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Author Topic: Battlemaster IIC (Quicksilver preview)  (Read 2687 times)

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Abele

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  • A Man in a Tin Suit
Re: Battlemaster IIC (Quicksilver preview)
« Reply #15 on: July 12, 2017, 10:50:11 AM »

Rising to the challenge, I give you not one, but three four designs for your viewing pleasure. So, here we go.

Battlemaster IIC

Code: [Select]
Battlemaster IIC
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3070
Cost: 9,428,093 C-Bills
Battle Value: 2,279

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Large Pulse Laser
    1  LRM-20 w/ Artemis IV FCS
    4  Medium Pulse Lasers
    2  Small Pulse Lasers
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Clan Bloos Spirit, lacking the production resource of many of the other Clans,
needed to find new way to bring modern weapons to the battlefield. Te answer
were hidden in their few remaining caches of Star League era Battlemechs and
vehicles. In conjunction with the IlKhan's new Quicksilver directive, the Blood
Spirit Khan ordered the Clan's Scientist Caste to find new ways to bring old
assets into the new era.


The Scientist Caste jumped to the task and started work on several platforms,
but chief among them was the one assault-class Bqttlemech they had more of than
any other. Given the Clan's lack of resources, it was decided to make no
changes to the chassis or the powerplant, as any change would be cost
prohibitive. Four teams were established to come up with a new way of using
the Battlemaster. The one thing common among all designs is the replace of the
single heat sinks with double heat sinks and upgrading the standard armor to
ferro-fibrous armor. Given the lessons learned by the invading Clans, the scientists
were also tasked to make use of whatever technology was available to the Clan.


The first team set its course on designing a long-range fire support Mech capable
of both direct and indirect fire support. To accomplish this they stripped out
the old SRM-6 launcher and replaced it with an Artemis IV-LRM-20 launcher. The
PCC is replaced by a large pulse laser. The forward firing medium lasers have
been upgraded with pulse technology, while the rear firing lasers are replaced
with small pulse lasers. Two tons of ammunition feed the LRM launcher while
fifteen double heat sinks are mounted to manage the heat.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 239                 12.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           37       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           25       
                                             L/R Leg     18           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RT        8         2         4.00
(R) Small Pulse Laser                        RT        2         1         1.00
2 Medium Pulse Lasers                        LT        8         2         4.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
(R) Small Pulse Laser                        LT        2         1         1.00
Large Pulse Laser                            RA        10        2         6.00
2 Machine Guns                               LA        0         2         0.50
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 23
4          7       6       3       0      4     0   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2

Battlemaster IIC 2

Code: [Select]
BattlemasterIIC 2

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3070
Cost: 11,426,093 C-Bills
Battle Value: 2,797

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    2  Streak SRM-6s
    4  ER Medium Lasers
    4  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The second team chose to stay closer to the original Battlemaster by retaining
the SRM-6 as its primary missile weapon and utilizing a new ER PPC as the
primary energy weapon. Given the technological advances of the past two
centuries, it was decided to upgrade the SRM-6 with Streak and to mount two of
them in the place of the original single launcher. This gives the Battlemaster
an unprecedented short range firepower advantage. Teaming these Streak
launchers with a quartet of extended medium range medium lasers would make this
version of the Battlemaster a dangerous foe.


Long-ranged firepower comes solely from the ER PPC mounted in the right arm,
which should be enough to allow it to close with the enemy and bring its
shorter ranged weapons to bear. Once it gets close enough it bring its last
weapon to bear, the MASC unit mounted in its left torso. Capable of giving the
Mech a timely need in a burst of speed, the MASC unit comes as surprise to it
foe.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 1 LT, 2 RT, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 239                 12.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           37       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           25       
                                             L/R Leg     18           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
(R) ER Small Laser                           RT        2         1         0.50
MASC                                         RT        -         3         3.00
2 ER Medium Lasers                           LT        10        2         2.00
ER Small Laser                               LT        2         1         0.50
2 Streak SRM-6s                              LT        8         4         6.00
ER PPC                                       RA        15        2         6.00
2 ER Small Lasers                            LA        4         2         1.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
5          6       6       2       0      4     3   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Battlemaster IIC 3

Code: [Select]
BattlemasterIIC 3

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3070
Cost: 9,813,818 C-Bills
Battle Value: 2,418

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Large Pulse Laser
    2  Medium Pulse Lasers
    1  LRM-10
    2  ER Medium Lasers
    1  SRM-4
    2  ER Small Lasers
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The third team took a slightly more radical approach by giving the Battlemaster
added mobility through the application of jump jets. As far as armamnt goes, a
more generalist approach was taken by having a solid mix of both missile and
energy weapons. A large pulse laser and an LRM-10 provide the long range
firepower, while an SRM-4 and a variety of lasers provide the short, blunt end
of the proverbial stick. For added protection an Anti-Missile System is mounted
to knock down incoming missiles.



Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 239                 12.50
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           37       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           25       
                                             L/R Leg     18           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
ER Medium Laser                              RT        5         1         1.00
Medium Pulse Laser                           LT        4         1         2.00
ER Medium Laser                              LT        5         1         1.00
LRM-10                                       LT        4         1         2.50
SRM-4                                        LT        3         1         1.00
Large Pulse Laser                            RA        10        2         6.00
2 ER Small Lasers                            LA        4         2         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 24
4j         6       6       2       0      4     1   Structure:  7
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1


Battlemaster IIC 4

Code: [Select]
Battlemaster IIC 4

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3070
Cost: 9,483,501 C-Bills
Battle Value: 2,245

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Gauss Rifle
    4  ER Medium Lasers
    5  Small Pulse Lasers
    2  Machine Guns
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A fourth team entered late in the design with a submission that strayed away
from the energy-based weapons of the three other submissions. Like the warriors
of the Clan, this team of Blood Spirit scientists believe that might make right and
that there is nothing mightier than the Gauss rifle. Replacing the PPC and SRM-6
with the aforementioned Gauss Rifle and its massive three ton ammunition bin,
which allow it to stay in the field for a considerable time. Providing the backup
firepower is provided by a quartet of medium lasers and a quintet of small pulse
lasers (three of which are rear facing). In all other matters it is very similar to it
fellow competitors.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Ferro-Fibrous                AV - 239                 12.50
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA, RA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           37       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           25       
                                             L/R Leg     18           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
(R) Small Pulse Laser                        CT        2         1         1.00
Small Pulse Laser                            CT        2         1         1.00
2 ER Medium Lasers                           RT        10        2         2.00
(R) Small Pulse Laser                        RT        2         1         1.00
2 ER Medium Lasers                           LT        10        2         2.00
(R) Small Pulse Laser                        LT        2         1         1.00
Anti-Missile System                          LT        1         1         0.50
Gauss Rifle                                  RA        1         6        12.00
2 Machine Guns                               LA        0         2         0.50
@Gauss Rifle (24)                            RT        -         3         3.00
@Anti-Missile System (24)                    LT        -         1         1.00
@MG (200)                                    LA        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 22
4          6       5       2       0      4     0   Structure:  7
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA



« Last Edit: July 17, 2017, 07:25:46 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Battlemaster IIC (Quicksilver preview)
« Reply #16 on: July 12, 2017, 11:56:43 AM »

Very good Abele, this contest is gonna wrap up on Sunday so anyone else interested in trying their hand at the Battlemaster IIC please get your entry in by then. ;)
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Takiro

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Re: Battlemaster IIC (Quicksilver preview)
« Reply #17 on: July 16, 2017, 10:10:24 PM »

Less than two hours to go on this contest but I will give you until morning tomorrow as a bonus if anyone is interested in participating.
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Takiro

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Re: Battlemaster IIC (Quicksilver preview)
« Reply #18 on: July 17, 2017, 04:35:20 PM »

Ok folks, I did forget to officially close this contest this morning but sense I just remembered the challenge has come to a conclusion. I will look over all the participants and let you know who won soon. ;)
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Takiro

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Re: Battlemaster IIC (Quicksilver preview)
« Reply #19 on: August 05, 2017, 05:55:20 PM »

Sorry it has been so long folks but I wanted to finish this review up today. First off, I want to thank everyone who participated and yes the Quicksilver TRO is still on - I’ve just got a lot of development work to get through before it gets done. Over the past couple of weeks I’ve looked at all your submissions and thought about the Battlemaster IIC. To be honest I still was not quite satisfied with the feel of these Battlemasters so I went back to the drawing board and did a straight Clan upgrade. It is also pretty interesting how these Battlemasters compare to the Marauder IIC which maybe its primary competition Clan wise. Not only is there a design rivalry between the Blood Spirits and Burrocks but Jade Falcon and Wolf. Anyway, let me get to the review of the designs posted here.

