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Author Topic: Time Jump  (Read 4646 times)

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Knightmare

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Re: Time Jump
« Reply #90 on: October 26, 2012, 01:51:17 PM »

I would like to point out battletech.com DOES direct to the tabletop game and shares tabletop news

Glad someone caught that.  ;D
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Rainbow 6

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Re: Time Jump
« Reply #91 on: October 26, 2012, 01:54:04 PM »


1. make it possible to play a good sized battle in a realistic amount of time. Say company v. company in 2-3 hours. In fact, I would build the standard battletech game to be played at battleforce, or quickstrike, scale. I think we should still have rules for one on one battles that would equate to the same level as battletech (dueling rules), but a slightly larger scale would be better.

2. streamline the mech designs in common use to 50 or so, with many, but not all, faction specific designs. I would make omnimechs standard technology for all militaries and just run a handful of chasis per faction (say 4-6 for 8-10 factions at most) with several general purpose designs used by all houses. Currently there are way too many mech designs in the game.

3. streamline the factions to say around 8-10, either removing most of the clans or radically altering their culture. The clans were cool in the 90s but they are now very stale.

4. I like the shades of grey feel that battletech has, but I miss having a truely black hat faction (well I guess WOB fit this description to some extent). I miss the old Combine, space Japs were wonderful antogonists. They were an enemy that you could respect but loath at the same time. Teddy ruined this feel and I hope the DC heads back to their traditonal values.

5. Reestablish Mechs as the kings of the battlefield. The newest rule system gives vehicles too much surivability. I miss the days when heavy tanks could stand toe to toe with mechs, but could just as easily go up like a roman candle from a luckly SRM. 

 

I think most of these changes will be good for the brand. I have some more specific ideas but they are less marketing involved. Thoughts?

Thats pretty much the same as I said on the official BT Forum, around 10 factions with 4 omni chassis each seems like the ideal plus maybe a few universally available omni's to bring the total number to around 50-55 would be ideal.
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Minerva12345

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Re: Time Jump
« Reply #92 on: October 28, 2012, 05:39:46 AM »

I would like to point out battletech.com DOES direct to the tabletop game and shares tabletop news

Glad someone caught that.  ;D

I vain hope that people think a little bit more where BattleTech currently is I tried to find a good proxy for fan base wallet size and interest towards game universe itself.

I used battlecorps keyword. Battlecorps importance lies in fact that it is not directed towards computer game but only towards setting itself because it provides short stories, in-universe news and occasional unit description. It is unfortunately very noisy (the 0 values point towards very low initial interest) but there is staggering 95% loss rate over last decade. Lot of this loss can probably be attributed to poor quality. There is also the fact that amount of material Battlecorps publishes now is far less than initially.

However, combining above with fact that single faction source books are no more economically viable I am pondering if the game universe itself is now less marketable than before. This is just my gut feeling but I get an idea that amount of table-top supporting content has generally been increased in material compared to game universe orientation. Has anyone made actual statistical analysis on this?
« Last Edit: October 28, 2012, 05:41:16 AM by Minerva12345 »
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bjorn

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Re: Time Jump
« Reply #93 on: October 28, 2012, 07:00:56 AM »

I would like to point out battletech.com DOES direct to the tabletop game and shares tabletop news

Glad someone caught that.  ;D

I vain hope that people think a little bit more where BattleTech currently is I tried to find a good proxy for fan base wallet size and interest towards game universe itself.

I used battlecorps keyword. Battlecorps importance lies in fact that it is not directed towards computer game but only towards setting itself because it provides short stories, in-universe news and occasional unit description. It is unfortunately very noisy (the 0 values point towards very low initial interest) but there is staggering 95% loss rate over last decade. Lot of this loss can probably be attributed to poor quality. There is also the fact that amount of material Battlecorps publishes now is far less than initially.

However, combining above with fact that single faction source books are no more economically viable I am pondering if the game universe itself is now less marketable than before. This is just my gut feeling but I get an idea that amount of table-top supporting content has generally been increased in material compared to game universe orientation. Has anyone made actual statistical analysis on this?


I have not looked that the numbers, but I tend to agree that Battletech, and board games in general have lost market share. Perhaps with MWO and Battletech Tactics coming out in the near future, this will rebound, but I doubt it.

In the past, this is what made battletech a strong franchise.

1. A good board game, that was one of the better tabletop games around. I think BT needs to be streamlined to be able to compete in the modern market. It is just too hard to introduce someone to battletech. The games take too long and the game progresses slowly. I think quickstrike might be the answer to this.

2. A great video game franchise. Unfortunately, it has been a while since anyone has made a battletech video game and this has hurt sales for the rest of the franchise.

3. Good (or at least decent) fiction. BC is a poor substitute for the novels. I did not realize that they were producing less and less fiction, but that makes sense as well.
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Dread Moores

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Re: Time Jump
« Reply #94 on: October 28, 2012, 08:55:35 AM »

In the past, this is what made battletech a strong franchise.

I don't disagree with your points (in fact, I tend to agree with them pretty strongly). I think that your post is missing the most important item on that list. The gaming market of the late 80's through mid 90's, definitely a high point in terms of BT recognition, is a completely different beast from today. Market saturation plays a huge rule in that difference, as well as a drastic contraction of the market through the late 90's and early oughts. The gaming market is nowhere near as large, so it also isn't surprising that BT's portion of that market is nowhere near as large. The product and timeline delay between FASA's closing and FanPro/CGL stepping in probably didn't help either. Whenever you are talking about a game that has been around since the late 80's, any non-electronic game...there are absolutely going to be huge differences in sales and visibility between then and now, even among the giants of GW, WoTC, or White Wolf (at one time). You couldn't shake a stick in that heyday without running into several local game stores (or at least a comic shop that supported gaming) in even very rural locales in the US. You could even buy WW and WoTC print products directly in many big-box stores and electronic gaming stores (EB/Gamestop). Everybody and their sibling was producing a rather different take on something, either with a homebrew/independent system or as part of the OGL.

When you're looking at BT's history, or any game for that matter, it's almost an unrealistic comparison to look at it between "then and now."

In terms of point 2, that's just the reality of BT for the near and far distant future. With the board game people having no input or control (beyond what a video game creator chooses to allow) ever since the license purchase by Microsoft, a good (or bad) video game really doesn't matter one bit, if there isn't a great deal of cross-promotion going on. Whether or not those video game rights should ever have been spun off is a whole other debate, and probably more suited for a better business and legal mind than I. Does the disconnect between electronic and paper hurt? I'd put a heavy bet on "You betcha." Is there anything that can be done about that, other than CGL finding a source of very, very big money and buying the rights back permanently from MS? Probably not. So I find it harder to hold that point against. :)
« Last Edit: October 28, 2012, 09:00:03 AM by Dread Moores »
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