PERSONNELHeadquarters LanceBorn: 6-27-3036
Homeworld: Bonneau, Federated Suns
Rank: Colonel (Commanding Officer)
Abilities: Tactical Genius, Weapon Specialist (ER PPC), Maneuvering Ace
Kills: Yu Huang Y-H10G,
Highlander HGN-734,
Cerberus MR-V3,
Emperor EMP-6A,
Crockett CRK-5003-1,
Longbow LGB-12C,
Penetrator PTR-4D,
Thunderbolt TDR-9SE [x2],
Huron Warrior HUR-WO-R4O,
Enforcer ENF-4D,
Hatchetman HCT-6D,
Locust LCT-5M, Maxim Heavy Hover Transport (I), J. Edgar Light Hover Tank (TAG), Karnov UR Transport (BA) [x2], Cavalry Attack Helicopter [x2] (
BV: 25,507)
Colonel Jean Graves is possessed of what superstition calls a sixth sense; doctors would call it schizophrenia. Jean doesn't know what to call his problem, he just knows that what he sees in his head is more often right than not. It has taken time, but Jean has developed a darkly risqué humor and sense of style as an effective defense mechanism against his dreams; with his madness now somewhat under control, he has proven to be a great leader. His first ‘Mech, a customized
Penetrator, was well suited to his mobile, improvisational style of fighting, mounting Clantech particle cannons and a light fusion engine salvaged from a rebel
Marauder during the civil war. Additional salvage from the battle with the Jade Falcons on Tomans allowed Jean to upgrade the rest of the weapons array and the electronics suite to Clan specifications. In the wake of the massive windfall that was the Giausar campaign, Jean upgraded to a heavily-modified
Mad Cat Mk II (which cost as much as a company of advanced heavy and assault ‘Mechs), and the Penetrator was stripped for parts, its Clantech used to upgrade the ‘Mechs of several company and lance commanders.
Born: 3-30-3031
Homeworld: Acamar, Federated Suns
Rank: Leftenant
Abilities: Pain Resistance, Weapon Specialist (Gauss Rifle), Maneuvering Ace
Kills: Cerberus MR-V3,
Salamander PPR-6S,
Tempest TMP-3M,
Wolverine WVR-7K,
Crab CRB-27b,
Firestarter FS9-OD,
Firestarter FS9-OX, Drillson Heavy Hovertank (SSRM), Regulator Hovertank [x2], Myrmidon Medium Tank (
BV: 14,874)
Albert Murphy, or “Big Alâ€, as he has been called throughout his Mechwarrior career, is formerly of the 3rd Davion Guards. A veteran of Operation Bird Dog, he was part of the company-sized force known as Allen’s Animals, which was dispatched in mid-May of 3059 to wage a guerilla campaign against Clan Smoke Jaguar on the world of Luzerne. Only one lance was recovered from the operation – and his wasn’t one of them. When his Clantech-equipped
Atlas was shot out from under him by a trueborn Star Captain from the 6th Striker Cluster, he was taken bondsman and forced to work as a laborer for nearly two months until the planet was officially liberated on the 8th of August. Bitter from what he saw as abandonment and incompetence on the part of the AFFS, he left House Davion’s service, and settled in for a quiet and anonymous life on Acamar, only to be caught up in the chaotic civil war that overtook the planet just a few months later. Joining up with the mercenaries dispatched there as part of the bit of corporate adventurism known as Operation Stiletto, he helped to secure a stable government for the war-torn world. For the next four years, the small mercenary force remained on Acamar on a cushy garrison contract with the planet’s fledgling government. In 3066, Big Al and the other mercs were scattered by Olson’s Rangers, a mercenary regiment in the employ of the Capellan Confederation and intent on installing a pro-Liao government. The Capellan mercenaries were driven from the planet by Cunningham’s Commandos, a mercenary unit sent by Duke George Hasek, just a few weeks after their landing, but Big Al decided he’d had enough of the quiet life. When Graves’ Dancers arrived on Acamar, Big Al contacted Jean Graves and offered his services, and his extensive resume landed him the spot vacated by Eric McClair. Big Al now pilots a stealth-armored
Victor salvaged during the Dancers’ contract on Styk.
