With the success of the
Summoner II heavy-weight OmniMech, Khan Yvonne Hazen of Clan Jade Falcon issued a request with the Scientists of her Clan for a new medium-weight design to complement the flagship heavy OmniMech in service. While there were several Clan medium-weight OmniMechs already in service, each was--from her point of view--flawed in one or more ways.
The 40-ton
Viper possessed exceptional speed and mobility for a medium-weight design. However, to attain such performance, the pod-space was positively anemic. The 45-ton
Ice Ferret was just as fast, but not as mobile due to the lack of integral jump jets . . . and not only was the pod-space just slightly larger than that of the
Viper, this design was the property of Clan Wolf. Which led her to rejecting it outright.
Having just debuted in 3003, the 45-ton
Shadow Cat seemed to meet most of the Khan's requirements, being both faster, but just as mobile, as the
Summoner II. However, the inclusion of MASC was a flaw in the Khan's opinion, reducing pod-space by two tons and potentially capable of crippling the OmniMech when activated.
The 50-ton
Nova was no longer in production and--just like the 55-ton
Stooping Hawk--offered no increase in speed or mobility when compared to the
Summoner II.
And the 55-ton
Stormcrow--while an exceptional OmniMech design--lacked the integral jump jets that the Khan demanded on her Clan's newest medium-weight OmniMech.
What Khan Hazen wanted was a unique Jade Falcon medium-weight OmniMech designed to complement and support the new
Summoner II. And in response to that request, the Falcon Scientists turned their considerable talent onto the task and managed to design and produce a prototype by 3012.
Designated as the
Black Harrier, this new OmniMech design would be constructed on a 50-ton Endo-Steel II chassis. Eight and a half tons of Ferro-Fibrous armor plating provided for 96.44% of the maximum protective coverage on a 50-ton chassis. While a 300-rate Extra-Light Fusion engine provided sufficient power for the eventual weapon systems as well as a maximum running speed of 97.2 kilometers per hour (64.8 kph walking).
Six jump jets would be installed on the chassis--two each in the center torso, right leg, and left leg. This equipment would enable the
Black Harrier to fulfill the Khan's requirements for mobility. However, in order to provide sufficient pod-space, the design team was forced to forgo mounting any fixed Double Strength Heat Sinks in the engine core, requiring any additional DHS needed to pod-mounted; which would consume some of the limited internal space left within the chassis. And incidentally make the
Black Harrier run far hotter than most configurations of the
Summoner II.
The remaining pod-space, however, was quite impressive at 20.5 tons. Just 2.5 tons less than the 55-ton
Stormcrow and only four fewer than the
Summoner II. And having accomplished this, the Scientists--in conjunction with veteran Warriors--began to work on weapon configurations.
The
Black Harrier Prime features an LB-5X autocannon in the right arm, fed by two tons of ammunition (for 40 bursts of fire; typically one each of slug and cluster are carried), supported by an LRM-10 launcher with Artemis IV fire-control in the left torso. Two tons of LRM ammunition are stored, allowing for 24 missile salvoes. The right torso mounts a Streak SRM-6 launcher with a ton of ammunition for 15 salvoes. Finally, two Extended-Range Medium Lasers are fitted to the left arm. Maximum heat generated is 25 with the heat dissipation capacity for 20. Maximum damage is 41 from 1-12 hexes, dropping to 29 at ranges 13-15, and to 15 at 16-21 hexes. From 22-24, the maximum damage is a mere 5 points. However, BV is just 1959.
Configuration A mounts a Gauss Rifle in the right arm with three tons of ammo (one in the arm and two in the right torso) for 24 shots. Two ER Medium Lasers are carried in the left arm, while an SRM-6 launcher with Artemis IV and one ton of ammo (for 15 salvoes) is installed in the left torso. Max heat is 21 with 20 dissipated, making this configuration run rather cool. Max damage is 41 from 1-9 hexes, 29 from ranges 10-15, and dropping to 15 from 16-22 with a BV of 2185.
Configuration B carries three LRM-10 launchers with Artemis IV, each fed by two tons of ammo for 24 triple missile salvoes. These launchers are mounted in the left torso, right torso, and right arm. The left arm mounts two Medium Pulse Lasers. Max heat is 26 with 20 dissipated. Max damage is 44 from 1-12 hexes, dropping to 30 at 13-21 hexes. BV is 2098.
