Overview: The Gun was a Runaway success for Ceres Metals. not only was thier new design flooding the Confederation Reserve Cavalry, but Numerous other groups, from the Rim Commonality to Clan Sea Fox had been making purchase inqueries for the small relativly inexpensive design. the thought of an Omnimech as a Milita vehicle then a front line combatant seemingly turned the Military industrial complex on it's head overnight, and Ceres sought to Capitalize on this new market by creating three other new machines, one for each weight class.
if the Gun was said to bear a resemblence to the Locust, the Vindicator was the clear ancestor to the Dao. armored to the hilt like it's predecessor, and utilizing a standard engine for durability, each configuration of the Dao is meant to be a utility fighter, be it a line mech, a fire support platform, or even a light artillery piece.
Daos are being sent to every Confederation Reserve Cavalry regiment, and the St ives lancers have made numerous requests as well. most interestingly several Warrior houses have requested examples for thier young initiates as well.
Dao DAO-O1
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 3,557,031 C-Bills
Battle Value: 635
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
23.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 180 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA
Gyro: XL 1.00
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
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Loadout Name: Prime Cost: 5,880,384
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,323
Equipment Type Rating Mass
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Jumping MP: 6 (Improved)
Jump Jet Locations: 3 LT, 3 RT 6.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Small Pulse Laser HD 2 1 1.00
TAG HD 0 1 1.00
Rocket Launcher 10 RT 3 1 0.50
Rocket Launcher 10 LT 3 1 0.50
Heavy PPC RA 15 4 10.00
2 Medium Pulse Lasers LA 8 2 4.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4/6j 3 3 2 0 2 0 Structure: 4
Special Abilities: OMNI, TAG, SRCH, ES, SEAL, SOA
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Loadout Name: A Cost: 5,014,281
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,144
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Light PPC HD 5 2 3.00
MML-7 RT 4 4 4.50
MML-7 LT 4 4 4.50
Light PPC RA 5 2 3.00
Light PPC LA 5 2 3.00
@MML-7 (LRM) (17) RT - 1 1.00
@MML-7 (LRM) (17) LT - 1 1.00
@MML-7 (SRM) (14) RA - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 3 3 2 0 2 0 Structure: 4
Special Abilities: OMNI, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: B Cost: 6,142,925
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,158
Equipment Type Rating Mass
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Jumping MP: 6 (Improved)
Jump Jet Locations: 3 LT, 3 RT 6.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Guardian ECM Suite HD 0 2 1.50
Remote Sensor Dispenser RT 0 1 0.50
TAG LT 0 1 1.00
Large Pulse Laser RA 10 2 7.00
Targeting Computer RA - 3 3.00
2 Medium Pulse Lasers LA 8 2 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
4/6j 3 3 0 0 2 0 Structure: 4
Special Abilities: OMNI, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: C Cost: 4,771,406
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,114
Equipment Type Rating Mass
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Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Rotary AC/2 RA 1 3 8.00
ER Medium Laser RA 5 1 1.00
Rotary AC/2 LA 1 3 8.00
ER Medium Laser LA 5 1 1.00
@Rotary AC/2 (135) RT - 3 3.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4 3 3 2 0 2 1 Structure: 4
Special Abilities: OMNI, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 6,290,916
Tech Rating/Era Availability: F/X-X-F-A BV2: 916
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Laser Anti-Missile System HD 7 2 1.50
Sniper Art. Cannon RT/RA 10 3/7 15.00
Angel ECM LT 0 2 2.00
B-Pod LT 0 1 1.00
@Sniper Cannon (30) RT - 3 3.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 9
4 1 1 0 0 2 0 Structure: 4
Special Abilities: OMNI, ARTSC, AMS, AECM, CASE, SRCH, ES, SEAL, SOA