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Author Topic: THE 'MECHS OF FANBOOK, THE PERIPHERY: 3145  (Read 326 times)

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Red Pins

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THE 'MECHS OF FANBOOK, THE PERIPHERY: 3145
« on: April 10, 2016, 11:44:46 AM »

The first of the 'Mechs of this TRO project, the Brigand-X was one of the excuses for a Periphery-wide alliance.  Yes, I know there is a canon Brigand-X - but what the heck.  The production of this unit and its history served to high-light that something dangerous was going on in the deep Periphery, and was supposed to be another tie-in to one of the New Clans of my AU.

As an aside, I did consider using the Carnoraptor from my AU for this project, but dumbing it down to a standard configuration was going too far towards making this project part of my AU, and I wanted this to be more of a stand-alone type of project.  The pirate activity and mysterious production was partly because of my lack of 3145 books - with all the other demands on my cash, I couldn't justify getting a set of 3145 books at $40-60 a pop.

This one was done on HMPro, so the only thing wrong should be typos, and I'm pretty good at catching those.

LDT-X Brigand-X

Produced By: Unknown
Introduced: 3133
Mass: 25 Tons
Tech Base: Inner Sphere (Modern)

Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph (162.0 kph)
Jump Jets: N/A

Weapons and Equipment:
  2 ER-Medium Lasers
  2 Flamers
  6 Machineguns
  MASC
  Guardian ECM

Origin
     The creation of Paula “Lady Death’ Trevayne, the Brigand was the first known case of a unit produced by a pirate group.  Supplied from a number of illegal sources, the ‘Mech’s production facilities and blueprints were never lo-cated or destroyed and the design eventually faded into obscurity.  First identified in late 3133, amidst the general resurgence of pirate activity in the Anti-Spinward and Rim-ward regions of the Periphery the updated Brigand seems to have been selected by an unknown group for mass produc-tion based on its origin and reputation.

Capabilities
     â€˜Mechs have always been preferred by pirates for durabil-ity and versatility, as well as the terror value of such a ma-chine on the public.  This new version utilizes a MASC/Supercharger combination to evade pursuit at up to two hundred kph, while Stealth armor and ECM make it even harder to hit.  Its offensive weapons are limited, but consist almost entirely of arm-mounted weapons as a form of primi-tive Omnitechnology, leading to several common variants outlined below.  Taken as a whole, the design is heavily ori-ented to hit-and-run or support missions rather than front-line combat.

Battle History
     Unknown units as far back as June of 3122 have recently been positively identified as Brigands by survivors and exam-ination of physical evidence, with the first confirmed report from the Logan League in June of 3122 where a Lance of unidentified pirate ‘Mechs sporting energy weapons and a variety of anti-personnel weapons killed most of the occu-pants of the village of Norwalk and the neighboring mine before escaping.
     In 3133, III Legio of the HAF responded to a raid on Isling-ton, an important manufacturing world.  Aware the planet’s factories and urban areas would be well-protected, the pi-rates attacked several isolated mines and seaports where substantial amounts of refined ore were stockpiled.  Re-leased from perimeter patrols, Brigands set fire to most of their targets and the surrounding countryside before aggres-sive Pilots of Ala Viridis crippled one of them with an armor breach to the head.

Variants
     Utilizing arm-mounted weapons exclusively, several common variants have been identified.  A specialized scout variant, the –5R replaces the original weapon suite with a Bloodhound Active Probe, Medium ER-Pulse laser, and Re-mote Sensor Dispenser able to place up to thirty remote sensors to monitor large areas.  The
Brigand sports two long-range support variants; the –5M carries a ER-Medium laser and five RL-10s in each arm, while the –5D sports a ER-PPC and Capacitor in the right arm.
     Intelligence also suggests the existence of a rare cargo-carrying variant, the –5C, intended to secure valuable loot in rough terrain.  Able to Jump 120 meters, the design forfeits the MASC and Supercharger in favor of carrying a full six tons of Stealth armor and three tons of cargo in each arm.

