Rising to the challenge, I give you not one, but three four designs for your viewing pleasure. So, here we go.
Battlemaster IIC
Battlemaster IIC
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3070
Cost: 9,428,093 C-Bills
Battle Value: 2,279
Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Large Pulse Laser
1 LRM-20 w/ Artemis IV FCS
4 Medium Pulse Lasers
2 Small Pulse Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Clan Bloos Spirit, lacking the production resource of many of the other Clans,
needed to find new way to bring modern weapons to the battlefield. Te answer
were hidden in their few remaining caches of Star League era Battlemechs and
vehicles. In conjunction with the IlKhan's new Quicksilver directive, the Blood
Spirit Khan ordered the Clan's Scientist Caste to find new ways to bring old
assets into the new era.
The Scientist Caste jumped to the task and started work on several platforms,
but chief among them was the one assault-class Bqttlemech they had more of than
any other. Given the Clan's lack of resources, it was decided to make no
changes to the chassis or the powerplant, as any change would be cost
prohibitive. Four teams were established to come up with a new way of using
the Battlemaster. The one thing common among all designs is the replace of the
single heat sinks with double heat sinks and upgrading the standard armor to
ferro-fibrous armor. Given the lessons learned by the invading Clans, the scientists
were also tasked to make use of whatever technology was available to the Clan.
The first team set its course on designing a long-range fire support Mech capable
of both direct and indirect fire support. To accomplish this they stripped out
the old SRM-6 launcher and replaced it with an Artemis IV-LRM-20 launcher. The
PCC is replaced by a large pulse laser. The forward firing medium lasers have
been upgraded with pulse technology, while the rear firing lasers are replaced
with small pulse lasers. Two tons of ammunition feed the LRM launcher while
fifteen double heat sinks are mounted to manage the heat.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 239 12.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 37
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 25
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers RT 8 2 4.00
(R) Small Pulse Laser RT 2 1 1.00
2 Medium Pulse Lasers LT 8 2 4.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
(R) Small Pulse Laser LT 2 1 1.00
Large Pulse Laser RA 10 2 6.00
2 Machine Guns LA 0 2 0.50
@LRM-20 (Artemis) (12) LT - 2 2.00
@MG (1/2) (100) LA - 1 0.50
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 23
4 7 6 3 0 4 0 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Battlemaster IIC 2
BattlemasterIIC 2
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3070
Cost: 11,426,093 C-Bills
Battle Value: 2,797
Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
2 Streak SRM-6s
4 ER Medium Lasers
4 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The second team chose to stay closer to the original Battlemaster by retaining
the SRM-6 as its primary missile weapon and utilizing a new ER PPC as the
primary energy weapon. Given the technological advances of the past two
centuries, it was decided to upgrade the SRM-6 with Streak and to mount two of
them in the place of the original single launcher. This gives the Battlemaster
an unprecedented short range firepower advantage. Teaming these Streak
launchers with a quartet of extended medium range medium lasers would make this
version of the Battlemaster a dangerous foe.
Long-ranged firepower comes solely from the ER PPC mounted in the right arm,
which should be enough to allow it to close with the enemy and bring its
shorter ranged weapons to bear. Once it gets close enough it bring its last
weapon to bear, the MASC unit mounted in its left torso. Capable of giving the
Mech a timely need in a burst of speed, the MASC unit comes as surprise to it
foe.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 2 RT, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 239 12.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 37
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 25
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RT 10 2 2.00
(R) ER Small Laser RT 2 1 0.50
MASC RT - 3 3.00
2 ER Medium Lasers LT 10 2 2.00
ER Small Laser LT 2 1 0.50
2 Streak SRM-6s LT 8 4 6.00
ER PPC RA 15 2 6.00
2 ER Small Lasers LA 4 2 1.00
@Streak SRM-6 (30) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 28
5 6 6 2 0 4 3 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Battlemaster IIC 3
BattlemasterIIC 3
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3070
Cost: 9,813,818 C-Bills
Battle Value: 2,418
Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Large Pulse Laser
2 Medium Pulse Lasers
1 LRM-10
2 ER Medium Lasers
1 SRM-4
2 ER Small Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The third team took a slightly more radical approach by giving the Battlemaster
added mobility through the application of jump jets. As far as armamnt goes, a
more generalist approach was taken by having a solid mix of both missile and
energy weapons. A large pulse laser and an LRM-10 provide the long range
firepower, while an SRM-4 and a variety of lasers provide the short, blunt end
of the proverbial stick. For added protection an Anti-Missile System is mounted
to knock down incoming missiles.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 239 12.50
Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 37
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 25
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Medium Pulse Laser RT 4 1 2.00
ER Medium Laser RT 5 1 1.00
Medium Pulse Laser LT 4 1 2.00
ER Medium Laser LT 5 1 1.00
LRM-10 LT 4 1 2.50
SRM-4 LT 3 1 1.00
Large Pulse Laser RA 10 2 6.00
2 ER Small Lasers LA 4 2 1.00
@Anti-Missile System (24) RT - 1 1.00
@LRM-10 (12) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 24
4j 6 6 2 0 4 1 Structure: 7
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
Battlemaster IIC 4
Battlemaster IIC 4
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3070
Cost: 9,483,501 C-Bills
Battle Value: 2,245
Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
4 ER Medium Lasers
5 Small Pulse Lasers
2 Machine Guns
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
A fourth team entered late in the design with a submission that strayed away
from the energy-based weapons of the three other submissions. Like the warriors
of the Clan, this team of Blood Spirit scientists believe that might make right and
that there is nothing mightier than the Gauss rifle. Replacing the PPC and SRM-6
with the aforementioned Gauss Rifle and its massive three ton ammunition bin,
which allow it to stay in the field for a considerable time. Providing the backup
firepower is provided by a quartet of medium lasers and a quintet of small pulse
lasers (three of which are rear facing). In all other matters it is very similar to it
fellow competitors.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Ferro-Fibrous AV - 239 12.50
Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 37
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 25
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser HD 2 1 1.00
(R) Small Pulse Laser CT 2 1 1.00
Small Pulse Laser CT 2 1 1.00
2 ER Medium Lasers RT 10 2 2.00
(R) Small Pulse Laser RT 2 1 1.00
2 ER Medium Lasers LT 10 2 2.00
(R) Small Pulse Laser LT 2 1 1.00
Anti-Missile System LT 1 1 0.50
Gauss Rifle RA 1 6 12.00
2 Machine Guns LA 0 2 0.50
@Gauss Rifle (24) RT - 3 3.00
@Anti-Missile System (24) LT - 1 1.00
@MG (200) LA - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 22
4 6 5 2 0 4 0 Structure: 7
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA