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Author Topic: AFFC Elite Clan Refit Kits- Circa 3052  (Read 1519 times)

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JPArbiter

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Re: AFFC Elite Clan Refit Kits- Circa 3052
« Reply #15 on: April 14, 2017, 10:56:22 PM »

not a widespread variation of a mech in any matter, this VTR-9B ras the result of salvage rights claimed by Archon Prince Victor Steiner Davion when he took down a Man o War C Omnimech on Twycross.  already comfortable with the Victors weapons load, the Prince and his technical crew simply upgraded the weapnry across the board, taking advantage of superior clan technology.  extensive structural damage allowed the replacement of primary members with newly developed endo steel, and a Guardian ECM Suite manufactured on New Avalon rounded out a platform that would ensure the Archon Prince came home.

this mech was placed into storage on the Steiner Palace on Tharkad shortly after it was completed as the Archon Prince emerged from the Outreach Accords with a Blackwell Industries manufactured Daishi.  rumors abound that during the opening days of the Fed Com Civil War, Katherine Steiner Davion sold her brothers mech to the mercenary market out of spite.  after that  the whereabouts of this Victor became lost.

in terms of complexity this Victor is not difficult in the slightest to duplicate, particularly in the modern age.  Similar victors were being utilized by the Clans second line forces across the invasion corridor (recorded as the VTR-9B (C) In the Comstar Warbook) until about 3060. 

Code: [Select]
Victor VTR-9D-Clan Refit

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3025
Cost: 9,194,520 C-Bills
Battle Value: 2,156

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  (CL) Ultra AC/20
    2  (CL) Medium Pulse Lasers
    1  (CL) Streak SRM-4
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 HD, 1 LT, 4 RT, 4 LA, 2 RA, 1 LL, 1 RL
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   4.00
Heat Sinks:         (IS) Double Heat Sink        15(30)                    5.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Standard Armor               AV - 216                 13.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           34       
                                 Center Torso (rear)                  15       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           24       
                                             L/R Leg     17           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           RT        0         2         1.50
(CL) Streak SRM-4                            LT        3         1         2.00
(CL) Ultra AC/20                             RA        7         8        12.00
2 (CL) Medium Pulse Lasers                   LA        8         2         4.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Ultra AC/20 (15)                            RT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4j         6       6       0       0      4     0   Structure:  6
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA

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JPArbiter

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Re: AFFC Elite Clan Refit Kits- Circa 3052
« Reply #16 on: April 14, 2017, 11:08:46 PM »

Another rare configuration, the Zeus Refit was not born from the think tanks of the NAIS but rabid opportunism by Ryan Steiner and his Free Skye ilk. with the rediscovery of XL engines and Gauss Rifles, Free Skye had already been planning on creating a Zeus mech that could act as a heavy bulwark for his eventual revolution.  while Gauss weapons were not as popular witht eh jade Falcons as had been hoped the use of the Masakari Assault mech provided a unique opportunity to upgrade what was thought to be an already compatible weapon on the mainline trooper of thier movement.  software drivers and the significantly longer barrel of the clan spec PPCs proved a difficult task however, and field testing showed the weapon to suffer occasional but significant misfires.  what was supposed to be a machine that used twin ERPPCs instead had to rely on Clan Spec Large lasers, found in plentiful supply from numerous salvage sources to provide hitting power.  the use of LRMs was also planned until the physical makeup of said launchers, as well as the chronic ammunition problems in other refits was discovered.  the use of the traditional cylindrical LRM pod was kept as a result.