Born: 3-16-3021
Homeworld: Huntress, Clan Homeworlds
Rank: Mechwarrior
Abilities: Jumping Jack, Clan Pilot Training, Maneuvering Ace
Kills: Warhammer WHM-7M,
Tempest TMP-3M,
Thunderbolt TDR-9SE, Drillson Heavy Hover Tank (
BV: 5,661)
Robert Kotare is an old man by Clan standards. Operation Revival began less than a decade after he tested out of his sibko and into the 267th Battle Cluster, of Clan Smoke Jaguar’s vaunted Beta Galaxy. He gained both the rank of Star Captain and a Bloodname over the course of the Jaguars’ blitzkrieg drive into the heart of the Draconis Combine. But the historic Battle of Tukayyid would prove his undoing. The rest of his Clan regarded the survivors of Tukayyid as cowards and weaklings, and an upstart Star Commander challenged Kotare for command of his trinary and won. Disgraced and dishonored, Kotare was transferred to the 7th Garrison Cluster, a sinkhole unit at the back end of the Jaguar Occupation Zone. Having been relegated to the dregs of the Jaguar warrior caste, Kotare’s career was effectively over. When Operation Bulldog swept the Smoke Jaguars out of the Inner Sphere, the 7th was one of the last units to fall, and its warriors were mostly taken bondsman by the 22nd Dieron Regulars. As a Bloodnamed warrior, Kotare was “debriefed†by the ISF and then thrown into a Marduk labor camp to rot. He spent three years doing hard labor and reflecting on his past, and he came to the conclusion that if he ever escaped he would become a Mechwarrior again no matter what the cost. The opportunity arrived in 3063, when an invasion of Marduk by the 1st Chisholm Raiders prompted a mass breakout from the labor camp. Kotare managed to slip away in the confusion, and soon found a way offworld, where he made his way to Solaris VII, having heard of other Clansmen making names for themselves on the Game World. He joined Huntsmen Stables, which hosted a number of renegade Clansmen, and quickly befriended Tucker Case, finding a strange kinship with another man who found himself so out of place in his surroundings. When Tucker’s drunken hijinks resulted in his rapid exodus from Solaris, Kotare decided to leave with him, the revelation of the Huntsmen’s mafia connections being too much for him to stomach. Like Tucker, he joined Graves’ Dancers, where he was given the
Templar that once belonged to Colonel Darrel Duke of the One-Eyed Jacks. Customized with Clan weaponry and improved jump jets, Kotare has proven to be an absolute terror at its controls, pouncing on his enemies and tearing them apart like a true Smoke Jaguar.
Born: 4-4-3033
Homeworld: Solaris VII, Lyran Alliance
Rank: Mechwarrior
Abilities: Weapon Specialist (Long Tom Cannon), Maneuvering Ace
Kills: None
Tucker Case is a hopeless geek trapped in a cool guy’s body, a math and physics whiz who nevertheless made his living as a gladiator for Huntsmen Stables, a Solaris stable of moderate fame. While not necessarily his chosen vocation, Tucker knew his good looks and skills in a ‘Mech would guarantee him far more money, fame and women than a programming job could ever get him. But when he accidentally demolished his stablemaster’s hoverlimo during a drunken liaison, he swiftly found himself on the run from his mob-connected ex-bosses’ goons. Fleeing to Galatea with a fellow former member of Huntsmen Stables, Robert Kotare, he found there was only one employment opportunity left for them: mercenary work. Signing on with Graves’ Dancers due to both their generous pay and rising reputation in the merc community, Tucker brought with him the highly-customized ‘Mech he had “borrowed†from his infuriated former employer. His
Sasquatch is outfitted with, among other things, a deadly Long Tom artillery cannon, and Tucker’s savant-like skill with mathematics gives him incredible aim with the weapon due his understanding of trajectories and differential calculus. This has earned him a space in the new Headquarters Lance, where he uses his unusual ‘Mech to dig out entrenched enemies with surprising ease.
