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Author Topic: The Various Military Structures in Battletech  (Read 4285 times)

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Gabriel

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The Various Military Structures in Battletech
« on: July 03, 2016, 10:14:41 AM »

Every military unit in the BattleTech universe, whether regular or mercenary, is divided into sub-units to facilitate organization, deployment, and combat operations. Mercenary units are extremely varied; some, like Carlyle's Commandos were a single lance while others, like Eridani Light Horse, Wolf's Dragoons, and the 12th Star Guards, consist of several regiments.

There is some common terminology for these organizational structures, and there are also differences between BattleMech, infantry, and aerospace fighter units. There are also disparities between the five Great Houses and especially between entities in the Periphery. Clan military structure and that of ComStar and the Word of Blake's military forces are substantially different from any Inner Sphere unit organizations.

Inner Sphere


1 Unit Organization
1.1 Lance
1.1.1 Augmented Lance
1.1.2 Air Lance

1.2 Company
1.2.1 Augmented Company
1.2.2 Company Task Force

1.3 Battalion
1.3.1 Augmented Battalion
1.3.2 Square Battalion

1.4 Regiment
1.4.1 Augmented Regiment
1.4.2 Forward ARC
1.4.3 Regimental Combat Team
1.4.4 Light Combat Team

1.5 Larger Formations
1.5.1 Brigade
1.5.2 Division
1.5.3 Corps
1.5.4 Army

The Clans


Clan military structure is built on a quinary, or base-five, system of grouping. The base unit is the Star, made of five "Points". A Point is usually one 'Mech, but could also be five Elementals or Protomechs, 2 Combat Vehicles or Aerospace Fighters, or 25 standard infantry.

Clan military structure developed from the traditional Inner Sphere military structure, which is built on a quaternary (group of four) structure. The Inner Sphere equivalent of a Star is called a Lance.

A Point is the basic Clan military formation and was considered by Nicholas Kerensky to be the smallest effective deployment of any military asset, a doctrine which has remained unchanged since its introduction

A Star is the basic building block of Clan military forces. It consists of five Points working together to provide the most firepower in a unit with the smallest logistical footprint.

A Binary is a common formation of Clan military forces which consists of two Stars, making it equivalent to a light company in the Inner Sphere.[1] Requiring only a modest increase in logistical support over a Star, Binaries are among the most common military deployments fielded by the Clans. A Binary can either be "pure," consisting of two Stars of the same unit type, or "mixed," consisting of two Stars of different unit types; both are used by all Clans, with the former having a slight edge in numbers


A Nova is a special type of Star military formation used by the Clans. Also known as a double-Star, Novas are the only major change from the standard Clan military structure which has been adopted by every single Clan for their touman.[

A Supernova is a variation of the standard Binary and Trinary as used in the Clans' military organization in that it replaces the standard two or three Stars with Novas.

A Trinary is a common formation of Clan military forces which consists of three Stars, making it equivalent to a reinforced company in the Inner Sphere. Requiring only a modest increase in logistical support over a Star, Trinaries are among the most common military deployments fielded by the Clans. A Trinary can either be "pure," consisting of three stars of the same unit type, or "mixed," consisting of three Stars of different unit types; both are used by all Clans, with the former having a slight edge in numbers.

A Supernova is a variation of the standard Binary and Trinary as used in the Clans' military organization in that it replaces the standard two or three Stars with Novas.

A Cluster is a Clan military formation typically consisting of between three to five Binaries and/or Trinaries, with an average of four to five Trinaries.

