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Takiro

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BTSD Equipment Catalog
« on: February 16, 2010, 08:02:29 AM »

Takiro BTSD Equipment Catalog « on: February 08, 2008, 04:57:51 PM »
   
Okay folks I have wanted for the longest time to consolidate all of our "official" designs into one place. Got alot of requests and with Walegrin's help complied all BTSD equipment we released thus far including their Heavy Metal files. Thanks also go to MK for helping to organize this thread. I will try to place subsequent releases here as well in the future. Enjoy!

BTSD Equipment Index
   BAX-8M Battleaxe
   Ice Talon BAX-8M
   Mitchell Attack Hovertank
   Pack Mule VTOL Transport
 FM Terran Republic 2785
   ASN-22 Assassin
   BLK-1 Bulwark
   JVN-11N Javelin
   MAD-3Q Marauder
   MAD-4R Marauder
   PRW-1LR Prowler
   THG-12A Thug
   Coblitz Main Battle Tank
   Anchorage class Dropship
   Genesis class Corvette
   Bainbridge class Destroyer
   Sovremenyy class Battlecruiser
   Hegemony class Battlecruiser
 Project Phoenix
   CLNT-5R Clint
   CHR-2A Challenger
   PHX-1X Phoenix Aerofighter
   Light Attack Fighter
   Medium Attack Fighter
   Heavy Attack Fighter
   Sea Wolf Fast Attack Submarine
   Nautilus Ballistic Missile Submarine
 Mercenary Guild
   LGN- 1 Legionnaire
   137-A Omega
   C-10A Crow Aerospace Fighter
   HLR-66 Hellraiser Aerospace Fighter
   Marechal Light Tanks
 Technical Readout: 2800
   House Kurita
    Himeko class Corvette/Raider
    Inoshishi class Corvette
    Same class Corvette
    Kaze class Destroyer
    Kumo class Destroyer
    Nami class Destroyer
    Atago class Heavy Cruiser
    Byakuren class Battlecruiser
    Igarashii class Battlecruiser
    Mogami class Cruiser
    Tone class Carrier
    Hiei class Battleship
   House Marik
    Guardian class Corvette
    Libertad class Corvette
    Fulbaum class Destroyer
    Vester class Destroyer
    Stewart class Destroyer
    Alexander class Destroyer
    Themistocles class Destroyer/Carrier
    Dido class Frigate
    Aeneas class Cruiser
    Sian class Battlecruiser
    Varyag class Battlecruiser/Carrier
    Nemesis class Carrier
 Design Challenges
   1. Coblitz Main Battle Tank
   Warthog Assault Tank
   2. Aetius IFV
   3. Gorgon Heavy Tank
   4. Styx Heavy Assault Tank
   5. Merrill Strike Tank
   6. Sea Wolf Fast Attack Submarine
   Nautilus Ballistic Missile Submarine
   7. Shrike Hovertank
   Phalanx ISV
   Drachen Battle Tank
   8. Dione class Dropship
   9. C-10A Crow Aerospace Fighter
   HLR-66 Hellraiser Aerospace Fighter
   10. Marechal Light Tanks
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Takiro

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Re: BTSD Equipment Catalog
« Reply #1 on: February 16, 2010, 08:03:43 AM »

Takiro   Battleaxe and the Frost Talon « Reply #1 on: February 08, 2008, 05:04:00 PM »

BAX-8M Battleaxe
Mass: 70 tons
Chassis: Earthwerk BAX II
Power Plant: VOX 280
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Rawlings 58
   Jump Capacity: 120 meters
Armor: Kemplar 5000
Armament:
   2 Magna Mk III Large Lasers
   2 Doombud LR Missile Ten-Packs
   2 Magna Small Lasers
Manufacturer: Earthwerks-FWL, Incorporated
   Primary Factory: Keystone
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac
   Mark XII

Type: BAX-2M Battleaxe
Technology Base: InnerSphere Level 2
Tonnage: 70 tons

Equipment                           Mass
Internal Structure:                        7
Engine:             280                16
   Walking MP:          4
   Running MP:          6
   Jumping MP:          4               4
Heat Sinks:             15 (30)             5
Gyro:                              3
Cockpit:                           3
Armor Factor:             144                9

         Internal Structure    Armor Value
   Head          3          9
Center Torso       22         20/ 7
R/L Torso       15          15/ 5
R/L Arm       11          14
R/L Leg       15          20

Weapons and Ammo       Location       Critical       Mass
Large Laser          Right Arm      2         5
Large Laser          Left Arm      2         5
LRM 10          Right Torso      2         5
Ammo (LRM) 12       Right Torso      1         1

LRM 10          Left Torso      2         5
Ammo (LRM) 12       Left Torso      1         1
Small Laser          Right Torso      1         0.5
Small Laser          Left Torso      1         0.5

OVERVIEW
   A design long in the making the Battleaxe is finally coming into its own. The ‘Mech was originally engineered in 2513 by Earthwerks Incorporated to compete in a bid issued by Hegemony General Olaf Sternson. His specifications called for a mobile Heavy ‘Mech with enough firepower to cripple any contemporary BattleMech design. Of course Earthwerks wasn’t the only entry into the competition. The chief rival for the bid turned out to be the upstart StarCorp Industries who put forth their own design called the Warhammer.
   Both designs performed well in extensive testing but only one would be chosen. Despite great maneuverability and long range firepower the Battleaxe lost out. Even Earthwerks’ officials were forced to admit that the Warhammer had slightly more offensive and defensive capabilities. However, the Battleaxe was still an effective BattleMech and Earthwerks refused to give up on it.
   Without a major military contract Earthwerks began production runs of the Battleaxe for sale to almost any interested consumer. They followed this unprecedented action with a wide spread ad blitz that is still remembered today. This corporate strategy was successful for a time and resulted in an economic war between Earthwerks and StarCorp. This all came to an end however in the early days of the Star League when a Hegemony Warhammer squared off against a Marik Battleaxe in what was supposed to be a friendly exercise. The confrontation caught on film for all to see went violent fast with both Mechwarriors going weapons hot simultaneously. Again the Warhammer came out on top defeating the Battleaxe decisively.
   After that pivotal confrontation the Warhammer stood supreme reducing the Battleaxe to a mere second line curiosity. Production of this “Poor Man’s Warhammer” ceased soon afterward and it appeared that the Battleaxe was destined for the scrapyard. Recent events have proven that assessment a little premature.
 
CAPABILITIES
Star League engineers bought to the Free Worlds League after the Amaris Coup have made fundamental changes to the original Battleaxe design. Building on the strengths of the Battleaxe itself and the League as a whole the redesign bore little resemblance to the Warhammer. The two Particle Projection Cannons on the original design were replaced by twin Large Lasers thanks to the weapons limited supply in Marik space. Typically the PPC was imported during the Star League era but with interstellar trade dropping to record low levels and domestic production already failing to meet FWLM needs an alternative had to be found. Coupled with the fact that the PPC is also the preferred weapon of the Terran military giving it a low standing in the Free Worlds League the change made perfect sense. While Large Lasers do less damage and lack the range of the PPCs their smaller size allows the inclusion of larger LRM racks. The original two LRM 5s were increased to LRM 10s making the Battleaxe more of a missile carrier. Many Mechwarriors say the new Battleaxe feels like an Archer-Warhammer hybrid. The original design’s SRM 6 was replaced by two Small Lasers giving the Battleaxe some close range protection. The weight saved by this change went to provide additional armor plating which was a concern left over from the first design. The highest piece of technology now seen on the improved Battleaxe is Double Heat Sinks. These extremely efficient heat dissipaters enable the Battleaxe to utilize all of its equipment without fear of overheating. The rest of the Battleaxe remains unchanged from its original design. This includes the highly reliable VOX 280 Fusion Engine, the Rawlings 58 Jump Jets, and the same basic chassis.

DEPLOYMENT
   The new Battleaxe as an exclusive Marik BattleMech can be found only in the Free Worlds League. The first production run is slated for deployment in the Marik Guard and Marik Militia. Future production will no doubt go first to Federal units like the Atrean Dragoons then Marik allies all over the League. The exception to this rule will be the Regulan Hussars who will get access to the Battleaxe after Ronin Incorporated of Wallis completes their change over from the Warhammer. Oriente and Andurien forces are likely to be the final recipients of the Battleaxe because of their opposition to the policies of Captain-General Kenyon Marik. Some Andurien commanders have even gone so far as to request any Warhammers discarded by other units while simultaneously deriding the Battleaxe. So far the Tematagi factory in the far off Rim Commonalty, which is owned by Nimakachi Fusion Products Limited, has been overlooked and to continues to produce the Warhammer. It remains to be seen how long this situation will last.
The older Battleaxe ‘Mechs can still be found in every InnerSphere realm. The LCAF has slightly more of these venerable war machines than other militaries because the original BattleMech factory was located on the world of Hyperion in the Tamar Domains. All the Great Houses, except Marik, have relegated these machines to rear line duty were they are almost universally kept in poor condition. The FWLM has begun to refit their Battleaxe contingent which will soon surpass House Steiner’s in both size and quality.

VARIANTS
   At least one variant of the BAX-8M is currently planned. Possibly the most highly anticipated League ‘Mech ever before made is Kenyon Marik’s yet unnamed personalized Battleaxe which will be equipped with cutting edge Star League technology. While many have speculated on the advanced equipment that might be included on the Captain-General’s BattleMech the exact details remain a closely guarded state secret. Right now the rarity of Star League tech prevents mass production of this advanced variant of the Battleaxe but if House Marik can one day master these scientific secrets Earthwerks may yet be able to manufacture these unquestionably formidable ‘Mechs for the entire FWLM.

* Battleaxe BAX-8M.hmp (6.71 KB - downloaded 4 times.)
* Frost Talon BTX-8M.hmp (6.68 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #2 on: February 16, 2010, 08:05:09 AM »

Takiro Mitchell Attack Hovertank « Reply #2 on: February 08, 2008, 05:05:40 PM »

Mitchell Attack Hovertank

Mass: 50 tons
Movement Type: Hover
Power Plant: 265 Vlar XL Fusion Engine
Cruising Speed: 108 kph
Flank Speed: 162 kph
Armor: Pantherskin VII Ferro-Fibrous with CASE
Armament:
   1 Magna Hellstar II PPC
2 Harpoon-6 SRM Launchers
1 Tri-Axe Machine Gun
Manufacturer: Mitchell Vehicles
Primary Factory: Terra
Communication System: Stony AIX with Guardian ECM
Targeting & Tracking System: Apple Churchill 2000 with Beagle Active Probe

OVERVIEW:
The Star League Defense Force (SLDF) deployed some of the most exotic high tech military equipment ever before seen. One of these developments was the ultra sophisticated Kanga Hover/Jump Tank. Its unique jump jets never before mounted on a vehicle gave it unmatched battlefield maneuverability. The intricate system that makes this one of a kind vehicle go, the AL2200 Computer, is now gradually being phased out. This is thanks to the Usurper’s brutal and complete destruction of the computer’s manufacturer, Nirasaki Computers Collective. As a result the New Republic has so far been unable to reproduce this vital component of the Kanga. Even though enough spare computers have been stockpiled by the TRAS to keep the Kanga in the field for a number of years its numbers will surely continue to dwindle.
With these facts in mind the Terran Royal Command made replacing the Kanga a priority. They set high standards for any potential successor to this premier military vehicle. To make up for the loss of combat maneuverability they decreed that the new tank must be faster than its predecessor and outfitted with a turret that contains the bulk of its weapon systems. They also stated their desire to improve upon the Kanga’s firepower and overall armor protection. With the storm clouds of war gathering on the horizon the Royal Command demanded an accelerated research and development phase to expedite production.
   Mitchell Vehicles, the manufacturer of the Kanga, stepped forward to accept the challenge set down by the New Republic. This was in spite of the fact that the company had been savaged during the Amaris Coup. Virtually all of its facilities had sustained some type of major damage during the war. However it has managed to recover quickly thanks to its new corporate leader, Graham Mitchell. In addition Mitchell received top priority during Project Phoenix along with substantial government aid because of the company’s fierce patriotic zeal over the centuries. As a result the company moved from their annihilated headquarters on Graham IV back to their ancient home of Detroit on Terra. Their first new design since the fall of the Star League the Mitchell Attack Hovertank was named in honor of General Alvarez “Bull” Mitchell who was the original creator of the Kanga. The tank has become the pride of a revitalized Mitchell Vehicles.

CAPABILITIES:
Mitchell Vehicles decided that the TRAS maneuverability requirement for this new hovertank while permitting the shortest of design periods for expedited manufacturing would only allow the use of an engine already in production. Luckily the 265 Vlar XL Fusion Engine was just entering production for the Aetius IFV and perfectly fit Mitchell’s specifications. The inclusion of this state of the art power plant would enable the new tank to outpace the Kanga by 32 kph at flank speed. They next moved to include a turret with a more formidable weapons array than previously featured on the Kanga. For the tank’s main gun they included the weapon that is fast becoming a favorite of the new Terran military, the PPC. This primary cannon is supported by two Short Range Missile Six-racks that provide superb firepower during close quarters combat. Also to defeat any infantry that might try to engage the hovertank a machine gun was included. All of these offensive systems mounted in the turret the new design met another of its criteria. Designers went a step further insisting on increased armor protection especially since the tank’s silhouette had been enlarged with the addition of a turret. Thanks to six tons of ferro-fibrous armor also used on the Aetius this improved protection was achieved nicely. Engineers also included a CASE to safeguard the crew in the event of an ammunition explosion. Still not satisfied with the design Mitchell engineers resolved to equip the tank with the very best electronics package possible. First off they added the Beagle Active Probe to provide the best detection capability to the crew. Finally a Guardian ECM Suite was included to further enhance the new tank’s overall defensive wherewithal. The only drawback to this superior design appears to be its high price tag. The Terran military pleased with this excellent new design quickly approved it for full production.

VARIANTS:
Still a young design with a bright the Mitchell’s many proponents have already proposed a number of variants for this premier Terran hovertank. The most promising seems to be a simple switch of the Mitchell’s SRMs for Narc Missile Beacons. In conjunction with a supporting LRM unit this could be very devastating to any battlefield opponent no matter its size.

Technology Base: - I.S. Hover Vehicle - Level 2 - 50 tons

Equipment                           Mass
Internal Structure:                        5
Engine:            265 XL            10.5
Cruising MP:         10
Flank MP:         15
Power Amplifier:                        0
Heat Sinks:            10 – Single            0
Control Equipment:                        2.5
Crew:               4 Members            0
Lift Equipment:                        5
Turret:                              1.5
Armor Factor:            108 - Ferro-Fibrous         6

Internal Structure       Armor Value
Front         5         22
Left         5         21
Right         5         21
Rear         5         22
Turret         5         22

Weapons, Ammo, and Equipment   Location      Space      Tonnage
PPC               Turret         1      7
SRM 6               Turret         1      3
SRM 6               Turret         1      3
Machine Gun            Turret         1      0.5
Ammo (SRM) 30         Body         1      2
Ammo (Machine Gun) 100      Body         1      0.5
CASE               Body         1      0.5
Guardian ECM         Body         1      1.5
Beagle Active Probe         Body         1      1.5

* Mitchell Attack Hovertank.hmv (4.66 KB - downloaded 2 times.)
* Mitchell Attack Hovertank NARC Variant.hmv (4.35 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #3 on: February 16, 2010, 08:07:30 AM »

Takiro Pack Mule VTOL Transport « Reply #3 on: February 08, 2008, 05:07:55 PM »

Pack Mule VTOL Transport

Mass:  30 Tons
Movement Type:  VTOL
Power Plant:  Leneex 160
Cruising Speed: 105.4 kph   
Flank Speed: 159.8 kph
Armor:  StarSlab/5.5
Armament:
2 SperryBrowing Machine Guns
Manufacturer: Paulina Weapons
Primary Factory:  New Vandenberg
Communication System:  Garret M250
Targeting & Tracking System: TracTex Alpha-2

Type: Pack Mule VTOL Transport
Technology Base: Inner Sphere
Movement Type: VTOL
Tonnage:  30 tons

Equipment            Mass
Internal Structure:         3           
Engine:   160          9     
   Type:   Fusion
   Cruising MP:   10
   Flank MP:       15
Heatsinks:          10      0     
Control Equipment:         1.5
Lift Equipment:         3
Power Amplifier:         0
Turret:               0
Armor Factor:    48      3
      Armor Value:
Front:         12       
R/L Side:      12
Rear:         10   
Turret:         2

Weapons & Ammo      Location   Tonnage
Machine Gun      Front   0.5
Machine Gun      Rear      0.5
Ammo (100)      Body   1
Cargo          Body   9

Overview:
During the early days of the Reunification War, the Taurian Defense Forces continually stymied the SLDF forces with their superior mobility and unconventional tactics.  Forced to adapt to these tactics, the SLDF developed their famous Striker regiments, which were capable of long term deployments away from their base.  The key to the Striker regiments was the Cobra VTOL transport, which was able to rapidly transport supplies and personnel from the SLDF bases to the Striker regiments in the field.  The Concordat military officers long admired the Cobra, but even after the end of hostilities they were unable to acquire the design as the SLDF prohibited Aldis from selling the design to any one else.

