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Rainbow 6

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Star League Deep Space Cavalry (DSC)
« on: November 29, 2009, 05:22:17 AM »

Takiro
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     Star League Deep Space Cavalry (DSC)
« on: November 06, 2006, 04:10:55 AM » Quote Modify Remove Split Topic 

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Well guys here is a Star League unit I have created for a special little something that will becoming up soon. Tell me what you think? Are they plausible? Enjoy!

Deep Space Cavalry (DSC)
   Following the Reunification War all of known space became the sole dominion of the Star League. At its fringes laid the vast unsettled Periphery with countless unexplored star systems. This immense area held the promise of new homeworlds for humanity filled with untapped resources and pristine landscape. For all the possibilities these endless territories were filled with innumerable hidden dangers. These ranged from pirates who hated the League, to undiscovered biological diseases, or just the plain fact that you were hundreds of light years from the nearest help.
   The Terran Hegemony looked to these far off lands with perhaps the greatest hope. Since its creation almost three centuries prior outward expansion had been confined to military conquest, complex terraforming, or joint colonization with one of the five surrounding nations of the InnerSphere. The subjugation of the Periphery now presented the Hegemony with a new avenue of expansion. Many Terran citizens decided to give this new frontier a try during the Golden Age of Humanity. Most chose to settle in the relative safety of a friendly Periphery realm like the Rim Worlds Republic or the Outworlds Alliance. However, there were some who wanted to go further.
   Settling close to the InnerSphere was not an option for a Hegemony colony. After all the Great Houses had their own colonial programs during the Star League era and they also sought to expand into the Periphery. This meant Terran colonies had to keep their distance from the nations of the InnerSphere. Likewise certain Periphery realms that could do without “Terran carpetbaggers” deterred any interloping settlers. That suited many Terran colonists who truly wished to start a new just fine.
   This left the Deep Periphery as the only area where the Hegemony could colonize without territorial concerns. While any territory beyond the farthest Periphery state is usually called the Deep Periphery the true dividing line for the Star League was approximately 550-600 light years from Terra depending on the time period. The Hegemony usually spared no expense for its outer colonies that provided it with ample raw materials. Unlike other worlds in the Periphery these Terran colonies had every tool they needed to remain self sufficient and survive if the need arose. Given their distance from home and ideal living conditions these Terran colonies soon became perfect targets for pirates and rebels. The need to provide a suitable defense for these distant settlements was apparent to all.
   At first the SLDF was used to provide security for the outer colonies but this soon became a problem. Often preoccupied with keeping the peace in the InnerSphere and the Periphery calls for assistance from distant colonists were often given low priority. Even when needed it took a long time to assemble a complete taskforce of Army and Naval assets to journey into the great beyond in search of a rag tag bunch of hooligans. The threat once found was almost always outmatched by the SLDF. One League soldier put it “It was like using a BattleMech to squash a fly”. The Star League military was in truth a lumbering colossus when it came to performing small tasks like policing the outer colonies. A dedicated unit would be necessary to accomplish this mission.
   The SLDF carefully deliberated the creation of a new force tasked with patrolling the Deep Periphery and keeping the Terran Outer Colonies safe. The High Command had many concerns based on historical precedents and didn’t want to create an occupation force like the Terran Alliance Colonial Marines. Rather the group decided they needed a highly mobile force that could operate as one and in sections. The unit would constantly patrol the depths of space and as such be self sufficient. This meant they would use proven equipment utilizing as little ammunition and requiring only the slightest maintenance.
   Ultimately the Star League High Command chose to base their new force on the old United States Cavalry who roamed the Wild American West keeping the peace and dispensing frontier justice. Using personnel drawn exclusively from Royal units the High Command assembled twelve regiments for what they called, Deep Space Cavalry (or DSC for short). Featuring both ground as well as naval units each regiment had four jumpships to transport individual battalions called squadrons. The flagship was usually an old Star League Navy Destroyer with its own appropriate supporting force (fighters and marines). A Cavalry Squadron was composed of four BattleMech Troops (a Troop is the Cavalry’s name for a Company), two Aerospace Troops, and one Conventional Support Troop (a mix of Vehicles and Infantry).
   On February 6, 2626 the SLDF declared the Deep Space Cavalry fully operational and from that day on they patrolled the Periphery from their base worlds. These planets were usually the largest colonies within a DSC patrol zone and always had an Outpost Castle on world capable of sheltering colonists as well as the regiment in times of dire emergency. Operating outside the normal Star League Combat Regions the Cavalry developed its own military theaters called Patrol Zones. These were based on a “Clock of the InnerSphere” that divided the Deep Periphery into twelve different regions of responsibility, one for each regiment. Thankfully the sizes of these immense patrol zones were limited due to the official Star League colonization policy which set the maximum distance of 750 light years from Terra for all legal settlements which included the Terran Outer Colonies.
   For nearly a century the Cavalry performed its duties admirably but never really received any credit in the InnerSphere. In fact they were virtually unheard of outside the Periphery were they were hailed as either heroes in the Terran Outer Colonies or oppressive villains in the Periphery states. This lack of recognition can be attributed to the fact that they were officially considered a Special Operations command which wasn’t found on the Regular Army’s TO&E. The Cavalry even began recruiting many of its members directly from the Terran Outer Colonies which further added to its already low profile. During the height of the Star League there was even little reason for them to call on assistance from the SLDF because no threat was too big for them to handle.
   This all changed after 2722 as the Star League issued the infamous Council Directive 41. This decree designed by House Marik and House Liao theoretically gave the Territorial States of the Star League greater sovereignty. In reality this underhanded measure opened the Periphery nations up to rampant exploitation by massive interstellar corporations.  From this point on the situation grew steadily worse for the Deep Space Cavalry. Pirate activity and rebel attacks increased every year until the outbreak of the Periphery Uprising. Despite their best efforts the Cavalry could not stem the tide of total war coming their way.
   Unfortunately the already beleaguered Cavalry became the first target of the Periphery BattleMech Divisions. As the end came many units bunkered down on their baseworlds desperately calling for aid that would never come from the SLDF. What happened to the regiments of the Deep Space Cavalry may never truly be known. Communications became one of the first causalities of the war so official reports are non existent. Some survivors reportedly joined General Kerensky but these few individuals were perhaps only a fraction of the Cavalry’s total makeup. Did they beat all odds and manage to survive somewhere in the Deep Periphery till this day? Or were they completely wiped out ending an interesting chapter in human colonization of the stars? Sadly, we may never know. 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #1 on: December 15, 2007, 09:21:16 PM » Quote Modify Remove Split Topic 

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Hey guys. Techwarrior has some interest in the DSC so I wanted to post a little more info here. This is incomplete but provides some good notes on the space that this unit protected. Enjoy!

Overall Notes for the Deep Space Colonies
No other colonies besides the hub worlds had a million person populations, in the thousands
47 million on the hub worlds as of 2766
50 million Terrans total in the Deep Periphery as of 2766
After 2720s these colonizes became more centralized
Prior much more spread out among many worlds
New arrivals from the InnerSphere dropped after 2720s as well

New Terra
Planetary Ruler: Director of the Terran Outer Colonies
Overview:
The capital of the Terran Outer Colonies
First colony established by the Terran Hegemony
Founded just after the Star League’s formation
Headquarters of the 1st Colonial Sector
Very similar to Earth, four continents one moon
Largest Population as of 2766 at its height was 12 million

Prosperity
Overview:
Headquarters of the 2nd Colonial Sector
Population as of 2766 at its height was 3 million
Colonized for its wealth and fairly habitable environment
Native resources like gold and gems
Trade world based on these valuable commodities
Perhaps the worst atmosphere for one of these worlds
Easily terraformed during the early years

Colonia
Overview:
Headquarters of the 3rd Colonial Sector
Population as of 2766 at its height was 1 million
Atmosphere is close to Earth’s but it is a High-G world
Its stout inhabitants are an extremely hardy folk
Mining is the chief industry of the colony

Sibir
Overview:
Headquarters of the 4th Colonial Sector
Population as of 2766 at its height was 3 million
Polar world with cold temperate bans at the equator
Massive uninhabitable ice packs on the poles
Extremely mineral rich but difficult to exploit thanks to the environment
Prisons placed on world for hard labor and impossibility of escape

Hegemonia
Overview:
Headquarters of the 5th Colonial Sector
Third largest population as of 2766 at its height was 5 million
The rimward capital of the Terran Outer Colonies
Extremely nationalistic and conservative
Very Earth like

Oceania
Overview:
Headquarters of the 6th Colonial Sector
Population as of 2766 at its height was 2 million
Island continents dot the world with a single massive ocean
Beautiful climate which is warm temperate at the equator
The oldest population thanks to people choosing to retire there
Big tourist destination even from part of the InnerSphere and Periphery

Nuevo Tejas
Overview:
Headquarters of the 7th Colonial Sector
Population as of 2766 at its height was 2 million
One of the largest habitable planets ever found
Lot of land with some water (70-30) may make this largest land mass in the universe

Freestar
Overview:
Headquarters of the 8th Colonial Sector
Freedom and liberty held in high regard by inhabitants
Population as of 2766 at its height was 2 million
Vast woodland frontiers have lead to a huge logging industry
Trade world based on these valuable commodities