Configuration C features an Ultra Autocannon 10 with three tons of ammunition (30 single or 15 double bursts) in the right arm. The left arm carries two ER Medium Lasers, while a Streak SRM-6 launcher with a ton of ammo (15 salvoes) is mounted in the right torso. Finally, an Anti-Missile System with a ton of ammo (24 bursts) is mounted in the left torso. Max heat is 27 with 20 dissipated. Max damage is 46 from 1-12 hexes, 34 from 13-15 hexes, and 20 from 16-18 hexes with a BV of 2052.
Configuration D includes a two-ton Targeting Computer in the right torso. Lacking a ballistic weapon, the
Black Harrier D instead carries an ER Large Laser (right arm), two ER Medium Lasers (left arm), and an LRM-15 launcher with Artemis IV and three tons of ammunition for 24 missile salvoes (left torso). An ECM Suite is mounted in the head, and four additional DHS have been installed. Max heat is 33 generated with 28 dissipated. Max damage is 39 from ranges 1-15, 25 from 16-21, and 10 from 22-25. BV is 2445.
The
Black Harrier E has an LB-10X autocannon with two tons of ammo (20 bursts) in the right arm, backed up by an LRM-10 launcher with Artemis IV FCS and two tons of ammo (24 salvoes) in the left torso. Secondary weapons are a pair of ER Medium Lasers in the left arm. An Active Probe is mounted in the head. Max heat is 22 generated with 20 dissipated. Max damage is 34 from ranges 1-15, dropping to 20 at 16-18, and to 10 at 19-21. However, BV is just 1854.
Configuration F includes both an Active Probe (heat) and an ECM Suite (right torso). The main gun is an LB-5X autocannon with two tons of ammunition (40 bursts) in the right arm, supported by an LRM-10 launcher with Artemis IV and two tons of ammunition (24 salvoes) in the left torso. The left arm carries an ER Large Laser. Max heat is 23 generated with 20 dissipated. Max damage is just 25 points from ranges 1-21, dropping to 15 at 22-24, and 10 at range 25. BV is 1863.
Configuration G once again omits the ballistic weapon. The main guns are a Large Pulse Laser in the right arm and two Medium Pulse Lasers in the left arm. These are supported by an LRM-10 launcher with Artemis IV and two tons of ammo (24 salvoes) in the left torso and a Streak SRM-4 launcher with a ton of ammo (25 salvoes) in the right torso. Two additional DHS are mounted. Max heat is 31 generated versus 24 dissipated. Max damage is 42 from ranges 1-12, 20 from 13-20, and 10 at 21 hexes. BV is 2167.
Configuration H showcases the introduction of Heavy Lasers. The right arm mounts an Ultra AC-5 with two tons of ammunition (40 single bursts or 20 double taps), supported by a left torso mounted LRM-10 launcher with Artemis IV and two tons of ammunition (24 salvoes). Twin Heavy Medium Lasers are carried in the left arm, while the head mounts a newly developed ER Flamer for anti-personnel and/or incendiary work. A two-ton Targeting Computer in the right torso helps with the inaccurate nature of the heavy lasers, while an additional DHS is mounted to cope with the heat. However, the design still runs hot with a max heat of 29 versus just 22 dissipated. Max damage is 42 at ranges 1-7, dropping to 40 at 8-9, and 20 from ranges 10-21. BV is 1813.
Configuration I features the new Advanced Tactical Missile Launchers. Two ATM-6 are carried (right arm and right torso) along with four tons of ammunition (20 twin salvoes). Supporting weapons are pair of Medium Pulse Lasers (left arm) and an LRM-10 launcher with Artemis IV and two tons of ammo in the left torso (for 24 salvoes). Max heat is 26 for 20 dissipated. Max damage is 60 at ranges 1-9 with ATM-HE, 34 at ranges 10-15 with standard ATMs, 22 at 16-21 with ATM-ER, and 12 at ranges 22-27 with ATM-ER. BV is 2091.
The
Black Harrier J features the newest Hyper Assault Gauss as it's primary weapon. The right arm mounts a HAG-20 with three tons of ammunition (18 bursts) supported by two ER Medium Lasers (left arm) and an LRM-10 with Artemis IV and two tons of ammunition (24 salvoes) in the left torso. Max heat is 24 for 20. Max damage is 44 at ranges 1-15, dropping to 30 at 16-21, and 20 at 22-24. BV is 2178.
Configuration K includes seven additional DHS (for a total 17!) but still doesn't fully deal with the heat it can generate. The longest ranged guns are an ER Large Laser in the right arm and two ER Medium Lasers in the left arm. These are supported at close range by three SRM-6 launchers fed by three tons of ammunition (two launchers and two ammo bins in the left torso and the remaining launcher and ammo bin in the right torso). Max heat is 40 with 34 generated. Max damage, however, is 60 from 1-9 hexes, 24 from 10-15 hexes, and 10 from 16-25 hexes. BV is 2029.
