OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1]   Go Down

Author Topic: Rising Star  (Read 8546 times)

0 Members and 3 Guests are viewing this topic.

LordGrayson

  • Korporal
  • *
  • Offline Offline
  • Posts: 54
Rising Star
« on: August 19, 2010, 02:02:51 PM »

From TRO Fluff for the legacy

When Skobel MechWorks finished the testing stage of the Vanquisher, their design team moved quickly along to a new project. The Word of Blake Precentor Martial St. Jamais wanted an assault 'Mech designed to showcase the abilities of both the Ultra 10 series of autocannon and the new C3i computer system. The Skobel team set to work immediately. They proposed design after design, none of which met the Precentor Martial's high standards. Finally, the team looked to successful assault 'Mechs of the past for guidance. What they found was the Rising Star, a 'Mech produced in low numbers during the first Star League and discontinued because it did not fare well.

 So the Rising Star was a 80 ton battlemech that moved 3/5
"Built around the original plans for the Rising Star, the Legacy inherited that 'Mech's standard fusion engine and heavy armor protection"

hmm new mech
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Rising Star
« Reply #1 on: August 19, 2010, 03:49:10 PM »

Doesn't sound like it was a great Mech though and there wasn't very many of them. The Legacy would probably share many similarities design wise. Perhaps it was made for the Star League during the Reunification War but fared so poorly it was discontinued. An early example of unity that didn't work. Could be interesting.
Logged

LordGrayson

  • Korporal
  • *
  • Offline Offline
  • Posts: 54
Re: Rising Star
« Reply #2 on: August 20, 2010, 01:38:21 AM »

 was kinda wondering could it be put back into production for the terran's considering the rush to outfit its troops AKA the militia deserve some love.

 ps it doesn't give much detail but

The Skobel designers saw immediately what the problem with the old design had been-it had been outfitted with a targeting system that had later been proven faulty. They saw a rebirth for the 'Mech with a new targeting system and a C3i computer. Simulations proved them right. Replacing the old design's standard autocannon with two Ultra autocannon completed the change, and the Rising Star walked off the production lines again, now known as the Legacy.

and so I give u the Rising Star for 100 sec's it will make a awesome cry and then LAUGH at it.

Rising Star SM-2R

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 2500
Cost: 6,551,640 C-Bills
Battle Value: 1,449

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.25 km/h
Maximum Speed: 53.75 km/h
Jump Jets: None
Armor: Unknown Standard Armor
Armament:
    3  Autocannon/10s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single                       10                        0.00
    Heat Sink Locations: 1 HD
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/10                                RA        3         7        12.00
Autocannon/10                                RT        3         7        12.00
Autocannon/10                                LT        3         7        12.00
@ AC/10 (10)                                 RA        -         1         1.00
@ AC/10 (10)                                 RT        -         1         1.00
@ AC/10 (10)                                 LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 14
3          0       0       0       0      4     0   Structure:  6
Special Abilities: AC 3/3/0

another idea was to replace the third ac 10 and replace it with the Legacys  lasers and srm's layout with additional ammo and hs but that mech didn't suck enough. This guy would make militia happy then cry in 100 sec's flat

« Last Edit: August 20, 2010, 02:13:06 AM by LordGrayson »
Logged

Davion_Boy

  • Menig
  • *
  • Offline Offline
  • Posts: 41
Re: Rising Star
« Reply #3 on: August 20, 2010, 05:49:32 AM »

Nice take on the Rising Star,

Here's 2 versions I did years ago. I 'used' the Standus 20 tracking system from TRO3025 Victor fluff (the faulty version).

First mounts DHS's & a ECM (I had 1.5 tons spare & I had to do some thing with it, after I dropped the endosteel.

2rd version is pure level 1, 0.5 ton less armor 3 extra shs.

I hope these are of use.

Dave.