Notable Warriors
     Admitting to no name other ‘Maxie’, the MechWarrior piloting a Brigand-X5 captured by the HAF escaped death multiple times to become the sole intelligence source on the mysterious suppliers of the design to pirates.  The de-struction of his ‘Mech’s suicide bomb and escape from drowning provided interrogators a description of being di-rected to an unknown system with single inhabitable planet to recover an entire company of sealed Brigand-Xs with tons of parts and supplies in sealed crates.  Despite the automatic death sentence earned under Hegemony law, Maxie was turned over to the still-forming Periphery Alliance Intelli-gence branch but was found dead in his cell.

Type: Brigand-X
Tech Base: Inner Sphere (Modern)
Tonnage: 25

Equipment         Tons
Internal Structure:            2.5
Engine:      150 XL        3.0
     Walking MP:     6
     Running MP:      9 (12)
     Jumping MP:      0
Heat Sinks:     10 (20)        0.0
Gyro:               2.0
Cockpit:               3.0
Armor Factor: Stealth 80 AP        5.0
Internals   Armor
     Head               3        9
     Center Torso            8      10
     Center Torso (Rear)        3
     R/L Torso            6        8
     R/L Torso (Rear)           3
     R/L Arm            4        7
     R/L Leg               6      11

W & E      Loc   Crits   Tons
ER-Medium Laser   RA      1     1.0
Flamer      RA      1     1.0
3 Machine Guns   RA      3     1.5
Ammo (MG)   RA      1     0.5
3 Machine Guns   LA      3     1.5
Flamer      LA      1     1.0
ER-Medium Laser   LA      1     1.0
MASC      LT      1     1.0
Guardian ECM Suite   CT      1     1.5
Logged

Red Pins

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Re: THE 'MECHS OF FANBOOK, THE PERIPHERY: 3145
« Reply #1 on: April 10, 2016, 12:05:35 PM »

Several of the original designs slated for the TRO project failed to make the cut; in most cases, they failed to enthuse me.  Having stared at them for a couple days, I decided not to try slogging through a entry I didn't enjoy.  The Liberator, on the other hand, already existed from a previous contest entry from somewhere.  The fact it had been done with HMPro while the old box was still working was a definite bonus, since the Word file only needed tweaking to fit into the 3145 timeline.  First to go was the idea the former Rim Worlders secretly gimped it, to cause extra strain on the logistics of the SLDF during the liberation of Terra.

Since the Collection already had a manufacturer in 3145, the Liberator was ascribed to them.  The 'Mech was SW-era tech, but a good trooper for the Aces, and stretched their manufacturing abilities enough as it was.

LIB-0 Liberator

Produced By: Rim Collection
Introduced: 3112
Mass: 40 Tons
Tech Base: Inner Sphere (Modern)

Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Jump Jets: None

Weapons and Equipment:
  2 Medium Lasers
  4 Small Lasers
  1 PPC
  2 LRM-5
  1 SRM-2

Origin
     A general-purpose ‘Mech designed by Rim Motors to de-fend the Collection, input from Able’s Aces was used to de-velop its specifications.  The Collection government and Rim Motors began to assemble the required infrastructure to manufacture the newly-named Liberator in 3095, beginning production in 3112.

Capabilities
     Capable of reaching 86.4 kph, the Liberator uses double Heat Sinks to dissipate the heat generated by its energy-based weaponry, minimizing ammunition concerns and al-lowing long-term deployments.  For occasions when direct fire was impossible or inadvisable, MechWarriors from Able’s Aces suggested the use of paired LRM-5s, preventing a single knock-out blow from destroying them.
     Similarly, a single SRM-2 was provided to allow the use of Inferno rounds to quickly cripple ‘Mechs, vehicles, or Bat-tlearmor too strong for the Liberator to defeat quickly.  Aware of the need for additional anti-infantry weapons, en-gineers provided twin Small Lasers to each arm, minimizing the risk of ammunition explosion.

