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Author Topic: BH-K304 Battle Hawk  (Read 4281 times)

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Takiro

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BH-K304 Battle Hawk
« on: February 25, 2020, 06:40:33 PM »

Ever since the Dart I have found myself on a TRO3055 kick which brought me to the maligned Battle Hawk today. After reading the main board article on it and consulting sarna.net (links below) I was able to come up with what I think is an impressive 'downgrade' of the original which has its uses. Love to hear what you think about it and would love to see if you could do any better! Hope you enjoy!!

Lets talk about...the Battle Hawk
https://bg.battletech.com/forums/index.php?topic=45043.0

Battle Hawk - BattleTechWiki
https://www.sarna.net/wiki/Battle_Hawk


BH-K304 BATTLE HAWK

Mass: 30 tons
Chassis: Maltex 304 EndoSteel
Power Plant: Omni 150
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Luxor 2/Q
   Jump Capacity: 150 meters
Armor: Durallex Nova
Armament:
1 McArthur Anti-Missile System
2 Hovertec Streak SRM-2 Racks
3 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-5B

Overview:
Some of the harshest criticism for new BattleMech designs was reserved for the BH-K305 Battle Hawk manufactured by Defiance Industries. Following the prototypes less than stellar debut in a raid against the Clan Occupation Zone many detractors tore into this untested design. Full scale reassignment to garrison duty may have followed if not for the support of First Prince Hanse Davion who called for a widespread review of all military equipment following the invasion. He understood that many concepts had been rushed into production to halt the Clan onslaught and that while imperfect designs like the Battle Hawk deserved a second chance. Thankful Defiance engineers set out to overhaul the design focusing on improving performance while enhancing its durability.

Capabilities:
Widely considered a downgrade by most defense analysts the BH-K304 is grudgingly acknowledged as superior war machine despite its back stepping. For starters the three Defiance P5M Medium Pulses were replaced by three Defiance B3M Medium Lasers. While these older model lasers lacked the hitting power and accuracy of their more sophisticated lostech ‘successors’ they did weigh less, feature longer reach, and generated less heat. Able to match the rest of its armament’s range and thereby overcome any lingering speed concerns these time-tested energy weapons were a welcomed replacement. Using the mass saved from this swap the bulky GM 150 XL Engine was exchanged for an Omni 150 Fusion Plant from the Commando. This venerable source of power did not require the same interior space as the Extra-Light model would have and was less likely to be damaged in battle increasing the Battle Hawk’s endurance. Designers also concluded that the original model was ‘oversinked’ meaning that despite continuously firing all its weaponry and engaging in extreme maneuvering (jumping in this instance) the Battle Hawk could not overheat. The decision was therefore made to remove the eleventh Double Heat Sink as it was superfluous. The five and a half tons of Paulina Heavy Ferro-Fibrous were removed as well because its use was considered suboptimal compared to the use of an EndoSteel chassis. Hence the new Maltex 304 EndoSteel mold was created to upgrade the Battle Hawk’s use of available tonnage. This new frame is in fact the only area of technological improvement utilized on this Defiance overhaul. Together with the six and half tons of Durallex Nova armor used on the Firestarter which increased the Battle Hawk’s protection rating to near maximum this substitution of construction materials was considered a complete success. A CASE was also installed to protect the Streak SRM and Anti-Missile System ammunition now stored in the left torso. Extra tonnage was used to add a second Hovertec Streak SRM-2 Rack in the left arm which further enhanced the new Battle Hawk’s performance. Aside from these changes much remains unchanged including the five Luxor 2/Q Jump Jets and the full-head ejection system first used on the Hatchetman. As a result of these modifications the cost was cut dramatically from the BH-K305 which was approximately three million seven hundred and sixty-two thousand C-bills. Now retailing for under a million C-bills less this renovated ‘Mech design has a promising new future.

