        As the name suggests, these are weapons firing "just under big-bullet rifle" ammo, intended to be used at relatively close ranges. There are two basic schools of thought here, best exemplified by the M16 and the AK47: where the M16 is a rifle that can function as a machinegun, the AK47 is a machinegun that can function like a rifle.

        The M16 is designed for precision firing of single shots out to 500 meters over non-optical "iron sights" - it also requires careful maintenance and training to not fail at very inopportune moments.

        The AK47, in contrast, has abysmal accuracy out past 75 yards, but has the decided advantages of unearthly reliability in the field, as well as requiring no special training or equipment to use -- where it takes about 5-7 days to "basically" train a person of average intelligence to use an M16 in the field, the same person can be taught the AK in about 4 hours.

            * Battle Rifles

        From military bolt actions like the Lee-Enfield and the Mauser 98/98K, through the M1 Garand, to the M14, FN/FAL and the G3, these weapons all use big bullets (7-8mm/.30 caliber) to kill things at over 1000 meters, if the shooter is very good and has good optics.

        Although relatively heavy (a loaded M1 Garand comes in at over 10lbs), these weapons are reliable and rugged -- you have to try pretty hard to make them fail. Additionally, although these weapons may not be pretty, they are usually 'over-engineered' to the max - having 100+ year old weapons of this category still firing in the field is absolutely possible, if they were well-cared for.

            * Hunting Weapons

        Although bearing a resemblance to Battle Rifles, this class of weaponry is not as durable as their military cousins, although doing similar damage. They are usually beautifully crafted, and relatively delicate in comparison...They are also several times more expensive as their military relatives: a fine hunting Mauser will currently command over US$1,000, while a perfectly serviceable (but ugly) Yugoslavian Mauser copy from the 1950's runs c.$200 - and is considered overpriced in an inflated market.

            * Combat Shotguns

        Not Grampa's duck-hunter, these weapons exist to blow doors off hinges, and lay down lethal suppression fires at very close ranges. There are now a wide variety of specialized shells in 12-gauge, from gas and rubber bullets, to slugs, fin-stabilized grenades and "magnesium flame shells" (very impressive looking, but not a lot of applications). There are also highly-specialized rounds like tasers and purpose-designed lock-busters.

        Typically, combat scatterguns are in 12-gauge, although some can use 'super magnum' ammunition that would destroy a civilian weapon.

            * Individual Grenade Launchers

        Usually in the 40mm range, these fire a golf-ball sized grenade (frag, shaped-charge, illumination or buckshot) out to 300-400 meters, and are usually slung under a rifle; police, however, still use the grenade launcher by itself for riot control.

        A special class of launched grenade is the rifle grenade. Closer to a hand grenade in effect, these are slipped over the muzzle of a rifle barrel, then fired with a blank rifle round; newer models like the Belgian TELGREN actually have a membrane that seals behind the bullet, removing the need for multiple ammo types.

            * Belt-Fed Weapons

        From the 5.56mm SAW to the 12.7mm M2HB, these are the bread and butter that make the infantry lethal. One of the primary reasons for the slow adoption of the assault rifle by Nazi Germany was their infantry theory, that being that rifle-toting infantrymen existed to support and protect the belt-fed weapons.

        The main combat killer in WW2 was the machinegun, that mowed down troops in the tens of thousands, and these weapons still have that function and ability today, nearly a hundred years later -- witness the Iran-Iraq War in the 80's, and the Eritrea-Ethiopia wars of the 90's.

        In CBT, per TRO3025/3026, the 1-to-1 equivalent would be the Man-Pack and Man-Portable PPCs.

            * Indirect-Fire Weapons/Mortars

        Rarely touched on in conventional CBT rules, mortars in-game/in-tech would have to be deployed en masse against mech units, as part of a carefully detailed defensive plan. If the mechs can be slowed down by mines or conventional artillery or air attack, medium mortars (80-100mm) are effectively AC5's that always hit in the head and shoulder regions of a mech.

        Simple, "black-pipe" medium mortars, are capable of being produced in someone's garage with only the most basic of tools.

        A trained medium mortar crew can sustain 5 rounds per minute for several hours, up to 10 rounds a minute for several minutes, and can surge up to 20 rounds in less than a minute, but only for short bursts. Since mortars need to be deployed in platoons of 4-6 tubes, you can do the math fairly easily.

        So - what's the catch? Mobility: for all their advantages, mortars don't transport well, taking several minutes to set up and take down. They are also inherently inaccurate, since every shot slightly alters the mortar's position. Mounting on a vehicle solves the mobility problem, but cuts into rate of fire due to limited space inside the vehicle, and does nothing to help accuracy.

      3. Grenades. Someone discounted the continued existence of the "stick"-type grenade; I find this highly dubious, as the stick gives a handle that imparts leverage to a throw, increasing range by up to 20% or more. This is critical, depending on the type of grenade.

      Most combat grenades weigh around 1 lbs.

