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Author Topic: Strategic Campaign  (Read 2271 times)

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MAD-4A

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Strategic Campaign
« on: February 06, 2017, 12:27:29 PM »

I am working on a Strategic Campaign for RL (on my RL post in Off-Topics http://www.ourbattletech.com/forum/not-battletech/renegade-legion/msg41433/#msg41433 )
My friend suggested that I adapt it to BT, so I was thinking about that.

Some of what I was thinking:
Each player is a Coronel (House, Merc ??) with 1 Mech Battalion, 1 Armored Battalion and 1 infantry/support Battalion + a command Company
Instead of set starting unit (as I planned for RL) each player would receive the same minis
(for example in a 4 player game; I have 4 metal Marauder IIs, 4 Atlases, 4 Cyclops, 5 Catapults, 4+ Riflemen, 11 Warhammers etc... ) so each player would have 1-MADII, 1 Atlas, 1 Cyclops, 1 Cat, 1 RFL, 2 WHMs. What model they pick is up to them. so 1 player may take a WHM-7M while another takes a WHM-6K. restrictions are that only 'Clan' minis can be 'Clan' tech so you can't use the MAD-4A mini for a MADIIC or the RFL-3N mini for a Rifleman-IIC. but if you end up with a MadCat mini (I have 3) then they are Clan MCs. All players will have the same (mini-wise) force.

All units are standard-book and in perfect condition to begin with, but field mods will be allowed (verified through HMP).

Any suggestions?
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Ice Hellion

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Re: Strategic Campaign
« Reply #1 on: February 07, 2017, 02:59:14 PM »

How is this game strategic?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Strategic Campaign
« Reply #2 on: February 07, 2017, 04:27:46 PM »

House Campaigns were always a lot of fun for me back in the day as players took on the roles of House Lords or Clan Khans. Scaling up to that level was done with a bit of handwavium on our end but could be a bunch of fun.
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MAD-4A

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Re: Strategic Campaign
« Reply #3 on: February 08, 2017, 09:55:29 AM »

How is this game strategic?
How is it not?
You have to assign units to different 'missions' (what that mission is doesn't really matter, it's just a 'mission') and keep track of damage, losses and repairs. then reassign units according to your current assets.

For BT, I'll be adding recruitment/reinforcements (available on a reverse scale to success, so the players having the worst trouble will get the best reinforcements to balance, a-little.) Also a repair pool, generic (not x# of GR, x# of AC-2s etc... but x# tons of supplies) with most (St ammo, ST-AR & IS) being obvious. Special (Endo & FF, Thunder/AP ammo) costing more (yes some are lighter but harder to acquire, so it'll probably be 1tn/12pt for FF/Endo instead of 16pt) Clan tech costing x1.5-2 or so, something along those lines. Yes, if a player wants to, they can take (for example) a 3025 Spider, refit it with a 300XL and 2 more JJ for a 10/15/10 scout but will have to pay for the equipment out of there budget and the stuff stripped out can go to another Mech directly (so replace that 280XL in your 3050 WHM or ARC and pop it into your 3025 Assassin or Vulcan) or be put back in the pool at a slight penalty (maybe x 80-90%). of-course this will require repair/down time to complete. Advanced tech may have a reverse penalty when putting back into the pool (sell that Clan 300XL and buy a $#!%-load of standard armor to keep those tanks rollin'  ;D)
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Ice Hellion

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Re: Strategic Campaign
« Reply #4 on: February 08, 2017, 03:43:50 PM »

How is this game strategic?
How is it not?
You have to assign units to different 'missions' (what that mission is doesn't really matter, it's just a 'mission') and keep track of damage, losses and repairs. then reassign units a

My question was that it sounded more like a campaign rather than a strategic game (which should focus on the bigger picture).
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

MAD-4A

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Re: Strategic Campaign
« Reply #5 on: February 09, 2017, 09:34:45 AM »

My question was that it sounded more like a campaign rather than a strategic game (which should focus on the bigger picture).
A Strategic campaign. the "bigger" picture is a relative term, do you mean 'your a House Lord'? or a 'Provisional Governor'? (not the 'big picture' relative to the House Lord), or are you a planetary Governor?

A Regimental (or even Battalion) commander is 'the big picture' relative to a Company or Lance commander (which is normal for BT). I am working on more specific assignments like Raiding or Harassment duties but haven't figured them out yet. In RL raids will be easy; each ship assigned to 'raiding' has to start on one edge of the map with a velocity of 0 (relative) and accelerate off the opposite edge of the map intact with at-least 1/2 his weapons working and an operation FTL drive. the other player places ships he has assigned to 'Patrol' on the opposite edge with a velocity of 0 relative to try to stop him (once used any ships are sent to the repair group and no longer available on 'Patrol'). what makes this viable is that 'Raiders' will be FF or smaller (50-80pt of armor) where 'Patrol' ship can be CAs or smaller, many having missiles that can do 100pt of damage (blow right through their armor) so there is always a change that with 1 good missile hit - BANG - no more raider. It'll just be a faceoff of which 'Patrol' ships manage to intercept which 'Raiders', and all the ships on Raiding/Patrolling won't be available for the actual battles. in BT there is no such weapon (unless someone gets an Arrow IV) even then most Mechs can survive 1-2 20pt hits (particularly with 5-pt groupings) so the same setup won't work for BT. I'll keep working on it.
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"When Did Ignorance Become a Point of View?"
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