1ST COMPANYCommand Lance Born: 10-22-3035
Homeworld: Woodbine, Federated Suns
Rank: Major
Abilities: Natural Aptitude/Gunnery, Maneuvering Ace
Kills: Atlas AS7-S,
Gallowglas GAL-1GLS,
Thunderbolt TDR-9M,
Helios HEL-3D,
Centurion CN9-D,
Chameleon CLN-7W,
Komodo KIM-2,
Jackal JA-KL-55, Pegasus Scout Hovertank, Cavalry Attack Helicopter (
BV: 12,973)
Eric McClair met Jean Graves at Point Barrow Military Academy, where they both studied. Born on Woodbine, his parents were simply another pair of miners, but McClair managed to earn a scholarship that financed his time at Point Barrow. When he and Jean graduated, they were both assigned to the Addicks DMM, and Graves managed to have him transferred to his company’s command lance. McClair has been the most loyal follower of Graves ever since. He is, like the others in his unit, an ardent Loyalist to Katrina –- his disdain for Victor Steiner-Davion turned to hatred when his parents were killed in the fighting on Woodbine in 3063. After the raid on Styk, McClair was promoted to command of his own C3-equipped lance, designed to give more hard-hitting firepower to a unit more dependent on maneuver warfare than overwhelming force. Leading them to success after resounding success, McClair was rapidly promoted to Captain and then Major. He is now third-in-command of the Dancers, after Jean and Hawkeye, often overseeing the administration of the unit when Jean is away.
Born: 2-23-3035
Homeworld: Imbrial III, Federated Suns
Rank: Leftenant
Abilities: Dodge Maneuver, Maneuvering Ace
Kills: Longbow LGB-7V,
Falconer FLC-8R,
War Dog WR-DG-02FC,
Grasshopper GHR-6K,
Raptor RTX1-OC, Po Heavy Tank (LBX), LRM Carrier, Maxim Heavy Hover Transport (I) (
BV: 10,709)
Few Mechwarriors have been bounced from one unit to another as many times as Leftenant Andrea Reimer. Then again, not many have the nervous tics and hyperactive nature that earned Reimer her nickname along with so many transfers. Out of a ’Mech, she looks and acts like someone with an adrenaline or sugar high coupled with a caffeine or amphetamine overdose -- a fact confirmed by the accidents that seem to follow her around. Once inside her
Stealth -- “Lightning†-- she seemingly melds with the ’Mech and is nearly unstoppable, though curiously her ’Mech takes on many of her unique mannerisms. She was eventually reassigned to Eric McClair’s Striker Lance, her modified ‘Mech now serving as the spotter for the rest of her C3-equipped lancemates.
Born: 3-24-3042
Homeworld: Numenor, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Wraith TR1,
Hunchback HBK-5S,
Huron Warrior HUR-W0-R4O,
Hatchetman HCT-6S,
Hellspawn HSN-7D,
Talon TLN-5W (
BV: 7,767)
Deandra Voss is the youngest daughter of Angela Voss, the Major General who commands the Davion Light Guards infantry brigade. Raised in the staunch military tradition of the Voss line, Voss was trained to be a Mechwarrior from the age of twelve. After graduating from the prestigious Albion Military Academy, she was assigned to the 8th FedCom RCT, just in time to get caught in the conflict on Kathil that kicked off the Federated Commonwealth civil war. A terrible meatgrinder that consumed multiple regiments on both sides, Voss saw most of her fellow soldiers captured or killed as the 8th FedCom was pounded to pieces from years of being at the forefront of the Loyalist offensives. After almost three years of continuous conflict, the Loyalist remnants on Kathil finally surrendered to the rebel forces, ending one of the biggest battles of the civil war. Released from a prisoner-of-war camp at the conclusion of the war, Voss left the AFFS to pursue a career as a mercenary. Months on Outreach without a job left her despairing, but when she saw a MercNet ad for Graves’ Dancers, whose exploits she had heard about from her comrades on Kathil, she jumped at the chance to join up with such a storied Loyalist unit. She now pilots a
Salamander in Eric McClair’s Striker Lance.