      There are five basic types of hand grenade out there: Offensive, Defensive, Gas, Pyrotechnic, and Special Purpose:

          * Offensive

      . These are sometimes called "concussion" grenades, as they create a massive blast effect, but virtually no fragments. These are intended to be used at point-blank range when assaulting things like bunker complexes and in urban combat. In fact, the original WW1 German "Potato Masher" grenades were used for this exact purpose, as they have no fragmentation sleeve, and their casing is vaporized in the explosion. The modern Chinese Communist version is a Defensive grenade (q.v.).

          * Defensive

      . These are the traditional "frag" grenade, and are designed to be used from a prepared position, like a fighting hole or a bunker, where the thrower has significant cover. They have a fragmentation sleeve around the explosive charge, and cause casualties via high-speed fragments. Stick grenades are ideal for Defensive use, as they can be thrown much farther, allowing more use outside of fixed emplacements.

          * Gas

      . Mostly used for riot control and some special purposes, these are mostly things like CS or CN irritants designed to make misbehaving civilians decide that they'd much rather be at home in the shower.

          * Pyrotechnic

      . These fall into two categories: smoke and illumination. Smoke does just that - generate LOTS of smoke, usually in a variety of colors, to both screen movement and act to signal other units; smoke is also fired by armored vehicles, something that CBT has never tried to explore, AFAIK.

      Illumination grenades light up large areas, either by going off on the ground, being shot into the air or being dropped from airplanes.

          * Special Purpose

      . These are exotic weapons like 'flashbangs' (low-pressure concussion weapons with lots of flash and noise, but no real "umpf!"), and sonic "screamer" grenades.
    « Last Edit: November 29, 2009, 03:25:26 PM by Hammer6R »    Report to moderator   75.141.143.231 (?)
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    Re: Small Arms
    « Reply #92 on: November 28, 2009, 06:13:02 AM »
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    Welcome aboard Hammer. Great post on this still very open topic. Been super busy myself with work so I'll have to give this more thought.

    In the mean time could you give us insight into standard infantry gear. What exactly does a combat soldier carry into battle on today's battlefield? I'm trying to get a feel for what a typical infantrymen from the 28th century might haul. Thanks!
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    Re: Small Arms
    « Reply #93 on: November 29, 2009, 01:48:48 AM »
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    Thanks, Takiro!  Grin

    Really, the infantryman's equipment depends entirely on how much value a state puts in its infantry forces; in defense procurement, sex most definitely sells: right now, tanks and UAVs are "sexy" - infantry gear is just negative publicity waiting to happen. I'd hate to think what would happen if we had functional mech's.

    I have seen forces from around the world equipped with everything from virtually obscene largess (especially among the Swiss), all the way to "WTF were you thinking?" All infantry are armed with rifles; that should be a no-brainer, but you'd be surprised how often the opening sequence of "Enemy At The Gates" appears in reality.

    The US places a thankfully-huge emphasis on infantry gear, so I'll start with that, and adapt to a somewhat lower average. Keep in mind, however, that there are plenty of forces and states out there at the extreme opposite end of the spectrum -- in Liberia and Sierra Leone in the 90's and early-2000's, "infantry equipment" was an AK47, 3 magazines, an old plastic Coke bottle for water, and a box of Cheerios...and usually, the last two weren't anywhere nearby.

    ***********

    1. Uniform. Most forces issue a distinctive uniform; some very poor - but good - armies try to get the troops into a "uniform" of common civilian clothes, and add "uniform" armbands and bandannas. For most established armies, they will look at the terrain they intend to operate in, and create a uniform tailored to maximize concealment in that terrain.

    For forces that expect to operate in multiple environments, they will have multiple camouflage patters, but will all be cut to a mostly-identical pattern. For example, in the 80s/90s, the US used the "Woodland Pattern" BDU (Battle Dress, Utility) uniform, then simply changed the color scheme for desert and scrub terrains, as well as snow and night-fighter patterns...Note that no one ever seriously considered painting new color schemes onto uniforms for different environments - although some civilian 'pogues' thought it was a good idea - but issued new uniforms as needed (I issued desert uniforms to deploying troops for Desert Shield/Storm).

    In a well-equipped force, the average trooper will be issued 2 - 4 sets of BDUs, plus 2 pairs of boots; the average US combat boot is expected to last c.3 - 6 years in peacetime, c.3 - 6 months in combat. There will also - at least in the US - be 4 sets (minimum) of "skivvies" (underwear, t-shirts and socks) issued -- some other countries have different views on hygene...or are simply poorer.

    Note that this does not include dress/office uniforms.


    2. Weapons. Generally, most forces strive to standardize one weapon - usually rifle-class - for issue to c.80%+ of its troops. This is directly tied into ease and speed of training and - much more so - into logistics. Where the US now has the M4 and the M16A2 in some units, in my day (the mid-to-late 80s), the M4 existed only as the civilian CAR-15.

    All weapons intended for general issue are trade-offs -- highly specialized/personalized gear is usually reserved solely for Special Forces. I'm not going to get into a debate on "what weapon is best?" - that's been done to death too many times to count: put 10 people from 10 military's into one room at the same time, and you'll get 10 different theories over what the "ideal general-issue weapon" should be.

