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Author Topic: 3250  (Read 1973 times)

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Minerva12345

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Re: 3250
« Reply #15 on: October 29, 2012, 04:52:55 AM »

Table top's major investment is figurine(s). The old truth is that you can always rewrite rules as long as figurine scale remains same and previously bought figurines remain supported by new rules.

Example how figurines themselves remain sacred cow is the WW2 gaming. Most rules have rules for supporting/switching scales (as old microarmour scale is no more the only choice). Example of company killing itself was DP9's Heavy Gear game that switched figurine scales which essentially cut down invested figurine collections of its most enthusiastic players. End result was a blow to sales. Example of a company not killing itself by not supporting even its most obscure figurines is Games Workshop. You still have rules for Noise Marines.
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bjorn

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Re: 3250
« Reply #16 on: October 29, 2012, 07:05:25 AM »

On an entirely unrelated note: I'd kill to see 3250 and forward move away from the location based (for armor/IS) and crit table based (for equipment and critical hits) damage resolution. Something more along the lines of overall protective value, and equipment failing automatically at certain damage intervals would do a great deal to reduce wasted time in game while still keeping the complexity that critical hits and damage effects allow.

I would second that, and even go further by supporting a more complex to hit table, and a strait armor penetration roll modified by the weapon. You damage the unit if you beat the roll and do x damage to the unit based off of the hit location. It makes the game quick, easy, and still takes into account a lucky critical hit. Hmm...... I may have mock up some rules to see how it would play.
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Knightmare

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Re: 3250
« Reply #17 on: October 29, 2012, 09:44:29 AM »

Table top's major investment is figurine(s). The old truth is that you can always rewrite rules as long as figurine scale remains same and previously bought figurines remain supported by new rules.

This is only true if the revenue generating component of the company's game line is in mini and mini-related sales. This does not apply to companies not based on this model.

GW followed/follows this model pretty closely. The historic bulk of their revenue generation has been through the sales of Games Workshop miniatures and miniature-related products, like Citadel paints. Game supplements were historically light; Army books for the most part. Game supplements were designed to support a heavy emphasis on the artistic sides of the "hobby" (with hobby defined as the collection, painting, modeling, modification, and playing of GW miniatures).

In 2006-07, with the recession starting to creep GW began publishing additional game supplements to expand game mechanics and universe. The expected outcome was to strengthen the gaming community with play variety and nation-wide campaigns. While the supplements were a back drop to the continued rebranding of GW's miniature lines, they were never a focus.

This is extremely important.

From a sales perspective the supplements were never hot sellers – that wasn't the point. Instead, they provided the relatively static universe and game with new material – effectively a booster shot while the economy slowed down and the miniature rebrand continued.

One of the biggest coups for GW was the Armageddon Game Rules. This effectively codified serious Big Game play into something any GW player group (or retail store) could manage. Coupled with new models and tournament support, and there was a major upswing in bread and butter sales (i.e., miniatures and miniature-related product).

You wouldn't believe how many new and old players dished out cash for a Baneblade once those rules were published. It's one of the major reasons why GW converted the model over to plastic almost immediately – Accessibility was worth the capital outlay to meet the demand.

Again, in this example game supplements supported the major revenue generating products, with a focus on strengthening the long term investment of the customer.
 

     
« Last Edit: October 29, 2012, 09:49:37 AM by Knightmare »
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Knightmare

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Re: 3250
« Reply #18 on: October 29, 2012, 09:53:42 AM »

I will also mention again, because I'm not sure everyone will make the connection, that GW is a poor example to discuss in comparison to other game companies.

Their size, operating model and revenue stream is tremendous. During my tenure, the corporation was worth an estimated 300 million dollars USD and operates on almost every continent.

 

 
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Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

JPArbiter

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Re: 3250
« Reply #19 on: October 29, 2012, 09:54:51 AM »

likewise Catalyst contrary to popular belief is NOT a Miniatures based company.  Like Wizards of the Coast and Paizo they are book sellers who contract to a third party and give them (Iron Wind Metals in this case) permission to make money off the brand.  this gives Catalyst a competitive advantage because they have such massively low overhead in terms of only needing to rent out warehouse space.  It also means that they can have thier primary people in Washington, Connecticut, Illinois, Oregon, and Texas and still be able to function.  CGL really is a case study in  the future "Virtual Office."
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Knightmare

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Re: 3250
« Reply #20 on: October 29, 2012, 09:58:15 AM »

Likewise Catalyst contrary to popular belief is NOT a Miniatures based company.

I'm glad you're picking up what I'm dropping down.

I will neither comment, nor speculate on the operating model of CGL, but I can tell you what worked for GW – especially in the US – and what could be applicable to the BattleTech game.   
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Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

JPArbiter

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Re: 3250
« Reply #21 on: October 29, 2012, 11:18:29 AM »

back to the fun stuff.

if the new box set is 100% new Miniatures then I hope they are well balanced and arrayed, something previous box set iterations were never good at.

I have my own list of 30 extant mechs that I think would be well served as box set stars
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Dread Moores

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Re: 3250
« Reply #22 on: October 29, 2012, 03:36:44 PM »

I have my own list of 30 extant mechs that I think would be well served as box set stars

I'd be surprised if any of the new box set minis are existing designs. It seems like a perfect time to introduce a whole new generation...and the accompanying, necessary TRO for more profit. It seems a little odd to use existing designs.
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JPArbiter

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Re: 3250
« Reply #23 on: October 29, 2012, 04:36:27 PM »

oh on that we can agree, I wish I could get my hands on a 3rd Generation construction rules set so I could pitch something to Herb.
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

drakensis

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Re: 3250
« Reply #24 on: October 29, 2012, 05:30:32 PM »

I did look at employment in GW during the late 90s and one thing I got told before the interview was that GW quite literally wanted to be a household name. Say what you will, they thought big and it's paid off for them.
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Knightmare

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Re: 3250
« Reply #25 on: October 29, 2012, 05:36:08 PM »

I did look at employment in GW during the late 90s and one thing I got told before the interview was that GW quite literally wanted to be a household name. Say what you will, they thought big and it's paid off for them.

Yup. Doesn't hurt that they completely reworked their independent retailer business model. It's probably the single biggest contributor to the brand's continued prosperity IMO. 
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Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.
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