And finally, there is Configuration L. Designed as an anti-infantry configuration, it does that job quite well. The main gun is an LB-10X autocannon with two tons of ammo in the right arm, supported by a pair of ER Medium Lasers in the left arm. An Active Probe is mounted in the head, while an ER Flamer is carried in the left torso. The right torso mounts five AP Gauss Rifles fed by two tons of ammo (16 bursts apiece) installed one each in the right and left torso. Max heat is 27 for 20 dissipated. Max damage is 41 at a range of 1-7 hexes, 39 at 8-9, 24 at 10-15, and 10 points at 16-18. BV is 1794.
Black Harrier
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3051
Cost: 11,371,875 C-Bills
Battle Value: 778
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
20.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 2 RT, 1 LA, 2 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 15
L/R Leg 12 24
================================================================================
Loadout Name: Prime Cost: 13,021,875
Tech Rating/Era Availability: F/X-X-E BV2: 1,959
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
2 ER Medium Lasers LA 10 2 2.00
Streak SRM-6 RT 4 2 3.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
6j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: A Cost: 12,759,375
Tech Rating/Era Availability: F/X-X-E BV2: 2,165
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
2 ER Medium Lasers LA 10 2 2.00
SRM-6 LT 4 1 1.50
Artemis IV FCS LT - 1 1.00
@Gauss Rifle (8) RA - 1 1.00
@Gauss Rifle (16) RT - 2 2.00
@SRM-6 (Artemis) (15) LT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
6j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 13,003,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,098
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
2 Medium Pulse Lasers LA 8 2 4.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@LRM-10 (Artemis) (24) RA - 2 2.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6j 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: C Cost: 12,965,625
Tech Rating/Era Availability: F/X-X-E BV2: 2,052
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RA 3 4 10.00
2 ER Medium Lasers LA 10 2 2.00
Streak SRM-6 RT 4 2 3.00
Anti-Missile System LT 1 1 0.50
@Ultra AC/10 (30) RA - 3 3.00
@Streak SRM-6 (15) RT - 1 1.00
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6j 4 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 13,113,750
Tech Rating/Era Availability: F/X-X-E BV2: 2,445
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 RT, 2 RA
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 ER Medium Lasers LA 10 2 2.00
Targeting Computer RT - 2 2.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ECM Suite HD 0 1 1.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
6j 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: E Cost: 13,359,375
Tech Rating/Era Availability: F/X-X-E BV2: 1,854
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
2 ER Medium Lasers LA 10 2 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
Active Probe HD 0 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
6j 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: F Cost: 13,528,125
Tech Rating/Era Availability: F/X-X-E BV2: 1,863
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
ER Large Laser LA 12 1 4.00
ECM Suite RT 0 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
Active Probe HD 0 1 1.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
6j 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: G Cost: 12,678,750
Tech Rating/Era Availability: F/X-X-E BV2: 2,167
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
2 Medium Pulse Lasers LA 8 2 4.00
Streak SRM-4 RT 3 1 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@Streak SRM-4 (25) RT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
6j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: H Cost: 12,761,250
Tech Rating/Era Availability: F/X-X-E BV2: 1,813
Rules Level: Advanced Rules
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/5 RA 1 3 7.00
2 Heavy Medium Lasers LA 14 4 2.00
Targeting Computer RT - 2 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
ER Flamer HD 4 1 1.00
@Ultra AC/5 (40) RA - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
6j 4 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: I Cost: 12,721,875
Tech Rating/Era Availability: F/X-X-E BV2: 2,091
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-6 RA 4 3 3.50
2 Medium Pulse Lasers LA 8 2 4.00
ATM-6 RT 4 3 3.50
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@ATM-6 (10) RA - 1 1.00
@ATM-6 (ER) (10) RA - 1 1.00
@ATM-6 (10) RT - 1 1.00
@ATM-6 (HE) (10) RT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6j 5 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: J Cost: 12,984,375
Tech Rating/Era Availability: F/X-X-E BV2: 2,178
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
HAG-20 RA 4 6 10.00
2 ER Medium Lasers LA 10 2 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@HAG-20 (6) RA - 1 1.00
@HAG-20 (12) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
6j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: K Cost: 12,763,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,029
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 ER Medium Lasers LA 10 2 2.00
SRM-6 RT 4 1 1.50
2 SRM-6s LT 8 2 3.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
6j 3 3 1 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: L Cost: 13,106,250
Tech Rating/Era Availability: F/X-X-E BV2: 1,794
Rules Level: Advanced Rules
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC &nb