Some claim that only 'Mechs with flaws have "character". I am not one of those. I believe--fervantly believe--that even an optimized BattleMech or OmniMech can possess that elusive quality referred to as "character".
The Summoner is a perfect example. There are some who believe that the lack of endo-steel on the design (and the resulting shallow pod-space of just 22.5 tons and moderate armor protection) are what gives that OmniMech it's character.
It's distinctive feel in play.
I do not agree. It is the five fixed Jets and the four fixed DHS combined with some really creative ideas for configurations (albeit with a bit of madness and a good deal of WTF?? thrown in!) that makes a Summoner a Summoner.
So, today, I decided to see what might just happen if we had a second-generation Summoner that used Endo-Steel for internal structure, thus saving 3.5 tons we can use for greater armor or more pod-space (or pod-space used a bit more wisely!).
Both, actually. 1.5 tons added to armor puts us at an AV of 211 (out of a possible 217) for a 97.23% protective coverage. That gives 22 points of armor on the side torsos and each arm, 30 on the center torso and legs, 9 on the head, 7 each on the rear side torsos, and 10 on the center torso rear.
Not quite as much as the Timber Wolf, but pretty solid armor protection regardless.
We keep the five fixed JJs (still in the legs and center torso!), and divided up the ES and FF putting 2 ES and 2 FF in each side torso, 1 of each in the both arms, and the last ES in the head, and finally the remaining FF in the center torso.
This leaves us with 24.5 tons for pod-space and 28 free critical spaces (8 in each arm, 6 in each side torso).
Not a lot of room, no. But enough. If we use that 24.5 tons wisely.
I've tried to keep the configurations roughly the same as canon ones, but they have been re-lettered so we aren't jumping all over the alphabet! And I think they make sense . . . but I'm all for getting your take on it. Now. There are fourteen of them (14!!!) ranging from 3048 tech all the way up to the dawn of the Jihad/Reaving.
And I've tried to spend the tonnage not merely in homage to the original configs, but to wisely use that tonnage to keep this Summoner II recognizable as a Jade Falcon Summoner in spirit.
The Prime carries an ER PPC in the right arm, an LB-10X Autocannon in the left arm, two tons of LB-10X ammunition (also in the left arm), and an LRM-15 launcher with Artemis IV and two tons of ammunition in the left torso. Max heat is 27 on a jumping alpha-strike and we can sink 28 through our fixed 14 DHS. Maximum damage (from ranges 1 to 18) is a solid 40 points, dropping to 30 at 19-21 and 15 at 22-23 hexes. BV is a 2484, which ain't too bad for a high-end Clan Heavy-weight OmniMech and just 186 higher than the canon Prime!
Configuration A features a Gauss Rifle (left arm) with three tons of ammo (24 shots!; 16 in the left arm and 8 in the left torso), a Large Pulse Laser in the right arm, and an SRM-6 with Artemis IV and one ton of ammo (15 salvoes) in the left torso. Maximum heat is 20 with 28 sinked. Maximum damage is rather low . . . a paltry 37 at ranges 9 and below, 25 from 10 to 20, and just 15 at 21 and 22. BV is 2309.
Config B is a missile lovers dream! Or some folks nightmare! Armament consists of three LRM-15 launchers, each with Artemis IV fire-control and two tons of ammunition (for sixteen triple salvoes!!) arranged in the right arm, left arm, and left torso. Secondary weapons consist of two Medium Pulse Lasers (right arm and left arm) and a Small Pulse Laser (left torso). Max heat is 30 with only 28 sinked, so this one can overheat (slightly) without being bathed in infernos or plasma! But not by much. Max damage is 45 from 13 hexes out to 21, jumping to 59 (!!) at ranges 7-12 and edging up to 62 at 6 and under! And the high BV reflects that: 2705.
Config C packs an Ultra AC-20 in the left arm, with three tons of ammo stored in the left torso (15 bursts or 7.5 double taps). An ER Large Laser in the right arm and a Streak SRM-6 in the left torso (with one ton of ammo) are the secondary weapons. An AMS with one ton of ammo (both in the right torso) adds extra defensive fire. Heat is 29 with 28 dissipated for single tap if the AMS and Streaks engage and 36 in double tap mode. Damage is a paltry 10 points at range 13-25, but at 12 and under? Oh, boy, does it jump! 62 on double tap if the Streak locks. BV is 2563.
Configuration D has a two ton Targeting Computer in the right torso. Main weapons are two ER Large Lasers (right arm and left arm), two ER Medium Lasers (right arm and left arm), and an LRM-10 launcher with Artemis IV and two tons of ammo (24 salvoes). Max heat is 43 . . . but the design also adds another 7 DHS, so we dissipate 42! Max damage is pretty solid as well. 44 at ranges 15 and below, dropping to 30 at 16-21 hexes, and just 20 at 22-25 hexes. BV is a whopping 2857!