St. Cameron
Overview:
Headquarters of the 9th Colonial Sector
Second largest population as of 2766 at its height was 7 million
The anti-spinward capital of the Terran Outer Colonies
Very devoted to the Camerons and highly religious
Very Earth like

Neuland
Overview:
Headquarters of the 10th Colonial Sector
Excellent climate but poor resources lead to many imports
Even farming proved more difficult than expected
Native planets tend to stunt or kill off new competitors
Huge drain on the colonial program called the Boondoggle Planet
Large investment by the Hegemony produced a large industrial base
This helped offset the worlds drain eventually
Became the industrial giant of the Outer Colonies rivaling New Terra
Population as of 2766 at its height was 2 million

Sumer
Overview:
Headquarters of the 11th Colonial Sector
Population as of 2766 at its height was 4 million
Warm world with super tropical climate at the equator
A young world with developing planet life
One Pangaea type continent
Erosion has yet to knock down large mountain ranges
Sporadic mining efforts as mineral resources are not really developed
Even larger desert basins thanks to the arid environment of the planet
Irrigated fields in the valleys of the rivers running down from the mountains allow for a thriving agriculture

Vinland
Overview:
Headquarters of the 12th Colonial Sector
So named for its native grape vines which produce excellent wines
This valuable commodity is sought in the InnerSphere
Site for Rasalhague escapees
Population as of 2766 at its height was 4 million 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #2 on: December 15, 2007, 09:46:26 PM » Quote Modify Remove Split Topic 

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Here is the Regulators text entry in Fanbook 3 - Mercenary Guild.

Regulators

History:

   The amazing story of this young mercenary unit begins with the little known Star League Deep Space Cavalry or DSC for short. The Cavalry was established to patrol the vast frontier of the Star League and safeguard its distant colonies in the Deep Periphery from marauding vandals. For nearly a century and a half they performed their duties exceptionally without fanfare. As the Star League began it s long slow decline into oblivion the situation in the Periphery quickly deteriorated. Faced with near constant assaults on its colonial patrols there wasn’t much the Deep Space Cavalry could do to stem the growing tide of rebellion.

   Beginning in late 2765 the entire Deep Space Cavalry was almost completely annihilated by a series of well coordinated attacks by a previously unknown force. This was the first appearance of the Periphery BattleMech Divisions and it was deadly. Of the twelve Cavalry regiments only a few scattered elements survived the vicious first onslaught of the Periphery Uprising. The largest group known to escape the carnage was the 1st Squadron of the 7th Cavalry Regiment. Led by Colonel Allison McKinnely the Seventh held off an entire Periphery BattleMech Division long enough to evacuate her baseworld, Nuevo Tejas.

   With several shiploads of colonists the battered remnants of the Seventh withdrew spinward of Terra hoping to link up with the SLDF and warn them of the huge rebel force. Cutoff from the HPG network and ruthlessly pursued by a Periphery BattleMech Division contacting the Commanding General became impossible. Unable to reach Kerensky and assuming the worst Colonel McKinnely began a sweep of the Periphery designed to build up her own force strength while weakening the rebels. This was just the start of the unit’s legendary journey that would eventually take them half way around the InnerSphere. The Periphery Sweep ultimately lasted almost two decades and saw the group traverse several thousand light years.

   Along the way they searched for survivors of Star League, explored numerous star systems, rescued countless civilians, and hunted down several pirate bands. Bringing some semblance of order to areas of the Periphery as the Star League disintegrated was an extraordinary feat to say the least. Their heroic actions bought them widespread fame in a region once hostile to their very presence. This reputation allowed them to not only add Star League Regulars (several from other DSC units) but “Errants” (a Periphery term for lone mercenaries, either Mechwarriors or Aerojocks, who operate at the extreme edge of the Human Sphere) as well to fill their depleted ranks. They also picked up a new name from the grateful denizens of deep space while skillfully navigating these troubled reaches of the frontier “regulating” the wicked and establishing justice for all.

   Against all odds the Regulators arrived at their fallback destination, New Terra, in late 2783. This world was the first major Terran colony in the Deep Periphery and served as the homeworld of the entire Deep Space Cavalry. In case of catastrophe it was a natural contingency position for the entire Cavalry, not that the events of the Amaris Coup could be predicted. Finding a shattered colony with only a few scattered survivors the unit set out to restore the planet as their new home while awaiting a renewed Star League presence in the Periphery. As the Regulators and their rescued Terran colonists began the process of rebuilding they hoped finally that their long journey was at an end.

   It was not to be. The Regulators were contacted one year after settling on New Terra by a vanguard force from the Exodus that jumped into system looking for remnants of the Deep Space Cavalry. Shocked at this incredible turn of events Colonel McKinnely and her staff traveled to Gutara V to meet with General Kerensky. Overjoyed at reuniting with the SLDF the Regulators were briefed by Commanding General and asked to join the Exodus. While the group struggled to decide on a unified course of action several members were decorated for their heroic actions dating back to 2766. In addition to receiving a unit citation for valor and extreme heroism Colonel Allison McKinnely was officially promoted to General in command of the DSC and awarded the Star League Medal of Honor.

   Despite these great honors the news of what had happened in the InnerSphere during the Regulators legendary Periphery Sweep was a stunning blow to the unit. Many had expected something bad given their complete lack of contact with the Star League but not the dissolution of this august body by the Great Houses followed by the wholesale departure of the surviving SLDF. This shocking update from Kerensky himself left the DSC with only two clear choices. They could leave the Human Sphere altogether with General Kerensky or return to Terra as there would be no recolonization of the Deep Periphery and pirate attacks on their current settlement would grow in frequency. Most of the group chose to return to their ancient homeland rather than undertake another long journey through the Periphery.

   General Kerensky respected the Deep Space Cavalry’s final decision and asked their help to take care of some final matters of importance. In an elegant speech to the entire Exodus Fleet he acknowledged that the SLDF’s voyage into the vastness of deep space would be long and fraught with unknown dangers. With this knowledge at hand he asked anyone with doubts or second thoughts to leave with the Regulators now while they still could because from this point on there would be no turning back. A vast majority of the fleet responded with an overwhelming vote of confidence in Kerensky and agreed to follow him into whatever might lay ahead. However, there were a few in the grand expedition who reconsidered their original decision and agreed to depart with the Regulators rather than continuing on further.

   With great sadness both sides parted ways. General McKinnely agreed to serve as the rear guard of Exodus operating from New Terra for a year and a half before returning to the InnerSphere. Saying goodbye to those members of the Deep Space Cavalry led by Colonel Lisa McKinnely, General McKinnely’s own daughter, who chose to go with Kerensky was especially difficult. Integrating the former Exodus personnel and patrolling the area for pursuers of the SLDF occupied much of the Regulators time until finally we could head for home. Gathering up everyone from New Terra the unit departed for its next destination on the way home, Anatollos.

   The trade world of Anatollos was a former Hegemony possession and the gateway back to the InnerSphere. Since the collapse of the Star League the world had been the target of many bandit raiders so the Regulators arrival would achieve two goals at once. One, it would start their trip home while eliminating a tempting target for piracy in the region. Hopefully this would insure stability in the area for years to come. As the Deep Space Cavalry was destroying one such threat on planet a large Draconis taskforce led by Chu-sa Jiro Takagi of the Pesht Regulars jumped into system in pursuit of the same bandit force. Following some tense moments both sides agreed to sit down and talk following the death of the raiders.

   Meeting with DCMS representatives in the planetary capital of Port Krin the Regulators recounted their fantastic tale from their Periphery Sweep to being the last to see Kerensky. Understandably this last claim bought the greatest scrutiny from Takagi who grilled McKinnely about Operation Silver Spear. Her honest straight forward answers did much to persuade the Combine of the Cavalry’s true intentions and the fact that they didn’t participate in any assault against House Kurita. Further examination of our equipment and personnel demonstrated these facts beyond any doubt. This was just the start of a new relationship with the Dragon that none thought possible.

   In October 2787 the Professional Soldierly Liaison of the Draconis Combine approached the Regulators with their first contract offer. The negotiation process was long and difficult as both sides fought hard to get their points across. Eventually the Cavalry agreed to hunt down bandits including renegade mercenaries for the Dragon in exchange for safe passage to the Terran Republic and meager financial reimbursement over two years. While a contract with House Davion was easily accomplished, as General McKinnely had been contacted by their representatives on Anatollos shortly after their arrival, their overtures were seen as desperate by the command staff. The Combine was in a better position to help the Regulators transport their large civilian fleet to Terra as the crossing through Kurita space would be shorter and relatively safe thanks to the Dragon’s strength at this time.

   Over the next two years the Regulators with their liaison officer, Tai-sa Jiro Takagi, fought several battles for House Kurita that destroyed several pirate bands and two rogue mercenary units. It was these two conflicts against the Steel Titans in September 2788 and the Longhorns in November 2789 that would ultimately define their time of service with the Draconis Combine. Both units grievously violated their legally binding contracts with House Kurita and were ruthlessly hunted down by the Regulators who skillfully dispatched them. The speed and proficiency with which they defeated these dishonorable foes seemed to win the unit the grudging respect of the DCMS with the exception of Warlord Jinjiro Kurita. Their behavior ran contrary to the actions of many hired guns of the era and their employers.