    Armies using multiple types of rifles in general issue (say, AKs and FN/FALs) are either in transition from one to another, or are too poor to completely transition to a single type. These are commonly "emerging" nations, or nations coming out of occupation, where the rebels had significant outside support...their logistics departments consume mass quantities of aspirin and Scotch to cope.

    Trust me.

    The infantryman will ideally carry from 100 to 300 rounds for his weapon (not having handled one operationally, I don't feel confident trying to gauge laser weapon requirements), depending mostly on how well-supplied the force is with ammo. Much more than 300 rounds is basically pointless for general issue (for team leaders like, see below), since most forces - even the poorly-equipped ones - start loading the troops down with other stuff: ammo for crew-served weapons, grenades, batteries, etc.

    Most troops will also carry one or two pocket knives, likely a "fighting knife", and maybe a machete, if the terrain calls for it. He - infantry is usually male - will usually carry 2 - 4 frag grenades, and 2 - 4 smokes; sometimes, special grenades like White Phosphorous are available, but have to be used very carefully. Gas grenades are only issued if riot-control is the expected mission, although MP units will have large numbers of these.


    3. Body Armor. Body armor goes in an out of fashion, depending on how well it does against bullets and shrapnel. When bullets are mostly copper-jacketed lead, armor is a true lifesaver that the troops will sleep in; OTOH, if armor-piercing bullets are common-issue, most troops will dispense with armor...virtually everyone, though, will retain a helmet of some kind.

    Lots of rear-area support forces may have armor issued to them, but unless they are under direct fire, rarely wear them - or have them handy.

    Armor, however, is very expensive (c.US$1500/unit), so only 1st World countries usually issue it to all troops.


    4. General Equipment. If you've ever seen "Heartbreak Ridge", there is a line where Clint Eastwood says
[paraphrasing]: "Ya got your rifle? You got your boots? Then you can go to war..." Like most movie lines, that line is mostly crap - that gets you Liberia in the early 2000's.

Troops in well-equipped armies will usually have:

* A backpack of some kind
* Some sort of harness to carry things like magazine pouches and canteens
* 1 - 3 uniforms - depending on the environment - but no fewer than 4 pairs of socks, if they have them at all.
* A rifle
* 100 - 300 rounds (sometimes, they even have more than one magazine!)
* A bayonet - yes, they still get used, pundits to the contrary
* 1 or 2 1-qt canteens
* 1 - 3 days of food, usually some kind of barely-edible combat-ration
* A gas mask (issue depends on the environment)
* 25 - 200 rounds for a belt-fed weapon
* 1 - 6 grenades of various types
* 1 - 4 knives/blades of various kinds, usually pocket and fighting knives
* A pocket "Multi-Tool", if they are available
* Batteries of many types for any radios present
* Some kind of rain gear, usually a poncho, but sometimes a complete set of rain coat and pants
* Some kind of "blanket" - anything from a real-wool blanket to a poncho liner or sleeping bag
* Some kind of "entrenching tool" - either a small shovel, hand ax, or a hand pick-ax
* A field jacket - even the desert gets cold
* A 1st Aid kit - usually two combat dressings, some liquid Iodine, a couple of Band-Aides, some surgical tape and some water-purification tablets of questionable value - if you're lucky
* A personal toiletries kit - anything from a bar of soap and a washcloth, to something resembling an executive's bathroom travel kit, with razor, toothbrush, comb, soap, washcloth and towel
* Any special equipment some idiot-child of an ops planner thought you might need

Although the target load weight is supposed to be no more than 1/3 of body weight, man-pack loads of over 120lbs are fairly common.


5. The Load-Out. My typical load-out when expecting to be deployed for real (which happened more than once) looked like this:

* M16A2, with 15 30-round magazines (13 for general combat, 2 for marking targets - these were loaded with nothing but tracers)
* 325 5.56mm "ball" rounds (straight, 'plain-Jane' bullets)
* 100 tracer rounds - 60 in two magazines, the rest spread out as "magazine-enders", to tell me when my mags were dry
* Either 50 rounds for an M60 GPMG (this was all pre-1990), 200 rounds for a SAW, or a 55-round ammo can for a .50 cal HMG
* 2 Frags
* 4 smoke (in up to 4 different colors)
* 6 40mm grenades for M203s
* 4 canteens
* A bayonet
* A Gerber MkII fighting knife
* A K-Bar
* An entrenching tool
* 2 MREs ("Three Lies For The Prince Of One!", "Meals Rejected by Ethiopians!" (this was the height of the Ethiopian Famine))
* A 4-inch Buck Knife
* A military L-shaped flashlight, with red and blue lenses (takes BA-50s/D-cells)
* A military Lensatic compass, along with two drafting protractors and a draftsman's compass
* Toilet kit
* 1 extra uniform, with 2 sets of skivvies and 4 pairs of socks
* 1 Field jacket
* 1 1st Aid kit
* 4 ponchos + 1 poncho liner - one to wear, one to use as a sleeping bag with the liner, two for using to build a tent (shelter-halves are totally pointless outside of a Boy Scout Jamboree)
* PASGT Helmet and ballistic vest
* 2 PRC-77 or SINGCARS radio batteries
* 12 BA-50s (military D-Cells)
* 2 notebooks (6"x4"), each with a plastic, microwave-safe ruler in Imperial and Metric

...And understand - I volunteered for what the Marine Corps used to call "scratch" companies: ad hoc light infantry companies made up from the "anti-social" guys in the Combat Support Element (Supply, MT, Maintenance, Cooks, etc.) -- actual infantry carried AT-4 anti-tank rounds, night-vision gear, laser target designators, LAWS rockets, mortar rounds, radios -- and the kitchen sink. I never carried any of that gear, even though I did carry SAWS and M60s on occasion.

