The Black Lanner (and the Fire Falcon) from TRO: 3058 represented a sea change in the composition of Clan Jade Falcon. Prior to their introduction, CJF was characterized by mostly slower OmniMechs (3/5 - 6/9) with a love of jump jets.
But with these two OmniMechs, we see the introduction of a Falcon 'fast wing', although the execution was slightly . . . flawed. The Black Lanner had MASC; the Fire Falcon didn't. The Fire Falcon (canon version, at 25 tons) was in the line of traditional SLDF 'Mechs such as the Mercury and Mongoose; the Black Lanner stretched the realms of possibility by putting a 385-rate XL engine in a 55-ton chassis that severely cramped weapons volume (13 tons of pod-space on a 55-ton design . . . not bad, but not too good either).
And frankly, the drawing looked as f-ugly as all get out.
It was an odd bird (to use a pun, here) . . . but it had potential.
Okay. For our Black Lanner As It Should Have Been, we drop the tonnage from 55-tons down to 50-tons. This small change actually frees up extra mass and while we DO lose some internal structure, nine tons of ferro-fibrous armor plating more than makes up for the slightly lower numbers on the internals. We keep endo-steel and the extra-light fusion engine (although a 350-rate instead of the old 385-rate) as well as the MASC (but shift the MASC to the left torso so that we can eventually put some jump jets in the CT).
Pod space increases from 13 tons to 14.5 tons.
The Prime configuration carries an ER Large Laser (right arm), an ER Medium Laser (left arm), an LRM-10 launcher with Artemis IV FCs (left torso, with 24 missile salvoes), a Streak SRM-6 launcher (right torso, with 15 missile salvoes), and an ECM Suite (center torso). Only the ten base DHS are carried, making the Black Lanner Prime (AISHB) potentially hot-running if the Streaks lock on target during an alpha-strike.
Configuration A features an ER PPC (right arm) and twin Medium Pulse Lasers (left arm). For extra protection, this configuration adds an Anti-Missile System (right torso, with 24 bursts of fire). Three additional double-strength heat sinks make the design heat-neutral on a run and allow for constant use of the weapon systems.
Configuration B is armed with two LRM-15 launchers, each outfitted with Artemis IV FCS (left torso and left arm, with 24 total missile salvoes . . . twelve apiece). Secondary weapons consist of two ER Medium Lasers (right arm) and an anti-personnel Flamer (center torso). Heat production is rather high when the Flamer comes into play, but otherwise the design generates only movement heat.
The Black Lanner (AISHB) C has been outfitted with THREE SRM-6 launchers (center torso, right torso, and left tors, with a total of 30 missile salvoes) supported by four ER Medium Lasers (two each in the right arm and left arm). When zellbrigen has been disregarded, the Falcons often outfit the SRM magazines with NARC homing munitions and team the Black Lanner C with an OmniMech carrying a NARC launcher. The design does suffer from excess overheat production, so Warriors are advised to avoid over-use of alpha strikes.
Configuration D is the infantry hunter from Hell. At long range (13+ hexes), only an LRM-10 with Artemis IV FCs (right torso, with 24 missile salvoes) and an ER Medium Laser can come to bear. But as the range drops, the Black Lanner (AISHB) D adds two Medium Pulse Lasers (right arm and left arm), two Flamers (right arm and left arm), and four Machine-Guns (two each in the right arm and left arm, with 200 bursts of fire). Plus the design carries an Active Probe (center torso) to locate hidden infantry foes in an urban environment. Only the ten standard DHS are carried, so excess overheat production is common.
Configuration E features an ATM-12 (right torso, with 15 missile salvoes total) backed up by twin ER Medium Lasers (right arm) and a triple ER Small Laser battery (left arm). Eleven DHS eliminates most (but not all) of the extra heat this design can produce.
The Black Lanner (AISHB) F is a simple design . . . seven jump jets are added (one center torso, three each right and left torso). Armament consists of a Large Pulse Laser (right arm) and twin Medium Pulse Lasers (left arm). An eleventh DHS allows for near constant use of the guns and jump-jets without excessive overheating concerns.