A Galaxy is the largest type of military formation fielded by the Clans, equivalent to a Brigade in the defunct Star League Defense Force. It consists of several Clusters

A touman is the sum total of a Clan's martial assets.This includes everything from the lowliest Solahma infantry unit to the mightiest WarShip that a Clan could possess. The term, derived from the Mongol name for a Division, is ideally 10,000 men strong


Com Guard And Word Of Blake

Unlike Successor States' 4-unit and Clan 5-unit groupings, the Com Guards and Word Of Blake base their forces on multiples of six. The Com Guard's equivalent of a Lance or Star is a Level II, made up of six Level I units. In many cases a Level II is made up of all one unit type, though given the Guards use of combined arms tactics it can also frequently consist of mixed unit types. Six Level IIs make up a Level III, which is usually referred to as a Battalion, almost always a combined-arms formation and usually the largest formation to operate together on a regular basis. A Level IV, made of up of six Level III units, is called a Division and equivalent to two Regiments. Forming the backbone of the administrative network they are the largest permanent formations in the Com Guards. A Level V formation, known as an Army, consists of six Level IV formations. Outside of such rare instances as the Battle of Tukayyid, Level Vs are primarily administrative groupings.


The Society

Society forces consisted of two main groups. The largest was that of the corrupted geneticists of Clan Coyote.
Those forces often operated under the standard Clan doctrine and command structure. The corrupted Coyotes
utilized a few Society advisors in longer campaigns, but mostly remained intact as a Clan force.

The smaller portion of Society forces operated on what they called a Prime system. The smallest Society force
was called the “Un,” indicating one unit. For the Society, an Un could be one BattleMech; three battle armor troopers,
infantry platoons, ProtoMechs, or aerospace fighters; or seven vehicles. Formations this small were rarely used in
anything beyond specific missions with strict parameters,often undertaking acts of sabotage or assassinations.
The most common group was a “Trey,” or three Uns. A“Sept” consisted of seven Uns total, constructed from two
Treys and under the overall command of a Sept commander.No formalized formations larger than a Sept were ever noted.The Society typically fielded one to two Septs in specific missions. More commonly, a Sept or up to four independently operating Treys would augment a corrupted Coyote force. These Society Septs would strike
as opportunity opened up or reinforce where the Coyote commanders dictated. They never worked directly with
the Clan warriors, only alongside them.


Each has it upside and downside what do you think.






« Last Edit: July 03, 2016, 11:38:14 AM by Gabriel »
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wolfcannon

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Re: The Various Military Structures in Battletech
« Reply #1 on: July 03, 2016, 01:27:08 PM »

nice.  don't forget that the Taurians use a base unit of 5 for a lance.
« Last Edit: July 03, 2016, 01:29:21 PM by wolfcannon »
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Gabriel

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Re: The Various Military Structures in Battletech
« Reply #2 on: July 03, 2016, 02:31:15 PM »

True forgot that . I also realized that the Society forces could not handle any force bigger than a Star .

Question can you come up with a Society unit the equivalent of a Nova or a Binary or even bigger like a Supernova or Trinary. What would you call it?
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Ice Hellion

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Re: The Various Military Structures in Battletech
« Reply #3 on: July 03, 2016, 02:55:01 PM »

nice.  don't forget that the Taurians use a base unit of 5 for a lance.

And the Marian Hegemony and ComStar have their own organisations.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

lrose

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Re: The Various Military Structures in Battletech
« Reply #4 on: July 03, 2016, 07:40:12 PM »

nice.  don't forget that the Taurians use a base unit of 5 for a lance.

No they don't - the TDF uses a standard lance of 4 mechs, where they differ is they use 4 companies to a battalion.
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wolfcannon

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Re: The Various Military Structures in Battletech
« Reply #5 on: July 03, 2016, 10:47:50 PM »

I may have been wrong on the 'Mech formation but not the 5.  they use 5 in the infantry.  basic infantry unit is a maniple, 5 men per.  2 maniples equal a squad.  the armor maniple is 2 units and 3 maniples to a lance. source pg 74 1629 Periphery Sourcebook.
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Omicron Galaxy

Clan Wolf in Exile
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Bravo Trinary
Alpha Star
Star Captain James Sword

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Gabriel

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Re: The Various Military Structures in Battletech
« Reply #6 on: July 04, 2016, 07:14:40 AM »

I did mention that Ice Hellion
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Ice Hellion

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Re: The Various Military Structures in Battletech
« Reply #7 on: July 04, 2016, 02:37:32 PM »

I did mention that Ice Hellion

Not the Marian  ;)

I may have been wrong on the 'Mech formation but not the 5.  they use 5 in the infantry.  basic infantry unit is a maniple, 5 men per.  2 maniples equal a squad.  the armor maniple is 2 units and 3 maniples to a lance. source pg 74 1629 Periphery Sourcebook.