Born: 2-5-3025
Homeworld: Skye, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Archer ARC-8M,
Gallowglas GAL-1GLS, Musketeer Hovertank (
BV: 4,574)
Ian Sharpe was born on Skye into a large family, all of whom had close ties to the Free Skye movement. These connections, in addition to his high scores on martial aptitude tests, got him admitted to the Sanglamore Academy. After graduating in 3047, he was assigned to the elite 17th Skye Rangers. Just a few years later, the Rangers were caught in the voracious maw of the Clan Invasion, facing off against the Jade Falcons on Barcelona and then again on Black Earth. The second time nearly resulted in Sharpe’s death, when his
Zeus was disabled by Elementals. In an attempt to resist the battle-armored soldiers with his service pistol, his femoral artery was severed by a ricochet in the cramped confines of the ‘Mech cockpit. The Skye Rangers overran his position just moments later, and a medic was able to get to him in time to save his life, but at the end of the Black Earth campaign he was given an honorable discharge for medical reasons. Retiring to Skye, he was revered as a war hero and eventually took a job as a consultant for Cyclops Incorporated, the largest producer of military-grade hovertanks in the Lyran half of the Federated Commonwealth. He also maintained an unofficial role as a training officer at the Sanglamore, where he gained quite a reputation for turning out disciplined and skillful soldiers. When the Skye Jaegers began to coalesce in late 3059, soon-to-be-Colonel Steve Pitcher visited Sharpe to recruit him for a position as Hauptmann of one of the unit’s six BattleMech companies. Sharpe accepted the offer, and it was largely due to his rigorous training regimen that resulted in the Skye Jaegers being the first Jaeger unit to reach combat-ready status. When the Free Skye uprising began in the latter part of the FedCom civil war, Sharpe and the rest of the Jaegers were eager participants. But after the drubbing the Jaegers received at the hands of the Arcturan Guards while the Fourth Skye Rangers sat back and watched from the sidelines, Sharpe became disillusioned with the Free Skye movement, and left the service of the LAAF. Deciding to seek his fortunes as a mercenary, Sharpe joined up with the Dancers during their final stopover on Outreach. He now pilots a
Thunderbolt in Eric McClair’s Striker Lance, which has seen numerous battles since its formation. He has also become, alongside Hawkeye, one of the primary trainers for the Dancers’ Mechwarrior battalion, where his experiences with the formation of the Skye Jaegers have proven to be an invaluable asset.
Fire LanceBorn: 5-7-3027
Homeworld: Algedi, Draconis Combine
Rank: Leftenant
Abilities: Weapon Specialist (ER Medium Laser), Sniper, Maneuvering Ace
Kills: Cerberus MR-V2,
Kingfisher Prime,
Gunslinger GUN-1ERD,
Penetrator PTR-4D,
War Dog WR-DG-03FC,
Cataphract CTF-4L,
Catapult CPLT-C6,
Tempest TMP-3M,
Rifleman RFL-8D,
Apollo APL-1M,
Griffin GRF-3M,
Griffin GRF-5L,
Men Shen MS1-OJ,
Chameleon CLN-7W,
Huron Warrior HUR-WO-R4L,
Spirit,
Raven RVN-4L,
Javelin JVN-10P,
Spider SDR-8M, Drillson Heavy Hover Tank, Regulator Hovertank (
BV: 32,813)
A fierce Azami warrior formerly of the 15th Dieron Regulars, Ukla Mauok initially piloted a nearly 200-year-old
Dervish that one of his ancestors captured. Languishing in the disgraced unit for years, Mauok felt little loyalty to the DCMS, and when his ‘Mech was crippled by Jean Graves in combat on Addicks in 3065, he leapt at the chance to escape the Combine and joined the Dancers (the Dancers had returned to the system for a jump recharge at nearly the same time as the DCMS flotilla hit the opposite jumppoint, and the Dancers dropped on-planet to support the DLC against the Combine aggressors; of course, they immediately fled as soon as the Davion Assault Guards arrived in-system). He then upgraded the ‘Mech to the DV-8D standard, but bizarrely, his near-surgical precision with the
Dervish’s medium lasers made him a terror at close range. During a raid on Lyons, an
Axman thought little of a
Dervish at close range and tried to make quick work of him. After chopping at the
Axman’s armor with his missiles for several minutes, Mauok closed and finished the Davion warrior off toe-to-toe. After the losses taken during fighting on Solaris, Mauok was promoted to command of the 1st Company’s Fire Lance to fill the slot vacated by the slain Leftenant Mykelby. He also was given a
Black Hawk-KU, gifted to the Dancers by the Duke of Skye himself, pre-loaded with the popular Echo configuration. After the Giausar campaign left the Dancers with a moderate amount of salvaged Clan weaponry, Mauok’s
Black Hawk was reconfigured with Clan lasers and electronics, some stripped from Colonel Graves’ old
Penetrator. With the deadly Ukla Maouk at its joysticks, it will certainly cut a swath of destruction through any that stand in his way.
