Striking Claw Elemental Battle Armor (Clan Goliath Scorpion)
By the late 3050s, Clan Goliath Scorpion was nearing the height of their revival of the military Touman. New OmniMechs and OmniFighters had all but replaced older equipment in their Clusters, while the Black Fleet (the Scorpion Naval Reserve) had been overhauled, upgraded, and modernized. That left but a single segment of the Touman to be addressed . . . the Clan's Elemental forces.
While the existing Elemental Battle Armor is often considered to be the gold standard of medium-weight Battle Armor designs, the Scorpions felt that they could do better. And with the introduction of the AP Gauss Rifle by Clan Jade Falcon and the Micro Pulse Laser by Clan Smoke Jaguar in the aftermath of the Truce of Tukayyid, they had the opportunity to do so.
The basic overall design concept remained the same. Both the Striking Claw suit and the traditional Elemental suit shared the same ground and jump mobility, as well as a similar amount of armor protection. But unlike the older Elemental armor, the Scorpions used Basic Stealth Armor for their new Striking Claw. This armor made the Battle Armor more difficult to locate, target, and engage at medium and long range, increasing the likelihood of the Elemental Warrior to survive long enough to come to grips with his opponents.
Like the older Elemental Battle Armor, the Striking Claw also carried three weapon mounts: a Modular Weapon Mount on the right arm, an Anti-Personnel Weapon mount on the left alongside a Battle Claw, and a Detachable Missile Pack on the body.
The DMP contained a One-Shot SRM-2 launcher, reducing by half the number of missile strikes that a point could deliver, but also saving vital mass on the design. The APWM normally mounted a Gauss Sub-machine Gun, although other weapons could be used instead (including non-lethal weapons).
The right arm MWM housed an AP Gauss Rifle, increasing the range at which the Elemental Warrior could engage the enemy and providing additional anti-personnel capability while still remaining as effective against vehicles and 'Mechs as a standard Small Laser.
Finally, the design included specialized Heat Sensors which gave the Elemental Warrior better ability to detect hidden units during combat operations and in times of limited visibility.
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Striking Claw AP Gauss
Tech/Era: Clan / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
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Type/Model: Striking Claw AP Gauss
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 10 Points Basic Stealth 3 300
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Modular Weapon Mount RA 1 10
AP Gauss* RA 10 1 200
Anti-Personnel Weapon Mount LA 1 5
SMG, Gauss LA 30 0 0
Detachable Missile Pack Body 0 10
SRM 2 (OS) Body 2 40
Heat Sensor Body 1 20
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TOTALS: 9 1,000
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 744,760 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 67 (335 for 5) Weapon Value: 43 (Ratio=.64)
Cost per BV: 8,130.75 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 3 Specials: mec, car5
Created by HeavyMetal Battle Armor
The second configuration replaced the APG with a Micro Pulse Laser. Although shorter ranged, it was more accurate and just as deadly when used in the anti-personnel mode. The mass saved through mounting this weapon was used to install a Remote Sensor Dispenser, and the Heat Sensor was retained.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Striking Claw Micro Pulse Laser
Tech/Era: Clan / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
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Type/Model: Striking Claw Micro Pulse Laser
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 10 Points Basic Stealth 3 300
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Modular Weapon Mount RA 1 10
Micro Pulse Laser RA 17 1 160
Anti-Personnel Weapon Mount LA 1 5
SMG, Gauss LA 30 0 0
Detachable Missile Pack Body 0 10
SRM 2 (OS) Body 2 40
Remote Sensor Dispenser Body 1 40
Heat Sensor Body 1 20
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TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 754,010 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 57 (285 for 5) Weapon Value: 29 (Ratio=.51)
Cost per BV: 9,719.47 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 3 Specials: mec, car5
Created by HeavyMetal Battle Armor
The third common configuration was one that replaced the APG with a Flamer. In this configuration, the Heat Sensor was replaced with Improved Sensors (as the heat from the Flamer could temporarily "blind" the Heat Sensor for a brief period of time) and Extended Life Support was added to the suit (allowing the Elemental Warrior to operate within the heat and toxic fumes of the fires he created for longer periods).
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Striking Claw Flamer
Tech/Era: Clan / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
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Type/Model: Striking Claw Flamer
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 10 Points Basic Stealth 3 300
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Modular Weapon Mount RA 1 10
Flamer RA 10 1 150
Anti-Personnel Weapon Mount LA 1 5
SMG, Gauss LA 30 0 0
Detachable Missile Pack Body 0 10
SRM 2 (OS) Body 2 40
Improved Sensors Body 1 45
Extended Life Support Body 1 25
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TOTALS: 10 1,000
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 771,510 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 44 (220 for 5) Weapon Value: 21 (Ratio=.48)
Cost per BV: 12,988.86 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, srs, car5
Created by HeavyMetal Battle Armor
In addition, the Striking Claw was able to mount any of the more traditional Elemental Battle Armor weapon systems, such as the Small Laser and Machine-Gun as well as newer options such as the LMG, HMG, and ER Micro Laser.