I took a slightly different approach to the OST. I decided to feature one equipped with ACs as it's main weapon. It's introductory tech, so pardon the weakness of its weaponry. It's got 4 tons of ammo and jumping ability to make it a somewhat capable fight. Three medium lasers provide close-in back-up weaponry.
OstGun OSG-1R
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/C-D-D
Production Year: 2719
Cost: 6,044,973 C-Bills
Battle Value: 1,217
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
2 Autocannon/5s
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Single Heat Sink 13 3.00
Heat Sink Locations: 1 HD, 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 8
L/R Torso 15 20
L/R Torso (rear) 6
L/R Arm 11 13
L/R Leg 15 26
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Equipment Location Heat Critical Mass
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Medium Laser CT 3 1 1.00
Autocannon/5 RT 1 4 8.00
Medium Laser RT 3 1 1.00
Autocannon/5 LT 1 4 8.00
Medium Laser LT 3 1 1.00
@AC/5 (40) RT - 2 2.00
@AC/5 (40) LT - 2 2.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
4j 2 2 0 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/1