And for Special Forces, it gets much, much worse:

http://video.google.com/videoplay?docid=-2495590497786506130&hl=en

The load-out above is what I consider the ideal to go into combat...and I fully expected to expend most of my ammo, and lose half of my gear before relief/resupply.


6. Strategy - Bean-Counting and Combat Logistics. The Marine Corps uses a basic, interactive square referred to in 'Marine-Speak' as the "MAGTF Concept", for "Marine Air-Ground Task Force".

It is primarily a "battalion combat team", referred to as a "Marine Expeditionary Unit" or MEU. This is a battalion of infantry (c.1000 troops), plus a 'short' battalion of Combat Support (c.600-1200 troops, depending on mission), an Air Combat Element (c.500, operating 2 light, 8 medium, 4 heavy and 4 attack helicopters), and a c.200-man Command Element; other air squadrons of fixed-wing attack planes - usually Harrier jump-jets - would either be attached on-ship, or would be stationed on an aircraft carrier.

By itself, this unit deploys with supplies sufficient (hopefully) to fight on its own without resupply for up to 30-days -- after that? Well, AKs only take 4 hours to train on......
« Last Edit: December 04, 2009, 11:37:28 AM by Hammer6R »    Report to moderator   75.141.143.231 (?)
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Re: Small Arms
« Reply #94 on: November 29, 2009, 07:47:59 AM »
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Wow, fantastic detail Hammer. That was just what I was looking for.  Wink

Quote from: Hammer6R on November 29, 2009, 01:48:48 AM
All infantry are armed with rifles; that should be a no-brainer, but you'd be surprised how often the opening sequence of "Enemy At The Gates" appears in reality.

Great movie, yikes!! Shocked

I'd imagine that situation could exist for Planetary Militia (Liao anyone) but for House Line Infantry I think you'd get a rifle.

Quote from: Hammer6R on November 29, 2009, 01:48:48 AM
The US places a thankfully-huge emphasis on infantry gear, so I'll start with that, and adapt to a somewhat lower average. Keep in mind, however, that there are plenty of forces and states out there at the extreme opposite end of the spectrum -- in Liberia and Sierra Leone in the 90's and early-2000's, "infantry equipment" was an AK47, 3 magazines, an old plastic Coke bottle for water, and a box of Cheerios...and usually, the last two weren't anywhere nearby.

Such proliferation in todays world but would it mirror the BattleTech universe? I know that during the Outer Reaches Rebellion early settlers made their own primitive weapons but not every planet has fought such a conflict in a very long time. I mean the Age of War and the Reunification War were hundreds of years ago as well. The Periphery Uprising and the Amaris Coup are much more recent conflicts but they really don't affect the Houses. And I doubt the Houses would encourage their citizens right to bear arms.

Batting more of this around later!
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Re: Small Arms
« Reply #95 on: November 29, 2009, 09:43:12 AM »
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Welcome to the boards Hammer!
Very detailed and informative posts.

Ciao
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Re: Small Arms
« Reply #96 on: November 29, 2009, 03:07:23 PM »
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      Thanks All!

Quote from: Takiro on November 29, 2009, 07:47:59 AM
I'd imagine that situation could exist for Planetary Militia (Liao anyone) but for House Line Infantry I think you'd get a rifle.

Such proliferation in todays world but would it mirror the BattleTech universe? I know that during the Outer Reaches Rebellion early settlers made their own primitive weapons but not every planet has fought such a conflict in a very long time. I mean the Age of War and the Reunification War were hundreds of years ago as well. The Periphery Uprising and the Amaris Coup are much more recent conflicts but they really don't affect the Houses. And I doubt the Houses would encourage their citizens right to bear arms.

An important thing to remember is that people are still people -- even though it may be 800 years from now, even if it's a frontier planet (just look at Australia and New Zealand's history), you're going to have infantry doing something, be it disaster relief, riot control, parading on Landing Day, or whatever. You're going to need infantry to suppress everything from miners/workers strikes to cattle barons fighting range wars.

Don't discount "Balkanized" worlds, either -- one of the things that annoys me no end in CBT is that all worlds are basically homogenized: there is a Planetary Governor, and a population that never seems to get out of joint with the ass-hats across the valley lat-drilling the water out of their artesian system - and that's that? Hogwash. Humans are not going to leave Earth in the Great Exodus to rub elbows and cozy up with the people they left Earth to avoid - there should be plenty of worlds in every House that look like Europe in 1914: everyone ready to kill their neighbors at the drop of a hat, House and League notwithstanding; the Combine and the Confederation won't do it as openly, but the tensions will be there.