   So when the House Lords were looking for a way to set standards for mercenary hiring and conduct in 2789 it was only natural that they looked to the Regulators. General Allison McKinnely quickly contacted more than sixty mercenary commands with the help of ComStar to establish a new order. The Mercenary Guild was officially created in January 2790 when sixty mercenary units ratified the Guild Charter. This historic document written by General McKinnely set clear rules of conduct for the mercenary trade that applied to employers as well as employees. Shortly afterwards the Regulators formally signed the first ever Guild endorsed contract, a twenty year retainer, with the Terran Republic were they remain today.

Officers:

General Allison McKinnely
   The commander of the Deep Space Cavalry can best be described as one tough lady with almost limitless energy who always tells you it is. This steadfast matriarch of the Regulators is now approaching seventy years of age but as usual refuses to slow down completely. McKinnely was only a young Colonel with the Cavalry when the Periphery Uprising turned her world upside down. Despite the loss of her husband and three children she pressed on eventually guiding her people home. Today McKinnely is officially retired from active duty which many Regulators openly joke about. The General spends most of her time now as the Chief Marshal of the young Mercenary Guild which she helped found. The Countess of Western Lubbocks is still the Commanding Officer of the Regulators even though she rarely takes the field now. An accomplished Mech Commander in her day the General can still be seen from time to time piloting her Crockett.

Lieutenant General John McKinnely
   The only surviving child of Allison McKinnely has been raised from birth to be a Deep Space Cavalry officer. Trained by his grandfather John is perhaps one of the most gifted weapons specialists alive today. There doesn’t seem to be a firearm or blade he is unfamiliar with and is almost equally adept inside a BattleMech. Quiet and unassuming John has been blessed by good luck throughout his life although not without a price. He watched his father and two brothers die during the initial stages of the Periphery Uprising and is the only known surviving child in his family. While he prefers action to words the executive officer and combat commander of the Regulators is an excellent judge of character who awaits his time to strike. Blessed with tremendous patience he prefers to let his enemy reveal their strategy first than destroy them.

Commodore Alexandria Westbrook
   The commander of the Regulators Aerospace Services (the Starlancers) is a veteran spacer who is renowned for her natural abilities aboard ship. Loved by her fellow shipmates the Commodore always seems to be guiding her crews and ships by example. Alexandria has accumulated a number of friends and contacts throughout known space in a relatively short period of time thanks in part to her attitude. Frank and open she is a devout supporter of the Last Cameron who vocally wants to see Amanda restored to the throne of the Star League. This near fanatic stance has earned Westbrook and her large family the friendship of many within Project Phoenix. Meanwhile old friends among the Periphery merchants rescued by the Regulators have established her links in Magnus Industries.

Brigadier General Lamar Bullock
   The mysterious commander of the Outriders, the Regulators Security Services, is Lamar Bullock. To many he is a man without a past apparently appearing in public only recently even though General McKinnely has claimed to rely on him as a personal friend for years. No records seem to exist of Lamar prior to 2784 either with the SLDF or in the InnerSphere but there were many covert operatives whose identities remain unknown. He could very well hail from some place in the Periphery as accounts are spotty at best in this backward region. What is known are his formidable capabilities which include an extremely talented mind and an absolute ruthless demeanor. Thanks in large parts to Bullock’s efforts the Regulators security has not been penetrated by any agency or individual. He is also an exceptional military analyst and talented strategist who counsels the McKinnelys on almost every matter.

Brigadier General Martin Cahill
   This old Periphery Errant who commands the Galapoles is a valued part of the Regulators added during their legendary Periphery Sweep. Cahill was already a retired SLDF Mechwarrior patrolling the Deep Periphery when the Amaris Coup began to unfold. Helping colonists and destroying bandits was a common thing for this lone soldier who had become sick of the political infighting amongst the Star League member states. Martin prefers to work alone and can be quite ornery whenever things go wrong as they did during the Periphery Uprising when the sheer numbers of bandit Mechs became overwhelming. He had little choice but to join the Regulators as they passed by and over time grew to like his new comrades. Well pasted retirement age with General McKinnely, who is a very close personal friend, he was tapped to lead the Regulators Support Command as they left New Terra for the InnerSphere.

Colonel Ivan Lukovich
   Ivan is a Capellan national who saw some of the most horrific combat as a young Major with the SLDF during the Periphery Uprising and the Amaris Coup. Originally he chose to depart the InnerSphere with General Kerensky as part of the Exodus. During the trip to the Periphery he began to have second thoughts about leaving behind everything that he knew for the unknown. Lukovich finally realized that the Exodus was not the place for him when Kerensky allowed everyone to reconsider their original decision above Gutara V and stressed that the outcome of their great journey was ultimately unknown. With that he joined the Regulators along with a number of others from the Exodus and was chosen as the most capable senior officer from the SLDF to command a new unit.

Colonel Daniel Ottega
   A young Captain in the 3rd Deep Space Cavalry he is one of the few survivors of his unit destroyed by Periphery rebels. Taking charge of the remaining settlement of Colonia he led his people to safety until relieved by the Regulators Periphery Sweep. Daniel is a determined officer who has shown great resourcefulness on more than one occasion. He is renowned for his ability to make a little go a long way. Unofficially adopted by General McKinnely he has become one of the Regulators rising stars. After arriving on Galatea he was charged with assembling a new unit, the 3rd Strike Regiment of the Regulators, a process that is still on going. This regiment will no doubt be composed of light to medium BattleMechs and embody its creator’s traits. Already nicknamed Ottega's Desperados its personnel are a unique blend of existing unassigned DSC troopers, new outside recruits, and low tech natives from Galetea itself. Every member seems skilled at scouting and utilizing planetary terrain to its utmost advantage. Operating in a limited capacity at about one-third strength this unit will remain on Galatea until activated by General McKinnely.

Tactics:

   The Regulators most favored tactic and perhaps their most well known is called the Roundup. Developed during their Periphery Sweep it requires a great deal of planning and coordination of forces. Basically it uses an entire regiment divided down into its component companies (or battalions depending on the size of the enemy force) and attempts to drive and/or lure the enemy to a pre-selected place. This piece of terrain, called a corral point, is advantageous to the Regulators typically trapping an enemy in a valley or box canyon. Also the corral point maybe mined (with vibra or standard mines) adding to the Roundup’s devastation. The timing must also be precise so as not to arouse enemy suspicion. If all goes according to plan enemy forces become trapped in a corral or encircling force of Regulators. Ground combatants are to the keep the enemy circled in and drive back any units that attempt to break away. At the same time artillery will open fire, the minefield (if any) will be detonated, and aerospace forces equipped with bombs will commence their runs. The tactics successful effect is devastating and in fact no unit caught in a roundup has ever escaped. After the roundup is complete the Regulators than proceed to destroy an opposition they failed to gather up, which are typically designated Mavericks. These lone survivors are often easy prey.

Organization:

On some levels the Regulators resemble a small regional InnerSphere military or a Periphery power. Tremendous assets drawn from the now departed SLDF and the DSC give them unmatched capabilities that mercenaries lack. These personnel and materials have come in handy recently with the formation of the Guild which might not have been possible without them. While a huge drain on the Regulators resources normally the operations of the Guild have offset their maintenance cost for now. In the future it might become necessary for the Regulators to hire them out to other mercenaries or even Houses as advisors for large scale operations.

As a whole the Regulators are divided into five Services which are similar to Terran Commands. These Services cover the gambit of military capabilities possessed by this formidable mercenary unit. Combat Services, also known as the Gunfighters, contains all planet-bound front line combat units of the Regulators such as BattleMechs. Aerospace Services, dubbed the Starlancers, includes all space-borne assets of the unit like aerospace fighters and naval assets. These resources include two warships; the Lone Ranger (a Lola I class Destroyer) and the newly renamed Tonto (a Pinto class Corvette) formerly known as the Tigershark, which are unheard of in the mercenary community. The cost and maintenance needs of these behemoths make them prohibitively expensive for mercenaries as a whole but not the Regulators. Indeed extensive repairs and the overhaul performed on the Pinto recently obtained from the Star Sharks only further showcase this group’s unrivaled power.

Support Services, called by many the Galapoles, act as the Regulators home guard, police force, while providing reserve combat support for the unit. Security Services, known as the Outriders, compose the Regulators’ formidable intelligence community which includes the Special Forces Subservices (Equalizers). Both groups were formed from SLIC and SAS personnel respectively who rethought their departure from the InnerSphere. Finally Administrative Services (the Ranch Hands) do much of the unit’s paper work and non-combat duties necessary to run a unit like this. Education Subservices, known as the Trailblazers, also part of the Administrative Services and are charged with training all the unit’s future personnel.

7th Cavalry Regiment (Brave Star Rangers)
   The original and core formation of the Regulators is composed almost exclusively of DSC personnel or their families that survived the Periphery Uprising. Oversized because of their unique organizational doctrine the Seventh always tries use its numerical advantage to the fullest extent as seen in the Regulators most recent battles. Utilizing Heavy to Medium size equipment they are the primary battle element of the group using mobile tactics to stay on the offensive. With extensive combat experience the Seventh is skilled in many different fighting styles. In a rare show of respect warriors of the Draconis Combine have already honored these mercenaries by according them traditional battlefield conduct in spite of their status.

