MrsArbiter and I will be doing a full verbal review in the September podcast, but on until then I wanted to give some initial impressio s and open the floor for others to leave them.
my thoughts are in list form
1) Where the hell are the clans? they are kind of an important part of the battletech universe, and the reasoning behind it presented in the intro are weak as hell.
The Clans are... simply not there. It's a big book, originally intended to fill a noticeable gap in Vehicles for the IS, and it continued to expand in many directions. But we thought it might be a good idea to leave the Clans out of this one. Sorta keep the focus on the IS; big as it is, there's plenty to say.
2) most of the vehicles feel like uninspired Total Warfare Meta Gaming, designed to exploit the changes made to battletech rules. you see a lot of small pulse lasers where machine guns once reigned. the use of massive quantities of missiles and cluster weapons for tank busters
Uninspired? Mmmm. Okay, you got the TW meta down. Absolutely! And why not? The TW rules changed the focus and the usefulness of a lot of designs. We conceived of this just after TW appeared and one of the things that impressed me was that the Motive Hits Tables were an interesting way around massive amounts of armor. I figured infantry could do with some cover over open ground, if they were ever to be used. Thus SRM smoke launchers on IFVs. And that business with the machine guns - if you *have* small pulse lasers, why *not* use them? Especially as they don't explode when hit. And do their share of damage to infantry and battle armor - which we saw as the up-and-coming threat in the new TW environment.
Did we tweak the designs to take advantage of TW rules? Oh mais oui, yes. Why not? AMS on a lot of stuff, ERLL on a lot of other stuff, the ability to spam your way to victory. If it works in-universe and is reflected in the ruleset, hecks yeah! I don't consider any of it a gamebreaker after the back and forth we saw during playtesting.
3) Why not battle armor?
Battle armor in a book specifically intended for Vees and only later opened up to a touch of Aerospace and more 'Mechs... nah. We weren't shotgunning it, we were filling in what we saw (five years ago) as a lack of Vees and some neat 'Mech designs.
4) many of the mechs are fantastic, sometimes to so, I noticed a lot of mechs that had the armor filled out by Solaris Skunk Works "use efficent maximum" button.
Ah well. Some folks are unhappy with substandard designs that have flaws in them. The flavor apparently doesn't translate to happiness on the tabletop, however fun it might be to see in the writeup. Other folks are unhappy with machines that are min-maxed out the wazoo. Such designs just seem like someone is gaming the system.
If this were a roleplaying game, I would lean heavily towards the former. If it were a pure war game, I would lean heavily towards the latter. I leaned lightly towards the latter because I felt there were already enough 'flavorful' designs out there.
5) ERRORS ERRORS ERRORS! wrong BVs, wrong tonnages, wrong criticals...
Brother, you got that right. I fixed something like 30 pages of errors - two months back. I am told these new errors are typical of a release, and to be honest, this is our first go at it. The night before we were to go public, I punched in 15 pages of corrections.
Now we have lots more to fix, but not that bad, really. My biggest embarrassment has been the degradation of the images. We will get you a crisp, corrected version as soon as we can!
Wait a minute, 'wrong tonnages'? Where did you see that?
6) all in all a good effort, GREAT fiction, but you can tell this is a fan work
Well of course you can. We pasted a notice on every record sheet and all over the rest of the work, so no one would miss that this is a fan work.
I think most of the reviewer's complaints are valid (especially the errors) in the context of comparing this fan work to a company book. I think that is a mistake, mind you - the fan-made TRO:3063 is NOT a company work and, while we adopted the layout for familiarity's sake and kept the quality of the art and writing high, it was never meant to go head to head with a company work. Even the date is in a 'dead' era so far as TROs are concerned. It is a different kettle of fish entirely.
What, no comment on the art?
Regards,
Cent13