Following the Uprisings, the Concordat found itself in possession of a number of Cobras. The largest concentration was with the 29th Royal CAAN, which had defected to the Concordat.  Other examples were found with SLDF units which had joined the Concordat, examples captured from the SLDF and even a few that were rebuilt from damaged Cobras.  Seeking to increase the number of Cobras in service, several were turned over to Paulina Weapons of New Vandenberg, where they were disassembled and studied.  Rather then simply copy the Cobra, the Paulina engineers modified the design to adapt it to local components, easing manufacturing.  The new design  was so different that the VTOL was renamed the Pack Mule.

Capabilities:
The Pack Mule is intended to serve as a transport for the Concordat’s forces.  The Pack Mule is typically used to transport troops and supplies from rear bases to foward operating areas, allowing the troops to operate independently for long periods of time.

The biggest difference between the Pack Mule and Cobra is the power plant.  Since the Concordat does not produce the Hermes 100 used by the Cobra, the Paulina engineers looked for an alternative power plant.  Rather then develop a 100 rated fusion engine, which would be costly and time consuming, they decided to mount the readily available Leenex 160 in the Pack Mule.  Formerly shipped to facilities throughout the Federated Suns and Capellan Confederation for use in the Locust Battlemech, Leenex has seen it’s sales plummet with the disruption of interstellar trade. Reduce to producing the few Leenex 160s the Concordat’s industries require, their plant on Perdition had significant excess capacity.  Leenex quickly ramped production up for the Pack Mule and has had no problems meeting Paulina Weapons needs.  The use of the Leenex 160 had the added benefit of increasing the speed of the Pack Mule, making far more maneuverable.

The other major change is to the weapons and defensive systems.  Lacking the ability to produce the advanced McArthur Anti-Missile System, the designers were forced to drop the AMS from the Pack Mule. It is hoped that the increased speed will offset the loss of the AMS.

The designers also removed the medium laser, replacing it with forward and rear mounted machine guns.  This change was made at the insistence of the TDF, which felt the presence of the laser system would encourage pilots to engage in combat, rather then trying to avoid it.  The machine guns can be used to provide suppressing fire around a landing zone, forcing any infantry in the area to keep their heads down.

The changes made to the Pack Mule have resulted in a slight smaller cargo capacity then the Cobra.  This change has had minimal impact on the Pack Mules operations.

In all other aspects, the Pack Mule is nearly identical to the Cobra, except for the substitution of locally manufactured components for the Cobra’s original equipment.  At one point there was some consideration given to using Paulina’s DL Ferro-Fibrous armor which is also used on the Cyrano, but this idea was dropped due to the added cost and limited availability of the armor.

Deployment:
The Pack Mule has been deployed to a number of Taurian units.  The largest concentrations of Pack Mules are assigned to the Concordat Commandos, Red Chasseuers, 159th Hussars and Hyades Light Infantry.  It is planned to assign the Pack Mule to every front line Concordat regiment as soon as sufficient numbers can be produced.  As the Cobra VTOLs are being replaced with Pack Mules, the Cobras are being reassigned to the 29th Brisbane Planetary Marines, formerly the SLDF’s 29th Royal CAAN Marine regiment.  The 29th has stated a preference to the original model, and by assigning all remaining Cobras to the regiment it simplifies maintenance.

* Pack Mule VTOL Transport.hmv (4.8 KB - downloaded 2 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #4 on: February 16, 2010, 08:08:43 AM »

Takiro FM Terran Republic BattleMech Variants « Reply #4 on: February 08, 2008, 05:13:38 PM »

BATTLEMECH VARIANTS

General Ian Sinclair set out to rebuild the shattered 1st Army (Terran Military Region) of the SLDF immediately after assuming control of the Royal Command. For that purpose Commanding General Kerensky approved the creation of several new BattleMech designs. Impressed by the Marauders’ performance and the potential of the other ‘Mechs in its series the New Republic purchased the design rights from General Motors (which after the Amaris Coup had become a Federated Suns company).
Mitchell Vehicles picked up the rights to produce the MAD-4R Marauder and the DGR-3F Dragon Fire. They weren’t the only ones who wanted to make the proven Marauder. Independence Weaponry of Quentin was awarded a contract to produce an improved Marauder design that could also be used as the basis to refit existing ‘Mechs. This became the MAD-3Q Marauder. Other designs like the MTR-5K Maelstrom and the NSR-9J Nightstar were grabbed up by Krupp Stellar Works and Skobel 'MechWorks respectively. Both of these companies went onto design two further Marauder type BattleMechs, the BLK-1 Bulwark and the PRW-1LR Prowler.
Several other high tech variants were produced in large numbers by the Terran Republic. The Maltex Corporation of Errai has created ASN-22 Assassin and the THG-12A Thug. These speedy BattleMechs are both equipped with the ultra high tech Null-Signature System and will probably be deployed in special lances. These lances will include the SPR-5F Spector and EXT-4D Exterminator which are also equipped with the Null-Signature System. The still rebuilding Stormvanger Industries of Caph has also managed to upgrade the venerable Javelin class BattleMech with the new JVN-11N model. More variants are likely to appear soon within the TRAS due to the present state of affairs in the InnerSphere.

JVN-11N Javelin

Mass: 30 tons
Technology Base: Inner Sphere Level 2

Equipment                        Mass
Internal Structure:                      3
Engine:            180 XL          3.5
Walking MP:          6
Running MP:          9
Jumping MP:          6             3
Heat Sinks:             10 (20)            0
Gyro:                           2
Cockpit:                         3
Armor Factor:             99 (Ferro-Fibrous)      5.5

   Area            Internal Structure   Armor Value
Head            3         9
Center Torso         10         15 / 5
R/L Torso         7         10 / 3
R/L Arm         5         9
R/L Leg         7         13

Weapons and Ammo:         Location   Criticals   Mass
SRM-6             Right Torso   2      3
Ammo (SRM) 15         Right Torso   1      1
Artemis IV FCS         Right Torso   1      1
SRM-6             Left Torso   2      3
Ammo (SRM) 15         Left Torso   1      1
Artemis IV FCS         Left Torso   1      1

ASN-22 Assassin

Mass: 40 tons
Technology Base: Inner Sphere Level 2

Equipment                        Mass
Internal Structure:          EndoSteel         2
Engine:            280 XL          8
Walking MP:          7
Running MP:          11
Jumping MP:          7             3.5
Heat Sinks:             10 (20)            0
Gyro:                           3
Cockpit:                         3
Armor Factor:             120            7.5

   Area            Internal Structure   Armor Value
Head            3         9
Center Torso         12         16 / 5
R/L Torso         10         14 / 4
R/L Arm         6         10
R/L Leg         10         17

Weapons and Ammo:         Location   Criticals   Mass
LRM 10            RT      2      5
Ammo (LRM) 12         RT      1      1
CASE               RT      1      .5
SRM 4               LT      1      2
Ammo (SRM) 25         LT      1      1
CASE               LT      1      .5
Medium Laser            RA      1      1
Small Laser            RA      1      .5
Medium Laser            LA      1      1
Small Laser            LA      1      .5
Null-Signature System      Various   7      0

THG-12A Thug

Mass: 80 tons
Technology Base: Inner Sphere Level 2

Equipment                        Mass
Internal Structure:          EndoSteel         4
Engine:            400 XL          26.5
Walking MP:          5
Running MP:          8
Jumping MP:          0
Heat Sinks:             18 (36)            8
Gyro:                           4
Cockpit:                         3
Armor Factor:             248            15.5

   Area            Internal Structure   Armor Value
Head            3         9
Center Torso         25         34 / 16
R/L Torso         17         25 / 9
R/L Arm         13         26
R/L Leg         17         34

Weapons and Ammo:         Location   Criticals   Mass
SN PPC            Right Arm   2      6
SN PPC            Left Arm   2      6
2 Streak SRM-2s         Right Torso   2      3
Ammo (SRM) 50         Right Torso   1      1
2 Streak SRM-2s         Left Torso   2      3
Null-Signature System      Various   7      0

(Thug notes; 2 Free Crits RT, 3 Free Crits LT)

* Javelin JVN-11N.hmp (2.57 KB - downloaded 1 times.)
* Assassin ASN-22.hmp (2.66 KB - downloaded 1 times.)
* Thug THG-12A.hmp (2.7 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #5 on: February 16, 2010, 08:10:35 AM »

Takiro FM Terran Republic - Expanded Marauder Series « Reply #5 on: February 08, 2008, 05:28:04 PM »

MAD-3Q Marauder

Mass: 75 tons
Technology Base: Inner Sphere Level 2

Equipment                        Mass
Internal Structure:                      7.5
Engine:            300             19
Walking MP:          4
Running MP:          6
Jumping MP:          0
Heat Sinks:             11(22)            1
Gyro:                           3
Cockpit:                         3
Armor Factor:             224 (Ferro-Fibrous)      12.5

   Area            Internal Structure   Armor Value
Head            3         9
Center Torso         23         35 / 10
R/L Torso         16         24 / 8
R/L Arm         12         24
R/L Leg         16         29

Weapons and Ammo:         Location   Criticals   Mass
PPC               Left Arm   3      7
Medium Laser          Left Arm    1      1
Medium Laser          Left Arm    1      1
SRM 6               Left Torso   2      3
Ammo (SRM) 15         Left Torso   1      1
Artemis IV FCS         Left Torso   1      1
CASE                Left Torso   1      0.5
PPC               Right Arm   3      7
Medium Laser          Right Arm    1      1
Medium Laser          Right Arm    1      1
SRM 6               Right Torso   2      3
Ammo (SRM) 15         Right Torso   1      1
Artemis IV FCS         Right Torso   1      1
CASE                Right Torso   1      0.5

MAD-4R Marauder

Mass: 75 tons
Technology Base: Inner Sphere Level 2

Equipment                        Mass
Internal Structure:                      7.5
Engine:            300 XL          9.5
Walking MP:          4
Running MP:          6
Jumping MP:          0
Heat Sinks:             20 (40)            10
Gyro:                           3
Cockpit:                         3
Armor Factor:             224            14

   Area            Internal Structure   Armor Value
Head            3         9
Center Torso         23         34 / 11
R/L Torso         16         23 / 8
R/L Arm         12         23
R/L Leg         16         31

Weapons and Ammo:         Location   Criticals   Mass
ER PPC            Right Arm   3      7
ER PPC            Left Arm   3      7
Ultra AC/5            Right Torso   5      9
Ammo (Ultra AC) 20         Right Torso   1      1
Medium Pulse Laser          Center Torso   1      2
Medium Pulse Laser          Center Torso   1      2

PRW-1LR Prowler

Mass: 25 tons
Introduced: 2784
Chassis: Skobel Prowler with EndoSteel
Power Plant: Nissan 200 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Starguard Ferro-Fibrous
Armament:
2 Blankenburg-50 Light PPCs
3 Blankenburg Medium Lasers
Manufacturer: Skobel 'MechWorks
Primary Factory: Terra
Communications System: Dalban Micronics
Targeting and Tracking System: DLK Type Phased Array Sensor System

OVERVIEW
Following the Usurper’s defeat General Ian Sinclair began to search for new
BattleMech designs that would replenish Star League Royal (Terran) units. These
advanced designs would eventually make up the new core of the Terran defense force. General Motors promising new Marauder series was ultimately chosen to fulfill this role. Two Mechs in that series, the Marauder and the Nightstar, had already proven themselves during the Amaris Conflict. Their excellent performance laid the foundation for the Marauder series developing reputation. Two other designs, the Dragon Fire and the Maelstrom, never made it off the drawing board in time to see action during that conflict. Despite this they showed a lot of potential and added to the series value. After purchasing the rights to the Marauder series from General Motors the Terran military requested two further designs based on the Marauder model. One, nicknamed the Mini Marauder was a light mech only one-third the size of the original with twice the speed. Skobel ‘Mechworks which had just been granted permission to begin production of the Nightstar accepted the design challenge. Working quickly and using advanced technology they came up with the Prowler. The new Mech entered production immediately on the retooled Jackrabbit line.

CAPABILITIES
While the Prowler is primarily designed as a Light ‘Mech Killer it can serve in several different roles. Its power plant, the Nissan 200 XL, provides the Prowler with maximum speed of over 129 kilometers per hour. This is more than ample to track down and kill all but the fastest BattleMechs. In addition, the Prowler makes an excellent raider and is adequately equipped for extended operations. The newly restored Blankenburg Technologies manufactured the Prowler’s weapons system, which is entirely energy based. Two Blankenburg Light Particle Projection Cannons give the Prowler its punch and allow it target ‘Mechs at longer ranges. These weapons allow the ‘Mech to snipe at larger opponents using its speed and range to peck away. The new Light PPCs are supported by three Medium Lasers that complete the ‘Mechs arsenal with some short range firepower. The Prowler also makes a fine Command Mech for Light Lances. This is because designers insisted on including the Dalban Micronics communications system that was featured so prominently on the Marauder. The Prowler’s targeting and tracking system is taken from the Nightstar also produced by Skobel now. The DLK Type Phased Array Sensor System is perhaps the finest in the InnerSphere as it gives the Prowler tremendous accuracy.

DEPLOYMENT
Three Terran units have so far received the Prowler; the Sinclair Fusiliers, the Terran Guard, and the Tau Ceti Rangers. The Fourth Tau Ceti Rangers have taken such a liking to the Prowler that they have begun to embrace the entire Marauder series and they currently field all six of its ‘Mechs (including the Marauder, the Dragon Fire, the Maelstrom, the Nightstar, the Prowler, and the Bulwark).

Type: PRW-1LR Prowler
Technology Base: InnerSphere Level 2
Tonnage: 25 tons

Equipment Mass
Internal Structure: EndoSteel 1.5
Engine: 200 XL 4.5
Walking MP: 8
Running MP: 12
Jumping MP: 0 0
Heat Sinks: 10 (20) 0
Gyro: 2
Cockpit: 3
Armor Factor: 80 5

Internal Structure Armor Value
Head 3 8
Center Torso 8 10/ 4
R/L Torso 6 8/ 3
R/L Arm 4 7
R/L Leg 6 11

Weapons and Ammo: Location Criticals Mass
Light PPC Right Arm 2 3
Light PPC Left Arm 2 3
Medium Laser Head 1 1
Medium Laser Right Arm 1 1
Medium Laser Left Arm 1 1

Cost – 3,660,416
Battle Value – 902

BLK-1 Bulwark

Mass: 50 tons
Introduced: 2784
Chassis: KSW Bulwark with EndoSteel
Power Plant: Vlar 300 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: PanzerSlab Type 5
Armament:
2 Blankenburg-250 Snub-Nose PPCs
1 Blankenburg-50 Light PPC
1 Blankenburg Medium Laser
2 Blankenburg Small Lasers
Manufacturer: Krupp Stellar Works
Primary Factory: Terra
Communications System: Dalban Micronics
Targeting and Tracking System: DLK Type Phased Array Sensor System

OVERVIEW
The sixth and final design in the Marauder series is the BLK-1 Bulwark made by Krupp Stellar Works. It was envisioned by the Royal Command as the main frontline medium BattleMech for the emerging Terran state. General Sinclair said that “the new ‘Mech would serve as the Bulwark of Royal units” and hence the name. Based heavily on the original Marauder, the Bulwark was engineered at the same time as the Prowler. The Krupp design team proceeded at a more deliberate pace and closely followed the progress of Skobel engineers working on the Prowler. This allowed them to correct some of the minor flaws in the Marauder series like the problematical collar that connects the ‘Mechs torso to its legs. The result is a highly reliable BattleMech that is a third smaller and fifty percent faster than the original.