Deployment:
   While many March Militias are now home to the Battle Hawk its extensive rehabilitation has earned it some praise within the AFFC. Useful as a bodyguard for long range fire support units like the Archer or as a versatile urban combatant the BH-K304 has reappeared in some line formations including the FedCom Corps and the Knights Exemplar. These advocates have been impressed with its capabilities when used correctly in battle which has only emboldened critics who cite these positives as acknowledgements of its limited uses. 

Type: Battle Hawk
Technology Base: Inner Sphere - Level 2
Tonnage: 30

Equipment                        Mass
Internal Structure:         EndoSteel         1.5
Engine:            150            5.5
Walking MP:         5
Running MP:         8
Jumping MP:         5
Heat Sinks:            10 (20)            0
Gyro:                           2
Cockpit:                         3
Armor Factor:            104            6.5

Internal Structure   Armor Value
Head            3         9
Center Torso         10         15 / 4
R/L Torso         7         11 / 3
R/L Arm         5         10
R/L Leg         7         14

Weapons and Ammo      Location      Critical   Tonnage
Anti-Missile System      Head         1      .5
Ammo (Anti-Missile) 12   Left Torso      1      1
2 Streak SRM-2s       Left Arm      2      3
Ammo (Streak SRM) 50   Left Torso      1      1
CASE             Left Torso      1      .5
3 Medium Lasers      Right Arm      3      3
2 Jump Jets         Right Leg       2      1
2 Jump Jets         Left Leg       2      1
Jump Jet         Center Torso      1      .5
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Bradshaw

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Re: BH-K304 Battle Hawk
« Reply #1 on: February 25, 2020, 07:36:11 PM »

Slow and short ranged at best an urban combatant. Would rather have a Panther. Good garrison unit but wouldn't want in frontline forces fighting the Clans
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Takiro

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Re: BH-K304 Battle Hawk
« Reply #2 on: February 26, 2020, 06:08:54 AM »

It is a useful 'picket man' for LRM boats as well. My version drops the XL Engine for a cheaper more reliable standard fusion engine, exchanges Pulse Lasers for the longer ranged Mediums, adds another SRM system, swaps endo steel for ferro fibrous and drops the unnecessary 11th DHS for a much simpler and better version in my opinion. I am quite proud of it especially compared to the original. :D
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Abele

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Re: BH-K304 Battle Hawk
« Reply #3 on: February 26, 2020, 10:02:18 AM »

Here's a completely dumbed down version of the Battle Hawk.

Code: [Select]
Battle Hawk BH-K304

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-D
Production Year: 3053
Dry Cost: 2,224,040 C-Bills
Total Cost: 2,251,040 C-Bills
Battle Value: 785

Chassis: Unknown Standard
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    3  Medium Lasers
    1  SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 HD, 1 CT, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Medium Lasers                              RA        9         3         3.00
SRM-4                                        LA        3         1         2.00
@SRM-4 (25)                                  LA        -         1         1.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
5j         2       2       0       0      1     1   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA
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Bradshaw

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Re: BH-K304 Battle Hawk
« Reply #4 on: February 26, 2020, 11:58:11 AM »

I saw that in the fluff, but to me its too light to serve that role a single ER PPC or Gauss from a Clan Mech will almost core the design. At least in urban environments ranges are usually shorter and can maneuver more in and out of cover. Light 'Mechs to me need great speed and/or +12 hex ranged weaponry otherwise they are kind of useless.

This is the direction I'd have gone for the design.