Battle History
     The inevitable first blooding of the Liberator occurred on Otisburg, as the first ‘Mechs off the production line received finishing touches to correct armor and electronics issues.  Anticipating a Pirate raid before the new ‘Mechs could be deployed, the Collection leaked plans to bolster security around the plant in early January of 3112.
     When a Pirate JumpShip arrived at a Pirate Point within hours of Otisburg orbit in December of 3111, they were met by a Company of Able’s Aces concealed in ostensibly mer-chant DropShips at the spaceport, and a MHAF JumpShip to move Ala Rubrum (Red Wing) of III Legio to a Pirate point to intercept and cripple their JumpShip.  The disgruntled Liber-ator MechWarriors contributed little except some long-range missile and PPC fire before the Pirates surrendered.
     The promised versatility of the Liberator began to attract attention from House Steiner after a joint operation with the LCAF to reduce the number of Pirate bands harassing the Defiance Kwangjong-ni plant in 3115.  Landing on Pain with House Steiner’s 8th Lyran Regulars, the Liberators of First Battalion helped protect the 8th’s flank from several deter-mined probes by ‘Mechs and hovercraft before retreating through the 8th’s shut-down A Company Command Lance.  At the center of a close-range melee, the Liberators moved quickly to close attack lanes for conventional vehicles and Light ‘Mechs with FASCAM ammunition before providing fire support for Light units of the Aces moving through the am-bush.  Reversing course as the Lyran’s Heavy ‘Mechs powered up and engaged, the Liberators expanded and thickened the minefields preventing their retreat while continuing to pro-vide fire support against enemy ‘Mechs and armored vehi-cles.

Variants
     Unable to secure the 200 XL engine required by the Lib-erator due to Pirate activity in 3128, RM experimented with a Standard 160-rated engine, creating the LIB-R1,  sacrificing a half-ton of armor and adding two heat sinks, and the LIB-R2, using a 240 XL in exchange for sacrificing the small lasers and a half-ton of armor.
     Beginning production in 3131, the LIB-R3 upgrades to an ER-PPC and Endo-Steel skeleton, installing a BAP in the Left Torso and providing CASE and a new MML-7 in the Right Tor-so, further enhancing the Liberator’s reputation as a Jack-of-all-trades.

Notable Warriors
MechWarrior Edwina Bolton and the Pushme-pullyu
     Piloting one of the original Liberators taking part in the defense of the Rim Motors plant on Otisburg, Edwina was the only Liberator pilot credited with a partial kill before the capture of all Pirate forces in the system.

Type:  Liberator
Tech Base: Inner Sphere (Modern)
Tonnage: 40

Equipment         Tons
Internal Structure:            4.0
Engine:      200XL        4.5
     Walking MP:      5
     Running MP:      8
     Jumping MP:      0
Heat Sinks:     10 (20)
Gyro:               2.0
Cockpit:               3.0
Armor Factor:    135 AP        8.5
Internals   Armor
     Head              3        9
     Center Torso          12      17
     Center Torso (Rear)        6
     R/L Torso          10      15
     R/L Torso (Rear)           5
     R/L Arm           6      16
     R/L Leg              10      20

W & E      Loc   Crits   Tons
Medium Laser    RA      1     1.0
2 Small Lasers    RA      2     1.0
LRM-5       RT      1     2.0
Ammo (LRM)    RT      1     1.0
PPC       RT      3     7.0
SRM-2       CT      1     2.0
Ammo (SRM)    RT      1     1.0
LRM-5       LT      1     2.0
2 Small Lasers    LA      2     1.0
Medium Laser    LA      1     1.0
Logged

Red Pins

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Re: THE 'MECHS OF FANBOOK, THE PERIPHERY: 3145
« Reply #2 on: April 10, 2016, 12:22:59 PM »

When I found out the rules for Primitive 'Mechs and ASF had been published, I knew I had to have them - after the Wolverine Annihilation and Third Exodus of the survivors, I needed some way for a small group of survivors to re-establish a high-tech militaristic society.  Of course, population was an even greater concern, but people were fleeing the war with all kinds of goodies at the time, and they coincidentally ran into a former SLDF unit escorting a colony group into the deep Periphery...  The rest of that story doesn't belong here, though.