1984th BattleMech Regiment (Greenhorns)
   The newest unit of the Regulators was assembled from members of the SLDF that originally left with Exodus only to have a change of heart. Returning home with the Seventh they adopted their numerical designation based on the total number of pre-war Star League BattleMech regiments. Their new formation called the Greenhorns by Cavalry veterans are almost a separate mercenary unit altogether. Both the Seventh and the 1984th have vastly different combat and organizational doctrines that have yet to fully meld. While they may remain part of the whole the Greenhorns are truly distinct and use or recruit personnel that were part of the Exodus. Actually heavier than the Seventh they are a skilled at frontal assaults and static defense.   
 
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"Don't think about what I say, cause I don't."
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #3 on: December 15, 2007, 09:48:11 PM » Quote Modify Remove Split Topic 

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Also important to the DSC write ups is this corporate profile from Fanbook 3 as well.

Magnus Industries
“Making something out of nothing”
Headquarters: Alamance, Galatea
CEO: Jason McGuire
Main Products: Planetological Services, Mercantile Shipping, and Military Production

   As the Regulators made their now famous journey through the Periphery during the Amaris Coup they picked up many survivors along the way. Among these individuals who wished to return to the InnerSphere were several entrepreneurs and businesses that had gone to the frontier of the Star League to make their fortunes. These ventures typically had some measure of success prior to the Periphery Uprising and managed to endure until rescued by the remnants Deep Space Cavalry. In many incidents their continued existence was due to their particular stock in trade that allowed them to fight, escape, or hide until liberated. Their services also helped the Regulators along the way enabling them to finally reach the InnerSphere.

   Bonded together by their adventures in the Periphery most of these financial pioneers agreed to combine their operations into a single enterprise. In practice they had been working collectively for a decade already but this agreement made during their trip to Galatea formalized the arrangement. Upon their arrival in January 2790 the birth of Magnus Industries was proudly announced to a Human Sphere that could hardly guess at its significance. In some ways the company’s formation mirrored Federated Defense Systems (FDS) on a smaller scale but few thought that these wandering merchants from beyond would be able to succeed so quickly in the InnerSphere. A limited number of new investors would however be pleased at the rapid success of Magnus.

   Not only were the skills of this new corporation uniquely placed to take advantage of the developing situation in the InnerSphere but Magnus also boasted vast untapped resources. A large haul of commodities from the Periphery that the company sold quickly to obtain hard currency was a small fraction of its hidden economic strength. According to company officials Magnus has hidden stockpiles throughout the Periphery that dwarf this initial offering. Many detractors of the new company came to regret their initial criticism and openly wished that they had taken the initial investment offer. In only a single year this private corporation and its commercial endeavors has become the hottest thing in business.

   Magnus used much of the capital it had gained both hard and speculative to build its new offices and complexes on Galatea. Massive construction on these projects continues in the newborn city of Alamance which many of the Periphery survivors will eventually settled in. This infrastructure which includes small factories bought from the frontiers will not doubt serve the corporation well for years to come. In addition the company consolidated its massive space fleet and bought up the remains of Holden Planetary Engineers. This latest move seems aimed at cornering the terraforming industry which was drastically undervalued in the wake of the Amaris Coup. However, instead of transforming uninhabitable worlds Magnus now seems focused on restoring war ravaged planets of the InnerSphere.

   The architects of this rising corporate giant are three of the most outstanding merchants who formerly called the Periphery home. At the very top of Magnus is its founder Jason McQuire who is the perhaps the brightest of the group. A gifted planetologist formerly with Holden Planetary Engineers worked for years on the fringes of space creating life were none existed before. Striking out on his own he was able to avoid detection by Periphery rebels until he was rescued by the Regulators. Since that time this terraforming frontiersman has helped build and maintain a vital economic infrastructure for his fellow Periphery survivors. Jason oversees the entirety of Magnus Industries as well as his own division, Magnus Engineering, which is devoted towards increasing planetary habitability. Some still see him as a crackpot despite his past success. His latest undertaking involves the buying of fresh water commodities which he foresees as becoming priceless in the future.

   McQuire’s main business partners aren’t as eccentric as him but they do bring exceptional talents to Magnus. Jamie Devlan ran perhaps one of the biggest Periphery freight services prior to the Amaris Coup. Her considerable experience in this region allowed her and many of her ships to elude rebels during the Uprising. Devlan became the leader of the civilian fleet during the Regulator’s Periphery Sweep and continues to oversee Magnus Shipping today. This vast fleet of merchant ships continues to ply the space lanes very ably under her command. The most enigmatic of three Magnus founders is Daniel Estefan who runs Magnus Arms. Apparently with the Regulators from the beginning little else is known about this secretive young man. Some speculate he was part of the SLDF or an unidentified intelligence agency. He rarely speaks publicly but his ability to procure weaponry for the Regulators seemingly out of nowhere is legendary.

   The link between Magnus and the Regulators is obvious but at the same time unknown. Many people would like to know the depth of their relationship but this private corporation will not say. However, both entities claim to be and seem to be separate concerns that have common interests. Whatever the truth maybe the link to Magnus and the mercenary industry is readily apparent. Magnus Arms has already sold weaponry to Guild members who were interested in obtaining such wares while Magnus Shipping has transported units for a fee. Also there is the possibility of escort duty with Magnus Shipping as it long journeys often require extra protection. The company has offices in Galaport (Galatea), Cirus Crater (Mars), Prospect (Sirius VI-a), and Port Krin (Anatollos). 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #4 on: December 15, 2007, 10:00:06 PM » Quote Modify Remove Split Topic 

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Not sure I laided out the naval contingent for each DSC regiment. Decided to go with two warships in support of a DSC regiment. First were the Lola Is which were eventually put into reserve service by the DSCs. Meaning that they were mothballed vessels used for emergancy service only. They were to be replaced originally by Carsons but they performed so poorly that 12 Congress class Frigates were built especially for the DSC. So each regiment could rely on a line warship and a reserve vessel. Jumpships would most likely be Invader class to carry each Squadron.

That is about it. I have more around but some stuff is missing and other stuff is top secret.  Let me know if you have any questions or comments.   
 
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #5 on: December 16, 2007, 12:07:19 PM » Quote Modify Remove Split Topic 

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Quote from: Takiro on December 15, 2007, 10:00:06 PM
That is about it. I have more around but some stuff is missing and other stuff is top secret.  Let me know if you have any questions or comments.


Only two things:
- what is so top secret? 
- more seriously what happened to the planets hosting the DSC? 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #6 on: December 16, 2007, 05:13:51 PM » Quote Modify Remove Split Topic 

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1. Top secret stuff is cool future events that I like to keep under wraps until the time is right. Got to keep my audience coming back for more.   I did a little back ground for each DSC with their fate although some units have a more fluid fate than others.

2. The planets themselves are still there but it is probably safe to assume human civilization is no longer present. The scale of damage or ruins left behind depends on what happened to them.
 
 
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #7 on: December 17, 2007, 07:50:29 PM » Quote Modify Remove Split Topic 

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Okay O Almighty Master of the Shattered Dawn Universe. 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #8 on: December 17, 2007, 08:57:10 PM » Quote Modify Remove Split Topic 

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Please don't over do it Ice, you can just call me First Imperial Lord of BTSD.   
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #9 on: December 18, 2007, 01:00:07 AM » Quote Modify Remove Split Topic 

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Be sure to genuflect when you say that...   
 
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 All I want is just a nibble of 'Mech armor & myomer... is that so wrong?
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #10 on: December 18, 2007, 05:48:05 PM » Quote Modify Remove Split Topic 

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Quote from: Takiro on December 17, 2007, 08:57:10 PM
Please don't over do it Ice, you can just call me First Imperial Lord of BTSD.


I never over do anything. I was quite serious.   
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #11 on: December 19, 2007, 04:51:03 PM » Quote Modify Remove Split Topic 

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Greetings and felicitations to one and all, your creation of Shattered Dawn seems to be a great success. I personally have read all three books on line and find this variation of BT most interesting.

Takiro has given me the opportunity to attempt to create the 2nd Deep Space Cavalry based from their base on the planet Prosperity. I am currently researching the 2nd Cavalry units’ history to date, which is quite diverse.

 I would hope to have something ready by end of next month (January 2008). Holidays generally due not help in time available for writing.

Once again Hello All, and Seasons Greetings from my family to all of yours.
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #12 on: December 19, 2007, 06:54:56 PM » Quote Modify Remove Split Topic 

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Howdy Techwarrior! Glad to have you here in our universe of Shattered Dawn and that you've enjoyed all that has been created. If you get a chance, check out our Universal News & Reports site for news articles on the Shattered Dawn universe: http://www.thestarleaguecore.com/comnex/

I look forward to reading your contribution and seeing you here in the future.

I hope that this holiday season is a good one for you and your family. 
 
