KGC-000-AC KING CRABMass: 100 tons
Chassis: Hollis Mark II
Power Plant: Vlar 300
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: [Rawlings 54]
Jump Capacity: 90 meters
Armor: Aldis X Ferro-Fibrous with CASE
Armament:
2 Deathgiver Autocannon/20s
1 [Holly] SRM-6
2 [Magna Mk II] Medium Lasers
Manufacturer: Cosara Weaponries
Primary Factory: [Northwind]
Communications System: Dalban Commline
Targeting and Tracking System: Dalban HiRez-B
OVERVIEW
The Mars production line was destroyed in 2767 (Amaris Coup) and the Northwind production line was destroyed in 2786 (early First Succession War)
ComStar’s attempts to enhance the King Crab did not end with the Clanbuster variant
Details on the KGC-001
Martial Accords
Partnership with the Northwind Highlanders to rebuild the production lines shattered during the Succession Wars
While some have complained that the KGC-000-AC is an inferior model
CAPABILITIES
Added three [Rawlings 54] Jump Jets to provide additional mobility (+6 tons)
Added a ton of ferro-fibrous armor to achieve the most protection possible (+1 tons)
+7 to the legs which now equipped with jump jets can execute death from above
+5 front center torso was the remainder as the arms and side torsos were already max
-1 rear center torso to provide optimium protection front and back for the King Crab
Plus two tons of AC/20 ammo (+2 tons)
13 Double Heat Sinks replaced the 15 Single Heat Sinks (-2 tons)
Heat neutral for the most part as a jumping alpha strike results in 1 overheat
An SRM-6 replaced the LRM-15 (-4 tons)
Two Medium Lasers replaced the ExoStar Large Laser (- 3 tons)
-1 damage point potential, much shorter range, effective weapons range of 270 meters
No critical space remaining, extremely tight design for technicians to work in
Cost is 10,410,000 C-bills
DEPLOYMENT
ComGuards, Northwind Highlanders, FedCom units with SLDF heritage
Type: King Crab
Technology Base: InnerSphere Level 2
Tonnage: 100 tons
Equipment Mass
Internal Structure: 10
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 13 (26) 3
Gyro: 3
Cockpit: 3
Armor Factor: 305 17
Internal Structure Armor Value
Head 3 9
Center Torso 31 45 / 15
R/L Torso 21 30 / 12
R/L Arm 17 34
R/L Leg 21 42
Weapons and Ammo: Location Criticals Mass
Autocannon/20 Left Arm 10 14
Ammo (AC) 10 Left Torso 2 2
CASE Left Torso 1 .5
Autocannon/20 Right Arm 10 14
Ammo (AC) 10 Right Torso 2 2
CASE Right Torso 1 .5
SRM-6 Left Torso 2 3
Ammo (SRM) 15 Left Torso 1 1
Medium Laser Center Torso 1 1
Medium Laser Head 1 1
Jump Jet Right Leg 1 2
Jump Jet Left Leg 1 2
Jump Jet Center Torso 1 2