The Amaris Coup/Civil War will magnify these things a million-fold: the reason that Yugoslavia self-destructed after Tito's death and the collapse of the Soviet Union was that there was no longer an external hammer threatening the locals with smashiness when they decided to settle centuries-old scores; the best the major 1st world nations (i.e., House and SLDF troops) could do was to sit in forts and hope their troops didn't get sniped. Same thing happened in Somalia. And Liberia. And Sierra Leone...

That said, a lot of equipment procurement theory depends on who you intend to fight: are there ass-hats across the river? What about space pirates? How strong is the criminal element (Pablo Escobar had a fully uniformed, armed and equipped 500-man army at one point)?

Other things to consider are industrial development and planetary pride -- an indigenous small-arms industry is fairly simple to pull off, but generates a whole lot more pride in the population than an automobile plant.

Another thing is "national pride": your "planetary militia" might be laughable crap compared to a House or SLDF unit, but they are the hometown boys and girls - looking snappy in locally produced uniforms and weapons has the insensible side effect of making people far more ready to party with their hard earned cash in taxes for defense spending.

********

So, let's create a hypothetical world in one of the Houses - we'll call it...Khaffeenistan (I'm drinking coffee as I type this).

For the purpose of the exercise, we'll say that the planet is a backwater farm world, but has a population of around 10 million, planetwide. Although there are no real internal problems, space is a dangerous place, especially after the whole Amaris thing...

Okay, so we - the History and Team Sports Departments of the local Khafeenistan Association of Community Colleges - have been chosen to form the Planetary Forces Command by the newly-arrived House Governor-General, Lady Bambi Bubblegum. She has a private bodyguard detail, but that doesn't relate to us - she can leave at any time...we can't. We might get a small mech garrison in a few years, but that's not a guarantee. She's a dilettante House Noble, and knows virtually nothing about economics or warfare, but she can provide a reasonable amount of money to us. So - what kind of Forces do we need?

Well we're an agrarian world, so that's good, historically speaking -- well-educated farmers and ranchers tend to make the best soldiers. We'll say that half the planet is water that needs to be heavily and expensively purified before drinking due to a naturally-occurring bacteria - it may be a water-world, but it's not an ideal one. There is a variety of terrain, so we'll need forces that can operate in those spectrum's.

We don't really have any heavy industry - there is a single Henry Ford-style "one-stop-shop" auto plant that has built-in steel-work foundries and machine shops to build the occasional car, truck, tractor and bike (motor and pedal), and there are a couple of small companies that make hunting weapons and ammo, but nothing on a truly industrial scale. An actual mech-production facility is likely decades off, if ever.

First, what kind of army do we think we'll need? There are six types to choose from, and each will demand varying types of equipment levels and investment:

    * Parade Armies

Parade armies exist for just that one reason: to look good on national/planetary holidays, and when standing guard duty at the local Presidential Palace. Parade armies aren't really good for anything but polishing chrome - when the shooting starts, they usually find somewhere else to be, with a quickness.

While they have standardized weapons that (usually) go BANG! on command, they don't really train with them, except for Close Order Drill. Think lots and lots of gold trim, frilly epaulets, and shiny brass EVERYWHERE - mud only gets involved if someone slips on a rainy day.

They are relatively easy and cheap to equip, though.

Parade armies exist because, dang it!, we're a COUNTRY, and countries need armies! Think of the modern-day army of Togo - which possesses precisely two ex-Soviet T-55 MBTs...that don't run.

    * Police Armies

These armies are essentially very large SWAT teams, designed to keep the locals in check. Usually paid personally by a charismatic despot, these armies are essentially private bodyguard forces.

Note that these can sometimes be of moderately good quality and equipment, and might actually be able to be turned into a Real Army at some point.

Think of the Iraqi Republican Guard Corps.

    * Political Armies

These come in two flavors: A) armies that run countries and B) armies that function as a major organ of civil government. Sometimes mistaken for Police armies, Political armies have far more say in the local political process.

Type A: Nigeria

Type B: Iranian Islamic Revolutionary Guards

    * Real Armies

The US, UK, France, etc - Lots of tanks, artillery, supplies, etc -- basically, the whole shebang....and stupid-expensive, probably more than we and Bambi combined can come up with.

    * Fiduciary Armies

These are armies formed exclusively to generate cash for the country be renting the component units out to other polities. These don't have to be real armies, but it sure helps.

    * Militia Armies

This is probably what Khafeenistan will be stuck with -- we don't have a lot of prior-service people to act as trainers, so we only have history books/movies and team sports to go on. Since the schools have marching bands, Close Order Drill isn't that much of a stretch. Infantry work is going to be pretty basic, but we can probably get some motorized cavalry with the ranch-hands doing the driving.[/list]

All in all, no matter what we do, if the Bad Guys invade next year, we'll have a functional army in 3 - 5 years, if they're not all killed in their barracks; otherwise, we'll be doing well to have a passably-good 'Real Army' in 10-20 years of peacetime.