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 All I want is just a nibble of 'Mech armor & myomer... is that so wrong?
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #13 on: December 19, 2007, 08:48:21 PM » Quote Modify Remove Split Topic 

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Quote from: MechRat on December 19, 2007, 06:54:56 PM
Howdy Techwarrior! Glad to have you here in our universe of Shattered Dawn and that you've enjoyed all that has been created. If you get a chance, check out our Universal News & Reports site for news articles on the Shattered Dawn universe: http://www.thestarleaguecore.com/comnex/


Hopefully, we should get the next update online soon. 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #14 on: December 19, 2007, 09:33:42 PM » Quote Modify Remove Split Topic 

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Welcome Techwarrior. Hopefully the fourth news cycle which will complete 2785 as well as our other updates shall be up soon. We are working hard on that. Right now I'm assembling info for wave 1 of Operation Avalnache and working on a scenario pack. Can't wait to see the 2nd DSC Regiment. Should be good!   
 
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Re: Star League Deep Space Cavalry (DSC)
« Reply #1 on: November 29, 2009, 05:10:52 PM »

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    Re: Star League Deep Space Cavalry (DSC)
« Reply #15 on: December 20, 2007, 04:33:11 PM » Quote Modify Remove Split Topic 

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Welcome Techwarrior!

And....
Sweet!!!! More info on the DSC and its base-worlds! 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #16 on: January 02, 2008, 04:25:54 PM » Quote Modify Remove Split Topic 

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Well here is my take on the 2nd Deep Space Cavalry. Hope everyone will enjoy. Comments, etc. are welcome.
Story is rather large so put it as an attachment. 

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 2nd Deep Space Cavalry.doc (109 KB - downloaded 14 times.)
 
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #17 on: January 02, 2008, 05:54:03 PM » Quote Modify Remove Split Topic 

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I will look at it and get back to you tomorrow. 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #18 on: January 02, 2008, 08:59:24 PM » Quote Modify Remove Split Topic 

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Good stuff Techwarrior. I'm still digesting it all.   Keep up the good work!! 
 
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #19 on: January 03, 2008, 05:48:35 PM » Quote Modify Remove Split Topic 

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I read it and it is really great job (apart from a few mistakes I saw here and there).
My only "critic" would be that the beginning is a bit too long when compared to the following years (ie I want to read more  ). 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #20 on: January 03, 2008, 08:26:32 PM » Quote Modify Remove Split Topic 

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22 pages and you want more. You sir are demanding.   
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #21 on: January 06, 2008, 07:18:19 PM » Quote Modify Remove Split Topic 

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Well, what is the consensuses or is there one yet.
Are we going with this or is this the end?
 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #22 on: March 01, 2009, 11:35:17 PM » Quote Modify Remove Split Topic 

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Hey gang, recent work on BTSD has bought me back to the Terran Outer Colonies. I made this map of these territories which I have attached for discussion. Right now I'm thinking of general overviews for each area. From random encounters (Draconis Ronin, Marik traders, Periphery Freedom Fighters, Pirates, etc.) to Stellar Relations (how do the settlements factor into the locale). 

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 Terran Outer Colonies.JPG (114.93 KB, 924x570 - viewed 27 times.)
 
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #23 on: March 02, 2009, 07:41:44 PM » Quote Modify Remove Split Topic 

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A mini Deep Periphery sourcebook? 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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    Re: Star League Deep Space Cavalry (DSC)
« Reply #24 on: March 03, 2009, 12:14:50 PM » Quote Modify Remove Split Topic 

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Is it just me or is that circle not particulary circular?

I had the same issue with the main map PDF, eliptic rather than circular. 
 
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     Re: Star League Deep Space Cavalry (DSC)
« Reply #25 on: March 03, 2009, 07:56:55 PM » Quote Modify Remove Split Topic 

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Nope not you CJvR, did the best I could with what I had to make a quick 12 slice of the InnerSphere. Although I always thought the PDF was pretty circular for the 250 and 500 light year boundaries. 
 
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      Re: Star League Deep Space Cavalry (DSC)
« Reply #26 on: March 03, 2009, 08:35:23 PM » Quote Modify Remove Split Topic 

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It looks elliptic. 
 
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In Turn they tested each Clan namesake in trial against the Ice Hellion's mettle. Each chased the Ice Hellion, hunting it down. All failed to match the predator's speed and grace. Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
 
 
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    Re: Star League Deep Space Cavalry (DSC)
« Reply #27 on: May 24, 2009, 05:25:20 AM » Quote Modify Remove Split Topic 

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As if the top & bottom of the sphere were compressed inward. 
 
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Re: Star League Deep Space Cavalry (DSC)
« Reply #2 on: December 01, 2009, 07:53:15 AM »

Well guys here is a Star League unit I have created for a special little something that will becoming up soon. Tell me what you think? Are they plausible? Enjoy!

Deep Space Cavalry (DSC)
   Following the Reunification War all of known space became the sole dominion of the Star League. At its fringes laid the vast unsettled Periphery with countless unexplored star systems. This immense area held the promise of new homeworlds for humanity filled with untapped resources and pristine landscape. For all the possibilities these endless territories were filled with innumerable hidden dangers. These ranged from pirates who hated the League, to undiscovered biological diseases, or just the plain fact that you were hundreds of light years from the nearest help.
   The Terran Hegemony looked to these far off lands with perhaps the greatest hope. Since its creation almost three centuries prior outward expansion had been confined to military conquest, complex terraforming, or joint colonization with one of the five surrounding nations of the InnerSphere. The subjugation of the Periphery now presented the Hegemony with a new avenue of expansion. Many Terran citizens decided to give this new frontier a try during the Golden Age of Humanity. Most chose to settle in the relative safety of a friendly Periphery realm like the Rim Worlds Republic or the Outworlds Alliance. However, there were some who wanted to go further.
   Settling close to the InnerSphere was not an option for a Hegemony colony. After all the Great Houses had their own colonial programs during the Star League era and they also sought to expand into the Periphery. This meant Terran colonies had to keep their distance from the nations of the InnerSphere. Likewise certain Periphery realms that could do without “Terran carpetbaggers” deterred any interloping settlers. That suited many Terran colonists who truly wished to start a new just fine.
   This left the Deep Periphery as the only area where the Hegemony could colonize without territorial concerns. While any territory beyond the farthest Periphery state is usually called the Deep Periphery the true dividing line for the Star League was approximately 550-600 light years from Terra depending on the time period. The Hegemony usually spared no expense for its outer colonies that provided it with ample raw materials. Unlike other worlds in the Periphery these Terran colonies had every tool they needed to remain self sufficient and survive if the need arose. Given their distance from home and ideal living conditions these Terran colonies soon became perfect targets for pirates and rebels. The need to provide a suitable defense for these distant settlements was apparent to all.
   At first the SLDF was used to provide security for the outer colonies but this soon became a problem. Often preoccupied with keeping the peace in the InnerSphere and the Periphery calls for assistance from distant colonists were often given low priority. Even when needed it took a long time to assemble a complete taskforce of Army and Naval assets to journey into the great beyond in search of a rag tag bunch of hooligans. The threat once found was almost always outmatched by the SLDF. One League soldier put it “It was like using a BattleMech to squash a fly”. The Star League military was in truth a lumbering colossus when it came to performing small tasks like policing the outer colonies. A dedicated unit would be necessary to accomplish this mission.
   The SLDF carefully deliberated the creation of a new force tasked with patrolling the Deep Periphery and keeping the Terran Outer Colonies safe. The High Command had many concerns based on historical precedents and didn’t want to create an occupation force like the Terran Alliance Colonial Marines. Rather the group decided they needed a highly mobile force that could operate as one and in sections. The unit would constantly patrol the depths of space and as such be self sufficient. This meant they would use proven equipment utilizing as little ammunition and requiring only the slightest maintenance.
   Ultimately the Star League High Command chose to base their new force on the old United States Cavalry who roamed the Wild American West keeping the peace and dispensing frontier justice. Using personnel drawn exclusively from Royal units the High Command assembled twelve regiments for what they called, Deep Space Cavalry (or DSC for short). Featuring both ground as well as naval units each regiment had four jumpships to transport individual battalions called squadrons. The flagship was usually an old Star League Navy Destroyer with its own appropriate supporting force (fighters and marines). A Cavalry Squadron was composed of four BattleMech Troops (a Troop is the Cavalry’s name for a Company), two Aerospace Troops, and one Conventional Support Troop (a mix of Vehicles and Infantry).
   On February 6, 2626 the SLDF declared the Deep Space Cavalry fully operational and from that day on they patrolled the Periphery from their base worlds. These planets were usually the largest colonies within a DSC patrol zone and always had an Outpost Castle on world capable of sheltering colonists as well as the regiment in times of dire emergency. Operating outside the normal Star League Combat Regions the Cavalry developed its own military theaters called Patrol Zones. These were based on a “Clock of the InnerSphere” that divided the Deep Periphery into twelve different regions of responsibility, one for each regiment. Thankfully the sizes of these immense patrol zones were limited due to the official Star League colonization policy which set the maximum distance of 750 light years from Terra for all legal settlements which included the Terran Outer Colonies.
   For nearly a century the Cavalry performed its duties admirably but never really received any credit in the InnerSphere. In fact they were virtually unheard of outside the Periphery were they were hailed as either heroes in the Terran Outer Colonies or oppressive villains in the Periphery states. This lack of recognition can be attributed to the fact that they were officially considered a Special Operations command which wasn’t found on the Regular Army’s TO&E. The Cavalry even began recruiting many of its members directly from the Terran Outer Colonies which further added to its already low profile. During the height of the Star League there was even little reason for them to call on assistance from the SLDF because no threat was too big for them to handle.
   This all changed after 2722 as the Star League issued the infamous Council Directive 41. This decree designed by House Marik and House Liao theoretically gave the Territorial States of the Star League greater sovereignty. In reality this underhanded measure opened the Periphery nations up to rampant exploitation by massive interstellar corporations.  From this point on the situation grew steadily worse for the Deep Space Cavalry. Pirate activity and rebel attacks increased every year until the outbreak of the Periphery Uprising. Despite their best efforts the Cavalry could not stem the tide of total war coming their way.
   Unfortunately the already beleaguered Cavalry became the first target of the Periphery BattleMech Divisions. As the end came many units bunkered down on their baseworlds desperately calling for aid that would never come from the SLDF. What happened to the regiments of the Deep Space Cavalry may never truly be known. Communications became one of the first causalities of the war so official reports are non existent. Some survivors reportedly joined General Kerensky but these few individuals were perhaps only a fraction of the Cavalry’s total makeup. Did they beat all odds and manage to survive somewhere in the Deep Periphery till this day? Or were they completely wiped out ending an interesting chapter in human colonization of the stars? Sadly, we may never know.
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Re: Star League Deep Space Cavalry (DSC)
« Reply #3 on: December 01, 2009, 01:05:52 PM »