CAPABILITIES
The Bulwark is a multi-propose BattleMech just like its big brother (the Marauder) and its little brother (the Prowler). Equipped with the Vlar extra light fusion engine the Bulwark has a maximum speed of just over 97 kilometers per hour, average speed for a medium ‘Mech. The Krupp design team chose to equip the medium sized Marauder with an entirely energy based armament for extended operations. This mirrored Krupp’s other Marauder type design, the MTR-5K Maelstrom. The Bulwark’s main weaponry are twin Blankenburg-250 Snub-Nose Particle Projection Cannons which gives it superior short range firepower. For longer range targets a Light Particle Projection Cannon was also included. Rounding out the Bulwark’s arsenal is one Medium Laser and two Small Lasers making the ‘Mech an excellent close range fighter. The Small Lasers were included almost as an afterthought by designers who wished to compensate for the Light PPCs minimum range. Fifteen double heat sinks dissipate all of the Bulwark’s waste heat fairly efficiently. The DLK Type Phased Array Sensor System, also used on the Prowler, grants the Bulwark’s Mechwarrior superior precision with its armament. The Bulwark makes an excellent command Mech for medium lances because of its Dalban Micronics communications system. This sophisticated equipment allows the Mechwarrior to coordinate his lance-mates activities quickly and efficiently.

DEPLOYMENT
The first Bulwark walked off the Krupp assembly line late in 2784. Like the Prowler only three Terran units have received the Bulwark so far. They include the Sinclair Fusiliers, the Terran Guard, and the Tau Ceti Rangers. The Fourth Tau Ceti Rangers obsession with the Marauder series also includes the new Bulwark. The design has had some excellent early reviews by several Mechwarriors from all three units.

Type: BLK-1 Bulwark
Technology Base: InnerSphere Level 2
Tonnage: 50 tons

Equipment Mass
Internal Structure: EndoSteel 2.5
Engine: 300 XL 9.5
Walking MP: 6
Running MP: 9
Jumping MP: 0 0
Heat Sinks: 15 (30) 5
Gyro: 3
Cockpit: 3
Armor Factor: 160 10

Internal Structure Armor Value
Head 3 9
Center Torso 16 23/ 8
R/L Torso 12 16/ 6
R/L Arm 8 15
R/L Leg 12 23

Weapons and Ammo: Location Criticals Mass
SN PPC Right Arm 2 6
SN PPC Left Arm 2 6
Light PPC Right Torso 2 3
Medium Laser Left Torso 1 1
Small Laser Right Arm 1 .5
Small Laser Left Arm 1 .5

Cost – 9,735,750
Battle Value – 1,293

* Marauder MAD-3Q.hmp (2.74 KB - downloaded 2 times.)
* Marauder MAD-4R.hmp (2.7 KB - downloaded 1 times.)
* Prowler PRW-1LR.hmp (3.96 KB - downloaded 1 times.)
* Bulwark BLK-1.hmp (3.74 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #6 on: February 16, 2010, 08:11:35 AM »

Takiro FM Terran Republic - Coblitz and Anchorage « Reply #6 on: February 08, 2008, 06:12:40 PM »

Coblitz Main Battle Tank

Mass: 70 tons
Introduced: 2785
Movement Type: Tracked
Power Plant: Magna 350XL
Cruising Speed: 54.3 kph
Flank Speed: 86.6 kph
Armor: Grumman CRT Ferro-Fibrous Armor with Case
Armament:
1 Magna Hellstar II PPC
1 Holly-15 Long Range Missile Launcher
2 Holly SRM-2 Launchers
2 Ramsey-65 Machine Guns
Manufacturer: Grumman Industries
Primary Factory: Terra
Communication System: Hesperus 5 GT
Targeting & Tracking System: Lynx RM

OVERVIEW
The Coblitz Main Battle Tank was developed in the early 2780s to fill a need in
the Terran Republic Armed Services for a new main battle tank. The massive battles of the Amaris Crisis and the subsequent departure of the SLDF left the nascent Terran Republic Armed Services desperately short of equipment. Surrounded on all sides by potentially hostile nations, the Republic began a crash rearmament program. One of the first companies to respond was Grumman Industries. While many Terran industries were destroyed by the heavy fighting of the Amaris Crisis, Grumman some how managed to emerge from the crisis with only minimal damage to their factories. [Editor’s Note: It is believed that Grumman benefited from the location of their factories on Long Island in North America. Mostly isolated from the mainland, Amaris stationed only a few troops on the island. These troops were withdrawn from the island to counter the SLDF invasion. While the Amaris troops did inflict some damage on the factories before the left, the damage was mostly superficial and easily repaired.] While many other Terran companies were forced to use their cash reserves to rebuild their damaged and destroyed factories, Grumman was able to use their money to quickly buy up several defense companies, all of which were on the verge of bankruptcy. One of these companies was Killosh Industries, the manufacturer of the Magi Tank. The Killosh factories were completely leveled during the fighting and the company did not have the funds to rebuild them. As a result Grumman was able to buy the company and its surviving backup data core, which contained design data on all of the company’s designs, for a song. When the Republic issued a call for a new main battle tank the Grumman decided to enter the competition. The company’s corporate officers directed the design team to base the new tank on the same chassis as the Magi, in an effort to earn some return on their purchase of Killosh Industries. The Magi chassis required several major modifications in order to transform it from an urban combat vehicle into a suitable main battle tank. During the competitive testing phase, the new Grumman tank out performed all of its competitors. The design was quickly selected for production and named the Coblitz after the famous Field Marshal Mears Coblitz, commander of the Hegemony Armed Forces under Director James McKenna. [Editor’s Note: Field Marshal Coblitz was a strong proponent of the theory of rapid forward movement. During his time commanding Terran Armored Regiments, Field Marshal Coblitz was known for constantly driving his divisions harder and faster then any other commander in the HAF. The high speed of the new Grumman tank inspired the design team to assign the project the code name Coblitz. When the tank was accepted by the Republic Armed Forces the senior officers adopted the name Coblitz as the official designation for the design.]

CAPABILITIES
The Coblitz is designed to serve as the primary Main Battle Tank of the Terran
Republic Armed Forces. Based on the chassis of the Magi Tank, the Coblitz combines heavy armor and firepower with a high speed chassis.
While the Coblitz shares a common chassis the Magi, the design team needed to
make a number of changes in order to turn the design into an effective MBT. The
massive Magna 350 fusion engine of the Magi provided the tank with impressive
mobility, but that mobility came at a high price. The engine constituted more then 60% of the tanks’ mass, limiting the Magi to the firepower of a light tank. Fortunately advances in technology provided the engineers with a solution to this problem. The newly developed Magna 350 Extra Light Fusion engine develops the same amount of power as the original Magna 350, but weighs only half as much. This allows the Coblitz to retain the speed and mobility of the Magi, while freeing up a significant amount of mass for weapons. Of course the new engine doesn’t come with out a price; the Magna 350 Extra Light costs nearly twice as much as the standard model.
All of the weight that was freed up by switching to the lighter engine was used to
improve the weapons and armor. While the Magi were only effective against infantry and soft targets, the Coblitz is serious threat to other tanks and even Battlemechs. The main gun of the tank is the reliable Magna Hellstar II PPC. The PPC is mated to the Magi’s Lynx RM targeting computer, one of the most advanced systems available to the Star League. The fire control system provides the tank with the ability to track and engage several targets simultaneously.
The design team decided that to be an effective MBT, they would need to provide the PPC with a full 360 degree field of fire, which required the addition of a turret to the Magi chassis. In order to maintain the low silhouette of the Magi, thereby reduce the Coblitz’s exposure to enemy fire, the new turret is unmanned. The gunner and tank commander are seated in the hull of the tank and control the turret remotely. This results in a turret that is less then half a meter tall and only 2 meters wide. [Editor’s Note: The Coblitz is only 2.6 meters tall at its highest point and 3.7 meters across. By comparison the Magi is 2.2 meters tall and 3.7 meters across.] In addition to the PPC, the turret also carries a Holly-15 Long Range Missile Launcher. The LRM launcher is mounted so that it can be used for both indirect and direct fire.
The Coblitz also carries 2 Holly SRM-2 launchers on the front of the tank. These
are intended for use at close range, where the PPC and LRM are ineffective. Rounding out the weapons are 2 Ramsey-65 Machine Guns. These are the same guns that were mounted on the Magi and are used to defend against infantry.
While the Magi carried an impressive 9.5 tons of Ferro-Fibrous armor, the design
team considered that inadequate for a main battle tank. The Coblitz mounts 14 tons of Ferro Fibrous armor, which provides excellent protection to the tank. However rather then mount the Killosh Xtra-Weave carried on the Magi, the designers switched to the superior Grumman CRT armor. The main reason for the change was due to problems with the Killosh armor. The Killosh armor tended to suffer from hair line cracks during abrupt maneuvers. The Grumman armor is of a slightly different composition and not subject to this problem. With all of the ammunition carried on board the Coblitz, the design team decided to retain the CASE system, protecting the crew in the event of an ammunition explosion.

DEPLOYMENT
The Coblitz has been produced in large numbers. The tank has quickly become a
common sight in units throughout the New Republic.

Technology Base: InnerSphere Tracked Vehicle - Level 2 - 70 tons

Equipment Mass
Internal Structure: 7
Engine: 350 XL 22.5
Cruising MP: 5
Flank MP: 8
Power Amplifier: 0
Heat Sinks: 10 – Single 0
Control Equipment: 3.5
Crew: 5 Members 0
Suspension: 0
Turret: 1.5
Armor Factor: 251 - Ferro-Fibrous 14

Internal Structure Armor Value
Front 7 61
Left 7 50
Right 7 50
Rear 7 30
Turret 7 60

Weapons, Ammo, and Equipment Location Space Tonnage
PPC Turret 1 7
LRM 15 Turret 1 7
Ammo (LRM) 16 Body 1 2
2 SRM 2s Front 2 2
Ammo (SRM) 50 Body 1 1
2 Machine Guns Front 2 1
Ammo (Machine Gun) 200 Body 1 1
CASE Body 1 .5

Cost – 12,697,017
Battle Value – 830

Anchorage class Dropship

Type: Military Spheriod
Use: Nautical (Wet Naval) Carrier
Technology: InnerSphere Level 2
Introduced: 2772
Mass: 7,200 tons

Dimensions
   Length: 85 meters
   Width: 85 meters
   Height: 110 meters

Fuel: 150 tons (4,500 fuel points)
Tons/Burn-day: 1.84
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 389 (778)
Structural Integrity: 30

Armor Factor:    (Capital Scale)
   Fore:      465   47
   Sides:      461   46
   Aft:      461   46

Weapons               Range Values
Arc      Type      Heat      S   M   L   Extreme
   -      Long Tom   20      -   -   -         20*
   -      Arrow IV   30      -   -   -         60*
Nose      PPC      45      3   3   3         -
Nose      AC      9      3   3   -         -
Nose      Laser       60      4   4   4         -
FL      PPC      45      3   3   3         -
FL      AC      9      3   3   -         -
FL      Laser       60      4   4   4         -
FR      PPC      45      3   3   3         -
FR      AC      9      3   3   -         -
FR      Laser       60      4   4   4         -
AL      PPC      45      3   3   3         -
AL      AC      9      3   3   -         -
AL      Laser       60      4   4   4         -
AR      PPC      45      3   3   3         -
AR      AC      9      3   3   -         -
AR      Laser       60      4   4   4         -
Aft      PPC      45      3   3   3         -
Aft      AC      9      3   3   -         -
Aft      Laser       60      4   4   4         -

Cargo: 200 tons
   Bay 1:   Cargo                  3 Doors
   Bay 2: Heavy Vehicles (24)            6 Doors
   Bay 3:   Heavy Vehicles (12)            3 Doors

Escape Pods: 0
Life Boats: 20

Crew: 18

Armament:
   1 Long Tom Artillery System
   3 Arrow IV Systems
   18 ER PPCs
   18 AC/10s
   30 ER Large Lasers
   
Overview:
   During the late 21st century the wet navies of Earth began to decline. The birth of the Terran Alliance in 2086 led to a general decline in national militaries all over the planet. Newer technologies like improvements in aerospace engineering made naval surface craft obsolete. The final blow came with the colonization of Tau Ceti or New Earth. Following the first Exodus most planets had a single world government with no need to control the seas against rival nations. By this time other military innovations rendered wet navies completely extinct. It wasn’t until the mid 28th century when the Star League authorized many research projects to stay ahead of ever expanding House militaries that wet navies were even thought of again in a practical way. An idea was floated that if a large nautical (wet naval) force could be inserted onto a contested world with large bodies of water it could give the SLDF a strategic advantage. Many criticized this as backward thinking but the project went ahead. Work stopped with the Amaris Coup but was found in the aftermath by the rebuilding Terran authorities. Despite the high cost work went ahead on what was dubbed the Anchorage class Dropship for use by the Royal Marines.

Capabilities:
   This dropship has many unusual capabilities. For starters the Anchorage can only set down in water not on land. This wet naval carrier was specifically designed to splash down on large bodies of water and stay a float indefinitely. Deploying a full battalion of nautical forces quickly the Anchorage is one of a kind. The lowest deck of the ship which is submerged when floating carries a company of submarines. While the deck above which is at water level when floating carries two companies of heavy nautical surface vessels. To facilitate the launching and recovery of these vessels the Anchorage has no landing struts (so it can’t land per say) and it’s engines are mounted center mass rather than in the dropships aft section. These engines are able to achieve 2.5Gs at maximum burn.
With nearly double the structural integrity of an Overlord class Dropship the Anchorage has excellent armor protection. The vessel’s armament is also impressive. One Long Tom Artillery Piece and three Arrow IV Artillery Systems keep any enemy nautical vessels far away from the Anchorage when it is a float. Also these Artillery Systems can help Marine forces advance on land providing devastating long range firepower. Eighteen Extended Range Particle Projection Cannons, eighteen Autocannon/10s, and thirty Extended Range Large Lasers round out the dropships arsenal. These weapons are responsible for keeping aerospace fighters away and when on sea destroying any units that are foolish enough to get too close.

Deployment:
   The Wet Naval Carrier was named in honor of the final sea battle of the Amaris Coup. During the invasion of North America the SLDFs opening thrust came across the Bering Strait into Alaska. Despite a good start elite Amaris forces drove the SLDF back threatening to halt the invasion altogether. Using a daring flanking maneuver Star League forces came a shore at the city of Anchorage. Fighting off some stiff resistance the SLDF regained the invasion’s initial momentum and never looked back. So all Dropships of this class are to be named in honor of a famous sea battle from history. Entering limited production in 2772 it is unknown how many Anchorages will be constructed over time. Currently there are a total of five craft in service all with the Royal Marines but even with plans to expand that force it is doubtful that more than fifty of these vessels will ever be built.