*********

So -- how big should Khafeenistan's army be? Well, we've established a planetary population of c.10 million. In the 1980's, the USA had about 1.5 million regulars, and about as many Reserves/National Guard, not counting police units -- call it c.3 million under arms, of a population of 250-300 million, or about 1 - 1.2%. With a planetary population of c.10 million, we should be able to field about 100,000 troops with little trouble. That means that we need equipment for 150,000 to allow for surges in recruiting and loss of gear (US$ amounts are FY2000, adjusted approximately for bulk purchase):

Item Name:

BDU's (includes skivves)
Helmet (with Cover)
Beret
Combat Boots
Rain Pancho
2 Canteens with ALICE Gear
Collapsible Cot
Standard Bedding
Gas Mask
Extra Filters
Ka-Bar Knife (with sheath)
Entrenching Tool
Mess Kit
Binoculars
Pop-up Flares
Grenades, Frag
Grenades, Smoke
Rifle (+ Bayonet)
Ammo (300rnds+Magazines)
Machete




   QTY per
Item Unit
2
1
1
2
1
1
1
1
1
2
1
1
1
1
10
2
2
1
1
1



   Price per
Item Unit (USD)
$40.00
$50.00
$1.00
$20.00
$5.00
$50.00
$10.00
$5.00
$50.00
$20.00
$10.00
$3.00
$2.00
$10.00
$3.40
$10.00
$10.00
$200.00
$20.00
$5.00



   Total

$80.00
$50.00
$1.00
$40.00
$5.00
$50.00
$10.00
$5.00
$50.00
$40.00
$10.00
$3.00
$2.00
$10.00
$34.00
$20.00
$20.00
$200.00
$20.00
$5.00

Standard Kit Total:
$646.00
   
Therefore, for 150,000 sets:

Item Name:

BDU's (includes skivves)
Helmet (with Cover)
Beret
Combat Boots
Rain Pancho
2 Canteens with ALICE Gear
Collapsible Cot
Standard Bedding
Gas Mask
Extra Filters
Ka-Bar Knife (with sheath)
Entrenching Tool
Mess Kit
Binoculars
Pop-up Flares
Grenades, Frag
Grenades, Smoke
Rifle (+ Bayonet)
Ammo (+ Magazines)
Machete



   QTY per
Item Unit
300000
150000
150000
300000
150000
150000
150000
150000
150000
300000
150000
150000
150000
150000
1500000
300000
300000
150000
150000
150000



   Price per
Item Unit (USD)
$40.00
$50.00
$1.00
$20.00
$5.00
$50.00
$10.00
$5.00
$50.00
$20.00
$10.00
$3.00
$2.00
$10.00
$3.40
$10.00
$10.00
$200.00
$20.00
$5.00



   Total

$12,000,000.00
$7,500,000.00
$150,000.00
$6,000,000.00
$750,000.00
$7,500,000.00
$1,500,000.00
$750,000.00
$7,500,000.00
$6,000,000.00
$1,500,000.00
$450,000.00
$300,000.00
$1,500,000.00
$5,100,000.00
$3,000,000.00
$3,000,000.00
$30,000,000.00
$3,000,000.00
$750,000.00

Standard Kit Total:
$96,900,000.00
   
EDIT: Well, I feel stupid - prices for ammo corrected. *headdesk*

So.....a cool US$100 Million in 2000 dollars to equip 150,000 people as Basic Infantry. If we scale it down to 10,000 troops, that's only c.US$6.5 million.

That's pretty cheap, overall, even at a Hundred Million Cabbages.

On top of that, while Khafeenistan can already build light trucks for cavalry and scouting operations, and can probably make SMGs, machineguns and mortars in fairly short order, actual artillery and battle tanks are going to be a 10-year project to develop internally, if they can be developed at all - Bambi may have to bat her lashes at Daddy-kins and ask for a couple of heavy-industrial plants...

For the House/League, this is where politics enters the game, as having a friendly planet willing to trade space for storage arsenals can come in very, very handy.....

************

So, overall, it doesn't require a megaton of investment at the planetary scale to outfit forces, especially with Major House support - even corporations can get into the game at this level -- once the factories start rolling, you'd be amazed at how quickly worker and "small merchant" lobby groups form to keep government buying more production, since that guarantees jobs...And in dangerous times, it just makes good sense to over-produce, institute a Draft to impart basic training to a force, and retain volunteers as a full-time cadre force of professional NCOs and Officers...

Hope that helps.....
« Last Edit: December 26, 2009, 05:40:15 PM by Hammer6R »    Report to moderator   75.141.143.231 (?)
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Re: Small Arms
« Reply #97 on: November 29, 2009, 05:12:30 PM »
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Absolutely fantastic stuff but lets talk turkey. God knows I've eaten enough of it this weekend.  Grin

You've pretty well covered the Planetary Military but what would a House field when it comes to infantry on an interstellar level in the 28th century?

Each Successor State likely has its own spin on Line Infantry not to mention all of its different forms. I.E. Jump Infantry and Mechanized Infantry.

I wonder if I could extend your Army Templates to the Great Houses. For example, could Liao Infantry be a Political Army tasked with the advancement of Capellan ideals across the Confederation? Could Davion Infantry be little more than a Parade Army at this time serving to bolster national confidence after the War of Succession?
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Re: Small Arms
« Reply #98 on: November 29, 2009, 06:23:26 PM »
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Well, let's see.

