That's pretty decent deductive reasoning based on poor evidence.
I'm not arguing your assumption here, just counseling caution. The internet, forums and forum polls make for poor "proof". Statistically speaking internet polls are largely unreliable as a determinant. They can be useful in other ways, but rest assured they almost never stand alone. The same is true of internet chatter. Analysis of fan/forum chatter would indicate certain trends, (the aforementioned single faction books) which according to some of Herb's statements – prove false. Product and setting "success" as discussed here are almost totally determined by sales. It's the one solid piece of evidence developers use as a basis to help make decisions.
However, product sales, coupled with things like polls, forum chatter and other concerns largely help determine direction; setting and product changes – combined with the creative process itself – tend to do the rest. After all, most game developers are creative guys/fans themselves.
Years ago I worked as a 12 state Independent Retail Account Manager for GW Corp until they moved from Glen Burnie to Memphis, and I can say with full confidence that all internet-based data collected in niche gaming markets is only worth cursory review in comparison to hard numbers. No business, or setting decision is ever made solely on their account.
Sorry Minerva. I like your thought process, but you're grasping at straws here.
That said, IMO, I think you're absolutely spot on with the new 3250 setting. I think the fact that it's a CGL-directed time jump, and a chance for something totally fresh that everyone – from the top down – is excited. It's electric to think that in only a short time the entire line gets a ground-up reboot, while older eras continue to receive product support.
I might be a little biased, and it has been mentioned before, but one of the great strengths of BattleTech as an IP – especially at this point in time – is a player's ability to construct games in different eras and have the product support necessary to do so. Combined with some good old fashioned creativity, any BattleTech player can reconstruct any event in the universe's long history.
Looking at BattleTech as a developed IP, that's pretty damn impressive. Especially when you consider that table top players aren't so fortunate with other IPs.