OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: ATN082268 on August 12, 2013, 11:55:51 PM
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BattleMech Technical Readout
Type/Model: Artillery 'Mech
Tech: Clan / 3072
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Arrow IV Systems
5 Medium Pulse Lasers
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Artillery 'Mech
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 7 5.00
(Endo Steel Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Arrow IV System RA 10 60 24 24.00
(Ammo Locations: 6 LT, 6 RT)
1 Arrow IV System LA 10 12 12.00
1 Medium Pulse Laser RT 4 1 2.00
1 ER Medium Laser RT 5 1 1.00
1 Medium Pulse Laser LT 4 1 2.00
1 ER Medium Laser LT 5 1 1.00
1 Medium Pulse Laser CT 4 1 2.00
1 Medium Pulse Laser LL(R) 4 1 2.00
1 Medium Pulse Laser RL(R) 4 1 2.00
1 Variable Range System HD 1 .50
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TOTALS: 50 78 100.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,894,000 C-Bills
Battle Value 2: 2,314 (old BV = 1,964)
Cost per BV2: 5,572.17
Weapon Value: 4,113 / 4,113 (Ratio = 1.78 / 1.78)
Damage Factors: SRDmg = 36; MRDmg = 27; LRDmg = 23
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 5/3/2, Overheat: 3
Class: MA; Point Value: 23
Specials: artA
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more durable then the Naga and better able to defend itself at range, but the Naga is significantly fatser, allowing rapid redeployment and preventing the Mech from getting pinned down easily...
not sure the tradeoff is worth it.
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An artillery mech that I have used in game has been the Huntress Class Battlemech. I used a lance of these mechs to wear down defenders and attackers. Not very quick but DEADLY.
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more durable then the Naga and better able to defend itself at range, but the Naga is significantly fatser, allowing rapid redeployment and preventing the Mech from getting pinned down easily...
not sure the tradeoff is worth it.
Like most things, it probably depends upon the battlefield situation. One thing this design has going for it is its ammunition endurance which, in my opinion, tends to be lacking in virtually every other canon Artillery 'Mech. Even if your battles don't normally last nearly as long as it ammunition supply, at a bear minimum you can have more variable ammunition at your disposal. Besides, the Clans generally don't like to withdraw and can have a reckless regard for support units, so this design might do well...
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then again with the exception of the Wolves and the Horses who would deploy an artillery mech as a regular part of the Touman?
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then again with the exception of the Wolves and the Horses who would deploy an artillery mech as a regular part of the Touman?
The Hellions in their 2nd line units, of course.
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Clan Fennec also uses them. A Trinary's worth in our Frontline units and a Cluster in our Secondary units. The new Hollader lll could be used as an artillery mech.
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I like the Capellan method better a pair of Long Toms!!
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Oh well to each their own.
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OH LOOK Fire-Support for the Artillery. The Steiner Viking llC.