* Coblitz Main Battle Tank.hmv (7.05 KB - downloaded 1 times.)
* Anchorage class Dropship.hma (5.49 KB - downloaded 2 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #7 on: February 16, 2010, 08:13:04 AM »

Takiro  FM Terran Republic - Warships « Reply #7 on: February 08, 2008, 06:23:23 PM »

Genesis class Corvette

In service: 2756
In class: 13

Mass: 400,000 tons
Sail Integrity: 4
Thrust: 4/6
Fuel: 3,000 tons
Structural Integrity: 60
Armor: 480 tons Lamellar Ferro Carbide (N: 96, FL/R: 86, AL/R: 86, A: 76)

Docking Collars: 2
Fighters: 18
Small Craft: 4
Crew: 169 minimum (29 Officers, 140 Enlisted)
Lifeboats: 20
Escape Pods: 0
Grav Decks: 1 95 meter
Cargo: 26,908 tons

Bay 1: Small Craft (4) 2 doors
Bay 2: Fighters (18) 6 doors
Bay 3: Cargo (26,908 tons) 2 doors

Other Equipment
   Lithium Fusion Battery & HyperPulse Generator (HPG)

Weapons: (Heat Sinks: 2,505 [5,010])
   Forward
      6 Medium Naval PPCs
      10 Extended Range Large Lasers
   Fore Left/Fore Right
      6 Medium Naval PPCs
      10 Extended Range Large Lasers
   Left Broadside/Right Broadside
      10 Extended Range Large Lasers
   Aft Left/Aft Right
      3 Medium Naval PPCs
      10 Extended Range Large Lasers
   Aft
      6 Medium Naval PPCs
      10 Extended Range Large Lasers

Ammo:
   None

OVERVIEW
   When the SLS Genesis was launched in the year 2756, press agents working for Blue Nose Clipperships hailed it as the first of a new breed of Star League warship, the culmination of centuries of naval experience, incorporating the most advanced hardware available in a compact and lethal package which would set the pattern for all warships that would follow it. Of course this was not exactly the case.
The Genesis began her existence as Blue Nose Clipperships' offering to the competition that would eventually produce the Magpie class Corvette. Though rejected by the SLDF in favor of the substantially less expensive Di Tron design, a number of Admirals were none the less intrigued by the Blue Nose design, impressed with the combination of speed, armor protection and firepower they were able to accommodate on such a small hull. Seeing the ship as an ideal raider, they succeeded in convincing the remainder of the admiralty to contract the company to construct a handful of examples for evaluation. In the process Blue Nose decided to turn the class into a showcase of modern technology and advanced design.
   Though SLS Genesis was launched amid great fanfare describing her as the future of naval warfare, many Admirals considered the Genesis and her sister ships to be far too radical. One famous complaint, which has recently resurfaced, had to do with what the ship was supposed to be. The Star League classified the vessel as a destroyer even though it was actually the size of a large corvette massing slightly less than the venerable Vincent class. Its performance and intended role further complicated things actually placing it within the frigate classification. Admirals simply didn't know what to do with the Genesis. Caught up heavily in Star League traditions, few used the ship as it was intended. Most just used the Genesis' under their command as simple pickets or AA ships, and as a result the class soon earned a reputation as an overpriced but adequate warship, which could do its job well, but had far too many expensive bells and whistles when compared to ships like the Lola III, Essex, and Dewey.
   It took four years for the Genesis to break free of this reputation, and even then it took the direct intervention of General Kerensky. In 2760, Kerensky had all six existing Genesis class vessels organized into a single force, designated the 12th Fleet Destroyer Squadron, under the command of Rear Admiral Ross Lamarche. Assigned the task of suppressing pirate activities in the Taurian Concordat, Lamarche set his warships on long, independent patrols (which the Genesis was especially good at and was in fact designed for). The excellent performance of the Genesis and her sisters during this duty, including a string of highly successful strikes into the Pirate's Haven star cluster, finally validated the design. Blue Nose Clipperships (the original designers) was soon called upon to resume construction of the Genesis class (suspended in 2759) with an order for twenty more ships.
   Three years later however, the Amaris Coup struck the Star League. Blue Nose had since completed seven new Genesis class vessels. Six of these, known informally as the Mis fleet (each was named for a character in Victor Hugo's classic novel Les Miserables), had already been assigned to the 12th Fleet Destroyer Squadron, while the seventh, the Cosette, was undergoing shakedown trials at Mars. After first helping to cripple the Blue Nose Yards, the Cosette moved in system along with a pair of Riga class destroyers in order to support SLDF ground forces fighting in Geneva. Unknown to the officers of the small fleet, however, Amaris had gained control of the SDS system. Both Rigas were lost to ground fire, while the Cosette found itself in a game of cat and mouse with the Caspar drones, eventually being caught and overwhelmed.

CAPABILITIES
   One of the most surprising things about the Genesis was its massive weapons load. Despite its four hundred thousand ton mass, the Genesis packed an incredible arsenal of weaponry. Thirty medium naval PPCs in ten turrets give the ship firepower comparable to destroyers half again its size. The ship's secondary firepower is also remarkable. Dissatisfied with naval missiles for anti-fighter defense, the designers decided on an at the time unprecedented array of eighty improved large lasers. Though these lasers lack the range of naval missiles, they have more than enough range to engage fighters. A full wing of eighteen fighters further augments the Genesis' offensive power.
   As it was supposed to be a showcase of the future of naval architecture, Blue Nose Clipperships spared no expense on their warship. Though carrying less than five hundred tons of armor, the advanced Lamellor Ferro Carbide composite provides excellent protection.
   To increase the ship's flexibility, designers included a lithium fusion battery system, and a pair of docking collars. Compared to its contemporaries, the Genesis carried a pitiful amount of cargo, however a little less than twenty seven thousand tons of space was more than enough for the ship to operate continuously for a year.

DEPLOYMENT
   The surviving twelve Genesis class ships, all part of the 12th Fleet Destroyer Squadron, led the way into the Terran Hegemony when Kerensky launched his campaign against Amaris. Genesis class vessels were often called upon to conduct highly dangerous scouting operations against occupied worlds, and more than once they did not come back. By the end of the campaign, only one ship, the Marius, was still operational. Four others, the Eponine, Gavroche, Javert, and the Genesis herself, were crippled but salvageable. Only the Javert and Genesis were repaired prior to the Exodus and together with the Marius departed the InnerSphere with General Kerensky. Despite their poor conditions the Eponine and Gavroche were targeted for immediate renovation by the fledgling Royal Navy do to their high tech advantages. As they were recommissioned the Terran Admiralty made the controversial decision to change the Genesis ship classification to that of Corvette. Some remain dissatisfied with this designation and predict it will cause problems within the fleet. Admiral Knight has voiced her support for the change stating that the Genesis will be able to serve the new nation best as a Corvette. Rumors of construction of new Genesis class Corvettes and other Star League era warships continue to abound. This will probably occur after the conclusion of the current naval renovation effort.

Bainbridge class Destroyer

In service: 2765
In class: 11

Mass: 620,000 tons
Sail Integrity: 4
Thrust: 5/8
Fuel: 3000 tons
Structural Integrity: 75
Armor: 337 tons, Ferro Carbide (N: 60, FL/R: 55, AL/R: 50, A: 48)

Docking Collars: 0
Fighters: 12
Small Craft: 6
Crew: 198 minimum (33 Officers, 165 Enlisted)
Lifeboats: 13
Escape Pods: 30
Grav Decks: 2, 175 & 150 meters in diameter
Cargo: 40,948 tons

Bay 1: Fighters (12) 3 doors
Bay 2: Small Craft (6) 1 door
Bay 3: Cargo (40,948 tons) 2 doors

Other Equipment
   Lithium Fusion Battery & HyperPulse Generator (HPG)

Weapons: (Heat Sinks: 1,400 [2,800])
   Forward
      2 NAC-35s
      2 NL-45s
      2 ER PPCs
   Fore Left/Fore Right
      3 Light NPPCs
      2 ER PPCs
   Left Broadside/Right Broadside
      2 NAC-35s
      1 NL-45
      2 ER PPCs
   Aft Left/Aft Right
      3 Light NPPCs
      2 ER PPCs
   Aft
      4 NL-45s
      2 ER PPCs

Ammo:
900 rounds of Naval Autocannon/35 ammunition

OVERVIEW
   The Bainbridge –class DDA was designed to meet a need for a faster type of destroyer to screen the SLDF’s Sovremenyy and Milwaukee class cruisers.
   Unlike its competitor, the Gorgon –class, the Bainbridge was not designed by a corporate committee; rather, she was designed by a team by SLDF naval officers loaned out to newly expanded Warship builder Zaker Aerospace. Based in the Castor system, the company had been a Jumpship builder for decades prior to 2756. In that year, Hugo Zaker, replacing his father Bruno, took the position of CEO. Hugo was a nervous man, always seeing threats to himself and his company. His obsession with defending himself led him to favor a stronger defense for the Star League, and in 2758 he ordered the construction of two new building docks capable of constructing destroyers. However, Zaker was seen as a nut by most of the SLDF’s Shipbuilding Office, and for a time it seemed that no orders would be forthcoming. Things changed however, with the DDA competition. Most of the SLDF’s normal contractors were busy with other projects, leading the Admirals to search for someone new. Given his low standing with the Powers-That-Be, Zaker might still have not landed that contract had it not been for his personal friendship with Ryan Richter. Richter’s concerns about the SLDF’s approach to shipbuilding mirrored Zaker’s own, and the two became close allies in pushing through their ideas. As one of the major forces behind whole concept of the fast cruiser, Richter had a good deal of influence regarding the ships intended to screen said cruisers. He used this influence to win Zaker the contract to develop and build the Bainbridge class DDA.

CAPABILITIES
   The Bainbridge was built to accompany and screen fast cruisers. A Lithium Fusion Battery enabled it to scout ahead of these formations for enemy defenses prior to actual combat. It’s 4G maximum thrust gives it the acceleration to keep up with the cruisers; normally the DDAs were deployed ahead of the cruisers using their weaponry to clear a path for the bigger ships. The ship’s armament reflects the fact that the Bainbridge was intended to work with ships carrying long-range firepower. The main guns of the Attack Destroyer are six Naval Autocannon/35s mounted in pairs in the nose and in the broadsides. These cannons have immense striking power, but only limited range. To give the ship some weapons that can hit from a distance, the Bainbridge mounts three light NPPCs in each side, and also mounts a number of NL-45s for anti-dropship fire. Rounding out the ship’s array are 16 ER PPCs, which give a good anti-fighter capacity.
   A desire to keep costs under control lend to the designers leaving off the Gorgon’s Lamellor ferro-carbide armor in favor of standard ferro-carbide plate. This decision turned out reasonably well; the ship is well armored for a destroyer and unlike its competitor its rear armor is still good (80% as thick as that in front). Moreover, the Bainbridge carries twice as many fighters as the Gorgon class. Given the three squadron fighter complements of the Milwaukee and Sovremenyy classes, it was intended that a complete fighter regiment be assigned to a fast cruiser and its three (intended) escorting DDA thus providing the fighters with an organic command structure. Last but certainly not least, the naval officers who designed the Bainbridge gave special attention to keeping her well maintained. The ships access panels are easy to open and her systems were designed with a view to making maintenance easy. Coupled with her excellent crew quarters, these features made a tour of duty on a Bainbridge an assignment to be coveted.

DEPLOYMENT
   Like the Gorgon class, the first two vessels (the Bainbridge and the Ruben James) were assigned to exercises upon completion in the summer of 2765, these being done paired with the Sovremenyy class cruiser Udaloy. The trials of the Bainbridge class turned out much better than the competition, with the convoy raiding mission the Gorgon had failed at seeing the two DDAs swinging around and easily killing the Avenger –class dropships sneaking up on the cruiser, following the raiders pound the convoy’s accompanying Black Lion (the Nelson) to simulated scrap. The results of the trials convinced the admiralty to accept the Bainbridge as its new DDA and an order was placed for 54 of them.
   Construction of the next pair, the Kane and the Fuller, began at once. On November 29th 2766 both ships were commissioned into the fleet. However, by this time events in the Hegemony had thoroughly alarmed Hugo Zaker. When the SLDF garrison of Castor had been pulled out in March they had been replaced by the 74th Republican Guard (the Hammurabi Division). For once Zaker’s instincts found an audience, for many within the SLDF harbored suspicions about Stephen Amaris. Alone among the Hegemony’s shipbuilding systems, Castor began to take precautions. Commodore Alan Burke, the system’s ranking naval officer had SLDF techs install a virus into the systems Caspar drones control computers, enabling Burke to take control of them at any time. On December 12th the SLDF’s 95th Special Operations Group (SOG) entered the system on its way to the Periphery. Burke and Zaker delayed the unit’s departure on every pretext, hoping to keep some ground forces close to hand. When Amaris made his move on the 26th, their planning was vindicated. The Hammurabi Division struck the local defense forces on the planet without warning and then tried to turn the system’s SDS weaponry against Burke’s ships. The shock they received when their drones would not respond soon paled compared to the shock when the drones moved in-system towards the planet and there engaged its ground-based weapons. Though the drones were all but wiped out, they crippled the defenses enough for Udaloy and the four DDAs to rain a furious barrage down upon the Amaris troops. As they did, the 95th SOG landed a safe distance away. When the bombardment lifted, they charged in and by the morning of the 29th the 74th Republican Guards were no more. Castor still belonged to the Star League.
   Zaker continued production of the Bainbridge throughout the war to liberate the Terran Hegemony. Though production was slow due to lack of materials, the yard produced 6 more ships, with construction slightly outpacing losses. Bainbridge class ships were used in twos and threes to screen Sovremenyy class cruisers, often operating in the vanguard of planetary assaults. Despite this, on the eve of the assault on Terra there were six operational ships left and these were assigned along with the Sovremenyy class cruisers Sovremenyy and Udaloy to the lead group of SLDF warships for the attack. Though the DDAs gave a great accounting of themselves (by some counts, they and the two CAs destroyed 35 Caspars) all six were lost. They were not the last Bainbridge class ships produced though as Zaker Aerospace delivered one more ship, the Edsall, in 2780. Edsall left on the Exodus with General Kerensky.
   Hugo Zaker wholeheartedly supported the foundation of the new Terran Republic after refusing to leave the InnerSphere and his family’s business. His shipyards in the Castor system have restored many vessels (mainly destroyer size and below) for the Royal Navy including a Bainbridge class Destroyer, the Peary. Zaker has also become obsessed with defeating the evil Captain-General Kenyon Marik who failed to help the Star League defeat the Usurper. Construction of new Bainbridges could commence as soon as the Terran Naval Restoration Project is completed.

Sovremenyy class Battlecruiser

In service: 2760
In class: 6

Mass: 830,000 tons
Sail Integrity: 5
Thrust: 5/8
Fuel: 2500 tons
Structural Integrity: 80
Armor: 1300 tons, Lamellar Ferro Carbide (N: 228, FL/R: 224, AL/R: 224, A: 224)

Docking Collars: 4
Fighters: 18
Small Craft: 8
Crew: 243 minimum (41 Officers, 202 Enlisted)
Lifeboats: 0
Escape Pods: 20
Grav Decks: 2, 55 & 90 meters in diameter
Cargo: 29,269 tons

Bay 1: Fighters (18) 4 door
Bay 2: Small Craft (Cool 2 doors
Bay 3: Cargo (29,269 tons) 2 doors

Other Equipment
   HyperPulse Generator (HPG)

Weapons: (Heat Sinks: 2235 [4470])
   Nose
      2 Killer Whale Missile Launchers
Fore Left/Fore Right
3 Heavy Naval PPCs
1 Killer Whale Missile Launcher
Left Broadside/Right Broadside
3 Naval Autocannon/30s
2 Heavy Naval PPCs
Aft Left/Aft Right
3 Naval Autocannon/30s
2 Heavy Naval PPCs
1 Killer Whale Missile Launcher

Ammo:
   60 Killer Whale Missiles
   1200 rounds of Naval Autocannon/30 ammunition

OVERVIEW
   Though General Rebecca Fredasa's New Arms order is best known for producing the Sovetskii Soyuz, the intent of the program was in fact far more reaching, with virtually every arm of the SLDF fleet due for modernization. Though the Periphery Uprising and the Amaris Coup would rip through the League before much of this work could be completed, a series of new ships none the less made it into service.
Among these was a new high speed cruiser intended to replace the aging and scarce Kimagure, giving the SLDF a fast attack capability its fleet thus far sorely lacked. The first of this new Sovremenyy class would enter service in 2760.

CAPABILITIES
   When one gets a look at a Sovremenyy, it is not hard to imagine why the class earned the nickname Doppleganger. Blue Nose Clipperships used the basic design of their proven Sovetskii Soyuz as their template, and at first glance the two ships are almost indistinguishable. Only the slightly enlarged aft section and the twin forward PPC mounts give the Sovremenyy away.
   However these similarities hide a world of differences in capabilities reflecting the two different design principles that went into the ships. The Sovetskii Soyuz was a stopgap measure, a design that compromised practically everything in the name of being produced as quickly as possible. The Sovremenyy compromises nothing in the name of expediency. The designers sought to squeeze every ounce of combat potential they could in the modified hull, and they succeeded in a grand style. Though the ship's main battery of fourteen Kreuss XX naval particle cannons and twelve Scarborough autocannons do not give the Sovremenyy the apocalyptic firepower of such heavily armed ships as the Black Lion, they still give her a terrifying punch, while the ship's heavy armor belt outclassed even some battleships thanks to the use of advanced Lamellor Ferro Carbide composites.
Anything the Sovremenyy can't outfight, it can almost certainly outrun thanks to its powerful propulsion system, allowing the ship to produce a full four Gs of thrust at maximum output. About the only thing missing from the design is a lithium fusion battery, and even this was only out of necessity. With so much else crammed in the hull, designers simply could not find the room for a LF battery without reducing the ship's already tiny cargo capacity even further.

DEPLOYMENT
   Pending final approval for large scale deployment, Bluenose Clipperships produced Sovremenyys at a rather leisurely pace, launching six ships in the years leading up to the Amaris Coup. The last one produced, the Oktyabrskava Revolutsiva, was just completed on Christmas Eve 2766, and was seized intact by Stephan Amaris's forces. Unknown to everyone but Amaris's top officers, the ship remained over Terra as Amaris's last defense and possibly his escape craft until just a month before the final assault by Kerensky, when it and two battalions of Rim Worlds troops disappeared. It is believed the ship and troops fled to the Periphery to avoid destruction by the vengeful SLDF. Unfortunately the current situation prevents further investigation but the Oktyabrskava Revolutsiva and her crew are considered war criminals by the Terran Republic.
   Three of the remaining ships; the Sovremenyy, Nesokrushimyy, and Udaloy were destroyed during the campaign to retake the Terran Hegemony from the forces of the Usurper. The Osmotritelnyy survived the Amaris Conflict intact and departed with General Kerensky on the Exodus. The Provornyy was damaged during Operation Liberation and repaired after the SLDF began Operation Exodus. In reality her crew elected to remain behind with the new Terran Republic, so the ship’s repair was prioritized later than other ship’s that left with Kerensky. The Provornyy became one of the first warships to be commissioned by the Terran Royal Navy.
   Construction of new Sovremenyys, now reclassified as Battlecruisers by the New Republic, is being considered after the conclusion of the current naval renovation effort. This new construction would probably not begin for sometime as many serviceable derelict vessels still await repair.

Hegemony class Battlecruiser

Introduction: 2316
In Class: 72

Mass: 900,000 tons
Sail Integrity: 5
Thrust: 3/5
Fuel: 1,000 tons
Structural Integrity: 80
Armor: 1439 tons, Standard (N: 104, FL/R: 104, AL/R: 104, A: 104)
Docking Collars: 4
Fighters: 18
Small Craft: 8
Crew: 301 minimum (52 Officers, 249 Enlisted)
Lifeboats: 35
Escape Pods: 20
Grav Decks: 3 100 meters in diameter
Cargo: 40,310 tons

Bay 1: Fighters (18) 4 doors
Bay 2: Cargo (40,310 tons) 5 doors
Bay 3: Small Craft (Cool 2 doors

Weapons: (Heat Sinks: 5,310)
Fore Left / Fore Right
9 NAC 30s
1 White Shark Missile Launcher
Left Broadside / Right Broadside
12 NL 45s
2 White Shark Missile Launchers
Aft Left / Aft Right
12 NL 45s
2 White Shark Missile Launchers

Ammo:
1620 rounds of Naval Autocannon/30 ammunition
200 White Shark Missiles

Refit Notes:
Upgraded with Modern Interplanetary Drive, same thrust rating 3/5
Cargo: 121,182 tons

OVERVIEW
The pride of the Terran Navy was originally designated the Alliance class
Battlecruiser. The ship was designed by James McKenna following the success of the Dreadnought class Battleship, the Dart class Cruiser, and the Essex class Destroyer. Locked in a bitter partisan battle the Alliance Parliament nonetheless overwhelming approved funding for this new vessel. No doubt these corrupt politicians were hoping to keep Admiral McKenna busy rather than wisely investing in a cutting edge naval project. McKenna forged ahead in spite of this obvious pandering to create one of the finest warships of all time. As the ship neared completion the situation on Terra grew out of control as different political factions began to fight violently for control. Of course, McKenna took action to prevent further loss of life by forcibly disbanding the Alliance in favor of a new regime. On the same day that McKenna announced the government’s Charter he also officially renamed the Battlecruiser class in its honor, the Hegemony.

CAPABILITIES
James McKenna had envisioned the Hegemony class Battlecruiser as a formidable
mobile command vessel that could direct a major naval campaign effectively. The vessel utilized some of the most advanced technology of the day. For example, the Battlecruiser was the first warship ever equipped with Type II Fusion Engines enabling it to achieve an impressive 2.5Gs at maximum thrust. The warship’s superior speed and advanced communications gear allowed commanders to lead from any position along the battle front. In fact the Hegemony was so effect operating in mutually supporting battlegroups of six or more warships that many battlecruisers to this day, such as the Cameron class, are built around this principle. The main arsenal of the Hegemony is fashioned to take full advantage of its intended role. Eighteen Naval Autocannon/30s located in the forward sides provide most of the Hegemony’s punch. Forty eight Naval Laser-45s support these massive main guns and are located in the vessel’s broadsides and aft section. This weapon array created two very distinct gaps in its offensive coverage which is an intentional design element. The Hegemony would form a battleline with other warships covering the fore and aft of the line, presenting essentially a wall of death. This tactical doctrine, harkening back to the good ole days of sail powered warships calmly sailing broadside to broadside and hammering each other to bits, pretty much dictated a pure broadside fighter, and the Hegemony class is certainly that. Though unable to project fire directly forward or aft, the Battlecruiser could deliver a concentration of fire from her broadsides that was, for its day, unprecedented. Even the warship’s ten White Shark missile launchers included to provide small craft defense are located in the same areas. These missiles were often used in conjunction with the Hegemony’s other capital weapons. So the Battlecruisers eighteen fighter and four dropships were expected to take out any other small craft. The only major drawback was that the Hegemony only had forty thousand tons of cargo space available and as such could not operate independently. However, since the cruiser was designed to operate as part of a group this didn’t seem to matter very much.

DEPLOYMENT
The Hegemony class was not completed in time to see combat during the demise
of the Terran Alliance. Instead the warship’s first true test came during the Campaigns of Persuasion were it performed exceptionally well. After one hundred years of service the Battlecruisers underwent a major refit to install Modern Interplanetary Drives. This resulted in the tripling of the ship’s cargo space eliminating the Battlecruisers constant need of resupply. With this handicap removed the Navy began to deploy Hegemony’s in a more haphazard solo fashion. This combined with the neglect shown the fleet after the introduction of the BattleMech led to the loss of some vessels during the latter phases of the Age of War. Despite these setbacks the design went onto prove its worth during the Reunification War and the early years of the Star League. In the mid-2600s the League Admiralty called for a new Battlecruiser to fill the gap created by the aging Hegemony.
Unfortunately what they got was the Cameron class which was clearly outperformed by the ancient Hegemony class in a series of wargames. While this added to the vessels mystique and led to special refits for one Hegemony class ship, the vessels design age was clearly catching up. This was shown annually during regular maintenance which had to be doubled then tripled on these elderly craft. Appropriately this venerable class was finally retired after the Star League’s new Battlecruiser, named the Black Lion in honor the first Hegemony class ship, proved wildly successful. Some were sold to the Great Houses while others remained in mothballs serving as floating space museums until the Amaris Coup. Many of these formidable veteran ships serve in the fleets of every Great House including the Terran Republic.

NOTABLE SHIPS:
One of the best known warships of all time and the first ship of this class was the
THS Black Lion. The Lion served as the flagship for Director-General James McKenna throughout his reign. The grand old ship commanded by McKenna himself during the Campaigns of Persuasion distinguished itself several times over. Always at the vanguard of a Terran taskforce the Black Lion’s mere presence inspired Hegemony troops onward even during the hardest battles. Even in the dark aftermath of the Symra Ambush the battlecruiser’s mere appearance helped restore order. It wasn’t long after that James McKenna died but the Black Lion continued to serve on as the Hegemony’s flagship. Eventually the noble vessel was retired but not decommissioned in orbit of Earth where the ship was converted into a fully functional museum. Here it remained until the Usurper attempted to seize Earth. The crew of the ancient relic almost managed to maneuver the Lion into position to support the Black Watch. Republican troops in control of Terran SDSs fired first however and destroyed the Hegemony’s flagship. The remnants of the Black Lion crashed into the Pacific Ocean several miles from Unity City. Some have proposed a massive salvage operation to restore the old Terran flagship but this massive undertaking would clearly have to wait until the current threat level has receded.
Another Hegemony class that is known throughout the InnerSphere is the THS
Kiev. One of the final ships of her class launched in 2420 with advanced (now standard) systems the Kiev quickly distinguished itself. The invention of the BattleMech left the Terran Navy in poor condition and by 2470 the Kiev was one of the few Hegemony warships that remained battle worthy. When Director Theodore Cameron ordered a first strike against a gathering Marik fleet based at Oriente he chose the Kiev as his flagship. The assault was wildly successful with the Kiev playing a major role destroying three Marik warships and driving the Captain-General’s own Battlecruiser from the field. With this the ship became known as the Eagle’s Bane on both sides of the border. The ship while loved by the Terrans had no place in the Star League due to its past actions versus Marik and was retired. However after the League’s fall Ian Sinclair ordered her restoration resulting in Kenyon Marik’s vow to destroy the Kiev once and for all.

* Genesis class Corvette.hma (8.95 KB - downloaded 6 times.)
* Bainbridge class Destroyer.hma (9.17 KB - downloaded 4 times.)
* Sovremenyy class Battleruiser.hma (5.82 KB - downloaded 5 times.)
* Hegemony class Battlecruiser.hma (9.15 KB - downloaded 6 times.)
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Takiro

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  • For the Last Cameron!
Re: BTSD Equipment Catalog
« Reply #8 on: February 16, 2010, 08:14:18 AM »

Takiro Project Phoenix - Clint, Challenger & Phoenix « Reply #8 on: February 08, 2008, 08:12:38 PM »

CLNT-5R Clint

Mass: 40 tons
Chassis: Andoran Model IIIes
Power Plant: Pitban 240
Cruising Speed:  64.8 kph
Maximum Speed: 97.2 kph
Jump Jets:  Pitban LFT-50
Jump Capacity: 180 meters
Armor: Durallex Medium Ferro-Fibrous
Armament:
   1 Donal PPC
2 Martell Model 5 Medium Lasers
Manufacturer: Aldis Industries
Primary Factories: Liverpool Terra
Communications System: O/P 300 COMSET
Targeting and Tracking System: Sloane 220 Lockover System with Beagle Active Probe

Type: CLNT-5R Clint
Technology Base: Inner Sphere
Tonnage: 40 tons

Equipment:                           Mass
Internal Structure         EndoSteel            2       
Engine               240               11.5
Walking MP:         6
Running MP:         9
Jumping MP:         6
Heat Sinks            10 (20)               0
Gyro                              3
Cockpit                           3
Armor Factor            125               7

Internal Structure      Armor
Head            3      9
Center Torso         12      18/4
Right/Left Torso      10      16/4
Right/Left Arm      6      10
Right/Left Leg         10      17

Weapons and Ammo      Location         Critical         Tonnage
PPC            RA         3         7
Medium Laser         CT         1         1
Medium Laser         LT         1         1
Beagle Active Probe      RT          1         1.5
Jump Jets         RL         2         1
Jump Jets         LL         2         1
Jump Jet         RT         1         0.5
Jump Jet         LT         1         0.5

Overview
The CLNT-5R is a new version of the venerable Clint which has recently entered service with the Terran Republic. Produced by Aldis Industries, the ‘Mech is something of a mystery. Following the collapse of the Star League Aldis used an unknown source of funding to purchase several bankrupt Terran weapons manufacturers. One of the companies they purchased was Lang Industries and their ‘Mech factory at Liverpool in Britain. The company quickly restored the Liverpool factory, which resumed production of Lang’s flagship product, the Shadow Hawk. It was soon after this that the company began production of the Clint. It is unknown how the company managed to put the Clint into production as there is no record of either Lang or Aldis having acquired the blueprints and technical schematics for the Clint. The company has refused to answer any questions about how they acquired the design and the Republic, needing all the weapons they can get, has not questioned the source of the design. The new Clint has proven very popular with Republic Mechwarriors and has been deployed with a number of units in the TRAS.

Capabilities
The Clint is designed to fill the role of a scout ‘Mech and flanker. The new model of the Clint combines the excellent mobility of the original model with a more potent weapons array and stronger armor. Unlike many other new designs deployed by the Republic, the Clint makes only limited use of advanced technology. This appears to have been a conscious choice of the design team, by using mainly proven technologies, they were able to keep costs down, speed manufacturing and reduce maintenance requirements.
The CLNT-5R uses the Pitban 240 engine, which is the same model that was used by the original version.  Unlike many modern ‘Mechs, the Clint does not use an extra light engine. Using an older Pitban model not only reduced the cost of the design, but it also has the added benefit of dramatically increasing the life expectancy of the design.  The high power output of the Pitban 240 enables the ‘Mech to move at high speeds, allowing it to excel as a scout mech.   The Clint also retains the jump jets found on the original model, allowing it to quickly cross any obstacles it many encounter. However, unlike the original model, the CLNT-5R uses the Pitban LFT-50 model which is also used by the Shadow Hawk and is easier to repair and maintain then the original Andorean Model JJII.
The chassis of the Clint is built using advanced Endo Steel Alloys.  The weight savings gained from the use of the lighter chassis was used to increase the amount of armor carried by the mech.  The Clint’s 7 tons of Ferro-Fibrous armor provides the ‘Mech with almost twice the protection of the original model.
The main weapon of the Clint is the reliable Donal PPC. The use of the PPC solves one of the major problems faced by the original Clint, the limited amount of ammunition for the autocannon.  In addition, the PPC provides the ‘Mech with a stronger punch than the old Armstrong Autocannon.  In order to compensate for the added heat output, the Clint makes use of double heat sinks, which allows the ‘Mech to easily handle the added heat burden. Supporting the PPC are 2 medium lasers. These provide close in defense at ranges where the PPC is ineffective.
The design team also made significant changes to the Clint’s electronics, removing many of the unique components used in the original model.  The communication system was replaced with the O/P 300 COMSET which is also used on the Shadow Hawk BattleMech. One of the few original electronic components that was retained on the new Clint was the Sloane 220 Lockover Targeting & Tracking system. The Sloane 220 Lockover system is one of the most advanced (and complex) targeting systems ever developed and provides the ‘Mech with excellent targeting accuracy.  The Sloane 220 Lockover is supplemented by a Beagle Active Probe. The active probe’s advanced detection capabilities enable the Clint to quickly locate enemy units on the battlefield. Combined with the Sloane 220 Lockover, the system allows a Mechwarrior to quickly locate and destroy any potential threats.
One of the biggest problems with the original Clint was the use of nonstandard components which made the ‘Mech a maintenance nightmare. In order to increase the reliability and serviceability of the Clint, the new model was designed to use standard components.  The use of standard components has proven very successful; the CLNT-5R has received very high marks from Republic technicians for reliability and ease of repair.

Deployment
The Clint has only recently entered service with the Terran Republic. The units were assigned to the Deneb Light Cavalry, where they quickly proved popular with the troops. The Deneb Light Cavalry use the ‘Mech as a light assault unit, providing support to the light ‘Mechs that are found in the unit.  The Clint has also begun to be deployed to other units in the Republic as a replacement for destroyed or damaged scout ‘Mechs.  The Clint has proven highly successful in this role, as the BattleMech’s heavy armor and weapons allow it to survive in situations where lighter ‘Mechs can not.

