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General BattleTech => General Discussion => MechFactory => Topic started by: ATN082268 on August 12, 2013, 11:55:51 PM

Title: Artillery 'Mech
Post by: ATN082268 on August 12, 2013, 11:55:51 PM
Code: [Select]
BattleMech Technical Readout

Type/Model:    Artillery 'Mech
Tech:          Clan / 3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Endo Steel
Power Plant:   300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard

Armament:     
  2 Arrow IV Systems
  5 Medium Pulse Lasers
  2 ER Medium Lasers

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Artillery 'Mech
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel            7      5.00
 (Endo Steel Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 15     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Arrow IV System        RA     10   60     24     24.00
  (Ammo Locations: 6 LT, 6 RT)
1 Arrow IV System        LA     10          12     12.00
1 Medium Pulse Laser     RT      4           1      2.00
1 ER Medium Laser        RT      5           1      1.00
1 Medium Pulse Laser     LT      4           1      2.00
1 ER Medium Laser        LT      5           1      1.00
1 Medium Pulse Laser     CT      4           1      2.00
1 Medium Pulse Laser     LL(R)   4           1      2.00
1 Medium Pulse Laser     RL(R)   4           1      2.00
1 Variable Range System  HD                  1       .50
--------------------------------------------------------
TOTALS:                         50          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,894,000 C-Bills
Battle Value 2:    2,314 (old BV = 1,964)
Cost per BV2:      5,572.17
Weapon Value:      4,113 / 4,113 (Ratio = 1.78 / 1.78)
Damage Factors:    SRDmg = 36;  MRDmg = 27;  LRDmg = 23
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/2,  Overheat: 3
                   Class: MA;  Point Value: 23
                   Specials: artA
Title: Re: Artillery 'Mech
Post by: JPArbiter on August 13, 2013, 12:05:43 AM
more durable then the Naga and better able to defend itself at range, but the Naga is significantly fatser, allowing rapid redeployment and preventing the Mech from getting pinned down easily...

not sure the tradeoff is worth it.
Title: Re: Artillery 'Mech
Post by: Gabriel on August 13, 2013, 12:19:18 AM
An artillery mech that I have used in game has been the Huntress Class Battlemech. I used a lance of these mechs to wear down defenders and attackers. Not very quick but DEADLY.
Title: Re: Artillery 'Mech
Post by: ATN082268 on August 13, 2013, 04:45:30 AM
more durable then the Naga and better able to defend itself at range, but the Naga is significantly fatser, allowing rapid redeployment and preventing the Mech from getting pinned down easily...

not sure the tradeoff is worth it.


  Like most things, it probably depends upon the battlefield situation. One thing this design has going for it is its ammunition endurance which, in my opinion, tends to be lacking in virtually every other canon Artillery 'Mech. Even if your battles don't normally last nearly as long as it ammunition supply, at a bear minimum you can have more variable ammunition at your disposal. Besides, the Clans generally don't like to withdraw and can have a reckless regard for support units, so this design might do well...
Title: Re: Artillery 'Mech
Post by: JPArbiter on August 13, 2013, 10:53:15 AM
then again with the exception of the Wolves and the Horses who would deploy an artillery mech as a regular part of the Touman?
Title: Re: Artillery 'Mech
Post by: Epoch Rooster on August 13, 2013, 11:05:40 AM
then again with the exception of the Wolves and the Horses who would deploy an artillery mech as a regular part of the Touman?
The Hellions in their 2nd line units, of course.
Title: Re: Artillery 'Mech
Post by: Gabriel on August 13, 2013, 11:58:16 PM
Clan Fennec also uses them. A Trinary's worth in our Frontline units and a Cluster in our Secondary units. The new Hollader lll  could be used as an artillery mech.
Title: Re: Artillery 'Mech
Post by: Dragon Cat on August 14, 2013, 06:15:19 AM
I like the Capellan method better a pair of Long Toms!!
Title: Re: Artillery 'Mech
Post by: Gabriel on August 14, 2013, 06:58:53 AM
Oh well to each their own.
Title: Re: Artillery 'Mech
Post by: Gabriel on August 16, 2013, 05:21:21 AM
OH LOOK Fire-Support for the Artillery. The Steiner Viking llC.