Battle Hawk BH-K301

Code: [Select]
Mass: 30 tons
Chassis: Endo Steel Biped
Power Plant: 150 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 Large Laser
     2 Medium Laser
     1 Streak SRM 2

Cost: 2,491,840 C-bills
Battle Value: 896

Equipment                                          Mass
Internal Structure            Endo Steel            1.5
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        13   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  2     
     R/L Arm                 5         8     
     R/L Leg                 7         11   

Weapons                 Location  Critical   Heat    Tonnage
Large Laser                 RA        2        8       5.0   
2 Medium Lasers             RT        2        3       2.0   
Streak SRM 2                LA        1        2       1.5   
Streak SRM 2 Ammo (50)      LT        1        -       1.0   
CASE                        LT        1        -       0.5   
2 Double Heat Sinks         RT        6        -       2.0   
2 Double Heat Sinks         LT        6        -       2.0   
2 Jump Jets                 LL        2        -       1.0   
2 Jump Jets                 RL        2        -       1.0   
Jump Jet                    CT        1        -       0.5   
« Last Edit: February 26, 2020, 12:59:09 PM by Bradshaw »
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Ice Hellion

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Re: BH-K304 Battle Hawk
« Reply #5 on: February 26, 2020, 03:19:00 PM »

The real question is what is its use.
From its fluff, it sounds more like a test or a display of the Lyran "savoir-faire" but lacking a real role : too slow for the modern battlefield and lacking punch.

Perhaps turn it into an anti Elemental 'Mech but not a speedy one?
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Bradshaw

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Re: BH-K304 Battle Hawk
« Reply #6 on: February 26, 2020, 03:49:51 PM »

Perhaps turn it into an anti Elemental 'Mech but not a speedy one?

Not a bad idea almost like a FC version of the Komodo


Quick design

Battle Hawk Elemental Hunter

Code: [Select]
Mass: 30 tons
Chassis: Standard Biped
Power Plant: 150 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     6 Medium Laser
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3053
Tech Rating/Availability: E/X-X-E-D
Cost: 3,951,740 C-bills

Type: Battle Hawk
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 1,061

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 XL                  3
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              11 [22]                 1
Gyro                                                  2
Cockpit                                               3
Armor Factor                  104                   6.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         11   
     R/L Torso (rear)                  3     
     R/L Arm                 5         10   
     R/L Leg                 7         14   

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons                        Location  Critical   Heat    Tonnage
3 Medium Lasers                    RA        3        3       3.0   
3 Medium Lasers                    LA        3        3       3.0   
Anti-Missile System                HD        1        1       0.5   
Anti-Missile System Ammo (12)      CT        1        -       1.0   
ECM Suite                          RT        2        -       1.5   
2 Jump Jets                        LL        2        -       1.0   
2 Jump Jets                        RL        2        -       1.0   
Jump Jet                           CT        1        -       0.5   
2 Double Heat Sinks                LT        6        -       2.0   
Double Heat Sink                   RT        3        -       1.0   
Double Heat Sink                   LA        3        -       1.0   
Double Heat Sink                   RA        3        -       1.0 

   
« Last Edit: February 26, 2020, 03:55:00 PM by Bradshaw »
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Takiro

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Re: BH-K304 Battle Hawk
« Reply #7 on: February 26, 2020, 04:10:38 PM »

Nice job Abele, I really like your level 1 Battle Hawk. Almost a retrotech version of a new Mech which would of course have garrison uses and be relatively easy to produce. Would it be alright to use it as the BH-K303? Just need to think of why and how it gets licensed to another company or a Periphery power. Hmm...

Interesting on your BH-K301 version Bradshaw. Not sure I love it but I get what your going for. One of my original ideas was to swap the Streak SRM-2 (which I don't like singularly because of the high ammo load) for an LRM-5. That could turn it into a support Mech of its own.

Elemental killing is something to be considered certainly but would this be the ideal platform? I would love to something with Medium Pulses but that didn't work here unfortunately.
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Abele

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Re: BH-K304 Battle Hawk
« Reply #8 on: February 26, 2020, 05:01:45 PM »

Nice job Abele, I really like your level 1 Battle Hawk. Almost a retrotech version of a new Mech which would of course have garrison uses and be relatively easy to produce. Would it be alright to use it as the BH-K303?
Sure thing, hermano.
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Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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Takiro

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Re: BH-K304 Battle Hawk
« Reply #9 on: February 26, 2020, 09:11:32 PM »

Gracias mi amigo!
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