Personal opinion, I would want to replace two of the ER Flamers with heavy mediums to provide some anti mech firepower. beyond that I like this idea of a clan incindeary mech
I was thinking about the Anti-Mech firepower too in the back of my mind and think it is a good idea. I used ER Mediums though as they are much more likely to hit.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Firecharger II
Tech: Clan / 3072
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 80 tons
Chassis: Endo Steel
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
6 ER Flamers*
2 Plasma Cannons*
2 ER Medium Lasers
1 ECM Suite
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Firecharger II
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 7 4.00
(Endo Steel Loc: 2 LA, 1 RA, 2 LT, 2 RT)
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Double [30] 0 5.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Ferro-Fibrous 7 13.00
(Armor Crit Loc: 1 LA, 2 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Flamer* RA 4 1 1.00
1 Plasma Cannon* RA 7 40 5 7.00
(Ammo Locations: 2 LA, 2 RA)
1 ER Flamer* LA 4 1 1.00
1 Plasma Cannon* LA 7 1 3.00
1 ER Medium Laser RT 5 1 1.00
1 ER Flamer* RT 4 1 1.00
1 ER Flamer* RT(R) 4 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 ER Flamer* LT 4 1 1.00
1 ER Flamer* LT(R) 4 1 1.00
1 ECM Suite CT 0 1 1.00
1 Light Active Probe HD 0 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 48 70 80.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 22,611,839 C-Bills
Battle Value 2: 2,491 (old BV = 2,130)
Cost per BV2: 9,077.41
Weapon Value: 1,028 / 1,028 (Ratio = .41 / .41)
Damage Factors: SRDmg = 20; MRDmg = 8; LRDmg = 1
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MA; Point Value: 25
Specials: ecm, prb