Drakensis
This design again featured 12.5 tons of Ferro-Fibrous (239 factor) which I would have preferred to see just a bit more. 2 ER Larges, 3 SRM-4s, 6 ER Smalls, and 2 Small Pulse Lasers could do a possible 84 damage at a cost of 49 heat generated. With 23 doubled heat sinks handling most of that it has a BattleMaster feel to it. Negatively, I will say the ER Larges have a massive gap with the other weaponry which could reduce its effectiveness. Perhaps LRMs instead of SRMs in a Blood Kite like arrangement could make a better-balanced fighter which is cost effective. As currently arrayed I think a lot of weight is squandered on short range weapons which may leave it wanting in a fight with an opponent like a Marauder IIC. The fluff was good even though the overview was copied and featured a solid understanding of Quicksilver. I liked the battle history which focused on that Battlemaster/Marauder rivalry. I tried to work on a variant of this one and include elements of the story. Thanks so much drak.

Dragon Cat
Quite possibly the most out of the box entry we had it featured the most armor of any participant with 13 tons of Ferro-Fibrous (249 factor). I like going for the max which is 259 at 13.5 tons of ferro fibrous myself cause it gives the Battlemaster a little more endurance than the Marauder so bravo DC. Now weaponry and equipment is where things really got different which is not necessarily a bad thing. Going away from the ER PPC to a LB 10-X AC certainly changes things up as does the LRM 15 with Artemis. Left with a standard SRM 6, a Medium Pulse, an ER Medium, and two Small Pulses there is a lot less heat generated by this design (24). This enables a reduction of the high heat sinks found in most Battlemasters to 12 (24) which means only movement generated heat exceeds the alpha strike heat threshold. Being able to do 61 points of damage at varying ranges is a plus as the Battlemaster generally suffers from having a single long range weapon and a bevy of medium range stuff. Another addition I like is the Guardian ECM Suite which because of its Command Mech status I could see that or an Active Probe. Your fluff was a bit short, didn’t include Quicksilver and eluded to Dark Age which knocked you down a bit in my eyes. However, this design showed some intriguing concepts even though it placed third in part of this non-Battlemaster feel I really appreciated the differences.

Abele (x 4)
Well my friend Abele first tripled, then quadrupled his entries by building off Battlemaster’s featuring 12.5 tons of Ferro-Fibrous (239 factor). Again, I was looking for more but let’s go through all the weapon configurations. The first variant has a Large Pulse as its main gun with a LRM 20 plus Artemis supporting it. Swapping longs for the traditional shorts is an interesting concept here and one which I may keep in the final equation. Four Medium Pulse Lasers and two Machine Guns round out its forward firing weaponry with two Small Pulse Lasers retained for rear firing, I like! With 32 forward firing heat (with 15 doubled heat sinks keeping it close in Alpha Strike) and a damage factor is 62 you have a nice mix. Version two reminds me of a Kodiak with its bracket firing goodness and I like the addition of a MASC. With 17 doubled heat sinks however it is too bad you can’t go Triple Strength Myomer with 51 heat generated by weapon fire alone! An alpha strike puts you over by 16 by my math however you do 87 points of damage quite possibly. The third incarnation adds the mobility of four Jump Jets and reminds me of Dragon Cat’s entry how it carries both long and short range missiles. It kind of had a little bit of everything from Pulses to ERs and even an Anti-Missile System. Sort of like a jack of all trades and master of none this left me wanting perhaps the most of any Battle ‘master’ entry. Now me being a Gauss guy I of course like entry four which features a Gauss main gun. I feel like this one is almost a sniper of sorts with 4 ER Mediums being the main support and the other weapons (5 Small Pulses, 2 Machine Guns, and an Anti-Missile System) being a sort of last resort. Interesting concept to say the least but I feel it is a little too heavy for such a role. I did like your fluff even if it was a bit generic on Quicksilver and the designs themselves had several intriguing concepts.

My second attempt will follow shortly I hope you all like it. I tried to incorporate elements where I could. Please let me know how you like it!
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Takiro

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Re: Battlemaster IIC (Quicksilver preview)
« Reply #20 on: August 05, 2017, 05:56:27 PM »

BATTLEMASTER IIC
Mass: 85 tons
Chassis: Hollis Mark X
Power Plant: 340 VOX
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
   Jump Capacity: None
Armor: Compound Zeta Ferro-Fibrous
Armament: 1 Type 22 Extended Range Particle Projection Cannon
   1 Pattern J6c Streak-6 SRM
   6 Series 2 Extended Range Medium Lasers
   2 Series 1 Extended Range Small Lasers
Manufacturer: BattleMech Y3 Facility
   Primary Factory: York
Communications System: HartfordCo COM 4000
Targeting and Tracking System: HartfordCo XKZ 1

