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Author Topic: TRO 3063 Initial impressions  (Read 5244 times)

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JPArbiter

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Re: TRO 3063 Initial impressions
« Reply #45 on: September 05, 2012, 03:29:00 PM »

I have different levels of taking advantage of the unit customizing rules.

a "Tinker" involves a simple swap or a change in equipment location.  an example would be reversing the directions of the medium lasers and SRM on a quick draw, or replacing a medium laser for a C3 Slave or more ammo. a Canon example of this is how Ariel Peregrin Simson of the Chaos Irregulars coaxed a third ton of Gauss Ammunition from her Huron Warrior by replacing the Medium pulse laser for a standard model.

a "Customization" involves full system replacement, for example Converting a CN9-A to Yen Lo Wang.

a ground up build when I hit "Design new mech" in SSW.  I even endevour to give the mech a new name.
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Centurion13

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Re: TRO 3063 Initial impressions
« Reply #46 on: September 05, 2012, 03:36:37 PM »

I got nothin' here. 

I am the primary author of a fan-made TRO filled with variants of existing canon designs.

 :-X :-X :-X :-X :-X :-X

Cent13
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Dragon Cat

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Re: TRO 3063 Initial impressions
« Reply #47 on: September 05, 2012, 04:14:09 PM »

I got nothin' here. 

I am the primary author of a fan-made TRO filled with variants of existing canon designs.

 :-X :-X :-X :-X :-X :-X

Cent13

Of the periphery, pirate and ComStar and WoB designs I love the two tanks, the ComGuard VTOL and the custom Quickdraw
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My stuff, and my AU timeline follow link and enjoy

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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

SSJGohan3972

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Re: TRO 3063 Initial impressions
« Reply #48 on: September 05, 2012, 05:02:50 PM »

I loved this TRO, gave me all kinds of units I may use in my games, expanded on the vehicle choices for the houses which I believe are always overlooked in favor of 'Mechs but also gave me some kick ass mech ideas (and a few aerospace, although my interest doesn't lie there really). Also I just want to inform you that I may be stealing your FRG-E1 Forge and downgrading the tech to use in my Alternate Universe because it is awesome (and that's probably just one example) I already have a hefty fluff peice written up for how I am going to introduce it into my 3030s :)

Thank you so much for this TRO, it is an amazing piece of work, an awesome fan book on par with just about any other created for BattleTech. It has its faults but most boil down to the fact that it is not a canon release and therefore isn't supposed to be catered to the entire BattleTech fandom, for what it does it does very well and I just want you to know that it is very much appreciated and will be utilized.

Thanks,

SSJGohan3972
« Last Edit: September 05, 2012, 05:03:46 PM by SSJGohan3972 »
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Dread Moores

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Re: TRO 3063 Initial impressions
« Reply #49 on: September 05, 2012, 11:07:54 PM »

I've DESIGNED my own units lots of times, sure, but as soon as you "tinker" with a canon unit it is no longer canon, and thus a custom unit, and since every single component can be easily swapped out anyway, well, if I want a warhammer with 2xRAC5s, I just design a mech of whatever tonnage I want, with 2xRAC5s, and use my warhammer mini and call it whatever I want.  I *try* to stick with 100% canon, because if I start tinkering, I quickly end up with munchy designs :)

Perhaps I'm in the minority, but there are just sooooo many designs to choose from IMO.

I'm not sure how designing a new unit versus tinkering with an existing one would have any impact on whether it leads to a "munchy" design. It seems like the person and their design motivations would have a lot more impact on the end result than whether or not they are editing an existing design. That's a bit of a perplexing viewpoint.

As for the plenty of units to choose from, definitely. There's far, far too many.

On topic for a moment: The TRO looks solid on first read through. There's some design choices I disagree with, but that's bound to happen. The art is a very nice touch, and the fluff across the board seems to have been edited well. If I can find the time, I'll try to drill down into a few of the specific issues I found at a later date.
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Centurion13

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Re: TRO 3063 Initial impressions
« Reply #50 on: September 06, 2012, 03:10:21 AM »

Also I just want to inform you that I may be stealing your FRG-E1 Forge and downgrading the tech to use in my Alternate Universe because it is awesome (and that's probably just one example) I already have a hefty fluff peice written up for how I am going to introduce it into my 3030s :)

Thank you so much for this TRO, it is an amazing piece of work, an awesome fan book on par with just about any other created for BattleTech.

Thanks,

SSJGohan3972

You're welcome!  Steal away, play with it all day.  Have fun with it and all the hard work will have been worth it.

Cent13
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Centurion13

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Re: TRO 3063 Initial impressions
« Reply #51 on: September 06, 2012, 10:47:19 AM »

The Record Sheets have an issue with internal structure dots for Aeros.

They also have an issue with armor points for the 'Mech heads.

Here is the fix:

https://www.opendrive.com/files/61075243_lu9yG_eda0/RS%20TRO3063%20Mk31.pdf

Sorry about this.

