Ok, while I am somewhat on parole from Real Life, I have been mulling over the recent discussions here and elsewhere about many fans' dismay at Catalyst's desire to see warships disappear. Just to be clear, while I don't like the heavyhanded approach, I do agree to an extent about the TPTB's need to maintain the focus on big, stompy robots. Warships as written definitely alter the game by their very presence. (Even so, the construction rules and TROs mean that they will always be around). Instead of booting them out of this party, what about a halfway approach? I originally conceived of this as a people in my Arda setting, but what about making it across the board?
Let's turn the clocks back a couple of eras. The venerable TRO:3025 made the incredible statement that the Overlord mech hauler was comparable to the Star League battlewagons. So let's go with that. There are no warships per se, just armed jumpships. In short:
1)There are no compact KF drives, only standard KF cores.
2)As written, the rules state that Jumpships can mount Capital and SubCapital weaponry, if tonnage is available. Let's change the rules: dropships can too (tonnage permitting).
3)Not a rule change, but a fluff change for consistency: SubCapital weaponry has existed since the Age of War.
The idea here is to incorporate the blackwater naval aspects without going full warship, which would threaten the mechwarrior's status. What do y'all think? More to come