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Author Topic: Looking for a ship...  (Read 6296 times)

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Walegrin

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Looking for a ship...
« on: March 12, 2011, 04:16:42 PM »

I'm looking for a canon Star League warship.  Preferably something small and outdated that they would have mothballed or sold off to the member states.  Oh, and having a decent number of docking collars would be good too. :)


There is a part two to this as well.  Lets say that we have our ship and for some reason her KF drive is permanently not working, kaput, gone to join the choir eternal, how hard would it be to tack a few more docking collar on it then? 
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lrose

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Re: Looking for a ship...
« Reply #1 on: March 12, 2011, 06:03:36 PM »

There were lots of ships that were mothballed or sold off to the IS Houses- it's the docking collars that are the problem.  The best bet is the Dart but these were sold off before the formation of the SL.  All of the smaller ships (Nightwing, Tracker, Vigilant, Bonaventure, Baron, Carson, Naga) all lack docking collars. 

As for retrofitting docking collars to a ship- it can be done - the clans did it with the SovSoy- weight wise it's not that difficult- if anything it should be fairly easy since the KF core isn't working- one of the main reasons for Docking Collars is to provide a connection for the KF Boom for when the ship jumps.  Unless there is a pressing reason why people need to travel from the dropship to the jumpship you could simply use some sort of cable to connect the 2 allowing the warship to tow the dropship around the system.   
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Walegrin

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Re: Looking for a ship...
« Reply #2 on: March 12, 2011, 06:35:47 PM »

The Dart might be viable.

Quote
As for retrofitting docking collars to a ship- it can be done - the clans did it with the SovSoy- weight wise it's not that difficult- if anything it should be fairly easy since the KF core isn't working- one of the main reasons for Docking Collars is to provide a connection for the KF Boom for when the ship jumps.  Unless there is a pressing reason why people need to travel from the dropship to the jumpship you could simply use some sort of cable to connect the 2 allowing the warship to tow the dropship around the system.   


Got it in one.  At some point it becomes cheaper to ferry the dropships rather than have each individually powering itself from point to point.  Get it to system X and then have the core disabled and presto! you now have a big ferry for jump point to in-system locations. 
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Marlin

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Re: Looking for a ship...
« Reply #3 on: March 13, 2011, 06:30:00 AM »

Hey, A Tracker has 2 Droppers, which is massive for such a small ship.
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lrose

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Re: Looking for a ship...
« Reply #4 on: March 13, 2011, 10:24:03 AM »



Got it in one.  At some point it becomes cheaper to ferry the dropships rather than have each individually powering itself from point to point.  Get it to system X and then have the core disabled and presto! you now have a big ferry for jump point to in-system locations.

What you gain in fuel savings comes at a cost of strategic mobility- most warships are slower then then slowest dropships- with few exceptions most of the older retired dropships have a thrust of 2/3 or 3/5.  Most dropship's acceleration starts at 3/5 and assault dropships have thrusts of up to 8/12. 
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Knightmare

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Re: Looking for a ship...
« Reply #5 on: March 13, 2011, 03:12:02 PM »



Got it in one.  At some point it becomes cheaper to ferry the dropships rather than have each individually powering itself from point to point.  Get it to system X and then have the core disabled and presto! you now have a big ferry for jump point to in-system locations.

What you gain in fuel savings comes at a cost of strategic mobility- most warships are slower then then slowest dropships- with few exceptions most of the older retired dropships have a thrust of 2/3 or 3/5.  Most dropship's acceleration starts at 3/5 and assault dropships have thrusts of up to 8/12.

Which doesn't mean much if you're looking to make a planetary assault and have your troops in fighting trim. There is a reason why most transport droppers enjoy a low thrust in comparison to their assault counterparts. A High G in-system burn, while reducing transit time, is physically punishing. The human can't sustain High Gs for long periods of time and not suffer the consequences - heart attacks, fatigue, etc.

This is one of the reasons why large assault forces rarely use a pirate point for jumps. True, pirate points are risky and cut down transit time considerably, but when your assault force reaches a certain size, it's all about reaching the target world in one piece and well rested. (There's something to say about organization.) Given the relative time it takes to establish aerospace superiority, select landing zones, etc., (depending on the world) having a powerful in-system ferry, (that basically equates to a monitor) strategic mobility is a moot point since the WarShip becomes a powerful tactical asset for the defender.

While basic duties would certainly save wear and tear on transported Droppers, the ferry's real benefit comes from the ship's tactical capabilities. A powerful WarShip is still a powerful WarShip, whether an attacking force uses a standard jump point or not. Either way, unless the attacker is working a quick smash and grab and times the raid to coincide with the WarShip being out of orbit, an occupation force will ultimately have to contend with its presence and all of the tactical possibilities having a WarShip entails - orbital bombardment, capital weapons, etc.

At that point, it doesn't matter how long it takes the WarShip to reach orbit or the lack of strategic mobility. It ultimately falls to use and how/where you envision the ferry falling into your military organization and defensive doctrine.   
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lrose

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Re: Looking for a ship...
« Reply #6 on: March 13, 2011, 04:56:06 PM »

Given the relative time it takes to establish aerospace superiority, select landing zones, etc., (depending on the world) having a powerful in-system ferry, (that basically equates to a monitor) strategic mobility is a moot point since the WarShip becomes a powerful tactical asset for the defender.

While basic duties would certainly save wear and tear on transported Droppers, the ferry's real benefit comes from the ship's tactical capabilities. A powerful WarShip is still a powerful WarShip, whether an attacking force uses a standard jump point or not. Either way, unless the attacker is working a quick smash and grab and times the raid to coincide with the WarShip being out of orbit, an occupation force will ultimately have to contend with its presence and all of the tactical possibilities having a WarShip entails - orbital bombardment, capital weapons, etc.

At that point, it doesn't matter how long it takes the WarShip to reach orbit or the lack of strategic mobility. It ultimately falls to use and how/where you envision the ferry falling into your military organization and defensive doctrine.   

I have a feeling we a thinking the same thing but looking at it different ways.  If I had a monitor (which is what we are talking about) I would keep it in orbit around the planet- staying at either jump point leaves the potential that the enemy will use the jump point you are not at and reach the planet before you.  (Yes the warship can always race back and orbitally bombard you but that doesn't do any good if the enemy has managed to capture cities and industrial centers- then the warship is forced to destroy the very targets they were tasked to defend.)

If I need to send dropships around the system I would just send them on their own, either to patrol or to intercept inbound ships.  If I were using them to intercept inbound ships, it makes more sense to use the higher thrust of assault dropships to get to the target quicker, rather then plod along with the warship. 
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