CHR-2A Challenger

Mass: 80 tons
Chassis: Wells 990
Power Plant: Vlar 320XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Hildco Model 12
Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament:
4 Magna Mk III Heavy Lasers
2 Magna Mk II Medium Lasers
1 Magna Mk I Light Laser
Manufacturer: Earthwerks Limited
Primary Factories:  Carver V
Communications System: Tek Battlecom with Guardian ECM
Targeting and Tracking System:  Dalban Hirez

Type: CHR-2A Challenger
Technology Base: Inner Sphere
Tonnage: 80 tons

Equipment:                           Mass
Internal Structure                        8
Engine               320XL               11.5
   Walking MP:         4
Running MP:         6
Jumping MP:         4
Heat Sinks            20 (40)               10         
Gyro                              4
Cockpit                           3
Armor Factor            247               15.5

Internal Structure      Armor
Head            3      9
Center Torso         25      40/10
Right/Left Torso      17      26/8
Right/Left Arm      13      26
Right/Left Leg         17      34

Weapons and Ammo      Location         Critical         Tonnage
Large Laser         RA         2         5
Large Laser         RT         2         5
Large Laser         LT         2         5
Large Laser         LA         2         5
Medium Laser         LT         1         1
Medium Laser         RT (R)         1         1
Small Laser         H         1         0.5
Guardian ECM      CT         2         1.5   
Jump Jets         RL         2         2
Jump Jets         LL         2         2

Overview
   The Challenger was designed in response to a design request by the Terran’s Marine Corps Royal CAAN units.  In 2782 the Marines issued a request for a new assault ‘Mech to meet their specific requirements.  Tasked with securing planetary beachheads, the Marines required an assault ‘Mech that would be capable of operating for extended periods of time without being resupplied.  The Marine requirements also called for superior mobility and heavy armor.  Very few companies were able to meet the marines’ stringent requirements.  One of the few that did submit a design was Earthwerks.  The Earthwerks proposal was based on the old Charger BattleMech. After the failure of the Charger, Wells Technologies faced serious financial problems.  After Wells Technologies went bankrupt, the company’s factory and other assets were purchased by Earthwerks.  The large Wells Technologies factory was retooled to produce Thunderbolt and Griffin BattleMechs, expanding Earthwerks BattleMech production capacity.  The plans for the Charger, which were also acquired when Earthwerks purchased Wells Technologies, were quickly buried in the company’s computer core, with the expectation that they would never be used again.  When the Marines issued the request for a new assault ‘Mech, the Earthwerks’ engineers quickly realized the Charger chassis ideal for the project.  The Charger was a very robust design and well known for requiring minimal maintenance. The problem with the Charger was the massive LTV 400 series engine, which left little room for other equipment. The Earthwerks team quickly solved that problem by using the newly designed Vlar 320 Extra Light engine.  This engine freed up enough space and mass to transform the Charger into a truly formidable design.  The design was so radically different from the Charger that the company decided to rename it the Challenger.  In 2783 the Challenger prototype was turned over to the Marines for testing.  The design was vastly superior to all the other entrants and in 2784 the Marines chose the Challenger as their new assault mech.  Problems then arose when Earthwerks was unable to meet the production schedule required by the Marines, due to the fact that their factories were already working at full capacity producing ‘Mechs for the Army.  The main Earthwerks facility in Russia was of such poor quality that the Earthwerks personnel were forced to spend most of their time performing maintenance on the existing lines and so they had no time to help build a new line for the Challenger.  The problem got so bad that the Marines threaten to revoke the contract if Earthwerks was unable to meet the production schedule.  A last minute solution was worked out when Vice Admiral Lorenzo Gonzales met with Gregori Mendel, the CEO of Earthwerks.  The Marines agreed to turn over their Carver V assembly facility, which had been established by the SLDF after the liberation of the planet, to Earthwerks. The factory had been producing Victor BattleMechs for the Marines as a stopgap measure until they could acquire a new ‘Mech better suited to their specific requirements. Since the Marines planned to halt production of the Victor when the Challenger entered service, the Carver V facility was the ideal factory to retool to manufacture the Challenger. The line was quickly retooled with the aid of Earthwerks and Marine engineers to produce the Challenger.  The first Challenger walked off the assembly line in July of 2785 and the ‘Mechs are being assigned as quickly as they are built to the 1st and 2nd Royal Marines.

Capabilities
The Challenger is the Royal Marines premier assault mech.  Unlike most designs used by the Royal Marines, the Challenger is not an Army design that was forced on them. Rather, the Challenger was designed to meet the specific requirements of the Royal Marines for a mobile, hard hitting ‘Mech capable of surviving on the modern battlefield.
The Challenger is based on the old Charger BattleMech chassis.  While the design premise of the Charger was a failure, the chassis was well designed and well suited to the Marines’ requirements. The biggest problem with the Charger was the massive LTV engine used to power the mech. The engine took up so much space that there was little room left for other equipment.  The Earthwerks engineers solved this problem by using the new Vlar 320 Extra Light engine.  The Vlar engine generates 80% of the power of the LTV but weighs less then a quarter of the weight of the LTV engine.
The design team made good use of the extra space, turning the ‘Mech into an excellent front line combat unit.  To compensate for the lower speed of the Challenger, the designers installed jump jets, which allows the ‘Mech to jump over obstacles.  The Challenger uses the same, proven, Hildco Model 12 Jump Jets that are found on the Victor BattleMech. With so many Victors deployed in the Royal Marines, the use of the Hildco Jump Jets was an obvious choice as it simplified logistics for the Marines.
The Challenger also features improved armor compared to the Charger, allowing it to survive on the modern battlefield.  By adding additional armor plating, the designers managed to improve armor protection by over 50%.  During field trials, the armor layout of the Challenger managed to defeat all of the newest weapons deployed by the Republic’s weapons research and development team.
However, the biggest difference between the Charger and Challenger is the armament. Where the Charger had less firepower then a Locust with its 5 tiny lasers, the Challenger’s firepower is truly frightening.  The main guns are 4 Magna Mk III heavy lasers. These are mounted in the arms and torso of the Challenger, replacing the Magna Mk I Light lasers.  The Magna’s are highly reliable weapons and when fired at single target can severely damage or cripple many ‘Mechs.
Supporting the heavy lasers are 2 Magna Mk II medium lasers. Mounted in the BattleMech’s torsos, one of the Mk II’s covers the front arc, while the other covers the rear of the mech.  The Marines insisted that the ‘Mech have at least some rear firing weapons, as it is not uncommon for their soldiers to be cut off by enemy forces during a landing operation. Rounding out the weapons is a single Magna Mk I light laser in the head. This is the only weapon retained from the Charger.  While the designers tried to fit a Mk II laser in place of the Mk I, the space in the head precluded the mounting of the larger weapon.
With all of the energy weapons mounted on the Challengers, the ‘Mech features an improved heat dissipation system.  The designers mounted 20 double heat sinks, which provides the design with more then adequate cooling.
While the Challenger uses the same com and targeting systems as the Charger, the designers improved the capabilities of the ‘Mech by mounting a Guardian ECM.  While not required as part of the Marines original specifications, the Guardian ECM has quickly proven popular with the troops.  While not as effective as the stealth systems found on the Exterminator or Spector BattleMechs, the Guardian ECM provides a small measure of stealth to the Challenger.

Deployment
The Challenger has only recently begun coming off of the factory line.  The majority of the ‘Mechs produced to date have been assigned to the 1st Royal Marines, where they have been replacing the hodgepodge assortment of assault ‘Mechs used by the unit.  A smaller number of Challengers have been assigned to the 2nd Royal Marine Brigade which is currently forming up.  Unlike the 1st Brigade, currently utilizing a mix of Challenger and Victor assault ‘Mechs for the foreseeable future, the 2nd will only deploy the Challenger in their assault ‘Mech companies.

Variants
Currently there is only 1 variant of the Challenger.  The CHR-2S is a designed as a sniper ‘Mech for the Marines. The CHR-2S replaces the 2 torso mounted Magna Mk III Heavy lasers with 2 Blankenburg Extended Range Lasers.  The ER Lasers provides the ‘Mech with a strong punch at very long ranges. When used by specially trained Marine Mechwarrior snipers, the Challenger-2S can be used to take out high priority targets such as command ‘Mechs at long range.  Current plans call for 1 out of every 4 Challengers manufactured to be a 2S model.  There are rumors that the Republic may begin testing a new targeting computer system on the 2S which should increase the accuracy of the ‘Mechs weapons at extreme ranges.

PHX-1X Phoenix

Mass: 100 tons
Frame: FDS Type 42-D Aero
Engine: Vlar 300 Fusion
Armor: StarGlo Ferro-Aluminum
Armament:
           3 Aeroquip Gauss Cannons
           4 Magna Mk II Medium Lasers
Manufacturer: FDS
Primary Factory:  Terra
Communications System: FDS    UltraComm Model 101
Targeting and Tracking System: SynCom Aero Lord

Type: PHX-1X Phoenix
Technology Base: Inner Sphere
Tonnage: 100 tons

Equipment                           Mass
Engine:            300 Fusion            19
Safe Thrust:         5
Max Thrust:         8
Structural Integrity:         10
Heat Sinks:            10 (20)               0
Fuel:                400               5
Cockpit:                           3
Armor Factor:            323               18

Location                Armor Value
Nose                   110
Wings               80 / 80
Aft                   53

Weapons and Ammo         Location            Tonnage
Gauss Rifle            Nose               15
Ammo (Gauss) 16         Nose               2
Gauss Rifle            Right Wing            15
Ammo (Gauss) 16         Right Wing            2
Gauss Rifle            Left Wing            15
Ammo (Gauss) 16         Left Wing            2
Medium Laser            Right Wing            1
Medium Laser            Right Wing            1
Medium Laser            Left Wing            1
Medium Laser            Left Wing            1

Overview
   As the Exodus got underway the Terran Royal Command realized a massive military build up was necessary to adequately defend the New Republic. Dubbed the Quicksilver Program, this construction effort would utilize already tested Star League prototypes as the basis for new Terran military designs. The myopic focus on BattleMech production during the Star League era led to gaps in the upgrading of certain aerospace fighter classes. The lack of a modern 100 ton aerofighter was a glaring need given the enormous naval advantage maintained by the InnerSphere. As a result the Royal Command prioritized this craft’s development above all other fighter models. Using an experimental aerospace frame originally engineered prior to the Amaris Coup by Dekirk Aerospace helped dramatically speed the design process. Dekirk’s corporate successor, Federated Defense Systems, was able to rush the design into full production in a mere sixteen months. Proudly dubbed the Phoenix by the TRAS Aerospace Subcommand this new fighter is just now entering frontline service with several wings of the Royal Navy.

Capabilities
   Engineering the most cutting edge aerospace fighter in existence in record time was no small feat. To accomplish their mandate designers included the Gauss Rifle which had never before been used on an aerospace fighter. Worries about potential damage from a catastrophic failure of the Gauss Rifle prevented its use in earlier aerospace fighters. The engineer's determination to use the Gauss Rifle overmatched the fears that the aerospace community had about the weapons. Little research had been done in the area and preconceived notions about the weapon’s liabilities seemed to rule the day. Thorough examination and analysis disproved many misconceptions about this formidable weapon. The tests were so successful that engineers decided to make the Gauss Rifle the primary weapon of the new fighter and worked hard to include several of them in the design. The final version of the Phoenix came with three Aeroquip Gauss Cannons specially tested and designed for its use. Besides the principal armament and advanced frame used to construct this aerospace fighter, two other advanced technologies went into the completed design. First off StarGlo Ferro-Aluminum provided the Phoenix with an incredible amount of protection against external attack. The second was Double Heat Sinks, which helped maximize the fighter’s operational capability while dissipating any possible excess heat. The rest of the Phoenix is actually less than revolutionary in terms of components used. For example, powering this state of the art fighter craft is the tried and true Vlar 300 Fusion Engine. This reliable old workhorse provides the Phoenix with ample power and maneuverability. This pattern continued when it came to deciding the fighter’s secondary weaponry. Rather than go with the innovative Snub Nosed PPCs to back up the fighter’s main armament the engineers choose to give the Phoenix four Magna Mk II Medium Lasers, whose higher reliability and lower weight were key factors in their decision. The communications system is an upgraded model of an earlier Ceres design for which FDS had acquired the rights. Like wise the targeting and tracking system, SynCom Aero Lord, is based on a previous model. This melding of old and new has produced an impressive aerospace fighter that promises to defend Terran skies for generations to come.

Deployment
   The first production run of Phoenixes are just now entering service with a number of Escort Wings, where they will be deployed in the anti-ship role alongside other Terran heavy fighters and assault craft. In the future Attack Wings will receive the Phoenix for ground support missions of Terran Army units. Right now these new fighters are being swapped for the ancient Thunderbird class AeroFighters still in frontline service.

* Clint CLNT-5R.hmp (5.96 KB - downloaded 1 times.)
* Challenger CHR-2A.hmp (9.53 KB - downloaded 1 times.)
* Phoenix PHX-1X.hma (5.55 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #9 on: February 16, 2010, 08:15:43 AM »

Takiro Project Phoenix - Conventional Attack Fighters « Reply #9 on: February 08, 2008, 08:15:23 PM »

Light Attack Fighter

Mass: 10 tons
Power Plant: 100 Hermes Fusion
Armor: Standard
Armament:
1 Magna Mk II Medium Laser
4 Magna Mk I Small Lasers
Manufacturer: Federated Defense Systems, Tauken Weapons Systems
Primary Factory: Terra, Addicks
Communications System: FDS Wireless Alpha Series
Targeting and Tracking System: Birdseye Direct

Type: Light Attack Fighter (Conventional)
Technology Base: Inner Sphere
Tonnage: 10 tons

Equipment                           Mass
Engine:            100 Fusion            4.5
Safe Thrust:         10
Max Thrust:         15
Structural Integrity:         10
Heat Sinks:            10               0
Fuel:                160               1
Cockpit:                           1
Armor Factor:            8               .5

Location                Armor Value
Nose                  2
Wings               2 / 2
Aft                 2

Weapons and Ammo         Location            Tonnage
Medium Laser            Nose               1
2 Small Lasers            Left Wing            1
2 Small Lasers            Right Wing            1

Medium Attack Fighter

Mass: 25 tons
Power Plant: 200 Nissan Fusion
Armor: Standard
Armament:
   2 Holly SRM-4s
2 Magna Mk II Medium Lasers
Manufacturer: Federated Defense Systems, Tauken Weapons Systems
Primary Factory: Terra, Addicks
Communications System: FDS Wireless Alpha Series
Targeting and Tracking System: Birdseye Direct

Type: Medium Attack Fighter (Conventional)
Technology Base: Inner Sphere
Tonnage: 25 tons

Equipment                           Mass
Engine:            200 Fusion            13
Safe Thrust:         8
Max Thrust:         12
Structural Integrity:         8
Heat Sinks:            10               0
Fuel:                160               1
Cockpit:                           2.5
Armor Factor:            24               1.5

Location                Armor Value
Nose                  8
Wings               6 / 6
Aft                 4

Weapons and Ammo         Location            Tonnage
Medium Laser            Nose               1
Medium Laser            Nose               1
SRM 4               Left Wing            2
SRM 4             Right Wing            2
Ammo (SRM) 25         -                1

Heavy Attack Fighter

Mass: 50 tons
Power Plant: 300 Vlar Fusion
Armor: Standard
Armament:
   4 Holly LRM-5s
2 Magna Mk II Medium Lasers
1 Magna Mk I Small Laser
Manufacturer: Federated Defense Systems, Tauken Weapons Systems
Primary Factory: Terra, Addicks
Communications System: FDS Wireless Alpha Series
Targeting and Tracking System: Birdseye Direct

Type: Heavy Attack Fighter (Conventional)
Technology Base: Inner Sphere
Tonnage: 50 tons

Equipment                           Mass
Engine:            300 Fusion            28.5
Safe Thrust:         6
Max Thrust:         9
Structural Integrity:         6
Heat Sinks:            10               0
Fuel:                320               2
Cockpit:                           5
Armor Factor:            48               3

Location                Armor Value
Nose                   13
Wings               12 / 12
Aft                  11

Weapons and Ammo         Location            Tonnage
LRM 5               Left Wing            2
LRM 5               Left Wing            2
LRM 5               Right Wing            2
LRM 5               Right Wing            2
Ammo (LRM) 24         -               1
Medium Laser            Right Wing            1
Medium Laser            Left Wing            1
Small Laser            Nose               .5

Overview
Perhaps the most overlooked asset of the TRAS is the new Attack class Conventional Fighters (NOTE: A clear example of this is the Fighters omission from Field Manual: Terran Republic 2785). Many in the military continue to devalue these jets because of their limited battlefield role and their poor combat durability. However, the Attack Fighters were among the first new military equipment produced by the rebuilding Terran nation. The reasons for this appear to be threefold. First, some within the SLDF were impressed by the Periphery’s effective use of turbine powered jet fighters during the Uprising and realized that there was a niche for these craft in the military. Second, there was an obvious need to restore Terran militias annihilated by the Coup and these conventional fighters could fill this role nicely. Third, they were easy to build and relatively inexpensive. As a result their development was promoted by Ian Sinclair and undertaken enthusiastically by Federated Defense Systems (FDS). Engineers for the still growing defense conglomerate studied existing InnerSphere blueprints and captured Periphery designs to make the very best conventional fighters for Terran use. One year after the successful conclusion of Operation Liberation the first Attack jets rolled off the assembly line. In 2784 FDS agreed to license its design to Tauken Weapons Systems of Addicks since the increasing demand for the Attack class could not be met by its facilities alone. Company executives have not ruled out the possibly of widening the licensing agreement to include other Terran firms.