Code: [Select]

               BattleMech Technical Readout

Type/Model:    Rising Star RST-1
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          80 tons
Chassis:       Skobel Template 8  Standard
Power Plant:   240 240 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 CurtissJet 80 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Aldis Plate with CASE Standard
Armament:     
  2 Magna Medium Lasers
  1 Magna Small Laser
  2 Blankenburg Heavy Autocannon/10s
  1 Holly SRM 4
  1 Apple Churchill Guardian Guardian ECM
Manufacturer:  Skobel MechWorks
  Location:    Russia, Terra
Communications System:  Skobel Wave VII Comm
Targeting & Tracking System:  Standus 20

--------------------------------------------------------
Type/Model:    Rising Star RST-1
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  247 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         40     
   Center Torso (Rear):                 10     
   L/R Side Torso:           17      27/27     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  13      26/26     
   L/R Leg:                  17      34/34     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2.00
1 Small Laser            LA      1           1       .50
1 Autocannon/10          RT      3   40     11     16.00
  (Ammo Locations: 2 LT, 2 RT)
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Autocannon/10          LT      3           7     12.00
1 Guardian ECM           LT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         16          64     80.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        7,444,890 C-Bills
Battle Value 2:    1,740 (old BV = 1,599)
Cost per BV2:      4,278.67
Weapon Value:      1,632 / 1,632 (Ratio = .94 / .94)
Damage Factors:    SRDmg = 30;  MRDmg = 13;  LRDmg = 1
BattleForce2:      MP: 3J,  Armor/Structure: 6/6
                   Damage PB/M/L: 6/4/-,  Overheat: 0
                   Class: MA;  Point Value: 17
                   Specials: ecm

Code: [Select]

               BattleMech Technical Readout

Type/Model:    Rising Star RST-1a
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          80 tons
Chassis:       Skobel Template 8  Standard
Power Plant:   240 240 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 CurtissJet 80 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Aldis Plate with CASE Standard
Armament:     
  2 Magna Medium Lasers
  1 Magna Small Laser
  2 Blankenburg Heavy Autocannon/10s
  1 Holly SRM 4
Manufacturer:  Skobel MechWorks
  Location:    Russia, Terra
Communications System:  Skobel Wave VII Comm
Targeting & Tracking System:  Standus 20

--------------------------------------------------------
Type/Model:    Rising Star RST-1a
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     13 Single                    4      3.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 CT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  240 pts Standard              0     15.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         37     
   Center Torso (Rear):                 12     
   L/R Side Torso:           17      25/25     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      25/25     
   L/R Leg:                  17      33/33     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2.00
1 Small Laser            LA      1           1       .50
1 Autocannon/10          RT      3   40     11     16.00
  (Ammo Locations: 2 LT, 2 RT)
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Autocannon/10          LT      3           7     12.00
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         16          61     80.00
Crits & Tons Left:                          17       .00

Calculated Factors:
Total Cost:        6,798,690 C-Bills
Battle Value 2:    1,556 (old BV = 1,256)
Cost per BV2:      4,369.34
Weapon Value:      1,343 / 1,343 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 26;  MRDmg = 12;  LRDmg = 1
BattleForce2:      MP: 3J,  Armor/Structure: 6/6
                   Damage PB/M/L: 5/3/-,  Overheat: 1
                   Class: MA;  Point Value: 16
Logged

LordGrayson

  • Korporal
  • *
  • Offline Offline
  • Posts: 54
Re: Rising Star
« Reply #4 on: August 20, 2010, 12:18:57 PM »

ah the Jump Jets  the name of the mech suggests it has them but what little fluff there is doesn't say its there nice :)
Logged

Davion_Boy

  • Menig
  • *
  • Offline Offline
  • Posts: 41
Re: Rising Star
« Reply #5 on: August 20, 2010, 01:17:49 PM »

ah the Jump Jets  the name of the mech suggests it has them but what little fluff there is doesn't say its there nice :)

Thanks, to be honest from how I read it, I kept as much to the Legacy as I could, now I'm wondering if I should have kept the endo steel to be honest ?.

Dave.
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,481
  • Beware of the all-seeing eye: Ice Hellion
Re: Rising Star
« Reply #6 on: August 20, 2010, 01:54:26 PM »

LordGrayson, 3 AC/10 might be a bit too much.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Davion_Boy

  • Menig
  • *
  • Offline Offline
  • Posts: 41
Re: Rising Star
« Reply #7 on: August 20, 2010, 02:07:22 PM »

There's this version more in keeping with the original i.e endosteel,

What do you think ?.

Dave.

Code: [Select]
              BattleMech Technical Readout

Type/Model:    Raising Star RST-01
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          80 tons
Chassis:       Skobel Template 8 Endo Steel Endo Steel
Power Plant:   240 240 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 CurtissJet 80 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Aldis Plate with CASE Standard
Armament:      
  2 Blankenburg Technologies Medium Pulse Lasers
  1 Magna Small Laser
  2 Blankenburg Heavy Autocannon/10s
  1 Holly SRM 4
Manufacturer:  Skobel MechWorks
  Location:    Russia, Terra
Communications System:  Skobel Wave VII Comm
Targeting & Tracking System:  Standus 20

------------------------------------------------------------------------------
==Overview:==
     When Skobel MechWorks  the Rising Star, a 'Mech produced in low numbers
during the first Star League and discontinued because it did not fare well,
the problem with the old design had been-it had been outfitted with a
targeting system that had later been proven faulty.

==Capabilities:==
     Built around the original plans for the Rising Star, mounting a standard fusion engine and heavy armor protection. With CASE
protecting the delicate internal areas and the pilot from ammunition
explosion.

==Variants:==
    

==Deployment==
  

--------------------------------------------------------
Type/Model:    Raising Star RST-01
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 HD, 4 LA, 6 RA, 1 CT, 1 LL, 1 RL)
Engine:        240 Fusion                    6     11.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     14 Single                    5      4.00
 (Heat Sink Loc: 3 LA, 2 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  240 pts Standard              0     15.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             25         37      
   Center Torso (Rear):                 12      
   L/R Side Torso:           17      25/25      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  13      25/25      
   L/R Leg:                  17      33/33      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Pulse Lasers    RA      8           2      4.00
1 Small Laser            LA      1           1       .50
1 Autocannon/10          RT      3   40     11     16.00
  (Ammo Locations: 2 LT, 2 RT)
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Autocannon/10          LT      3           7     12.00
CASE Equipment:          LT     RT           2      1.00
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         18          78     80.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        7,227,090 C-Bills
Battle Value 2:    1,645 (old BV = 1,369)
Cost per BV2:      4,393.37
Weapon Value:      1,330 / 1,330 (Ratio = .81 / .81)
Damage Factors:    SRDmg = 27;  MRDmg = 12;  LRDmg = 1
BattleForce2:      MP: 3J,  Armor/Structure: 6/6
                   Damage PB/M/L: 5/3/-,  Overheat: 1
                   Class: MA;  Point Value: 16

« Last Edit: August 20, 2010, 02:09:07 PM by Davion_Boy »
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,481
  • Beware of the all-seeing eye: Ice Hellion
Re: Rising Star
« Reply #8 on: August 20, 2010, 02:33:06 PM »

I like it (but then I like everything that has AC/10 ;D).
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Rising Star
« Reply #9 on: August 20, 2010, 07:42:08 PM »

I keep thinking this was supposed to be the totem Mech of the Star League perhaps using input from all the member-states not only in design but industrially as well. The result would be highly expensive and perhaps prone to breakdowns with parts from other nations being non standardized at the time. Might be a good back to story to explain why and how all equipment is pretty uniform afterward this colossal failure.

Perhaps it was even designed with the InnerSphere mindset. The InnerSphere was much more populated if this was a 3/5/3 Mech with main AC/10 guns it could have been intended as an UrbanMech of sorts. Even better if it is ammo dependent so shipping this off to the Periphery could be a logistical nightmare. Fighting in populated areas like cities or factories and accustomed to following the rules of the Ares Conventions. Very little out of the box.

For the design itself - probably very similar to the Legacy. High tech like EndoSteel could have been included but I see this as a 2571 design so watch what your assigning. Make sure it existed at the start of the Reunification War just after the birth of the Rising Star.

Not everything of course was bad about the Rising Star as the SLDF took many lessons away that it used to positive effect.
Logged

LordGrayson

  • Korporal
  • *
  • Offline Offline
  • Posts: 54
Re: Rising Star
« Reply #10 on: August 21, 2010, 01:06:36 AM »

LordGrayson, 3 AC/10 might be a bit too much.


 What :) Actually I was going with the feel that this mech was going head to head for the awesoms job and lost. Its actually rather deadly well its got ammo but once it runs out its a waste.

 The info on the Rising Star only mentions it having a AC which gets replaced by the  by two Ultra's kinda throws me as its writen its one standard AC for 2 ultra's but thats one heavy autocannon if its only one. (26tns which could include ammo) Well it doesn't say at all if the lasers and missiles are its old selfs secondary weapons which does leave a lot of room.
Logged
Pages: [1]   Go Up