Configuration E is my first unique configuration. Based on the old SLDF Rifleman, this one has a pair of LB-5X Autocannon (right arm and left arm) fed by two tons of ammo (for 20 double bursts), two ER Large Lasers (right arm and left arm), and an ER Small Laser (left torso). Max heat is 33 and we dissipate 28. Good enough. Maximum damage is rather low, doing 30 points from range 7 to 24, dropping to 20 at 25 hexes, and rising slight to 35 at ranges 6 and under. But our BV is a mere 2308.
The second of my concepts is Configuration F. The Summoner always lacked a dedicated command configuration. So I made one. This one features an Active Probe (for increased sensor resolution since a CO needs to have an accurate picture of the battlefield!) and an ECM Suite (to help protect the entire Star) in the right torso. Alongside this equipment is an AMS with a ton of ammo (allowing it to engage 24 flights of missiles). The main guns are an ER Large Laser in the right arm and an LB-10X autocannon (with two tons of ammo) in the left arm, supported by two SRM-6 launchers (with two tons of ammo) in the left torso. Max heat is 28 and we can tank 28 . . . so this one is perfectly heat neutral even on a jumping alpha strike! Max damage is 44 from ranges 1-9, but this drops to 20 at 10-18 and just 10 at 19-25. However, BV is incredibly low at just 2172!
Configuration G forgoes any ballistic weapon to concentrate on pulse lasers and missiles. The main guns are two Large Pulse Lasers (right arm and left arm), supported by an LRM-15 with Artemis IV in the left torso (3 tons of ammo for 24 missile salvoes) and a Streak SRM-6 in the right torso with a ton of ammo (for 15 flights). An additional DHS has been added, giving 30 points of heat dissipation on a design that has a max heat of 34. Max damage is 47 out to 12 hexes, dropping to 35 from 13-20 and 15 at range 21. BV is 2635.
Configuration H features the new Heavy Lasers. Well, one Heavy Large Laser in the right arm. This is paired with a Gauss Rifle in the left arm (with three tons of ammo--two in the left arm and one in the left torso--for 24 shots), plus an LRM-10 with Artemis IV in the left torso with two tons of ammo (for 24 missile flights). Max heat is 28 and we are heat neutral once again! Max damage is 41 out to 15 hexes, then 25 from 16-21, dropping to 15 at range 22. BV is 2494.
Configuration I is the Advanced Tactical Missile configuration. Two ATM-9 launchers are mounted (right arm and left arm) each with three tons of ammo for 21 double missile salvoes. Seven each of standard, HE, and ER. Two ER Medium Lasers back up the main guns (right arm and left arm), while a third conventional missile launcher (a LRM-10 with Artemis IV) is mounted in the left torso with two more tons of ammo (24 missile flights). We generate 31 max heat, and have added one additional heat sink for a total dissipation of 30. Max damage is 78 at ranges 1-9 with ATM-HE, 60 from 10-15 with standard ATMS, 28 from 16-21 with ATM-ER, and 18 from 22-27 with ATM-ER. BV is 2568.
Configuration J showcases the new Hyper Assault Gauss. A HAG-20 in the left arm (with three tons of ammo--two in the left arm and one in the left torso--for 18 shots) is paired with an ER PPC in the right arm. The missile weapon is an LRM-10 with Artemis IV in the left torso with two tons of ammo (24 salvoes). Max heat is 28 for 28. Max damage is 45 from 1 hex all the way out to 21 hexes (!!!), dropping to 35 at ranges 22-23, and 20 at range 24. BV is 2660.
Configuration K is an infighter with a bite at longer ranges. The main guns are a pair of ER Large Lasers (one each in the right and left arms), supported by three SRM-6 launchers (two in the left torso and one in the right torso) and an SRM-4 launcher (right torso). Each launcher has their own one ton ammo bin (for 15 salvoes apiece for the 6-packs and 25 for the 4-pack). Max heat is 44 and we added seven more DHS to dissipate 42. Max damage is 64 from ranges 1-9, dropping to 20 from 10 hexes out to 25. BV is 2310.
Configuration L is an antipersonnel/city combat design. The main guns are an ER PPC (right arm) and an LB-10X autocannon (left arm) with two tons of ammo. An Active Probe (right torso) allows this Omni to spot hidden infantry and FIVE AP Gauss Rifles (left torso) supplied by three tons of ammo (two in the right torso and one in the left torso, for a total of 24 quintuple bursts!) allow this design to simply massacre conventional infantry! Max heat is 27 and we can tank 28. Max damage is 40 from 1-9 hexes, dropping to 25 out to 18 hexes. And just 15 from 19 to 23 hexes. But BV is only 2280.
And last, but not least, is Configuration M. Once again, an ER PPC is the main gun (right arm) with an LB-10X autocannon in the left arm with two tons of ammo. These are supported by two Streak SRM-4 launchers in the left torso (with a single shared ton of ammo for 25 flights) and three ER Small Lasers in the right torso. Max heat is 34 and we dissipate 28. Max damage is 56 at ranges 1-6, 41 at 7-12, 25 at 13-18, and 15 at rangees 19-23. BV is 2523.
And this Omni still has character . . . in spades. Anyway, hope ya'll like my take on this design. And thanks for listening to my rambling thoughts on the subject.
MA
Summoner II
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3038
Cost: 19,321,208 C-Bills
Battle Value: 1,011
Chassis: Coriolis Class VII BiFrame Endo-Steel
Power Plant: Skorpion Type I 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 150 meters
Armor: Compound GS Ferro-Fibrous
Armament:
24.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: JNE Integrated
Targeting and Tracking System: TRTTS Mark II with Targeting Computer
Overview:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Loadout Name: Prime Cost: 21,605,583
Tech Rating/Era Availability: F/X-X-E BV2: 2,484
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
LB 10-X AC LA 2 5 10.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (10) LA - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5j 4 4 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: A Cost: 20,925,583
Tech Rating/Era Availability: F/X-X-E BV2: 2,389
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
Gauss Rifle LA 1 6 12.00
SRM-6 LT 4 1 1.50
Artemis IV FCS LT - 1 1.00
@Gauss Rifle (16) LA - 2 2.00
@SRM-6 (Artemis) (15) LT - 1 1.00
@Gauss Rifle (8) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
5j 4 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 21,682,083
Tech Rating/Era Availability: F/X-X-E BV2: 2,705
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
Medium Pulse Laser RA 4 1 2.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
Medium Pulse Laser LA 4 1 2.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
Small Pulse Laser LT 2 1 1.00
@LRM-15 (Artemis) (16) RA - 2 2.00
@LRM-15 (Artemis) (16) LA - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5j 6 6 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4
================================================================================
Loadout Name: C Cost: 21,446,208
Tech Rating/Era Availability: F/X-X-E BV2: 2,563
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
Ultra AC/20 LA 7 8 12.00
Anti-Missile System RT 1 1 0.50
Streak SRM-6 LT 4 2 3.00
@Anti-Missile System (24) RT - 1 1.00
@Ultra AC/20 (15) LT - 3 3.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5j 5 5 1 0 3 1 Structure: 4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 21,174,208
Tech Rating/Era Availability: F/X-X-E BV2: 2,857
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 21(42) 7.00
Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
Targeting Computer RT - 2 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
5j 5 5 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: E Cost: 21,470,115
Tech Rating/Era Availability: F/X-X-E BV2: 2,308
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
ER Large Laser RA 12 1 4.00
LB 5-X AC LA 1 4 7.00
ER Large Laser LA 12 1 4.00
ER Small Laser LT 2 1 0.50
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) LA - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5j 3 3 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: F Cost: 22,317,458
Tech Rating/Era Availability: F/X-X-E BV2: 2,172
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
LB 10-X AC LA 2 5 10.00
Anti-Missile System RT 1 1 0.50
Active Probe RT 0 1 1.00
ECM Suite RT 0 1 1.00
2 SRM-6s LT 8 2 3.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (10) LA - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
5j 2 2 2 0 3 0 Structure: 4
Special Abilities: OMNI, AMS, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0, FLK 1/1/1
================================================================================
Loadout Name: G Cost: 21,129,583
Tech Rating/Era Availability: F/X-X-E BV2: 2,635
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
Streak SRM-6 RT 4 2 3.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5j 5 5 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: H Cost: 21,127,458
Tech Rating/Era Availability: F/X-X-E BV2: 2,494
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Large Laser RA 18 3 4.00
Gauss Rifle LA 1 6 12.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@Gauss Rifle (16) LA - 2 2.00
@Gauss Rifle (8) LT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5j 4 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: I Cost: 21,373,958
Tech Rating/Era Availability: F/X-X-E BV2: 2,568
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 LT
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-9 RA 6 4 5.00
ER Medium Laser RA 5 1 1.00
ATM-9 LA 6 4 5.00
ER Medium Laser LA 5 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@ATM-9 (7) RA - 1 1.00
@ATM-9 (ER) (7) RA - 1 1.00
@ATM-9 (HE) (7) RA - 1 1.00
@ATM-9 (7) LA - 1 1.00
@ATM-9 (ER) (7) LA - 1 1.00
@ATM-9 (HE) (7) LA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5j 7 5 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: J Cost: 21,446,208
Tech Rating/Era Availability: F/X-X-E BV2: 2,660
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
HAG-20 LA 4 6 10.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@HAG-20 (12) LA - 2 2.00
@HAG-20 (6) LT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5j 4 4 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: K Cost: 21,110,458
Tech Rating/Era Availability: F/X-X-E BV2: 2,310
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 21(42) 7.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 3 RA
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
SRM-6 RT 4 1 1.50
SRM-4 RT 3 1 1.00
2 SRM-6s LT 8 2 3.00
@SRM-6 (15) RT - 1 1.00
@SRM-4 (25) RT - 1 1.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5j 2 2 2 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SO