Born: 3-12-3029
Homeworld: Taygeta, Federated Suns
Rank: Sergeant
Abilities: Pain Resistance, Gunnery/Missile, Maneuvering Ace
Kills: Devastator DVS-2,
Longbow LGB-7Q,
War Dog WR-DG-02FC,
Grasshopper GHR-6K,
Axman AXM-1N,
Tempest TMP-3M, Partisan Air Defense Tank (XL), Pegasus Scout Tank (U), Karnov UR Transport (BA) (
BV: 11,367)
Known for his tenacity and rugged pursuit of opponents, Matthew “Rawhide†Francis is formerly of the Caph Rowdies, a mercenary company that frequents both sides of the Capellan March. He is probably known best for his reported chasing down of a fleeing
Shadow Hawk across 350 kilometers of the Salazaar desert on Bromhead. After Leftenant Mykleby’s death and Sergeant Maouk’s elevation to his position, Rawhide was likewise promoted to take Maouk’s place.
Born: 11-3-3041
Homeworld: Northwind
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Huron Warrior HUR-WO-R4L,
Hatchetman HCT-5S (
BV: 2,569)
Michiko McCloud was born of liaison between a Northwind Highlander and a DCMS samurai, but although she was trained as a Mechwarrior at the Northwind Military Academy, she decided to strike out on her own rather than continue either of her parents’ martial traditions. After stints with the Lone Wolves and Hampton’s Hessens, she took a position with Graves’ Dancers mostly for the chance to pilot the venerable
Dervish once piloted by Ukla Maouk.
Born: 7-21-3042
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior
Abilities: Weapon Specialist (Gauss Rifle), Sniper, Maneuvering Ace
Kills: Longbow LGB-7Q,
Falconer FLC-8R,
Tempest TMP-3M,
Ostsol OTL-7M,
Huron Warrior HUR-W0-R4L,
Talon TLN-5W,
Spider SDR-8M, Void Medium Battle Armor Squad [x2] (
BV: 10,894)
The youngest member of the original Dancers, Cartago native Manny Calavera, is so brash and cocky that it makes everyone who meets him want to slug him as soon as he opens his mouth. His only saving grace is that the young hotshot is nearly as good a Mechwarrior as he claims to be. A crack shot with his gauss rifle, Calavera holds the unit record for the most enemy pilot kills, although when engaged in his continual bragging he grossly inflates the number. He also takes it upon himself to personally assist in the upkeep of his
Enforcer III, “Grim Fandangoâ€, although he usually is more a headache to the techs than a boon. He takes great pride in “Grim Fandangoâ€, and has painted a motif, depicting a dancing reaper holding a scythe in one hand and a castanet in the other, across the ‘Mech’s chest.
Hunter LanceBorn: 7-22-3034
Homeworld: New Damascus, Federated Suns
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Lineholder KW1-LH3,
Firestarter FS9-OF, Manticore Heavy Tank (
BV: 3,653)
William Sanderson made his name as an expert city fighter with Hansen's Roughriders. When his beloved
Warhammer was destroyed, his regimental commander offered him a captured
Wolfhound. Grateful that he did not join the ranks of the Dispossessed, but determined to capture a heavy 'Mech, Sanderson is a very aggressive fighter; a trait which, unfortunately, led to his being “let go†by the Roughriders. His
Wolfhound bore the scars of several near-disastrous encounters, but after joining the Dancers, his behavior was reined in a great deal. During the latest reorganization of the ‘Mech battalion, Sanderson was promoted to Leftenant of the newly-renamed Hunter Lance and given a customized
Wolverine captured from the 6th Ghost Regiment to replace his battered
Wolfhound.