OVERVIEW
   While modularization of the Blood Kite into the Stone Lion was cause for celebration among the Clan some Blood Spirits realized the need for a capable replacement was even more important. Several thought the Awesome IIC would fill that role with the second line units of their Touman. However, this ignored the Warhammer IIC upgrade which thanks to the contract with Diamond Shark was occurring rapidly. Khan Karianna Schmitt authorized her designers to “explore cost effective alternatives to the Blood Kite”. Thankfully the Quicksilver Program had already showcased several different eighty-five-ton BattleMechs which could potentially be effective. Among these was the well respected Battlemaster which had served with distinction since its introduction in 2633. Ironically it had been the fifteenth Quicksilver Trail which was ultimately responsible for the Blood Kite upgrade that a Battlemaster OmniMech was proposed by the Fire Spirit Design Team.

CAPABILITIES
   While many different variations were tested by Blood Spirit designers most lacked the ‘feel’ of the original Battlemaster according to Mechwarriors. Engineers faced with increasing costs and criticism from traditionalists went back to the drawing board. Embracing the KISS principle, they set out to keep as much of the base design as possible while upgrading what they could with advanced Clan technology. To that end venerable Hollis Mark X chassis, the reliable VOX 340 Fusion Engine, the original four-ton gyroscope, and internal myomer system were all retained. The still well-respected electronic systems featured on both the Battlemaster and the Shogun were painstakingly recreated with the help of Clan Goliath Scorpion. It was after all the HartfordCo COM 4000 communication system and the HartfordCo XKZ 1 targeting system which had helped make the ‘Mech such an effective command asset.
   Replacing the original armament with advanced Clan spec weaponry is where the Battlemaster IIC improves most dramatically. A Type 22 Extended Range Particle Projection Cannon became the new main gun of the renovation giving it the ability to knock out any battlefield opponent. A Pattern J6c Streak-6 SRM along with six Series 2 Extended Range Medium Lasers make up its devastating mid-range arsenal for threats which attempt to close with the Assault ‘Mech. Since two of those ER Medium Lasers remained rear facing even highly mobile challengers must remain on guard when trying to get behind the Battlemaster IIC. Finally, two Series 1 Extended Range Small Lasers provides further close in support when necessary. All weight savings garnered from this advanced gear was put toward Double Heat Sinks allowing it hang in a fire fight much longer than its predecessor.
   Of course, the addition of such cutting-edge equipment came at a cost. Every completed Battlemaster IIC was 1.6 percent more expensive than a Blood Kite. However, factors such as it’s improved speed, head capping ability, and stature as a command ‘Mech justified this relatively small price increase. Drawing these arms from conventional vehicles also mitigated the potential expenditures somewhat. That said the Battlemaster IIC is still pretty cost effective even for the notoriously tightfisted Blood Spirits. To protect their investment thirteen and half tons of Compound Zeta Ferro-Fibrous armor replaced the standard StarGuard armor plating. This sophisticated armor originally used on the Mars Assault Vehicle provides ninety eight percent of maximum protection.

DEPLOYMENT
   Ideally suited for activation as a Clan second line BattleMech many were called up from Brian Caches or salvaged from InnerSphere battlefields. The first Battlemaster IICs appeared as Command ‘Mechs for second line formations in Blood Spirit and Fire Mandrill forces spreading quickly from there. Burrock however preferred their Marauder IIC and began to write yet another chapter in their bitter rivalry with the Spirit attempting to seize the first factory model. Star Captain Til Winson boldly bid himself in defense with this new war machine against a Burrock Marauder IIC and a Point of Elementals.
Winson selected the facility loading yard as his Circle of Equals and remained powered down until his enemies approached. Killing four Elementals with his first salvo he crushed the last underfoot then used the Battlemaster IIC’s superior speed to outflank his rival’s Maruader IIC. As technicians from the plant cheered, Winson's fire ripped into the reactor shielding of his opponent, crippling its ability to maneuver or return fire effectively. While the Maruader IIC was claimed as isorla, Winson refused to accept the Burrock's surrender and executed him personally for incompetence in failing to support the Elementals more closely.
   The design rivalry spread as the Jade Falcon Clan salvaged a number of InnerSphere machines and pressed them into service. Star Colonel Nekane Hazen pilots one of these in the Periphery Occupation Zone and has twice squared off against Star Colonel Logan Waters of the Wolf Clan in his Marauder IIC. Both Mechwarriors have each won an encounter versus the other in frontier border clashes between their respective Clans. A third showdown and beyond seems inevitable as the Falcons have rapidly adopted the Battlemaster IIC as the Wolf preference for ilKhan Jerome Winson’s Marauder IIC remains unwavering.
   Goliath Scorpion assistance in the development of the Battlemaster IIC enabled their early acquisition of this design which they quickly passed along to the Diamond Sharks and Steel Vipers. The Viper’s possession of Trellshire Heavy Industries on Twycross rapidly made their Battlemaster IIC force the third largest. The Shark’s have acquired many salvaged and cached Battlemasters rapidly proliferating it throughout their touman. These three Clans have made excellent use this design and the Marauder IIC often teaming them quite effectively in Assault Stars.
   While Hell’s Horses, Ice Hellion, and Smoke Jaguar all use the Marauder IIC they are currently evaluating the Battlemaster IIC for use. These Clans would likely utilize them in close conjuction as the Scorpions, Sharks and Vipers have thus far. Cloud Cobra, Nova Cat, Snow Raven, and Star Adder all still prefer the Maruader IIC. So far none of these Clans have even inquired about the Battlemaster IIC just like the Coyotes and Ghost Bears. These two Clans have eschewed not only the Battlemaster IIC but its new design rival as well preferring their own Assault BattleMechs instead.