Configuration G features just two guns: a pair of ER Large Lasers (right arm and left arm). But these guns are tied into a two-ton Targeting Computer (left torso) and amply cooled by thirteen DHS. An Anti-Missile System (right torso, with 24 bursts) provides extra protection from hostile missile carriers.
And finally, there is the Black Lanner (AISHB) H. At long-range, the main gun is an ER Large Laser (right arm); but in close, the primary firepower comes from four Heavy Medium Lasers (two left arm, two left torso). All five lasers are tied into a two-ton Targeting Computer (right torso), while fourteen DHS provides for use of all four Heavy Mediums at close-range with only movement heat generated. Finally, a newly developed Light TAG system (center torso) provides for on-call fire support from friendly artillery.
And that does it for my vision of the Black Lanner. Sure, it is an OmniMech better suited for the Ice Hellion in all of us instead of the Falcons, but it does do the job, don't it?
Black Lanner (AISHB)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3050
Cost: 13,840,625 C-Bills
Battle Value: 865
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
14.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 169 9.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC LT - 2 2.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 9
9 0 0 0 0 2 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 15,476,563
Tech Rating/Era Availability: F/X-X-E BV2: 2,255
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
Streak SRM-4 RT 3 1 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
MASC LT - 2 2.00
ECM Suite CT 0 1 1.00
@Streak SRM-4 (25) RT - 1 1.00
@LRM-10 (24) LT - 2 2.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
9 3 3 2 0 2 1 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: A Cost: 14,943,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,310
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 3.00
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 Medium Pulse Lasers LA 8 2 4.00
Anti-Missile System RT 1 1 0.50
MASC LT - 2 2.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
9 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 15,373,438
Tech Rating/Era Availability: F/X-X-E BV2: 2,331
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
MASC LT - 2 2.00
Flamer CT 3 1 0.50
@LRM-15 (Artemis) (8) LA - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
9 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: C Cost: 15,123,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,211
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
SRM-6 RT 4 1 1.50
SRM-6 LT 4 1 1.50
MASC LT - 2 2.00
SRM-6 CT 4 1 1.50
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
9 3 3 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: D Cost: 15,312,500
Tech Rating/Era Availability: F/X-X-E BV2: 2,009
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
2 Machine Guns RA 0 2 0.50
Flamer RA 3 1 0.50
Medium Pulse Laser LA 4 1 2.00
2 Machine Guns LA 0 2 0.50
Flamer LA 3 1 0.50
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
ER Medium Laser LT 5 1 1.00
MASC LT - 2 2.00
Active Probe CT 0 1 1.00
@MG (1/2) (100) RA - 1 0.50
@MG (1/2) (100) LA - 1 0.50
@LRM-10 (Artemis) (24) RT - 2 2.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
9 5 3 1 0 2 1 Structure: 3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: E Cost: 14,965,156
Tech Rating/Era Availability: F/X-X-E BV2: 2,328
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
3 ER Small Lasers LA 6 3 1.50
ATM-12 RT 8 5 7.00
MASC LT - 2 2.00
@ATM-12 (5) RT - 1 1.00
@ATM-12 (ER) (5) RT - 1 1.00
@ATM-12 (HE) (5) RT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
9 6 5 1 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 15,328,438
Tech Rating/Era Availability: F/X-X-E BV2: 2,218
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 7 (Standard)
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
2 Medium Pulse Lasers LA 8 2 4.00
MASC LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
9/7j 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 14,943,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,280
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 3.00
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Anti-Missile System RT 1 1 0.50
MASC LT - 2 2.00
Targeting Computer LT - 2 2.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
9 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: H Cost: 15,127,813
Tech Rating/Era Availability: F/X-X-E BV2: 2,253
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 Heavy Medium Lasers LA 14 4 2.00
Targeting Computer RT - 2 2.00
2 Heavy Medium Lasers LT 14 4 2.00
MASC LT - 2 2.00
Light TAG CT 0 1 0.50
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
9 4 4 1 0 2 0 Structure: 3
Special Abilities: OMNI, LTAG, ENE, SRCH, ES, SEAL, SOA