Faced with an enemy combining slightly superior technology and slightly better skills (this point is still open to debate), the Inner Sphere had to react.
In military strategy, there are two great schools of thoughts: the manoeuver one (with the decisive battle at the end of it) and the attrition one. Even if not consciously, the Inner Sphere relied on the later to deal with the Clans as two of the three main invaded realms had the luxury to be big enough to wear them off before being able to overwhelm them (see the analysis in the chapters on Grant’s campaigns in the SLDF strategy textbook published in 2750 ).
However to do so requires numbers (which were on the Inner Sphere side) and enough “cheap”, reliable and efficient weapons that could be produced “en-masse”. This is why a lot of money was invested in new production lines and new models or kits to retrofit the existing ‘Mechs and vehicles literally flooded the Inner Sphere militaries.
In spite of still being anchored in its traditional approach to warfare and its belief in the supremacy of its samurai ethos, the Draconis Combine, thanks to Theodore Kurita’s reforms and the first months of the Clan invasion, was ready to go into this direction. Among the projects proposed to the DCMS, Independence Weaponry decided to focus on the capacity of applying focused firepower on selected targets thanks to the use of C3 computers networks. This is how the BLR-2K family came to live.
The idea was to produce on Soul, a “cheap” (we are talking about an Assault ‘Mech) family of commanding ‘Mechs, able to give the DCMS the tactical edge it needed while sharing as many common components as possible.
The first one was the BLR-2KM, that packed two C3 Master Computers, allowing it to coordinate the fire of a full Company.
With 4 Medium Lasers, 2 Small Pulsers and 1 ER PPC and shielded by 13.5 tons of Ferro-Fibrous Armour and cooled by 16 Double Heat Sinks, it can stay on the field almost forever.
For only a small drop in firepower, the BLR-2KM (for Master) is a powerful tool and the fact that it uses only Kuritan systems and most of them already produced on Soul or by Independence Weaponry is another positive point.
The second member of the family is the BLR-2KS (for Samurai) is the Lance commander that can tie into a bigger network thanks to its C3 Master and Slave Computers.
The 4 Medium Lasers (a characteristic of the whole family) are backed up by 2 Small Pulse Lasers (as a protection against infantry) and 2 PPC (left-overs from the Panther). On the defensive side, apart from the Ferro-Fibrous Armour, one Anti-Missile System and a Guardian ECM Suite shield this commanding ‘Mech.
Its 10 Double Heat Sinks are a bit on the low side for cooling it but this problem is easily neutralised through the use of the best weapons selection at each range.
The last member of the BLR-2K family is the BLR-2KK (for Katana), the close combat fighter. With 1 Binary Laser and its 4 Medium Lasers, it can deal with most threats while the Narc Missile Beacon, the C3 Slave and the Guardian ECM Suite are there to help its teammates. A little more complex to use as one has to remember that he/she is only a part of the team, a mind set that can be found in the younger generations of the DCMS.
Will the Draconis Combine Mustered Soldiery make something out of the potential for innovation of the Kuritan industry and will it adopt in a conscious way, the tactics and strategy most likely to be successful? This remains to be seen.