Eight of these Zeuses were manufactured before the embezzlement was discovered by AFFC investigations, while a hard link to Ryan Steiner could not be confirmed, the machines were confiscated in 3052 and their clan equipment stripped for more suitable purposes.  it is not believed any single one saw combat.  eventually at least one example of these Zeuses found it's way back into the hands of Free Skye, being piloted by it's chief military officer Leonidas Brannack, albeit with the original Gauss Rifle that was panned for the Free Skye Zeuses

Code: [Select]
Zeus ZEU-9S-Clan Refit

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3048
Cost: 17,803,200 C-Bills
Battle Value: 2,092

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Industrial w/ CASE
Armament:
    1  (CL) ER PPC
    2  (CL) ER Large Lasers
    1  (IS) LRM-15
    1  (IS) Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Engine                    320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        17(34)                    7.00
    Heat Sink Locations: 3 LT, 2 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Industrial                   AV - 246                 23.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           39       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) ER Large Laser                          CT        12        1         4.00
(R) (IS) Medium Laser                        CT        3         1         1.00
(CL) ER Large Laser                          RT        12        1         4.00
(IS) LRM-15                                  RA        5         3         7.00
(CL) ER PPC                                  LA        15        2         6.00
@LRM-15 (8)                                  RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 21
4          4       4       4       0      4     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

« Last Edit: April 17, 2017, 02:05:59 PM by JPArbiter »
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JPArbiter

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Re: AFFC Elite Clan Refit Kits- Circa 3052
« Reply #17 on: April 14, 2017, 11:21:34 PM »

it should come as no surprise that the Atlas would receive a Clan Spec upgrade.  nearly a third of AFFC Regimental Commanders operate an Atlas Battlemech, not to mention numerous other officers in more heavy weight units.  the inspiration for the Atlas upgrade as well as the example chassis actually came from Clan Jade Falcon second line sources, as provisional garrison clusters operated AS7-D series mechs with a Clan Spec Cannon and Missile systems, retaining the inner sphere grade lasers (see AS7-D (C) in the Comstar Warbook).  AFFC pilots, craving longer ranged firepower demanded PPCs replace the arm mounted lasers.  for some reason however, after the Battle of Twycross, Clan Spec Particle Cannons that were supposed to be slated for refits and reserve equipment disappeared.  not willing to wait for an investigation to conclude, the Rep Dep Corp turned to Clan Spec Large Pulse lasers, numerous thanks to their use on almost every mech int eh Falcon Touman and easy to repair by comparison to the Particle Weapons.

in the end the Clan LRM issue nearly killed this configuration shortly after it's development. unable to feed the hungry missile launchers by the time of the Truce of Tukayyd, many launchers were stripped across all refit mechs.  may mechwarriors made up the difference how they could, often going back to short ranged missile launchers or additional lasers to make up the mass.  many just hard their mechs revered to an AS7-S Standard while keeping the Ultra Autocannon.  regardless Atlas's are given top priority for clan replacement parts, and some three dozen scattered across the LCAF and AFFS retain something akin to this configuration.

Code: [Select]
Atlas AS7-S-Clan Refit

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3050
Cost: 10,784,000 C-Bills
Battle Value: 2,679

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  (CL) Ultra AC/20
    2  (CL) Large Pulse Lasers
    1  (CL) LRM-20 w/ Artemis IV FCS
    2  (IS) Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        16(32)                    6.00
    Heat Sink Locations: 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (R) (IS) Medium Pulse Lasers               CT        8         2         4.00
(CL) Ultra AC/20                             RT        7         8        12.00
(CL) LRM-20                                  LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
(CL) Large Pulse Laser                       RA        10        2         6.00
(CL) Large Pulse Laser                       LA        10        2         6.00
@Ultra AC/20 (15)                            RT        -         3         3.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 27
3          6       6       4       0      4     1   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

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Re: AFFC Elite Clan Refit Kits- Circa 3052
« Reply #18 on: April 14, 2017, 11:59:26 PM »

On the Practicalities of Clan Tech Refits

Of course in the Inner Sphere after the Word of Blake Jihad, refitting Battlemechs with Clan Spec Technologies is significantly easier, thanks to a combination of 40 years of coming to understand the equipment, and becoming more widely available whether a power has a "pet" Clan akin to the exiled Wolves or Nova Cats, or through Trade/Trialing.  in the first decade of the Clans arrival the story was much more different.  initial popular fiction made it seem as though the AFFC, DCMS, and Kungesarmes were completely caught off guard by the technologies of the clans, whether it was a misunderstanding of the tactical assessments of popular memoirs, or presentations of children's propaganda, or arm chair blowhards on Tri Dee Editorial programs.