Cent13
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MechRat

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Re: TRO 3063 Initial impressions
« Reply #52 on: September 06, 2012, 12:27:17 PM »

As a few here know, I'm back after a very long hiatus. I'm happy to see this thread started and the discussions are very enlightening. This may be a stupid question, but where can I find the latest version of this TRO? I had made a couple of small contributions early in this project and I'm curious to see what became of them. Thanks!
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Centurion13

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Re: TRO 3063 Initial impressions
« Reply #53 on: September 06, 2012, 02:31:17 PM »

As a few here know, I'm back after a very long hiatus. I'm happy to see this thread started and the discussions are very enlightening. This may be a stupid question, but where can I find the latest version of this TRO? I had made a couple of small contributions early in this project and I'm curious to see what became of them. Thanks!

Where did you go?

The blog has all the most up-to-date links.  http://battletechreader.blogspot.com/

I say this because I have spent the past week stamping out bugs and dealing with issues - post-release, I might add.  It's not the 74-page errata on TacOps, mind you - but it is frustrating.

Cent13
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Takiro

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Re: TRO 3063 Initial impressions
« Reply #54 on: September 06, 2012, 05:22:01 PM »

TRO 3063 can also be found right here on the Download page of OBT.

http://www.ourbattletech.com/downloads/

And yes you made the credits, congrats!

Don't eat all the myomers..... ;D
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Dread Moores

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Re: TRO 3063 Initial impressions
« Reply #55 on: September 06, 2012, 06:25:07 PM »

likewise, though I am not sure it is in the tech manual rules, it is considered good design form that in the critical slots you place "Hardwired systems" in the top slots (engines and actuators) followed by weapon systems and equipment, THen "Effective Roll agains (Endo Steel and Armor Criticals) and finally roll agains.  I do not know if that is a hard and fast tech manual rule, but every canon record sheet produced by Catalyst does this, and it is the standard set since Heavy Metal Pro.

I believe the older forums had a rules question answered about this, but I can't find anything on the current incarnation. Going from memory, the ruling was that "Roll Again" slots could be anywhere in the crit table.
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JPArbiter

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Re: TRO 3063 Initial impressions
« Reply #56 on: September 06, 2012, 08:35:58 PM »

if it is pre total warfare then that is subject to review, and it does not change how the CT and head locations got screwed up in a way that totally glass jaws mechs.
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Centurion13

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Re: TRO 3063 Initial impressions
« Reply #57 on: September 07, 2012, 03:38:37 AM »

if it is pre total warfare then that is subject to review, and it does not change how the CT and head locations got screwed up in a way that totally glass jaws mechs.

Well, rather than build the RS in a way that took 550mb of file, we built them from the ground up, yielding a 15mb file.

That said, Bad Syntax pointed the slot layouts out to me a while back and said their placement did not make any difference, as a six-sided for upper/lower and another for crit slot meant their order would not matter.

I asked him to come in and explain, in case there is something I missed.  Yes, it is not in keeping with traditional sheets.  I don't care about the look and feel - there are other things that are different from the company's offerings.  The function is what concerns me.

And if I were you, I would dial back the use of words like 'maniac'.  I understand you are incensed about a game sheet - well, actually, I *don't* understand.

Why would you start insulting folks you've never met, whose hearts and minds are obviously in the right place as regards offering something like this for free after five years and many thousands of dollars spent from personal funds?  Who have been running around like crazy for the past week fixing bugs and re-issuing the books, making sure you guys get the best we can give you?

You *could* just point it out as a bug and ask to have it fixed.  But suggesting that the authors are ignorant of game design theory and statistical sciences because you personally disagree with the location of engine slots?

Let me guess - 'you're not here to make friends'.  Well, you are succeeding. 

Peace, brother.  It's important stuff to you, but do try to be civil.

Cent13
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Dread Moores

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Re: TRO 3063 Initial impressions
« Reply #58 on: September 07, 2012, 08:04:39 AM »

if it is pre total warfare then that is subject to review

It wasn't. Older, as in the last incarnation. It's still possibly up for review though, as it can always be asked (on your behalf, as would be needed in this case). Did you want me to drop a rules question up there?
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Bad_Syntax

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Re: TRO 3063 Initial impressions
« Reply #59 on: September 07, 2012, 08:16:15 AM »

if it is pre total warfare then that is subject to review, and it does not change how the CT and head locations got screwed up in a way that totally glass jaws mechs.

You must roll for criticals like many of us used to then.

When you roll your 1d6 to determine top or bottom, and then another 1d6 for the slot in the top or bottom, if the location rolled has already been hit, or is roll again (or ff/es/case), you roll BOTH dice over again., not just the 2nd one..

So the order and grouping have ZERO impact on the game, in fact, they can speed things up, as when you take your first CT crit if you roll the upper group, you can mark out any engine and don't need to roll the 2nd die.

Many of us would just reroll that 2nd die, which is in fact *incorrect*.  If you have a 1d12 handy it'd be a faster method to doing crits on the arms/torsos than rolling 1d6 + 1d6.

And of course the head slots don't have any relevance at all, as each number is the exact same chance to get rolled, so the order is completely irrelevant.

I guess maybe if you had the slots memorized it may be the slightest amount of pain, but you still have to look at the sheet to cross something out, so again, minimal, if any, actual game impact.
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