Overall, most of the Major House armies are going to be very well-equipped and trained Police armies, in comparison to the SLDF, especially that of the Combine.

Confederation armies will be closer to a Type-B Political Army.

The LCAF is going to be mostly a Parade Army, but one with enough unevenly-spread spurts of extremely high quality that they can survive the first phases, until they start to firm up.

The Davions, I see as the British in 1914 -- in reality a Parade Army, but kidding themselves that they are "just behind the SLDF" in quality.

The FWL is the hardest to categorize, but overall, I actually think that they are closer to a Real Army than all of the others. The FWL's problems lay in confusion at the top -- Real Armies can save you, but without direction, they will flounder on the offensive...just not as badly as other armies.

At present in the Periphery, the Taurians are a microscopic (in comparison) hyper-Real Army in extremis - fortunately, they have a solid strategically-defensive doctrine, and are not out there to conquer anyone. Look for them to try to stay out of the fighting and stage a massive rebuilding of their fleet and Mech forces.

The Canopians have a good little army, mostly a weird variant/fusion of the Parade and Police Armies (kind of a "Social Army"), although their Special Ops, IIRC, are first-rate.

The OWA, except for its Aero Arm (YIKES! Shocked ), is definitely a Parade Army - and not a very good one, at that.

The RWR had a Real army - just like the Nazis, if their army was crap, they wouldn't have lasted as long as they did - but that is now completely destroyed, the survivors either dead, in prison, or serving as mercenaries shoring up House armies that haven't fought a real war in over a century.

As to equipment among the Houses, they will be fielding gear two or three steps below the Hegemony, albeit in much larger quantities - that translates to mechs and tanks as well as infantry gear: in a modern context, I see the Hegemony infantry fielding the Steyr AUG, while the Houses are using original-model M14's and FN/FALs (although the Confederation will use an AK-equivalent); by comparison, the SLDF would have M16A2s. (I know, it's a REALLY rough comparison...)

As to weight and bulk of infantry equipment, I just don't see a lot less of either among military's with a real supply system -- military gear is big and bulky for very good reasons, namely that they are assumed to be abused, and have to be ruggedized appropriately - using civilian gear is a good stopgap to fill a hole, but there are too many negative tradeoffs for a military to go that route for very long.

As a result, one of Murphy's Immutable Laws of Warfare comes into play: the lighter and more compact the Infantry's gear becomes, the more gear will be handed to the Infantry to carry.
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Re: Small Arms
« Reply #99 on: November 30, 2009, 04:38:17 PM »
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What about advanced armour (like the Future Force Warrior)?
Or Lasers?

And I like the idea of mortars being used in masse.  Roll Eyes
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Re: Small Arms
« Reply #100 on: November 30, 2009, 11:30:46 PM »
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Quote from: Ice Hellion on November 30, 2009, 04:38:17 PM
What about advanced armour (like the Future Force Warrior)?
Or Lasers?

And I like the idea of mortars being used in masse.  Roll Eyes

Not enough data for me on the first part, but I would expect that with fewer SLDF troops leaving with Kerensky, fewer scientists would leave, also, so I don't think R&D will suffer -- comes down to how much the Hegemony can spend on armor.

As to laser infantry rifles, while I see a lot of distinct advantages, I don't think that widespread deployment will cut the infantry's load down by much; by the end of both World War's, infantry in Europe were more interested in carrying hand grenades than they were in rifle ammo.

As to mortars, while I am a major tube-head myself, I also recognize that they have severe disadvantages - while certainly better than nothing, heavy (120-160mm) rocket and conventional rifled artillery are infinitely preferable above battalion level...or lower, if you can get them:

http://books.google.com/books?id=I_fFkOS4b_4C&pg=PT26&lpg=PT26&dq=rocket+jeep+world+war+2&source=bl&ots=gUPcXaPFwf&sig=RT_1szcSxbiXPp46Gf_wp2TWf3w&hl=en&ei=pZsUS5T9GJCxngfI_v3OBg&sa=X&oi=book_result&ct=result&resnum=8&ved=0CCcQ6AEwBzgK#v=onepage&q=rocket%20jeep%20world%20war%202&f=false

http://media.photobucket.com/image/rocket%20jeep/rinselman/misc%20other%20jeeps/id_mb_w_rocket_full.jpg

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Re: Small Arms
« Reply #101 on: December 01, 2009, 05:07:37 PM »
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The Future Force Warrior is the nowadays intent by the USA (it has other names in other countries) to produce an advanced armour.

For mortars, it is just that I always dreamt of using lots of them in CBT.

And thanks for the links, I didn't know US Army had mobile Katyusha/Nebelwerfer.
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Re: Small Arms
« Reply #102 on: December 07, 2009, 06:23:31 AM »
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Quote from: Ice Hellion on December 01, 2009, 05:07:37 PM

And thanks for the links, I didn't know US Army had mobile Katyusha/Nebelwerfer.

