I always pictured the Cappelans being masters of warfare around difficult terrain. Jump jets allow broken terrain mobility, pulse lasers make up for the jumping, and the machine guns where kept for anti infantry defense. it is a major heat hog, make no mistakes, the secondary weapons are STRICTLY to keep the mech cool and rate of fire up.
Warhammer WHM-6Rl
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2515
Cost: 6,432,233 C-Bills
Battle Value: 1,253
Chassis: StarCorps 100 Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Large Pulse Lasers
1 SRM-6
2 Medium Lasers
2 Machine Guns
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 4 LT, 3 RT, 4 LA, 3 RA
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 HD, 1 CT, 3 LT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 20
Center Torso (rear) 9
L/R Torso 15 17
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 7.00
Large Pulse Laser LA 10 2 7.00
Medium Laser RT 3 1 1.00
Machine Gun RT 0 1 0.50
SRM-6 RT 4 2 3.00
Medium Laser LT 3 1 1.00
Machine Gun LT 0 1 0.50
@SRM-6 (15) RT - 1 1.00
@MG (200) CT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4j 3 3 0 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA