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Author Topic: Star Lords - Automated BT Interstellar Combat  (Read 3554 times)

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Blacknova

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Star Lords - Automated BT Interstellar Combat
« on: February 28, 2012, 03:45:23 PM »

I was going to post this in the KU section, but I think a more general announcement is in order.

Some of you may be aware that the KU is on hold whilst we automate the Star Lords system, as it was very detailed and required a lot of work on both the GM and players behalf to keep working.  However, we did play test it heavily, so many of the bugs are already sorted out, except for raiding, that one is still shitting me.

For those of you not familiar with the Star Lords system, it attempts to model nearly every situation written about in BT at the strategic level, allowing a player to control all aspects of a state at war in the 31st Century.  However, as a highly flexible system, you can design and play out scenarios in any era.

In that time that the Star Lords/KU story has been resting, I have found an old mate who can program Star Lords for me, allowing even more detail to be added, so that Star Lords will become a true representation of the BattleTech universe at a large scale.

Star Lords will have two parts, the main program, which will have a GM's mode and a players mode and the mapping, which will involve exporting the data from the program to shapefiles, useable by GIS mapping systems, elevating the need for us to design an integral mapping function.

One thing that I would like to do for Star Lords, is make it a base for others to use in creating AU or cannon scenarios to run.  However, for those less inclined to do the heavy lifting, I would also like to include a 3025 dataset for those who just wish to download Star Lords and have a crack at it.

What I am looking for is a few people to help out in gathering accurate data on the 3025 realms, primarily the military, leaders and industry (both military and civilian) of each realm and setting it up in a certain format, so it can easily be converted into game data.  We would have to determine things like numbers and designations of Aerospace, Infantry and Armoured formations, as these are all part of the game.

If anyone is interested, let me know and I can send you the list of data to collect and/or generate so that we have an accurate and detailed set of data for Star Lord's launch. 
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Knightmare

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #1 on: February 28, 2012, 05:16:25 PM »

Have you checked out the old Succession Wars site? A ton of the info you're looking for is already available there. I'm not sure if Mendrugo would be inclined to just part with it, but work smarter, not harder right?

Have you figured out how to automate the game via online server, or are the export/move files to be exported and then dropped into the GM's setup? I'm only wondering how you're controlling the between players.

I sent you the GNU game server I think would work the best didn't I?
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Blacknova

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #2 on: February 28, 2012, 07:56:51 PM »

Have not had a look at the Succession Wars site, but I would prefer to take the raw data and work into to the SL sytem instead of from one system to another.  However, I will have a look and see what is there, thanks for the pointer.

As to the platform, it won't be web based, as this is getting done for free and beggers cant be choosers.  It will send files from the GM to the players and back again.

I dont remember the GNU game sever, but if you send it across, I can forward it to Ed and see if it can fit in.

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Dedicated to committing viciously gratuitous bastardy of the first order.

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You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Takiro

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #3 on: February 28, 2012, 08:44:55 PM »

Very interested Nova, let me know what you need and I'll do my best.
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Blacknova

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #4 on: February 28, 2012, 08:47:04 PM »

Basically prowling through the Field Manuals and House books looking for Inf/Tank and Areo units, Soci-Industrial rating and such.  I have the production number already and the main mech forces.

I'll get some notes drawn up tonight.  If each preson looks after a state, all would be fairly easy.
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Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

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You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Takiro

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #5 on: February 28, 2012, 09:42:44 PM »

Waiting for my assignment sir. ;)
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Kwic

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #6 on: February 28, 2012, 09:54:31 PM »

I'm willing to help as well.

You have my email, and I'll work on which ever state / resource.

imo, if the data is already there in the old Succession Wars site, it would be really easy to convert it into any format you need, just adding in the bits that are missing.

Kwic.
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Knightmare

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #7 on: February 28, 2012, 10:39:30 PM »

It should definitely still be there. I periodically log in to check their forum.

Black, what is your friend using to send data from the players to the GM, and back again? Is this going to maintain the turn-base progression? 
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Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Manne

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #8 on: February 29, 2012, 02:28:52 AM »

If ou need any more help. just let me know and I can go through the database to find the things you wish.
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Ice Hellion

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #9 on: February 29, 2012, 01:15:14 PM »

I am in.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Blacknova

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #10 on: February 29, 2012, 06:36:13 PM »

Thanks guys, there will be a bit of a delay now, as it looks like our liitle one will be delivered prematurely and I am back and forth from Murwillumbah to Brisbane.  All is well though and the little one is fine, just coming early and already crimping its father's plans for universal domination.
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Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Knightmare

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #11 on: March 05, 2012, 10:12:26 AM »

Children, I'm told, tend to do that. Keep us posted. I wish all three of you the best.
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Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Ice Hellion

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Re: Star Lords - Automated BT Interstellar Combat
« Reply #12 on: March 05, 2012, 01:11:28 PM »

already crimping its father's plans for universal domination.

You already lost the day you met us.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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