Internal memo – Sandhurst Royal Military Academy, Spring 3053
BattleMaster BLR-2KM
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 14 258 443 C-Bills
Total Cost: 14 258 443 C-Bills
Battle Value: 1 593
Chassis: Hollis Mark X Standard
Power Plant: Pitban 340 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Super Medium Ferro-Fibrous Ferro-Fibrous
Armament:
1 Independence Weaponry/Lord's Light 2 ER PPC
4 Independence Weaponry/Magna Mk II Medium Lasers
2 Norse BattleMech Works/Victory Throb Small Pulse Lasers
2 Tanadi Computers/Tanadi Coordinator C3 Computer (Master)s
Manufacturer: Independence Weaponry
Primary Factory: Soul
Communications System: HartfordCo COM 4000
Targeting and Tracking System: HarfordCo XKZ 1
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8,50
Engine: Fusion Engine 340 27,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6,00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 241 13,50
Armor Locations: 2 LT, 2 RT, 4 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 41
Center Torso (rear) 11
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 26
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Master) RT 0 5 5,00
2 Medium Lasers RT 6 2 2,00
C3 Computer (Master) LT 0 5 5,00
2 Medium Lasers LT 6 2 2,00
ER PPC RA 15 3 7,00
2 Small Pulse Lasers LA 4 2 2,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
4 4 3 1 0 4 0 Structure: 7
Special Abilities: C3M, TAG, ENE, MHQ10, SRCH, ES, SEAL, SOA
BattleMaster BLR-2KS
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 12 619 343 C-Bills
Total Cost: 12 621 343 C-Bills
Battle Value: 1 772
Chassis: Holis Mar X Standard
Power Plant: Pitban 340 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Super Medium Ferro-Fibrous Ferro-Fibrous
Armament:
2 Luthien Armor Works/Lord's Light PPCs
4 Independence Weaponry/Magna Mk II Medium Lasers
2 Norse BattleMech Works/Victory Throb Small Pulse Lasers
1 Tanadi Computers/Tanadi Coordinator C3 Computer (Master)
1 Tanadi Computers/Tanadi Citizen C3 Computer (Slave)
1 Yori 'Mech Works/Yori Flyswatter Anti-Missile System
1 Hellespont 'Mech Works/Hellespont Interrogator Guardian ECM Suite
Manufacturer: Independence Weaponry
Primary Factory: Soul
Communications System: HartfordCo COM 4000
Targeting and Tracking System: HarfordCo XKZ 1
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8,50
Engine: Fusion Engine 340 27,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 241 13,50
Armor Locations: 5 LT, 7 RT, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 41
Center Torso (rear) 11
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 26
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Guardian ECM Suite CT 0 2 1,50
2 Medium Lasers RT 6 2 2,00
Anti-Missile System RT 1 1 0,50
2 Medium Lasers LT 6 2 2,00
C3 Computer (Master) LT 0 5 5,00
2 PPCs RA 20 6 14,00
2 Small Pulse Lasers LA 4 2 2,00
@Anti-Missile System (12) RT - 1 1,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 3 3 2 0 4 1 Structure: 7
Special Abilities: C3M, TAG, C3S, AMS, ECM, ENE, MHQ6, SRCH, ES, SEAL, SOA
BattleMaster BLR-2KK
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 9 622 343 C-Bills
Total Cost: 9 640 343 C-Bills
Battle Value: 1 692
Chassis: Hollis Mark X Standard
Power Plant: Pitban 340 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Super Medium Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
1 o Independence Weaponry/Magna Mk VI Binary Laser Cannon
4 Independence Weaponry/Magna Mk II Medium Lasers
1 IMB Systems/Octagon Missile Magnet Narc Launcher
2 Norse BattleMech Works/Victory Throb Small Pulse Lasers
1 Tanadi Computers/Tanadi Citizen C3 Computer (Slave)
1 New Samarkand Metals/New Samarkand Nimbus Guardian ECM Suite
Manufacturer: Independence Weaponry
Primary Factory: Soul
Communications System: HartfordCo COM 4000
Targeting and Tracking System: HarfordCo XKZ 1
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8,50
Engine: Fusion Engine 340 27,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 2 LT
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 241 13,50
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA
CASE Locations: 1 RT 0,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 41
Center Torso (rear) 11
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 26
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Guardian ECM Suite CT 0 2 1,50
Narc Launcher RT 0 2 3,00
2 Medium Lasers RT 6 2 2,00
2 Medium Lasers LT 6 2 2,00
Binary Laser Cannon RA 16 4 9,00
2 Small Pulse Lasers LA 4 2 2,00
@Narc (Homing) (18) RT - 3 3,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 4 4 0 0 4 0 Structure: 7
Special Abilities: SNARC, C3S, ECM, CASE, MHQ1, SRCH, ES, SEAL, SOA