The Green Knight was a throwback to the original Black Knight of the SLDF and fit a common theme among the Knights of Randis; assigning the production to a "Home Defense" unit sponsored by wealthy contributors made a lot of sense, since the manufacturer no doubt needed the income, and the Knights had begun to more aggressively target pirate activity off Randis IV.  The attack on their home made a lot of sense, and the establishment of a force to defend the planet and its citizens exclusively did also.

Like the character of Arthurian legend, this one was to be as durable as possible, forfeiting a lot of offensive potential for passive defence.

RGK-(P) Green Knight

Produced By: Warrior Arms (Randis IV)
Introduced: 3130
Mass: 75
Tech Base: Inner Sphere (Primitive)

Cruising Speed: 22.6 kph
Maximum Speed: 36.8 kph
Jump Jets: None

Weapons and Equipment:
  1 RAC/5 (40)
  4 Medium Lasers
  1 Small Laser
  Hatchet
  Large Shield

Origin
     By 3100, Randis IV bore no resemblance to the struggling world of less than a century ago; attracted to an independ-ent world defended by the militant Brotherhood of Randis, the planet’s industry remained untouched by Pirates or the Jihad and its population skyrocketed in the final decade of the 31st century.  In 3128, with the majority of the Brother-hood offworld, Randis IV suffered a battalion-sized raid on the Hope Industrial Works as pirates sought to loot the plan-et in return for the continued efforts of Grand Knight Lucas Beckett to exterminate pirate operations within the near Periphery.  Realizing the need to keep their homes secure, the Citizen’s Council of Randis IV ordered the creation of the Randis Militia, a Company-sized combined-arms force.  To provide a dedicated command unit for the expanding force, financial backers authorized Warrior Arms of Randis to design and build a Primitive version of the Star League’s Black Knight.

Capabilities
     Clearly designed to allow commanders to remain in the field as long as possible, the so-called Green Knight carries its design limit of armor protection, bolstered by the addition of a Large Shield, CASE, and a set of Armored Components.  Limited to 36.8 kph, the Green Knight relies on its durability and the high rate of fire from its RAC/5 to deter an attacker, placing the weapon and ammunition in the left torso.  Its backup energy armament is placed in the opposite torso, with a single Head-mounted Medium Laser facing the rear.  A Small Laser, intended to deter Infantry, is mounted on the interior of the Shield.

Battle History
     Because both Militia and the Brotherhood jointly garrison Randis IV, most of the Militia’s field training and experience came during aid missions and providing reinforcements for the Brotherhood while hunting the Pirates still harassing worlds in the Periphery.  Overlooked due to its low produc-tion rate and limited use the design’s first encounter with Pirates occurred in 3134, as Brotherhood forces pursued a Lance-sized Pirate group on Basra.  Militia ‘Mechs assigned to security duty for the Brotherhood’s base camp were attacked by the remainder of the Pirate force, led by an ECM-equipped Thunderbolt-7SE, making communications with the camp impossible.  As the Pirates rushed the camp and the remainder of his Lance, Lt. Roberts managed to turn and fire his weapons at the Brotherhood’s DropShip, warning the camp before turning at close range and delivering an alpha-strike at the nearest Pirate.  The alert crew deduced the situation immediately and sounded an alarm, blunting the effectiveness of the attack.  Emboldened by the state of the Green MechWarrior, a Pirate Blackjack closed to aim point-blank at the Gryphon’s Cockpit only to retreat as the Ar-mored Cockpit prevented a quick victory.  Despite the cir-cumstances, the design was considered a success.
     The ‘Mech has continued to accompany Militia forces assisting the Brotherhood offworld, but despite being singled out in the hope of routing green Militia forces, in almost every case the design has managed to remain operational.