MLRS babee...!  Seriously good stuff written here Hammer.  A note on the Half Rifle; while nothing is written on it in the CBT mainstream for all intents in my story Bruce's weapon of choice is as follows;

The product of years of Hegemony small arms design the Colt Half Rifle uses advanced semi conductors to amplify it's beam strength at max poer to that of standard issue Rifles of twice the weight.  It is light weiging about as much as an M4 carbine and hs no moving parts.  Highly resistant to weather, mud etc; just make sure you clear the optics before you shoot, see below.  Constructed of advanced composites you can butt stroke some one with it and then take a shot without worrying about damage to the optics.  Colt HR's have two firing modes, Beam for long distance approx. 1200 yards with light armor penetration and pulse; rapid fire cpable of defeating most body armor and light vehicle armor with enough time.  Just dont try to be accurate beyond 200 yards.  Beam mode tends to burn through obstuctions like leaves, windows, small animals etc, while pulse will liberate all its energy in what ever it hits.

With the SLDF/ Hegemony bogged down with hundreds of 'Mech, tank, and small arm types I just wanted to give them something that's simple, straightforward and works.

Regards
BTA
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Re: Small Arms
« Reply #103 on: December 07, 2009, 05:25:59 PM »
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Quote from: blacktigeractual on December 07, 2009, 06:23:31 AM
MLRS babee...!

MLRS are not the same as Katyusha/Nebelwerfer.
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Re: Small Arms
« Reply #104 on: December 07, 2009, 11:23:40 PM »
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Quote from: Ice Hellion on December 07, 2009, 05:25:59 PM
MLRS are not the same as Katyusha/Nebelwerfer.

"MLRS" is both a specific and a general classification, meaning "multiple launch rocket system" - in that venue, the classification includes both LRMs and SRMs, as well as lower-tech weapons, like the Katyusha, its direct descendant the BM-21 and the Nebelwerfer...

...Now, what I want to see is a RAW, BABY!!!  Grin
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Re: Small Arms
« Reply #7 on: February 20, 2010, 10:16:25 PM »

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Re: Small Arms
« Reply #105 on: December 08, 2009, 05:07:10 AM »
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BOOM Grin
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Re: Small Arms
« Reply #106 on: December 08, 2009, 11:07:39 AM »
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Quote from: Hammer6R on November 30, 2009, 11:30:46 PM
...but I would expect that with fewer SLDF troops leaving with Kerensky, fewer scientists would leave...
Should be far far fewer, hardly any really. There is a difference in struggeling for a seat on the last chopper off the roof and the SD situation with a threatened but fundamentaly viable TR.
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Re: Small Arms
« Reply #107 on: December 08, 2009, 04:33:48 PM »
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Quote from: Hammer6R on December 07, 2009, 11:23:40 PM
"MLRS" is both a specific and a general classification, meaning "multiple launch rocket system" - in that venue, the classification includes both LRMs and SRMs, as well as lower-tech weapons, like the Katyusha, its direct descendant the BM-21 and the Nebelwerfer...

You are going to hate me for it but here I go. Tongue

MLRS are not the same as MLR.
MLR are LRM, SRM, Katyusha, Nebelwerfer and MLRS.
MLRS is an American and NATO weapon system.
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The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #108 on: December 09, 2009, 01:31:18 AM »
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Quote from: Ice Hellion on December 08, 2009, 04:33:48 PM
You are going to hate me for it but here I go. Tongue

MLRS are not the same as MLR.
MLR are LRM, SRM, Katyusha, Nebelwerfer and MLRS.
MLRS is an American and NATO weapon system.

I hate no one who does not attack me directly...  Wink

That said, your third line makes no sense.

What makes an M270 special is its targeting systems and differing payloads; OTOH, those payloads are not reconfigurable in-pack, where - at least in theory - BM21/Katyusha/Nebelwerfer loads are.

As well, you have to be careful in defining "SRM", since there are mech-loads and man-usable loads -- are these the same rounds? If so, then SRMs are not much larger than a modern-day RPG round, yet do more damage than a LRM...which makes absolutely no sense, given the context of advances in technology - unless the LRM is simply a half-sized warhead on top of a SRM engine.....

....Where's my TOW? Grin
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Re: Small Arms
« Reply #109 on: December 09, 2009, 05:30:11 PM »
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Quote from: Hammer6R on December 09, 2009, 01:31:18 AM
That said, your third line makes no sense.

This is not my definition but one I found online.

Quote from: Hammer6R on December 09, 2009, 01:31:18 AM
As well, you have to be careful in defining "SRM", since there are mech-loads and man-usable loads -- are these the same rounds?

I don't think so.
And the calibre used in CBT never made any sense (just check the different calibres for the same AC).
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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Re: Small Arms
« Reply #110 on: December 11, 2009, 01:58:08 PM »
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Quote from: Ice Hellion on December 09, 2009, 05:30:11 PM
I don't think so.
And the calibre used in CBT never made any sense (just check the different calibres for the same AC).
I've found it is easier to just smile and nod when it comes to listed BT weapon sizes.  As for the visual component, remember that the only rule artwork in Battletech ever plays by is the Rule Of Cool.
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