Born: 5-20-3037
Homeworld: Tsamma, Federated Suns
Rank: Sergeant Major
Abilities: Jumping Jack, Maneuvering Ace
Kills: Archer ARC-6S,
Shadow Hawk SHD-5D,
Phoenix Hawk PXH-6D,
Cicada CDA-3M,
Komodo KIM-2,
Hollander BZK-F3,
Night Hawk NTK-2Q, Regulator Hovertank (BV: 10,550)
Frederick Jacob “Red†Nelson is a native of Tsamma. His nickname comes from both his first name and his fiery hair. He grew up working on his family’s homestead, and has a farmhand’s barrel chest; he stands two meters tall, weighs 150 kilograms, and easily lifts over twice his weight! Fortunately, Red is usually a gentle giant; he is gregarious, loyal to his friends, and enjoys showing off his strength. Red’s one notable flaw is his general lack of sophistication. He is actually fairly bright, but his simple mindset reflects his humble origins, and often makes him a "straight man" for the rest of Graves’ Dancers. But as with most of life, Red just takes the role in stride. For several years Red piloted a heavily customized
Bishamon, but it was utterly annihilated in the fighting against the Manei Domini on Donegal. As a reward for his longtime service, Colonel Graves used to the same contacts with Clan Diamond Shark that enabled him to acquire his own deadly
Mad Cat Mk II, and purchased, at great expense, a rare Clan medium ‘Mech known as the
Stalking Spider. A variant that is equipped with improved jump jets and a short-ranged, energy-heavy armament, it fits perfectly with Red’s proclivity for jumping quad ‘Mechs and will certainly serve as a worthy successor to his old
Bishamon.
Born: 7-29-3032
Homeworld: Summer, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace, Melee Specialist
Kills: Gallowglas GAL-1GLS (
BV: 1,695)
Padraig O’Malley and his fraternal twin brother Eamon were orphaned at the age of seven by a Kuritan raid on Curitiba, the capital of Summer. Both lived on the streets for a time before serving in the Summer Militia, as all Lyran citizens are required to do. Padraig flourished as an infantryman and worked his way up the ranks, eventually managing to score a coveted assignment to the militia’s ‘Mech lance. The lance’s commander Graf Johann Upnor, a nobleman who loathed Padraig for his lowborn status, did everything he could to make the new Mechwarrior’s life a living hell. When Padraig made some extremely coarse remarks about the Steiner-Davion family’s treatment of the Isle of Skye, Upnor challenged him to a duel. The duel ended when Padraig uprooted a tree with the hands of his
Banshee and smashed in the cockpit of Upnor’s
Zeus. Fearing retribution at the hands of the powerful Summerite nobility, he fled to Solaris VII, where his brother had made a living for the past several years as a gladiator. Padraig and Eamon began fighting tag-team matches in the Solaran Reaches, billing themselves as “The Boys of Summerâ€. Eventually, however, their fame caught up with them, as they found themselves confronted by bounty hunters sent after them by relatives of Graf Upnor. Deciding that a life on the move might be a more survivable career choice, the brothers left Solaris and headed for Galatea with their BattleMechs in tow. They were hired on by Graves’ Dancers in early 3070, shortly after their arrival. Padraig’s
Cudgel, nicknamed “Shillelaghâ€, packs a powerful energy-weapon array and a mace enhanced by triple-strength myomers, which allows it to smash through even assault ‘Mechs with ease.
Born: 7-29-3032
Homeworld: Summer, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace, Melee Specialist
Kills: None
Eamon O’Malley, Padraig’s “younger†brother by twelve minutes, was always the more adventurous of the two. Charming and roguish where his brother was stern and disciplined, they both served in the Summer Militia, but where Padraig flourished, Eamon felt stifled and left as soon as his term of service was over. Working as a prospector, scout, bodyguard and even bounty hunter, he eventually learned how to pilot a ‘Mech while on a stint with Interstellar Expeditions. Eamon floated across the Inner Sphere and Periphery for years before finally ending up on Solaris VII, where he joined a low-level Mechwarrior co-operative. When his brother Padraig showed up on the lam from angry nobles, they teamed up and fought as a team in the gladiatorial pits of Solaris, making enough money to acquire ‘Mechs of their own and (eventually) customize them to their heart’s content. Fleeing to Galatea when Padraig’s past caught up with them, they were quickly snapped up by the Dancers, who were looking to fill the two recently vacated slots in First Company’s Hunter Lance. Eamon’s customized
Morpheus uses a pair of armor-rending claws, and often he and his brother will gang up on a single ‘Mech, tearing it to pieces in a flurry of deadly melee attacks.