Capabilities
   There are three distinct types of Conventional Attack Fighters produced by the New Republic which are identified by their weight classifications. Despite some unique differences all of these fighters utilize simple proven technologies that are commonly found throughout known space. These include standard armor plating, universal components and basic machine parts which make any repairs easy. This also simplifies production allowing rapid manufacturing of these jet fighters. The most complex part of these vehicles is their integral power plants. Fusion engines however are remarkably more common in Terran space than elsewhere in the Human Sphere. So naturally these high powered engines were part of these fighters core design rather than the more common internal combustion engine (ICE) seen on InnerSphere Conventional Fighters.
   The Light Attack Fighter was designed for speed and firepower making it an extremely good interceptor. It has very good firepower for its size mounting four small lasers and a single medium laser. Unfortunately design limitations inherent in the construction of conventional fighters prevented mounting sufficient armor. The Light Attack Fighters only defense is its tremendous speed. In groups these tiny jets can serve as a good interceptor especially against VTOLs or other conventional fighters. Stand alone missions can also include the Light Attack Fighter undertaking reconnaissance for which it makes an excellent airborne platform
   Engineered for ground support missions the Medium Attack Fighter can make a fierce opponent. Its armament includes two Short Range Missile Launchers which can decimate infantry and light vehicles. Two Medium Lasers that can be used for additional strafing fire or air combat complete this fighter’s formidable weaponry. Possessing good speed and enough armor to take a hit without crashing the Medium Attack Fighter may prove to be the bane of our enemies’ ground troops.
   For the Heavy Attack Fighter designers really outdid themselves by including an impressive array of long range weaponry. Rather than mount a single bulky long range missile launcher designers choose to affix four Long Range Missile Launcher-5s to the fighter’s wings improving initial offensive estimates. While these weapons comprise the bulk of this jet’s armament two medium lasers and a single small laser were also included. This firepower is devastating for a conventional fighter allowing it to perform multiple missions. It also has impressive protection for a conventional fighter as only the largest weapons could destroy this jet with a single shot. On average the Heavy Attack Fighter can take two or more hits before having to retire. A larger fuel tank contributes to the fighters increased time in the air compared to the smaller Attack Fighters. The only drawback to the Heavy Attack Fighter is its slower speed.

Deployment
   The Conventional Attack Fighters were originally intended as a stopgap measure for Terran Militias until they could be reequipped with aerospace fighters. Here they fulfilled their role admirably until the SLDF Exodus began. Kerensky’s departure led to the creation of the TRAS with its twin service branches divided strictly between space and planetary operations. The Royal Navy controlled all military assets that operated outside the bounds of a planet. According to the Terran Royal Command, this included Dropships and Aerospace Fighters, which can operate in both deep space and planetary atmospheres. This left the Terran Army with units that could operate solely within a planetary atmosphere. Despite putting up a determined resistance in this “organizational turf war” that led to the formal creation of the TRAS the Army was left without direct aerospace support.  While the Navy has dedicated Aerospace Wings to facilitate ground actions, the Army is hesitant to rely on them, especially in a pinch. To compensate for this perceived lack of support the Terran Army has attached VTOLs and Conventional Jets, including the Attack Fighters, directly to its frontline formations. So far they have performed well but this action has left Militias short again.

Variants
   So far there is only one variant for any of these Conventional Attack Fighters. On occasion Medium Attack Fighters swap out their weaponry for a single PPC greatly increasing its effectiveness as an air combatant.

* Light Attack Fighter.hma (7.63 KB - downloaded 3 times.)
* Medium Attack Fighter.hma (7.66 KB - downloaded 3 times.)
* Heavy Attack Fighter.hma (7.66 KB - downloaded 3 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #10 on: February 16, 2010, 08:17:51 AM »

Takiro Project Phoenix - Terran Subs « Reply #10 on: February 08, 2008, 08:20:16 PM »

Sea Wolf Fast Attack Submarine
 
Mass: 50 tons
Movement Type: Submarine
Power Plant: Pitban Naval 270XL
Cruising Speed: 66.3 kph
Flank Speed: 97.4 kph
Armor:  Elco Special Weave Ferro Fibrous Armor
Armament:
1 ELCO LRT 10
1 Maxell Large Laser
3 ELCO SRT 2
Manufacturer: Electric Boat Company
Primary Factory: Terra
Communication System: Mark 9 VLS Comsys
Targeting & Tracking System: Sonatrack

Type: Sea Wolf Fast Attack Submarine
Technology Base: Inner Sphere
Movement Type: Submarine
Tonnage: 50

Equipment:                           Mass
Internal Structure:                        5
Engine:            270               11.5
Type:            Fusion XL
Cruising MP:         6
Flank MP:         9
Heat Sinks:            10               0
Control Equipment:                        2.5
Dive Equipment:                        5
Power Amplifier:                        0
Turret:                              0
Armor Factor:            179               10

Location                Armor Value
Front:                  47
Right/Left Side:         44/44
Rear:                 44

Weapons and Ammo         Location            Tonnage
1 LRT 10            Front               5
Ammo (LRT) 24         Body               2
2 SRT 2            Front               2
1 SRT 2            Rear               1
Ammo (SRT) 50         Body               1
1 Large Laser            Front               5

Overview:
In 2735 General Rebecca Fredasa issued her New Arms Order to design and build new weapons for the SLDF. The main focus of the program was on developing new warships, BattleMechs and aerospace fighters for the SLDF. However the program did not completely ignore the conventional branches. One of the many programs launched as part of the New Arms Order was Project Neptune. The main goal of project Neptune was to develop a new generation of Submarines for the SLDF’s CAAN regiments. The contract was quickly awarded to Electric Boat Company in North America. [NOTE: Electric Boat Company is an ancient company, having been in existence for over 700 years.] Electric Boat Company (ELCO) is a small manufacturer specializing in wet naval vessels. Most of the company’s efforts are concerned with building large freighters and tankers but the company also maintains a small, but highly profitable warship branch. The company quickly designed the Sea Wolf class attack submarine to provide the CAAN units with a strong underwater offensive capability. The Sea Wolf was introduced into service in 2743 and continued to be produced until the outbreak of the Amaris Crisis in 2766. Following the liberation of Terra, the company, which managed to survive with only limited damage, [NOTE: Apparently the Rim World Troops had so little respect for Wet Navy vessels that they decided the company was not worth the effort to destroy the factory.] resumed construction of the Sea Wolf for the Terran Republic. The Sea Wolf continues to operate with the Republic’s Royal Marines.

Capabilities:
The Sea Wolf is designed as a fast attack submarine and is expected to fulfill three roles, providing defense for the Nautilus class Ballistic Missile Submarines, attacking any enemy forces entering into water areas and providing ship to shore bombardment capability.
The Sea Wolf is designed around the Pitban Naval 270XL engine. The engine is a special design from Pitban that has been adapted for optimum performance in a submarine.  This engine provides the Sea Wolf with impressive maneuverability under water.
The main weapons of the Sea Wolf are a number of Torpedo launchers.  The Sea Wolf carries a mix of both short range and long range torpedoes, providing an impressive punch at all ranges.  The ship also carries a single Short Range Torpedo rack on the aft, providing defense against any units attempting to out maneuver the Sea Wolf.  For shore bombardment, the Sea Wolf carries a Large Laser, while of only limited use underwater due to its range reduction, the laser allows the Sea Wolf to stand off from the coast and strike at targets.
To protect the sub against damage the design mounts an impressive 10 tons of Elco Special Weave Ferro Fibrous Armor.  This armor was specially designed by Elco to resist the corrosive effects of salt water.

Deployment:
The Sea Wolf was deployed to all of the SLDF’s CAAN units prior to the Amaris Crisis. During the Periphery Uprisings the subs proved effective against the Periphery guerrillas who made use of wet navy vessels on several occasions.  During the occupation, the Sea Wolf was used by the SLDF Marines defending Fort Quantico on the planet Carver V.  The subs intercepted several attempts by the Amaris troops to assault the Marine regiments.  The Amaris troops quickly learned that control of the sea belonged to the SLDF and its Sea Wolf submarines.  Since the end of the Amaris Coup, the Sea Wolf has resumed production and is being assigned to the Republic’s Royal Marine Regiments.

Variants:
One variant has recently entered service with the Royal Marines. This model removes the Large Laser and uses the space freed up to add an additional forward firing Short Range Torpedo rack, a ton of Short Range Torpedo ammo and space for an entire platoon of naval commandos. It is expected that this model will be used to infiltrate commandos behind enemy line where they will be able to disrupt enemy operations.

Nautilus Ballistic Missile Submarine

Mass: 100 tons
Movement Type: Submarine
Power Plant:  Pitban Naval 270XL
Cruising Speed: 33.3 kph
Flank Speed:  54.4 kph
Armor:  Elco Special Weave Ferro Fibrous Armor
Armament:
3 ELCO Trident Ballistic Missile Launchers (Arrow IV)
2 ELCO SRT 2
Manufacturer: Electric Boat Company
Primary Factory: Terra
Communication System: Mark 9 VLS Comsys
Targeting & Tracking System: Sonatrack

Type: Nautilus Ballistic Missile Submarine
Technology Base: Inner Sphere
Movement Type: Submarine
Tonnage: 100

Equipment:                           Mass
Internal Structure:                        10
Engine:            270               11.5
   Type:            Fusion XL
Cruising MP:         3
Flank MP:         5
Heat Sinks:            10               0
Control Equipment:                        5
Dive Equipment:                        10
Power Amplifier:                        0
Turret:                              0
Armor Factor:            179               10.5
     
Location                Armor Value
Front:                  47
Right/Left Side:         44/44
Rear:                 44

Weapons and Ammo         Location            Tonnage
1 SRT 2            Front               1
1 SRT 2            Rear               1
Ammo (SRT) 50         Body               1
3 Arrow IV            Front               45
Ammo (Arrow IV)         Body               5

Overview:
The Nautilus was designed at the same time as the Sea Wolf Fast Attack Submarine.  While the Sea Wolf was mainly intended for use against other naval combatants, the Nautilus was designed to provide shore bombardment capability.  Very few worlds possess a wet navy, meaning there are very few threats to the Nautilus, allowing it attack enemy forces with near impunity.  The Nautilus entered service with the SLDF CAAN regiments in 2743 and continued production until the Amaris Crisis. After the liberation of Terra, Electric Boat resumed production of the Nautilus for the Terran Republic’s Royal Marines.

Capabilities:
The Nautilus is designed to provide heavy fire support to land based forces.  The sub carries 3 Trident ballistic missile launchers.  The Trident is a specially modified Arrow IV missile launcher which is capable of firing without having to surface.  Since the Nautilus does not have to surface to launch its missiles, the vessel is not vulnerable to air attacks, unlike surface naval vessels and conventional ground based artillery.
The Nautilus is fairly slow compared to the SLDF’s other main submarine, the Sea Wolf.  This was due to the larger size of the Nautilus and the requirement to use the Pitban Naval 270 XL engine. [Editor’s Note: Early in the design cycle of both the Sea Wolf and the Nautilus the design teams were ordered by management to standardize on a single engine for both subs.  There were several reasons for this requirement, not the least of which was the fact that it would lower the per unit costs of the engines, which were higher then a standard extra light engine due to the special requirements needed for the subs.  The use of the same engine on both subs would also simplify logistics, which would appeal to the SLDF’s Quartermaster’s Corp.]  The slow speed is not seen as a hindrance as the Nautilus is mainly used in a stand off support role.
For self defense the Nautilus carries 2 Short Range Torpedo racks. These are mounted in the fore and aft of the Sub and allow it to defend itself against enemy units which get too close.  If the sub does come under fire, it carries 10.5 tons of Elco Special Weave Ferro-Fibrous armor to defend against enemy attacks.

Deployment:
The Nautilus was deployed with the SLDF’s CAAN units prior to the Amaris Crisis. During the Periphery Uprisings, the 29th Royal CAAN defected to the Taurian cause during the fighting on Brisbane. During the conflict the 29th’s Nautilus subs used their Tridents to bombard the SLDF forces.  Possessing no submarines of their own, the SLDF forces were unable to neutralize the Nautilus subs.
During the Amaris Crisis, the Nautilus was used by the Marines on Carver V. The subs conducted a number of bombardment missions against the Amaris troops on planet. The missions destroyed large amounts of supplies and killed many troops, disrupting efforts by the Rim World’s troops to destroy the SLDF Marines.
Since the liberation of Terra, the Nautilus has been assigned to the Terran Republic Royal Marine regiments.

* Sea Wolf Fast Attack Submarine.hmv (4.42 KB - downloaded 2 times.)
* Nautilus Ballistic Missile Submarine.hmv (3.5 KB - downloaded 2 times.)
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Re: BTSD Equipment Catalog
« Reply #11 on: February 16, 2010, 08:18:45 AM »

Takiro Mercenary Guild - BattleMechs « Reply #11 on: February 08, 2008, 08:23:19 PM »

LGN-1 Legionnaire

Mass: 80 tons
Chassis: LGN Magnus I
Power Plant: Pitban 240
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
   Jump Capacity: None
Armor: Armortechnik Standard
Armament:
   2 Donal Particle Projection Cannons
   1 Magnus Autocannon/10
   1 Holly-6 Short Range Missile Rack
   1 Magna Mk II Medium Laser
   2 Magna Mk I Small Lasers
Manufacturer: Magnus Industries
   Primary Factory: Galatea
Communications System: Rander Landcourier
Targeting and Tracking System: Wunderland Predator

Overview
   The Legionnaire was first created as a stopgap design during the Regulators long journey home. Commissioned by Colonel McKinnely to replace lost equipment this effort would tax the resourcefulness of her rag tag band of survivors. Utilizing every asset at their disposal the project was plagued by all kinds of challenges but thanks to the determination of all involved it paid off. Incredibly about a company of these improvised war machines were completed by the time the Regulators returned to the InnerSphere. The effectiveness of this rather unsophisticated design convinced the emergent Magnus Industries to begin mass production. The growing market for mercenaries presented the new arms producer with an inviting consumer base. Although somewhat more refined from the original models because of assembly line demands this highly reliable ‘Mech promises to become a mainstay of the mercenary industry.

Capabilities
   Simple and effective are the two words which best describe this BattleMech design. Besides the actual structure of the Legionnaire, which was painstakingly engineered by the Regulators themselves, and the Magnus Autocannon the components of this new design consist of existing equipment which has already been proven and are relatively easy to find. For example the Pitban 240 power plant can be found on several BattleMechs including the Awesome, Rifleman, Clint, and Spider. The armament which includes two Donal Particle Projection Cannons, one Holly-6 Short Range Missile Rack, one Magna Mk II Medium Laser, and two Magna Mk I Small Lasers is much the same. Even the electronics suite of the Legionnaire was made by two companies with ample manufacturing experience. While Rander Communications Equipment Incorporated and Wunderland Enterprises previously made electronics for venerable aerospace designs they easily translated their time tested methods to a BattleMech. Only the heat dissipation system of the Legionnaire is considered advanced by any standards. Designers had to mount Double Heat Sinks to account for all the waste heat generated by weapons fire as well as other normal operations. However, even these high tech items are fairly typical for modern day ‘Mech designs.

Deployment
   Currently the Regulators field the majority of these designs including many of the newly manufactured runs. While these recent factory models are clearly superior to the forbearers both have prove to be quite effective. The latest version is easier to repair and generally superior in terms of quality. It is likely that the original Legionaries will be retired and one day placed on display somewhere to help illustrate historical significance of the Periphery Sweep. Other mercenary groups like the Grave Walkers, the White Lions, and the Fighting Armadillos have also obtained Legionaries. Many more have also expressed interest in acquiring the design for their operations.

