OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: JPArbiter on October 25, 2012, 11:31:51 PM
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Inspired as I was by the Kurita Warhammer from Era report 2750, I decided to have some fun with the concept. sooooooooo. lets review with the Warhammer 6Rk.
Warhammer WHM-6Rk
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2515
Cost: 15,595,517 C-Bills
Battle Value: 1,621
Chassis: StarCorps 100 Standard
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Donal PPCs
1 SRM-6
2 Martell Medium Lasers
2 Magna Small Lasers
2 SperryBrowning Machine Guns
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 7
L/R Arm 11 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
PPC LA 10 3 7.00
Machine Gun RT 0 1 0.50
Small Laser RT 1 1 0.50
Medium Laser RT 3 1 1.00
SRM-6 RT 4 2 3.00
Machine Gun LT 0 1 0.50
Small Laser LT 1 1 0.50
Medium Laser LT 3 1 1.00
@SRM-6 (15) RT - 1 1.00
@MG (200) CT - 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
5 5 4 2 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
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My FWL Warhammer dispenses with the traditional weapons to mount large lasers, and Multiple LRM 5s, both weapons the FWL Favors. the 6Rf also shares the 6Rk's speed.
Warhammer WHM-6Rf
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2515
Cost: 15,757,867 C-Bills
Battle Value: 1,580
Chassis: StarCorps 100 Standard
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Ferro-Fibrous
Armament:
2 ER Large Lasers
1 SRM-6
4 LRM-5s
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 179 10.00
Armor Locations: 4 LT, 4 RT, 1 LA, 1 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 2 5.00
ER Large Laser LA 12 2 5.00
SRM-6 RT 4 2 3.00
2 LRM-5s RT 4 2 4.00
2 LRM-5s LT 4 2 4.00
@SRM-6 (15) CT - 1 1.00
@LRM-5 (24) CT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 3 3 2 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
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I always pictured the Cappelans being masters of warfare around difficult terrain. Jump jets allow broken terrain mobility, pulse lasers make up for the jumping, and the machine guns where kept for anti infantry defense. it is a major heat hog, make no mistakes, the secondary weapons are STRICTLY to keep the mech cool and rate of fire up.
Warhammer WHM-6Rl
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2515
Cost: 6,432,233 C-Bills
Battle Value: 1,253
Chassis: StarCorps 100 Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Large Pulse Lasers
1 SRM-6
2 Medium Lasers
2 Machine Guns
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 4 LT, 3 RT, 4 LA, 3 RA
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 HD, 1 CT, 3 LT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 20
Center Torso (rear) 9
L/R Torso 15 17
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 7.00
Large Pulse Laser LA 10 2 7.00
Medium Laser RT 3 1 1.00
Machine Gun RT 0 1 0.50
SRM-6 RT 4 2 3.00
Medium Laser LT 3 1 1.00
Machine Gun LT 0 1 0.50
@SRM-6 (15) RT - 1 1.00
@MG (200) CT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4j 3 3 0 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
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I am assuming the Steiner varient will have two Alamo launchers?
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House Steiner's is a command platform. slower, but with longer reach and cooler running. the expanded cockpit keeps the battalion operating smoothly, the ECM protects against the SLDFs advanced electronic warfare and the maximized armor makes this the toughest of the era hammers
Warhammer WHM-6Rs
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2515
Cost: 7,611,750 C-Bills
Battle Value: 1,663
Chassis: StarCorps 100 Standard
Power Plant: VOX 210 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 ER PPCs
1 SRM-6
2 Medium Lasers
2 Small Lasers
1 Beagle Active Probe
1 Guardian ECM Suite
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 210 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 3 LT, 2 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
Medium Laser RT 3 1 1.00
Small Laser RT 1 1 0.50
SRM-6 RT 4 2 3.00
Medium Laser LT 3 1 1.00
Small Laser LT 1 1 0.50
Command Console HD - 1 3.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
3 4 4 2 0 3 0 Structure: 6
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
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House Davion knew the Warhammer was designed to take out other mechs, after all they designed the Hammerhands (and many conisder the older platform superior)
AFFS Planners saw the threat of the SLDFs single platform companies particularly when under threat of fire support companies of archers, longbows, and whitworths. so dropping the machine guns in favor of Anti Missile Systems and maximizing armor made sense to AFFS Planners.