Variants
     As a Primitive design, no variants were built beyond tem-porary field refits to accommodate repairs.  The design has since been replaced as more advanced command units have become available, although it continues to serve exclusively among the Militia.
     
Notable Warriors
Lt. Rudolph Roberts and Gryphon (Dolly)
     The son of a Randis businessman, Rudy purchased his Green Knight as scrap through his father’s business contacts.  Despite retiring to run the family business after his father’s death, Rudy has kept the ‘Mech that saved his life on Basra in the family, using it to train his daughter, Britney.  The ‘Mech’s usual camouflage patterns have long since been replaced by a bright pink paint scheme and nickname, ‘Dol-ly’.

Type:  Green Knight
Tech Base: Inner Sphere (Modern)
Tonnage: 75

Equipment         Tons
Internal Structure:            7.5
Engine:      180        7.0
     Walking MP:      2
     Running MP:      3
     Jumping MP:      0
Heat Sinks:     10 (20)
Gyro:               2.0
Cockpit:               5.0
Armor Factor:    230 AP      21.5
Internals   Armor
     Head              3         9
     Center Torso         23       35
     Center Torso (Rear)        10
     R/L Torso         16       24
     R/L Torso (Rear)             8
     R/L Arm         12       24
     R/L Leg            16       32

W & E      Loc   Crits   Tons
Large Shield    LA      1     6.0
Small Laser     LA      1     0.5
RAC/5       LT      6   10.0
2 Ammo (RAC)    LT      2     2.0
3 Medium Laser    RT      3     3.0
Medium Laser (R)     H      1     1.0
Hatchet       RA      5     5.0
CASE        LT   0.5     0.5
Armored Components        4.0
  (Cockpit-1, Life Support-.5, Sensors-.5, L/R Shoulder-1, L/R Hip-1)
Logged

Red Pins

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Re: THE 'MECHS OF FANBOOK, THE PERIPHERY: 3145
« Reply #3 on: April 10, 2016, 12:51:18 PM »

During the design of the Mortis, I finally checked Sarna and found another unit by the same name already existed, but the name was perfect and I decided to go for it.  The Mortis didn't stretch the boundaries of Periphery design and manufacture in the MH by a lot, using common parts and weapons generally available to the still forming industrial base of the Hegemony.  Perhaps as importantly, I cut corners to reduce cost as much as possible, since Cassius would be concerned with funding the expansion of the Hegemon's military-industrial complex to increase domestic military production.

I felt the Hegemony would be a lot of things, but blind to long-term planning?  No.  Like the Germans who made air schools to train glider pilots and manufactured fast mail aircraft of pre-WWII, these units established design and production facilities and trained the engineers necessary to create modern, post-Jihad designs, not that any of them are here.

BTW, this unit, like most of the others, was done by hand.  I feel confident this one isn't riddled with errors, since 'Mechs are most of what I used to design.

MOR-S Mortis

Produced By: Marian Hegemony
Introduced: 3101
Mass: 90 Tons
Tech Base: Inner Sphere (Modern)

Cruising Speed: 36.6 kph
Maximum Speed: 57.5 kph
Jump Jets: None

Weapons and Equipment:
  4 Large Lasers
  2 MML-9
  6 Medium Lasers
  Guardian ECM

Origin
     Proposed by a conglomeration of Hegemony arms pro-ducers, the 90-ton Mortis was to become the largest and most ambitious ‘Mech produced to date by the Hegemony.  Straining both the coffers and production facilities of the Hegemony, the design offered firepower from commonly available (and easily produced) laser weapons with a pair of versatile MML-9s for support.  Approved by Caesar Cassius in 3092, the design was sealed but production bottlenecks in domestic Endo-Steel and fusion engine construction delayed the project until 3099, when Hegemony manufacturers ad-mitted they were unable to provide the materials needed for production.
     Able to purchase the Endo-Steel skeletons, Light Fusion engines, and Guardian ECM suites from suppliers in the Inner Sphere, the Mortis began walking off the Hadrian Mecha-nized Industries and Alphard Trading Corporation lines on Pompey in 3101.