Here is the Regulators text entry in Fanbook 3 - Mercenary Guild.

Regulators

History:

   The amazing story of this young mercenary unit begins with the little known Star League Deep Space Cavalry or DSC for short. The Cavalry was established to patrol the vast frontier of the Star League and safeguard its distant colonies in the Deep Periphery from marauding vandals. For nearly a century and a half they performed their duties exceptionally without fanfare. As the Star League began it s long slow decline into oblivion the situation in the Periphery quickly deteriorated. Faced with near constant assaults on its colonial patrols there wasn’t much the Deep Space Cavalry could do to stem the growing tide of rebellion.

   Beginning in late 2765 the entire Deep Space Cavalry was almost completely annihilated by a series of well coordinated attacks by a previously unknown force. This was the first appearance of the Periphery BattleMech Divisions and it was deadly. Of the twelve Cavalry regiments only a few scattered elements survived the vicious first onslaught of the Periphery Uprising. The largest group known to escape the carnage was the 1st Squadron of the 7th Cavalry Regiment. Led by Colonel Allison McKinnely the Seventh held off an entire Periphery BattleMech Division long enough to evacuate her baseworld, Nuevo Tejas.

   With several shiploads of colonists the battered remnants of the Seventh withdrew spinward of Terra hoping to link up with the SLDF and warn them of the huge rebel force. Cutoff from the HPG network and ruthlessly pursued by a Periphery BattleMech Division contacting the Commanding General became impossible. Unable to reach Kerensky and assuming the worst Colonel McKinnely began a sweep of the Periphery designed to build up her own force strength while weakening the rebels. This was just the start of the unit’s legendary journey that would eventually take them half way around the InnerSphere. The Periphery Sweep ultimately lasted almost two decades and saw the group traverse several thousand light years.

   Along the way they searched for survivors of Star League, explored numerous star systems, rescued countless civilians, and hunted down several pirate bands. Bringing some semblance of order to areas of the Periphery as the Star League disintegrated was an extraordinary feat to say the least. Their heroic actions bought them widespread fame in a region once hostile to their very presence. This reputation allowed them to not only add Star League Regulars (several from other DSC units) but “Errants” (a Periphery term for lone mercenaries, either Mechwarriors or Aerojocks, who operate at the extreme edge of the Human Sphere) as well to fill their depleted ranks. They also picked up a new name from the grateful denizens of deep space while skillfully navigating these troubled reaches of the frontier “regulating” the wicked and establishing justice for all.

   Against all odds the Regulators arrived at their fallback destination, New Terra, in late 2783. This world was the first major Terran colony in the Deep Periphery and served as the homeworld of the entire Deep Space Cavalry. In case of catastrophe it was a natural contingency position for the entire Cavalry, not that the events of the Amaris Coup could be predicted. Finding a shattered colony with only a few scattered survivors the unit set out to restore the planet as their new home while awaiting a renewed Star League presence in the Periphery. As the Regulators and their rescued Terran colonists began the process of rebuilding they hoped finally that their long journey was at an end.

   It was not to be. The Regulators were contacted one year after settling on New Terra by a vanguard force from the Exodus that jumped into system looking for remnants of the Deep Space Cavalry. Shocked at this incredible turn of events Colonel McKinnely and her staff traveled to Gutara V to meet with General Kerensky. Overjoyed at reuniting with the SLDF the Regulators were briefed by Commanding General and asked to join the Exodus. While the group struggled to decide on a unified course of action several members were decorated for their heroic actions dating back to 2766. In addition to receiving a unit citation for valor and extreme heroism Colonel Allison McKinnely was officially promoted to General in command of the DSC and awarded the Star League Medal of Honor.

   Despite these great honors the news of what had happened in the InnerSphere during the Regulators legendary Periphery Sweep was a stunning blow to the unit. Many had expected something bad given their complete lack of contact with the Star League but not the dissolution of this august body by the Great Houses followed by the wholesale departure of the surviving SLDF. This shocking update from Kerensky himself left the DSC with only two clear choices. They could leave the Human Sphere altogether with General Kerensky or return to Terra as there would be no recolonization of the Deep Periphery and pirate attacks on their current settlement would grow in frequency. Most of the group chose to return to their ancient homeland rather than undertake another long journey through the Periphery.

   General Kerensky respected the Deep Space Cavalry’s final decision and asked their help to take care of some final matters of importance. In an elegant speech to the entire Exodus Fleet he acknowledged that the SLDF’s voyage into the vastness of deep space would be long and fraught with unknown dangers. With this knowledge at hand he asked anyone with doubts or second thoughts to leave with the Regulators now while they still could because from this point on there would be no turning back. A vast majority of the fleet responded with an overwhelming vote of confidence in Kerensky and agreed to follow him into whatever might lay ahead. However, there were a few in the grand expedition who reconsidered their original decision and agreed to depart with the Regulators rather than continuing on further.

   With great sadness both sides parted ways. General McKinnely agreed to serve as the rear guard of Exodus operating from New Terra for a year and a half before returning to the InnerSphere. Saying goodbye to those members of the Deep Space Cavalry led by Colonel Lisa McKinnely, General McKinnely’s own daughter, who chose to go with Kerensky was especially difficult. Integrating the former Exodus personnel and patrolling the area for pursuers of the SLDF occupied much of the Regulators time until finally we could head for home. Gathering up everyone from New Terra the unit departed for its next destination on the way home, Anatollos.

   The trade world of Anatollos was a former Hegemony possession and the gateway back to the InnerSphere. Since the collapse of the Star League the world had been the target of many bandit raiders so the Regulators arrival would achieve two goals at once. One, it would start their trip home while eliminating a tempting target for piracy in the region. Hopefully this would insure stability in the area for years to come. As the Deep Space Cavalry was destroying one such threat on planet a large Draconis taskforce led by Chu-sa Jiro Takagi of the Pesht Regulars jumped into system in pursuit of the same bandit force. Following some tense moments both sides agreed to sit down and talk following the death of the raiders.

   Meeting with DCMS representatives in the planetary capital of Port Krin the Regulators recounted their fantastic tale from their Periphery Sweep to being the last to see Kerensky. Understandably this last claim bought the greatest scrutiny from Takagi who grilled McKinnely about Operation Silver Spear. Her honest straight forward answers did much to persuade the Combine of the Cavalry’s true intentions and the fact that they didn’t participate in any assault against House Kurita. Further examination of our equipment and personnel demonstrated these facts beyond any doubt. This was just the start of a new relationship with the Dragon that none thought possible.

   In October 2787 the Professional Soldierly Liaison of the Draconis Combine approached the Regulators with their first contract offer. The negotiation process was long and difficult as both sides fought hard to get their points across. Eventually the Cavalry agreed to hunt down bandits including renegade mercenaries for the Dragon in exchange for safe passage to the Terran Republic and meager financial reimbursement over two years. While a contract with House Davion was easily accomplished, as General McKinnely had been contacted by their representatives on Anatollos shortly after their arrival, their overtures were seen as desperate by the command staff. The Combine was in a better position to help the Regulators transport their large civilian fleet to Terra as the crossing through Kurita space would be shorter and relatively safe thanks to the Dragon’s strength at this time.

   Over the next two years the Regulators with their liaison officer, Tai-sa Jiro Takagi, fought several battles for House Kurita that destroyed several pirate bands and two rogue mercenary units. It was these two conflicts against the Steel Titans in September 2788 and the Longhorns in November 2789 that would ultimately define their time of service with the Draconis Combine. Both units grievously violated their legally binding contracts with House Kurita and were ruthlessly hunted down by the Regulators who skillfully dispatched them. The speed and proficiency with which they defeated these dishonorable foes seemed to win the unit the grudging respect of the DCMS with the exception of Warlord Jinjiro Kurita. Their behavior ran contrary to the actions of many hired guns of the era and their employers.

   So when the House Lords were looking for a way to set standards for mercenary hiring and conduct in 2789 it was only natural that they looked to the Regulators. General Allison McKinnely quickly contacted more than sixty mercenary commands with the help of ComStar to establish a new order. The Mercenary Guild was officially created in January 2790 when sixty mercenary units ratified the Guild Charter. This historic document written by General McKinnely set clear rules of conduct for the mercenary trade that applied to employers as well as employees. Shortly afterwards the Regulators formally signed the first ever Guild endorsed contract, a twenty year retainer, with the Terran Republic were they remain today.

Officers:

General Allison McKinnely
   The commander of the Deep Space Cavalry can best be described as one tough lady with almost limitless energy who always tells you it is. This steadfast matriarch of the Regulators is now approaching seventy years of age but as usual refuses to slow down completely. McKinnely was only a young Colonel with the Cavalry when the Periphery Uprising turned her world upside down. Despite the loss of her husband and three children she pressed on eventually guiding her people home. Today McKinnely is officially retired from active duty which many Regulators openly joke about. The General spends most of her time now as the Chief Marshal of the young Mercenary Guild which she helped found. The Countess of Western Lubbocks is still the Commanding Officer of the Regulators even though she rarely takes the field now. An accomplished Mech Commander in her day the General can still be seen from time to time piloting her Crockett.

Lieutenant General John McKinnely
   The only surviving child of Allison McKinnely has been raised from birth to be a Deep Space Cavalry officer. Trained by his grandfather John is perhaps one of the most gifted weapons specialists alive today. There doesn’t seem to be a firearm or blade he is unfamiliar with and is almost equally adept inside a BattleMech. Quiet and unassuming John has been blessed by good luck throughout his life although not without a price. He watched his father and two brothers die during the initial stages of the Periphery Uprising and is the only known surviving child in his family. While he prefers action to words the executive officer and combat commander of the Regulators is an excellent judge of character who awaits his time to strike. Blessed with tremendous patience he prefers to let his enemy reveal their strategy first than destroy them.

Commodore Alexandria Westbrook
   The commander of the Regulators Aerospace Services (the Starlancers) is a veteran spacer who is renowned for her natural abilities aboard ship. Loved by her fellow shipmates the Commodore always seems to be guiding her crews and ships by example. Alexandria has accumulated a number of friends and contacts throughout known space in a relatively short period of time thanks in part to her attitude. Frank and open she is a devout supporter of the Last Cameron who vocally wants to see Amanda restored to the throne of the Star League. This near fanatic stance has earned Westbrook and her large family the friendship of many within Project Phoenix. Meanwhile old friends among the Periphery merchants rescued by the Regulators have established her links in Magnus Industries.

Brigadier General Lamar Bullock
   The mysterious commander of the Outriders, the Regulators Security Services, is Lamar Bullock. To many he is a man without a past apparently appearing in public only recently even though General McKinnely has claimed to rely on him as a personal friend for years. No records seem to exist of Lamar prior to 2784 either with the SLDF or in the InnerSphere but there were many covert operatives whose identities remain unknown. He could very well hail from some place in the Periphery as accounts are spotty at best in this backward region. What is known are his formidable capabilities which include an extremely talented mind and an absolute ruthless demeanor. Thanks in large parts to Bullock’s efforts the Regulators security has not been penetrated by any agency or individual. He is also an exceptional military analyst and talented strategist who counsels the McKinnelys on almost every matter.

Brigadier General Martin Cahill
   This old Periphery Errant who commands the Galapoles is a valued part of the Regulators added during their legendary Periphery Sweep. Cahill was already a retired SLDF Mechwarrior patrolling the Deep Periphery when the Amaris Coup began to unfold. Helping colonists and destroying bandits was a common thing for this lone soldier who had become sick of the political infighting amongst the Star League member states. Martin prefers to work alone and can be quite ornery whenever things go wrong as they did during the Periphery Uprising when the sheer numbers of bandit Mechs became overwhelming. He had little choice but to join the Regulators as they passed by and over time grew to like his new comrades. Well pasted retirement age with General McKinnely, who is a very close personal friend, he was tapped to lead the Regulators Support Command as they left New Terra for the InnerSphere.

Colonel Ivan Lukovich
   Ivan is a Capellan national who saw some of the most horrific combat as a young Major with the SLDF during the Periphery Uprising and the Amaris Coup. Originally he chose to depart the InnerSphere with General Kerensky as part of the Exodus. During the trip to the Periphery he began to have second thoughts about leaving behind everything that he knew for the unknown. Lukovich finally realized that the Exodus was not the place for him when Kerensky allowed everyone to reconsider their original decision above Gutara V and stressed that the outcome of their great journey was ultimately unknown. With that he joined the Regulators along with a number of others from the Exodus and was chosen as the most capable senior officer from the SLDF to command a new unit.

Colonel Daniel Ottega
   A young Captain in the 3rd Deep Space Cavalry he is one of the few survivors of his unit destroyed by Periphery rebels. Taking charge of the remaining settlement of Colonia he led his people to safety until relieved by the Regulators Periphery Sweep. Daniel is a determined officer who has shown great resourcefulness on more than one occasion. He is renowned for his ability to make a little go a long way. Unofficially adopted by General McKinnely he has become one of the Regulators rising stars. After arriving on Galatea he was charged with assembling a new unit, the 3rd Strike Regiment of the Regulators, a process that is still on going. This regiment will no doubt be composed of light to medium BattleMechs and embody its creator’s traits. Already nicknamed Ottega's Desperados its personnel are a unique blend of existing unassigned DSC troopers, new outside recruits, and low tech natives from Galetea itself. Every member seems skilled at scouting and utilizing planetary terrain to its utmost advantage. Operating in a limited capacity at about one-third strength this unit will remain on Galatea until activated by General McKinnely.

Tactics:

   The Regulators most favored tactic and perhaps their most well known is called the Roundup. Developed during their Periphery Sweep it requires a great deal of planning and coordination of forces. Basically it uses an entire regiment divided down into its component companies (or battalions depending on the size of the enemy force) and attempts to drive and/or lure the enemy to a pre-selected place. This piece of terrain, called a corral point, is advantageous to the Regulators typically trapping an enemy in a valley or box canyon. Also the corral point maybe mined (with vibra or standard mines) adding to the Roundup’s devastation. The timing must also be precise so as not to arouse enemy suspicion. If all goes according to plan enemy forces become trapped in a corral or encircling force of Regulators. Ground combatants are to the keep the enemy circled in and drive back any units that attempt to break away. At the same time artillery will open fire, the minefield (if any) will be detonated, and aerospace forces equipped with bombs will commence their runs. The tactics successful effect is devastating and in fact no unit caught in a roundup has ever escaped. After the roundup is complete the Regulators than proceed to destroy an opposition they failed to gather up, which are typically designated Mavericks. These lone survivors are often easy prey.

Organization:

On some levels the Regulators resemble a small regional InnerSphere military or a Periphery power. Tremendous assets drawn from the now departed SLDF and the DSC give them unmatched capabilities that mercenaries lack. These personnel and materials have come in handy recently with the formation of the Guild which might not have been possible without them. While a huge drain on the Regulators resources normally the operations of the Guild have offset their maintenance cost for now. In the future it might become necessary for the Regulators to hire them out to other mercenaries or even Houses as advisors for large scale operations.

As a whole the Regulators are divided into five Services which are similar to Terran Commands. These Services cover the gambit of military capabilities possessed by this formidable mercenary unit. Combat Services, also known as the Gunfighters, contains all planet-bound front line combat units of the Regulators such as BattleMechs. Aerospace Services, dubbed the Starlancers, includes all space-borne assets of the unit like aerospace fighters and naval assets. These resources include two warships; the Lone Ranger (a Lola I class Destroyer) and the newly renamed Tonto (a Pinto class Corvette) formerly known as the Tigershark, which are unheard of in the mercenary community. The cost and maintenance needs of these behemoths make them prohibitively expensive for mercenaries as a whole but not the Regulators. Indeed extensive repairs and the overhaul performed on the Pinto recently obtained from the Star Sharks only further showcase this group’s unrivaled power.

Support Services, called by many the Galapoles, act as the Regulators home guard, police force, while providing reserve combat support for the unit. Security Services, known as the Outriders, compose the Regulators’ formidable intelligence community which includes the Special Forces Subservices (Equalizers). Both groups were formed from SLIC and SAS personnel respectively who rethought their departure from the InnerSphere. Finally Administrative Services (the Ranch Hands) do much of the unit’s paper work and non-combat duties necessary to run a unit like this. Education Subservices, known as the Trailblazers, also part of the Administrative Services and are charged with training all the unit’s future personnel.