Warhammer WHM-6Rd
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2515
Cost: 6,694,883 C-Bills
Battle Value: 1,602
Chassis: StarCorps 100 Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 PPCs
1 SRM-6
2 Medium Lasers
2 Small Lasers
2 Anti-Missile Systems
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 CT, 3 LT, 4 RT, 2 LL, 2 RL
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
PPC LA 10 3 7.00
Medium Laser RT 3 1 1.00
Small Laser RT 1 1 0.50
SRM-6 RT 4 2 3.00
Anti-Missile System RT 1 1 0.50
Medium Laser LT 3 1 1.00
Small Laser LT 1 1 0.50
Anti-Missile System LT 1 1 0.50
@SRM-6 (15) RT - 1 1.00
@Anti-Missile System (24) RT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 4 4 2 0 3 0 Structure: 6
Special Abilities: AMS, SRCH, ES, SEAL, SOA
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the Rin Worlds Warhammer tries to split the difference and improve on the SLDF Royal 6Rb while minimizing exotic technology use.using 15 double heat sinks allows armor to be increased so that any single location can recieve a hit from an assault autocannon. the small caliber weapons were replaced with additional medium lasers, and CASE was added to the SRM rack, making the platform much more survivable
Warhammer WHM-6Rrwa
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D
Production Year: 2515
Cost: 6,688,933 C-Bills
Battle Value: 1,636
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Donal PPCs
1 SRM-6
2 Martell Medium Lasers
2 Medium Lasers
1 Guardian ECM Suite
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Deployment:
First deployed in 2515, the Warhammer has served
admirably in every major action in the Inner Sphere and
beyond, from the liberation of Terra from Stefan Amaris to
the bloody fi elds of Marduk in 3039. Every Successor State
military makes use of the design, and it is held in high regard
by mercenaries and Periphery nations.
The Warhammer is produced in several factories, most
notably in the Free Worlds League and Lyran Commonwealth.
Surprisingly, two small facilities exist in the Taurian
Concordat, slowly bringing new ’Mechs to that faraway
Periphery nation. No manufacturer has ever scaled back
production of this ’Mech, as demand has always increased
with each new battle report.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 27
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
PPC LA 10 3 7.00
2 Medium Lasers RT 6 2 2.00
SRM-6 RT 4 2 3.00
2 Medium Lasers LT 6 2 2.00
Guardian ECM Suite CT 0 2 1.50
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
4 4 5 2 0 3 0 Structure: 6
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
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Some very nice & useable Warhammer variants I certainly like these ;), what page of Era Report 3062 is the Kurita export variant on ?, I must check this out, I have the pdf & print copy & I cannot belive I overlooked this variant :'(.
Thanks.
Dave.
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Inspired as I was by the Kurita Warhammer from Era report 3062, I decided to have some fun with the concept.
I must have missed that quote. I assume it has something to do with the SL era?
I have to say JP this is very impressive work. Love the concept and the limited modifications that put an elegant spin on my favorite Mech. ;)
It is so good I'd love permission to use this for BT Shattered Dawn for the Houses.
Nice job!
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permission granted, just give the credit to me, and if you want any more consultations let me know.
Some very nice & useable Warhammer variants I certainly like these ;), what page of Era Report 3062 is the Kurita export variant on ?, I must check this out, I have the pdf & print copy & I cannot belive I overlooked this variant :'(.
Thanks.
Dave.
for the record I meant era report 2750, I had all three extant era reports open on my computer when I was doing this and 3062 was on the top of the stack at the time. my apologies.
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No problem, Thank you for your quick answer, I remember the 2750 variant.
At least I'm not the only 1 cracking up ::) ;D
Dave.
sorry for all the edits...today my spelling totally sucks !! its official !
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permission granted, just give the credit to me, and if you want any more consultations let me know.
Always!
I was surprised your Davion version didn't go more Hammerhands like using AC/10s, an XL engine and EndoSteel to maintain the 4/6 speed with a cooler arsenal that reduces the amount of heat sinks needed. A full crossover of both Mechs. How is this? No jump jets from the Hammerhands but I managed to pack on everything else including max armor and anti missile systems.
Warhammer WHM-6Rd
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: StarCorp 100 Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Leviathon Plus Standard
Armament:
2 Autocannon/10s
1 SRM 6
2 Medium Lasers
2 Small Lasers
2 Anti-Missile Systems
Manufacturer: StarCorps Industries
Location: (Unknown)
Communications System: O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB
--------------------------------------------------------
Type/Model: Warhammer WHM-6Rd
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.50
(Endo Steel Loc: 1 HD, 5 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/10 RA 3 40 11 16.00
(Ammo Locations: 2 LA, 2 RA)
1 Autocannon/10 LA 3 7 12.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 Medium Laser RT 3 1 1.00
1 Small Laser RT 1 1 .50
1 Anti-Missile System RT 1 24 3 2.50
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser LT 3 1 1.00
1 Small Laser LT 1 1 .50
1 Anti-Missile System LT 1 1 .50
--------------------------------------------------------
TOTALS: 20 78 70.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 13,391,184 C-Bills
Battle Value: 1,176
Cost per BV: 11,387.06
Weapon Value: 1,881 / 1,881 (Ratio = 1.60 / 1.60)
Damage Factors: SRDmg = 33; MRDmg = 13; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 5/3
Damage PB/M/L: 7/4/-, Overheat: 0
Class: MH; Point Value: 12
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I did not consider that route cause the hammerhands is the symbol of heavy mech perfection in my mind.
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The line that u used in the Davion Warhammer fluff was the inspiration. Im sure the AFFS does consider the Hammerhands better so why not combine the old and the new.