The truth is the Helm Memory Core solved almost 90% Of the problem with the Clans advanced technology, thanks to every single bit of it being largely derived from Star League designs.being able to identify an ERPPC, Pulse Lasers, or Double Heat sinks were easy. The exotic materials used in construction, such as harjel,  Clan Copper and other "memory materials" and even nominally expensive but well known synthetics that were easily available because of the Clans economic systems (or lack thereof), made the large scale manufacture of replica equipment prohibitively expensive for the AFFC.  one engineer likened it to having a military entirely made out of "project cars."  Though a steady stream of small scale manufacturing and effort, repairs and even some replacements to damaged equipment was possible... but this resulted in a greater and greater concentration of clan technology in units.  some like the 3rd Davion Guards, were able to deploy up to company scale forces.  on the opposite end of the totem pole, the 4th Skye Rangers had a captured Loki that served as the personal mech of the warrior who downed it, and the 11th Fed Com Corps Commander (later 5th Alliance Guard) claimed a Thor as Salvage.  in both cases these mechs are the sole pieces of clan technology in their regiments

Of course individual problems tended to arise.  Clan LRMS, notorious for being able to arm at launch rather then when they reach peak acceleration, were a particular pain in the collective backside of the Rep Dep Corps.while launching software and targeting systems were half of it, the use of a more exotic explosive in the warhead, and some frankly unsafe munitions practices where what gave this advantage to the Clans. 

On the flip side of ammunition concerns was the LB-X and Ultra Autocannons.  being evolved from Star League designs, many of these weapons used the same caliber of rounds as inner sphere weapons, such as 120mm for the GM Whirlwind autocannon found on both Shadow Hawks and Marauders (Class 5 Autocannons) or the devastating 185mm round for the Pontiac 9000 on Victors or Defiance Mech Hunters from Atlases.  the only reason LB-X autcannons became problematic was the lack of knowledge (albeit temporary) to manufacture Flak Rounds.  this had the effect of making Ultra Autocannons more popular for refits, and forcing many pilots to forgo the Flak capabilities of LB-X Cannons if they had them


ERPPCs were a conundrum to Inner Sphere engineers, and remain one of the more closely guarded secrets of the Clans even to this day.  no one quite understands how the Clan spec particle weapon is able to generate a 50% increase in firepower with no additional mass added to the weapon.  the closest that has been able to be made to match this is Luthien Armor Works  Lords Light Division, whose solution was simply "Add more cannon to the Particle Projection Cannon"  the result was despite popularity, Clan PPCs were a closely husbanded resource within the AFFC, and rarely used for upgraded except for exceptionally elite Mechwarriors.

Double heat sinks as a rule were never used for the refit program.  The more compact sinks and their much more efficient exchange fluids were a priority for reverse engineering, one of the things that allowed the AFFC to get Double heat sinks that did not use the mercury alloy coolant of 4th Succession War Freezers in the field so quickly.  Yo compare, the DCMS, relying almost exclusively on Luthien Armor Works, was much less conservative with Double Heat sinks, bolting them onto whatever warriors were connected enough to get them, leading to a collection of ill fitting franken-mechs, and a strategic lack of home brew Double Heat sinks well into the 3060's
« Last Edit: April 24, 2017, 12:41:09 PM by JPArbiter »
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Re: AFFC Elite Clan Refit Kits- Circa 3052
« Reply #19 on: April 17, 2017, 08:08:47 AM »

Nice to see the remaining refits I haven't checked for a couple of days I like them
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The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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