VARIANTS
   Two alternate Battlemaster IIC models have appeared alongside the classic Clan upgrade. The BK variant named for the Blood Kite swaps the ER PPC for two ER Large Lasers and the Streak SRM for three LRM-5s. Four ER Smalls also replace ER Mediums in order to make these modifications possible. While this longer range option has its uses, it is not as beloved as the traditional version. Jade Falcon have developed a more popular variant named the SL which has gained notoriety as Nekane Hazen’s personal ‘Mech. Following the old Royal Star League specifications it drops two Double Heat Sinks, the Streak SRM 6, and all six ER Mediums to add a second ER PPC along with a Large Pulse Laser. Four side torso mounted ER Smalls provide close support for this big gun version which is fast becoming a favorite of Jade Falcon second line forces.

Type: Battlemaster IIC
Technology Base: Clan Level 2
Tonnage: 85 tons

Equipment                           Mass
Internal Structure:                         8.5
Engine:            340                27
   Walking MP:         4
   Running MP:         6
   Jumping MP:         0               0
Heat Sinks:            21 (42)               11
Gyro:                              4
Cockpit:                           3
Armor Factor:            259               13.5

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           27            41 / 11
   R/L Torso         18            27 / 9
   R/L Arm         14            28
   R/L Leg         18            35

Weapons and Ammo:      Location      Critical   Mass
ER PPC            Right Arm      2      6
Streak SRM 6            Right Torso      2      3
Ammo (Streak SRM) 30      Right Torso      2      2
ER Medium Laser         Right Torso      1      1
ER Medium Laser         Right Torso      1      1
ER Medium Laser         Right Torso (R)   1      1
ER Medium Laser         Left Torso      1      1
ER Medium Laser         Left Torso      1      1
ER Medium Laser         Left Torso (R)      1      1
ER Small Laser         Left Arm      1      .5
ER Small Laser         Left Arm      1      .5



Blood Kite Variant (Ideal range is 15, too close 6 for six ER Smalls)
2 ER Large Lasers         Right Arm      2      8   24
3 LRM-5s            Right Torso      3      3   6
Ammo (LRM) 48         Right Torso      2      2
ER Medium Laser         Right Torso      1      1   5
ER Small Laser         Right Torso      1      .5   2
ER Small Laser         Right Torso (R)   1      .5   2
ER Medium Laser         Left Torso      1      1   5
ER Small Laser         Left Torso      1      .5   2
ER Small Laser         Left Torso (R)      1      .5   2
ER Small Laser         Left Arm      1      .5   2
ER Small Laser         Left Arm      1      .5   2
18   52


Royal Clan Upgrade (follows SLDF specs, Medium Lasers replaced by ER Smalls, and two Double Heat Sinks had to be removed)
ER PPC            Right Arm      2      6   15
ER PPC            Left Arm      2      6   15
Large Pulse Laser         Center Torso      2      6   10
ER Small Laser         Right Torso      1      .5   2
ER Small Laser         Right Torso      1      .5   2
ER Small Laser         Left Torso      1      .5   2
ER Small Laser         Left Torso      1      .5   2
-2 Double Heat Sinks (total 19, over by 4 Alpha Strike)   -4      -2   
                              20   48
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