They also have a specific organisation for Vehicles.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

JPArbiter

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Re: The Various Military Structures in Battletech
« Reply #8 on: July 28, 2016, 02:54:32 PM »

True forgot that . I also realized that the Society forces could not handle any force bigger than a Star .

Question can you come up with a Society unit the equivalent of a Nova or a Binary or even bigger like a Supernova or Trinary. What would you call it?

Remember that the Society scheme is uneven.  the bulk of society Un's are actuallhy vehiclular in nature and are made up of seven vehicles that are supposed to be somewhat well contained teams, so a vehicle Trey is 21 Vehicles or a short company  given that those vehicles were typically either clan designds or somewhat superior SLDF ROyal Designs that made a Society force somewhat well equipped

their nature as a gurellia force also made small time deployments a nessecity and thier MO was to disrupt active battles between two or more clans.

all of that said I created a concept for a roughly cluster sized unit for the Society if they ever got thier act together called the "Triskellion"  it was to be a deliberatly combined arms formation consisting of 2 mech Septs, 3 Protomech Septs, 2 Vehicular Support Treys and an Aerospace Trey (for a grand total of 13 Treys and thier command uns)
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Takiro

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Re: The Various Military Structures in Battletech
« Reply #9 on: July 28, 2016, 07:39:11 PM »

The Triskellion sounds like a cool concept, I will have to remember that. ;)
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Ice Hellion

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Re: The Various Military Structures in Battletech
« Reply #10 on: July 31, 2016, 04:09:39 PM »

all of that said I created a concept for a roughly cluster sized unit for the Society if they ever got thier act together called the "Triskellion"  it was to be a deliberatly combined arms formation consisting of 2 mech Septs, 3 Protomech Septs, 2 Vehicular Support Treys and an Aerospace Trey (for a grand total of 13 Treys and thier command uns)

Did you try it?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

JPArbiter

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Re: The Various Military Structures in Battletech
« Reply #11 on: August 14, 2016, 10:26:12 PM »

can't say I have, given the socieity's assymetrial warfare pattern, even coming up with a real equivilence was hard to do, add to it that Campaign Operations and Alpha Strike don't really support Society organization... it hurts the ability to playtest
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Takiro

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Re: The Various Military Structures in Battletech
« Reply #12 on: August 15, 2016, 12:50:35 AM »

Well I just looked everything up in Wars of Reaving Supplemental so correct me if I am wrong. A Triskellion would have 42 Mechs (Two Septs), 63 ProtoMechs or Elementals (Three Septs), 42 Vehicles (2 Vehicular Treys), and 21 Fighters (Aerospace Trey). Any particular reason you chose these sized forces?? On some aspects that seems on par with Clan forces like a Cluster (45 Mechs, 75 Elementals, 30 Fighters) which includes most except vehicles.
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JPArbiter

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Re: The Various Military Structures in Battletech
« Reply #13 on: August 15, 2016, 11:43:57 AM »

I deliberately made mine as combined arms as possible to accommodate for the fact that most society cells would not have nearly enough equipment to have "pure" Triskellions outside of Protomechs.  the idea is that multiple septs would be coming together under a unified leadership.
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Re: The Various Military Structures in Battletech
« Reply #14 on: August 15, 2016, 11:52:50 AM »

Hmm, would Strana Mechty and Tanis be prime spots for such formations? I'm thinking any other Clan world wouldn't have enough force wise.
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