Capabilities
     Designed to be easily maintained and manufactured, the Mortis is designed around a 270 Light fusion engine and Endo-Steel skeleton, with a Large Laser in each of the arms and side torsos.  Realizing the danger of allowing an oppo-nent to close within 300 meters, the Mortis carries a trio of defensive Medium lasers in each arm, providing them the largest possible fields of fire.
     Provided with CASE, the MMLs are buried deep in the side torsos, putting the Mortis at risk of an ammunition ex-plosion which could gut the ‘Mech but providing them a maximum of armor protection.

Battle History
     Only a few examples of the Mortis exist outside the MHAF; one such unit was awarded posthumously to the heir of Principes Tuan Ye, son of an immigrant from the Niops Association.  Killed by mercenaries employed by the Lothario League on a punitive raid on Illyria, Ye had ordered his man-iple to disperse rather than be destroyed, but after the raz-ing of several small town and villages ordered his unit to converge on the mercenary DropShip and cripple it.
     Closest to the scene, Ye began harassing the retreating mercenaries, using his Mortis’ Guardian ECM suite to lure their scouts into close range before opening fire.  Making three kills before the mercenaries turned to eliminate the threat in their rear, he damaged several more while his troops crippled the enemy DropShip.  Fighting until the ruined Mortis was unable to stand and without a single re-maining weapon, Ye was found executed in his cockpit.
     Wishing to show his respect and gratitude for Ye’s sacri-fice, the Caesar ordered Ye’s ‘Mech to be repaired and awarded to the family, with a place reserved for his son at the Collegium Bellorium.

Variants
     Known as the Mortis-X, Winterborn is the test-bed for cutting-edge technology at the Collegium Bellorium.  Its configuration changes frequently, and is piloted by the Col-legium’s Aquilifer during training exercises.  Exchanging the battlefield endurance of its Light fusion engine for the weight savings of a 270 XL, the Mortis-E strips a half-ton of armor for an extra four Double Heatsinks to carry an Extend-ed-Range Large laser in each torso.

Notable Warriors
Lt. James Archer and Beatdown
     Presented as a gift to the soldiers of Able’s Aces as a ges-ture of respect between the MHAF and the Aces, Lt. Archer and Beatdown become the bodyguard of Lt. William Able of 1st Battalion.  With no other purpose than defending the son of his CO and ensuring his survival to inherit command of the Aces, James has become adept at using the Mortis’ Large lasers to shoot out a location at range, then switch to his battery of Medium lasers and MMLs to batter opposing ‘Mechs to ruin.

Type: Mortis
Tech Base: Inner Sphere (Modern)
Tonnage: 90

Equipment         Tons
Internal Structure:            4.5
Engine:      270 L      11.0
     Walking MP:       3
     Running MP:      5
     Jumping MP:       0
Heat Sinks:    15 (30)
Gyro:               3.0
Cockpit:               3.0
Armor Factor:    272 AP      17.0
Internals   Armor
     Head              3        9
     Center Torso         29      48
     Center Torso (Rear)      10
     R/L Torso         19      30
     R/L Torso (Rear)            8
     R/L Arm         15      30
     R/L Leg            19      38

W & E      Loc   Crits   Tons
Large Laser    LA      2     5.0
3 x Medium Lasers    LA      3     3.0
Large Laser    LT      2     5.0
Large Laser    RT      2     5.0
Large Laser    RA      2     5.0
3 x Medium Lasers    RA      3     3.0
MML-9 w/Art IV    LT      6     7.0
MML-9 w/Art IV    RT      6     7.0
2 x Ammo   (13/11)    LT      2     2.0
2 x Ammo (13/11)    RT      2     2.0
CASE      L/RT      2     1.0
Guardian ECM    CT      2     1.5
Logged
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