7th Cavalry Regiment (Brave Star Rangers)
   The original and core formation of the Regulators is composed almost exclusively of DSC personnel or their families that survived the Periphery Uprising. Oversized because of their unique organizational doctrine the Seventh always tries use its numerical advantage to the fullest extent as seen in the Regulators most recent battles. Utilizing Heavy to Medium size equipment they are the primary battle element of the group using mobile tactics to stay on the offensive. With extensive combat experience the Seventh is skilled in many different fighting styles. In a rare show of respect warriors of the Draconis Combine have already honored these mercenaries by according them traditional battlefield conduct in spite of their status.

1984th BattleMech Regiment (Greenhorns)
   The newest unit of the Regulators was assembled from members of the SLDF that originally left with Exodus only to have a change of heart. Returning home with the Seventh they adopted their numerical designation based on the total number of pre-war Star League BattleMech regiments. Their new formation called the Greenhorns by Cavalry veterans are almost a separate mercenary unit altogether. Both the Seventh and the 1984th have vastly different combat and organizational doctrines that have yet to fully meld. While they may remain part of the whole the Greenhorns are truly distinct and use or recruit personnel that were part of the Exodus. Actually heavier than the Seventh they are a skilled at frontal assaults and static defense. 
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #4 on: December 01, 2009, 01:14:51 PM »

Also important to the DSC write ups is this corporate profile from Fanbook 3 as well.

Magnus Industries
“Making something out of nothing”
Headquarters: Alamance, Galatea
CEO: Jason McGuire
Main Products: Planetological Services, Mercantile Shipping, and Military Production

   As the Regulators made their now famous journey through the Periphery during the Amaris Coup they picked up many survivors along the way. Among these individuals who wished to return to the InnerSphere were several entrepreneurs and businesses that had gone to the frontier of the Star League to make their fortunes. These ventures typically had some measure of success prior to the Periphery Uprising and managed to endure until rescued by the remnants Deep Space Cavalry. In many incidents their continued existence was due to their particular stock in trade that allowed them to fight, escape, or hide until liberated. Their services also helped the Regulators along the way enabling them to finally reach the InnerSphere.

   Bonded together by their adventures in the Periphery most of these financial pioneers agreed to combine their operations into a single enterprise. In practice they had been working collectively for a decade already but this agreement made during their trip to Galatea formalized the arrangement. Upon their arrival in January 2790 the birth of Magnus Industries was proudly announced to a Human Sphere that could hardly guess at its significance. In some ways the company’s formation mirrored Federated Defense Systems (FDS) on a smaller scale but few thought that these wandering merchants from beyond would be able to succeed so quickly in the InnerSphere. A limited number of new investors would however be pleased at the rapid success of Magnus.

   Not only were the skills of this new corporation uniquely placed to take advantage of the developing situation in the InnerSphere but Magnus also boasted vast untapped resources. A large haul of commodities from the Periphery that the company sold quickly to obtain hard currency was a small fraction of its hidden economic strength. According to company officials Magnus has hidden stockpiles throughout the Periphery that dwarf this initial offering. Many detractors of the new company came to regret their initial criticism and openly wished that they had taken the initial investment offer. In only a single year this private corporation and its commercial endeavors has become the hottest thing in business.

   Magnus used much of the capital it had gained both hard and speculative to build its new offices and complexes on Galatea. Massive construction on these projects continues in the newborn city of Alamance which many of the Periphery survivors will eventually settled in. This infrastructure which includes small factories bought from the frontiers will not doubt serve the corporation well for years to come. In addition the company consolidated its massive space fleet and bought up the remains of Holden Planetary Engineers. This latest move seems aimed at cornering the terraforming industry which was drastically undervalued in the wake of the Amaris Coup. However, instead of transforming uninhabitable worlds Magnus now seems focused on restoring war ravaged planets of the InnerSphere.

   The architects of this rising corporate giant are three of the most outstanding merchants who formerly called the Periphery home. At the very top of Magnus is its founder Jason McQuire who is the perhaps the brightest of the group. A gifted planetologist formerly with Holden Planetary Engineers worked for years on the fringes of space creating life were none existed before. Striking out on his own he was able to avoid detection by Periphery rebels until he was rescued by the Regulators. Since that time this terraforming frontiersman has helped build and maintain a vital economic infrastructure for his fellow Periphery survivors. Jason oversees the entirety of Magnus Industries as well as his own division, Magnus Engineering, which is devoted towards increasing planetary habitability. Some still see him as a crackpot despite his past success. His latest undertaking involves the buying of fresh water commodities which he foresees as becoming priceless in the future.

   McQuire’s main business partners aren’t as eccentric as him but they do bring exceptional talents to Magnus. Jamie Devlan ran perhaps one of the biggest Periphery freight services prior to the Amaris Coup. Her considerable experience in this region allowed her and many of her ships to elude rebels during the Uprising. Devlan became the leader of the civilian fleet during the Regulator’s Periphery Sweep and continues to oversee Magnus Shipping today. This vast fleet of merchant ships continues to ply the space lanes very ably under her command. The most enigmatic of three Magnus founders is Daniel Estefan who runs Magnus Arms. Apparently with the Regulators from the beginning little else is known about this secretive young man. Some speculate he was part of the SLDF or an unidentified intelligence agency. He rarely speaks publicly but his ability to procure weaponry for the Regulators seemingly out of nowhere is legendary.

   The link between Magnus and the Regulators is obvious but at the same time unknown. Many people would like to know the depth of their relationship but this private corporation will not say. However, both entities claim to be and seem to be separate concerns that have common interests. Whatever the truth maybe the link to Magnus and the mercenary industry is readily apparent. Magnus Arms has already sold weaponry to Guild members who were interested in obtaining such wares while Magnus Shipping has transported units for a fee. Also there is the possibility of escort duty with Magnus Shipping as it long journeys often require extra protection. The company has offices in Galaport (Galatea), Cirus Crater (Mars), Prospect (Sirius VI-a), and Port Krin (Anatollos).
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #5 on: December 02, 2009, 03:08:15 PM »

Not sure I laided out the naval contingent for each DSC regiment. Decided to go with two warships in support of a DSC regiment. First were the Lola Is which were eventually put into reserve service by the DSCs. Meaning that they were mothballed vessels used for emergancy service only. They were to be replaced originally by Carsons but they performed so poorly that 12 Congress class Frigates were built especially for the DSC. So each regiment could rely on a line warship and a reserve vessel. Jumpships would most likely be Invader class to carry each Squadron.

That is about it. I have more around but some stuff is missing and other stuff is top secret.  Let me know if you have any questions or comments.
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #6 on: December 02, 2009, 03:22:46 PM »

Quote from: Takiro on December 15, 2007, 10:00:06 PM
That is about it. I have more around but some stuff is missing and other stuff is top secret.  Let me know if you have any questions or comments.


Only two things:
- what is so top secret? 
- more seriously what happened to the planets hosting the DSC?
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #7 on: December 03, 2009, 06:57:01 AM »

1. Top secret stuff is cool future events that I like to keep under wraps until the time is right. Got to keep my audience coming back for more.   I did a little back ground for each DSC with their fate although some units have a more fluid fate than others.

2. The planets themselves are still there but it is probably safe to assume human civilization is no longer present. The scale of damage or ruins left behind depends on what happened to them.
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #8 on: December 03, 2009, 06:57:32 AM »

Okay O Almighty Master of the Shattered Dawn Universe.
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #9 on: December 03, 2009, 06:58:03 AM »

Please don't over do it Ice, you can just call me First Imperial Lord of BTSD.
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #10 on: December 03, 2009, 07:49:04 AM »

Be sure to genuflect when you say that...
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #11 on: December 03, 2009, 08:41:36 AM »

Quote from: Takiro on December 17, 2007, 08:57:10 PM
Please don't over do it Ice, you can just call me First Imperial Lord of BTSD.


I never over do anything. I was quite serious. 
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #12 on: December 03, 2009, 08:42:41 AM »

Greetings and felicitations to one and all, your creation of Shattered Dawn seems to be a great success. I personally have read all three books on line and find this variation of BT most interesting.

Takiro has given me the opportunity to attempt to create the 2nd Deep Space Cavalry based from their base on the planet Prosperity. I am currently researching the 2nd Cavalry units’ history to date, which is quite diverse.

 I would hope to have something ready by end of next month (January 2008). Holidays generally due not help in time available for writing.

Once again Hello All, and Seasons Greetings from my family to all of yours.
 
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #13 on: December 03, 2009, 08:43:25 AM »

Howdy Techwarrior! Glad to have you here in our universe of Shattered Dawn and that you've enjoyed all that has been created. If you get a chance, check out our Universal News & Reports site for news articles on the Shattered Dawn universe: http://www.thestarleaguecore.com/comnex/

I look forward to reading your contribution and seeing you here in the future.

I hope that this holiday season is a good one for you and your family.
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Rainbow 6

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Re: Star League Deep Space Cavalry (DSC)
« Reply #14 on: December 03, 2009, 02:27:39 PM »

Quote from: MechRat on December 19, 2007, 06:54:56 PM
Howdy Techwarrior! Glad to have you here in our universe of Shattered Dawn and that you've enjoyed all that has been created. If you get a chance, check out our Universal News & Reports site for news articles on the Shattered Dawn universe: http://www.thestarleaguecore.com/comnex/


Hopefully, we should get the next update online soon.
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