Type: LGN-1 Legionnaire
Technology Base: Inner Sphere
Tonnage: 80 tons

Equipment                           Mass
Internal Structure:                        8
Engine:            240               11.5
   Walking MP:         3
   Running MP:         5
   Jumping MP:         0
Heat Sinks:            16 (32)               6
Gyro:                              3
Cockpit:                           3
Armor Factor:            232               14.5

            Internal Structure   Armor Value
   Head            3      9
   Center Torso         25      36/11
   R/L Torso         17      24/8
   R/L Arm         13      24
   R/L Leg         17      32

Weapons and Ammo:      Location      Critical         Tonnage
PPC            RA         3         7
PPC            LA         3         7
Autocannon/10      RT         7         12
Ammo (AC/10) 20      RT         2         2
SRM-6            LT         2         3
Ammo (SRM) 15      LT         1         1
Medium Laser         CT         1         1
Small Laser         CT         1         .5
Small Laser         H         1         .5

137-A Omega

Mass: 100 tons
Chassis: OMA/HT X
Power Plant: Vlar 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Pitban LFT-100
          Jump Capacity: 90 meters
Armor: Kemplar X9000
Armament:
          4 Selitex Radionic Large Lasers
          12 Ichiba 3000 Medium Lasers
Manufacturer: Renault-Prime Industries
          Primary Factory: Terra
Communications System: Duoteck 200XT
Targeting and Tracking System: Faust/Shinji AT/TS

Overview
   In 2765, First Lord Richard Cameron granted Renault-Prime Industries permission to begin testing their newly developed and much anticipated assault 'Mech called the Omega. As the manufacturer of the highly successful Flashman BattleMech many expected their new design to spread throughout the SLDF quickly. However, this was not to be as shortly after Renault-Prime had built their first prototype Omega the Usurper struck. Stefan Amaris ordered the Omega project moved from Procyon to Terra following his conquest of the Terran Hegemony so he could personally monitor its testing. Plagued by interference and general turmoil these efforts bore no fruit for the Usurper. After the successful conclusion of Operation Liberation much of the original research disappeared. Most assumed General Kerensky took much of this research including the prototype Omega with him on the Exodus. As Renault struggled to survive the fall of the Star League few thought that this design would ever make it to the battlefield. Terran military engineers knew differently as they worked tirelessly to get this formidable design from the drawing board to the frontlines. Their efforts combined with Renault’s changing fortunes have now paid off with the first full scale production run of the Omega class BattleMech now rolling of assembly lines near the company’s  ancient headquarters.

Capabilities
            The Omega was designed along the same lines as the Flashman. In essence a mobile laser battery, the Omega can lay down a withering barrage of laser fire that can incinerate most 'Mechs in a matter of seconds. The 18 HilTec double-strength heat sinks keep the heat potential down to a minimum as long as the weapon fire is staggered. Unfortunately, most of the test pilots involved in the project had a tendency to fire all the weapons involved. The addition of jump jets was added as an afterthought. News from the frontlines of the Periphery Uprising showed instances where lack of mobility had doomed many an assault because the 'Mechs could not support the rest of their company. The addition of jump jets was hoped to alleviate some of the SLDF’s concerns. The Pitban engine was a trusted design and was considered worth the cost involved. Combined with nineteen tons of Kemplar X9000 armor made the 'Mech particularly difficult to take down. Its Faust/Shinji targeting system provided accurate but somewhat spotty performance, a factor that wasn’t improved until the project came under the auspices of Terran engineers.

Deployment
   With the first machines just sent to appropriate military units the Omega has no battlefield history. With double heat sinks this BattleMech’s only high tech item the Omega should have no supply problems experienced by other higher tech designs thanks to the war. The lion’s share of these impressive new ‘Mechs have gone of course to the Terran Guard and Sinclair Fusiliers. A small number reserved for mercenaries per Renault’s standard sale policies have gone to loyal units of the Republic, the Illician Lancers and the Blue Star Irregulars.

Type: 137-A Omega
Technology Base: InnerSphere
Tonnage: 100 tons

Equipment                           Mass
Internal Structure:                        10
Engine:            300               19
Walking MP:         3
Running MP:         5
Jumping MP:         3
Heat Sinks:            18 [36]               6
Gyro:                              3
Cockpit:                           3
Armor Factor:            304               19

            Internal Structure   Armor
     Head            3         9
     Center Torso         32         47 / 14
     R/L Torso            21         32 / 10
     R/L Arm            17         34
     R/L Leg            21         41

Weapons and Ammo      Location      Critical         Tonnage
Large Laser         RT         2         5
Large Laser         RT         2         5
Large Laser         LT         2         5
Large Laser         LT         2         5
Medium Laser         RA         1         1
Medium Laser         RA         1         1
Medium Laser         RA         1         1
Medium Laser         RA         1         1
Medium Laser         RA         1         1
Medium Laser         RA         1         1
Medium Laser         LA         1         1
Medium Laser         LA         1         1
Medium Laser         LA         1         1
Medium Laser         LA         1         1
Medium Laser         LA         1         1
Medium Laser         LA         1         1
Jump Jet         CT         1         2
Jump Jet         LL         1         2
Jump Jet         RL         1         2

* Legionnaire LGN-1.hmp (1.01 KB - downloaded 1 times.)
* Omega 137A.hmp (4.05 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #12 on: February 16, 2010, 08:19:22 AM »

Takiro Mercenary Guild - Aerospace Fighters « Reply #12 on: February 08, 2008, 08:25:12 PM »

C-10A Crow

Mass: 60 tons
Frame: StarTech Mod III
Engine: Vlar 300 Fusion
Armor: StarGuard Standard
Armament:
2 Magna Mk III Large Laser
2 Magna Mk II Medium Laser
2 Holly-6 Short Range Missile Racks
Manufacturer: Warner Incorporated
   Primary Factory: Quentin
Communications System: Tek BattleCom
Targeting & Tracking System:  Tek Tru-Trak

Overview
   The Crow fighter was first created in 2750 during the Star League's reign by Warner Incorporated as a follow up to their beloved Sparrowhawk. Upon creation the Star League was looking for a low tech and low cost, though very capable, heavy fighter that can fill a variety of roles.  What came from it was a fast heavy strike fighter that works among command units performing guerrilla style tactics.  The Crow can hold its own outside this role as well but it is not as common outside of it.

Capabilities
   What makes the Crow somewhat popular is the fact that the technology is very easy to maintain. When it was created it was fitted with average technology that still worked well on other fighters or BattleMechs in its time. With many high technologies disappearing from the battlefields of the Succession War the Crow is unlikely to suffer any drawbacks. The Crow is combat efficient and easy to maintain. Usually this trade off creates problems but the Crow has no real design flaws even though some critics say that it is under gunned for its weight class. About the only problem with the Crow is its tendency to overheat, which could be a real trouble for any pilot who gets a little trigger happy. The Crow is considered the "heavy scout" of the sky because it can be paired with most light fighters. It can lay down some serious firepower with its dual Magna Mk III large lasers in the nose. For backup, it comes equipped with dual Magna Mk II medium lasers and dual Holly SRM-6 launchers. The SRM's are supplied with a single ton of ammunition but for the fighter's general role it seems to work just fine.

Deployment
   The Star League used a number of Crows back in their time as a command unit in light fighter lances. These lances would often strike valuable targets then retreat to safety. After the Star League's fall and the start of the Succession War, the Crow became popular among most mercenary units mainly those with ties to the SLDF. The Crow is also reported in arsenals of many Successor States including the Terran Republic where production of these durable has only recently resumed.

Type: C-10A Crow
Technology Base: Inner Sphere
Tonnage: 60 tons

Equipment                           Mass
Engine:            300 Fusion            19
Safe Thrust:         7
Max Thrust:         11
Structural Integrity:         7
Heat Sinks:            15               5
Fuel:                400               5
Cockpit:                           3
Armor Factor:            144               9

Location                Armor Value
Nose                   36
Wings               36 / 36
Aft                  36

Weapons and Ammo         Location            Tonnage
Large Laser            Nose               5
Large Laser            Nose               5
Medium Laser            Right Wing            1
Medium Laser            Left Wing            1
SRM 6               Right Wing            3
SRM 6               Left Wing            3
Ammo (SRM 6) 15         -               1

HLR-66 Hellraiser

Mass: 70 tons
Frame: Redstar VIF
Engine: VOX 280 Fusion
Armor: SearWeave
Armament:
1 variable model Particle Projection Cannon
1 Holly-6 Short Range Missile Rack
2 variable model Large Lasers
4 variable model Medium Lasers
Manufacturer: Quickscell Company
   Primary Factory: Oliver
Communications System: Rander ComLink
Targeting & Tracking System: Wunder TarSys

Overview
   With an expanding market due to the formation of numerous new mercenary units the Quickscell Company realized that they needed to get a design quickly from the drawing board to the production line. After six months on the design board and six more in the prototype stage the Hellraiser was ready for full scale production. Initial sales of the Hellraiser were extremely limited thanks in large part to Quickscell’s poor reputation. It wasn’t until a fighter sold to the 802nd Independent Aerospace Wing which saw action in the battles of Corey and Wazan. One of the first aerofighters that was purchased it proved to be instrumental in the destruction of the CCS Mao Tse Tung. Sales of this aerospace fighter have skyrocketed since thanks to its key role in this massive battle. Its image boosted the Hellraiser is now in service with over thirty different mercenary units. The fighter looks so successful that it may clear Quickscell’s bad name so to speak. It had previously been known for producing faulty and defective merchandise.

Capabilities
Outfitted with a diverse weapons package the Hellraiser was designed to offer pilots versatility in combat. The only apparent flaw in the design is the choice of manufacturers for its weapons systems. Many times an order of fighters may have different brands of weapons outfitted on them depending on whoever Quickscell could find as the lowest bidder at the time. The only exception to this policy appears to be the Holly-6 Short Range Missile Rack which the company apparently made long term commitment too early on. Some units are simply replacing the weapons with higher quality as soon as delivered while others don’t care, or just don’t have the time, or materials. Other than that many of the other components used in the manufacturing of the Hellraiser are time tested. These include the venerable VOX 280 power plant and the SearWeave armor plating from the Ironsides that protects the craft. The electronics package was designed by two mainstays of the field. Rander Communications Equipment Inc supplied the basic but highly reliable Rander ComLink while Wunderland Enterprises added its new Wunder TarSys which works well with many different armaments.

Deployment
The Hellraiser has already seen action in over twenty different engagements around the InnerSphere. According to reports so far not a single one has been destroyed beyond the point of salvage. And with over a 90% survival rate the Hellraiser is quickly finding a spot in mercenary units’ TO&E. The most notable units the Hellraiser has been spotted in are the Freelances, Northwind Highlanders, Illician Lancers, Lexington Combat Group, and the unit that brought the fighter to fame the 802nd Independent Aerospace Wing aka the Warhawks.

Type: HLR-66 Hellraiser
Technology Base: Inner Sphere
Tonnage: 70 tons

Equipment                           Mass
Engine:            280 Fusion            16
Safe Thrust:         6
Max Thrust:         9
Structural Integrity:         7
Heat Sinks:            18 (36)               8
Fuel:                400               5
Cockpit:                           3
Armor Factor:            192               12

Location                Armor Value
Nose                   64
Wings               48 / 48
Aft                  32

Weapons and Ammo         Location            Tonnage
PPC               Nose               7
SRM 6               Nose               3
Ammo (SRM) 30         -               2
Large Laser            Right Wing            5
Large Laser            Left Wing            5
Medium Laser            Right Wing            1
Medium Laser            Left Wing            1
2 Medium Laser         Aft               2

* Crow C-10A.hma (3.85 KB - downloaded 2 times.)
* Hellraiser HLR-66.hma (4.6 KB - downloaded 2 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #13 on: February 16, 2010, 08:20:25 AM »

Takiro Mercenary Guild - Marechal Light Tanks « Reply #13 on: February 08, 2008, 08:28:16 PM »

Marechal Light Tanks

Mass: 35 tons, 40 tons and 45 tons
Movement Type: Wheeled, Hover, and Tracked
Power Plant: 225 VOX Fusion
Cruising Speed: 75.6 kph (wheeled), 108 kph (hover), 54 kph (tracked)
Flank Speed: 118.8 kph (wheeled), 162 kph (hover), 86.4 kph (tracked)
Armor: Kemplar 1000
Armament:
   1 Large Laser (All Models)
   1 Medium Laser (All Models)
   1 Flamer (Tracked only)
   2 Small Lasers (Tracked only)
Manufacturers: Renault-Prime Industries
   Primary Factory: Solaris
Communications System: Duotech 190V
Targeting and Tracking System: Faust/Shinji AT/TS

Overview
   Seeking the greatest system flexibility between the varied motive systems for their new light tank, the Renault designers created a vehicle system, instead of a simple group of vehicles.  The Marechal (Marshal) was the result.  Every vehicle in the system has 90% compatibility of components, including weapons, electronics, power generation and armor plating.  Even the initial investment for development would be aided by the anticipated acquisition of the SB-27 Sabre license, since the Marechal was designed to use the same 225-class Fusion engine as the fighter.  All this promised to lower production costs for Renault and improve logistics for their consumers, something the marketing department focused on in sales.

Capabilities
   The design started with a slightly boxy hull and low-profile turret. Conventional alloy armor plating was added, with similar protection levels provided to each vehicle in the system. Lastly, a simple duo of energy weapons were added: a heavy laser in the turret and a standard model on the glacis. The one exception to this is the Marechal-Bonne, the tracked model, which includes both a fusion-based flamer in the turret and a brace of light lasers to the left and right for infantry protection. The only difference between the vehicles in the series is the basic chassis and motive system, which does result in a slight mass difference between them, ranging from 35 up to 45 tons.
While the Bonne proved slightly slower than the designers preferred, the Marechal series was still fast enough to avoid most damage. As the slowest, the Bonne is only able to achieve roughly 85km/h on rough terrain, though its rugged tracks are capable of traversing nearly any obstacle. The Villars is the next vehicle in the system, a 6x6 wheeled model, able to hit nearly 130km/h on roads and well over 100km/h off-road. Finally, the Saxe hovercraft is the speediest of the system, exceeding 160km/h on smooth terrain like prairie, desert, water or pavement. Even with these speeds, the Marechal vehicles were given sufficient armor plating to defeat even the heaviest autocannon or energy weapon from any aspect. Repeated pummeling from such weapons did prove catastrophic in field tests, but designers felt that the maneuverability of the system negated this flaw.

Deployment
   This easy to produce low cost series of vehicles has quickly spread throughout the mercenary community replacing battlefield losses from the Succession War. While the Marechals won’t ever be accused of being the most cutting edge design they have proven highly reliable in combat. They don’t run out of ammo and are easy to maintain. As their crews often remark “it is hard to outwork a Marechal”.

Type: Marechal Bonne
Technology Base: Inner Sphere Tracked Vehicle
Tonnage: 45 tons
 
Equipment                           Mass
Internal Structure:                        4.5
Engine:            225               15
Cruising MP:         5
Flank MP:         8
Power Amplifier:                        0
Heat Sinks:            16 – Single            6
Control Equipment:                        2.5
Crew:               3 Members            0
Suspension:                           0
Turret:                              1
Armor Factor:            128 – Standard         8

Internal Structure       Armor Value
Front         5         33
Left         5         25
Right         5         25
Rear         5         20
Turret         5         25

Weapons, Ammo, and Equipment      Location   Space      Tonnage
Large Laser               Turret      1      5
Medium Laser               Front      1      1
Flamer                  Turret      1      1
Small Laser               Left       1      .5
Small Laser               Right      1      .5

Type: Marechal Villars
Technology Base: Inner Sphere Wheeled Vehicle
Tonnage: 35 tons
 
Equipment                           Mass
Internal Structure:                        3.5
Engine:            225               15
Cruising MP:         7
Flank MP:         11
Power Amplifier:                        0
Heat Sinks:            11 – Single            1
Control Equipment:                        2
Crew:               3 Members            0
Suspension:                           0
Turret:                              .5
Armor Factor:            112 – Standard         7

Internal Structure       Armor Value
Front         4         31
Left         4         20
Right         4         20
Rear         4         20
Turret         4         21

Weapons, Ammo, and Equipment      Location   Space      Tonnage
Large Laser               Turret      1      5
Medium Laser               Front      1      1

Type: Marechal Saxe
Technology Base: Inner Sphere Hovercraft
Tonnage: 40 tons

Equipment                           Mass
Internal Structure:                        4
Engine:            225               15
Cruising MP:         10
Flank MP:         15
Power Amplifier:                        0
Heat Sinks:            11 – Single            1
Control Equipment:                        2
Crew:               3 Members            0
Lift Equipment:                        4
Turret:                              .5
Armor Factor:            120 – Standard         7.5

Internal Structure       Armor Value
Front         4         30
Left         4         22
Right         4         22
Rear         4         22
Turret         4         24

Weapons, Ammo, and Equipment      Location   Space      Tonnage
Large Laser               Turret      1      5
Medium Laser               Front      1      1

* Marechal Light Tank Bonne.hmv (3.18 KB - downloaded 1 times.)
* Marechal Light Tank Saxe.hmv (3.11 KB - downloaded 1 times.)
* Marechal Light Tank Villars.hmv (3.11 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #14 on: February 16, 2010, 08:21:05 AM »

Takiro First BTSD Design Contest - The Coblitz and the Warthog « Reply #14 on: February 08, 2008, 09:16:00 PM »

Warthog Assault Tank

Mass: 90 tons
Movement Type: Tracked
Power Plant: 270 LTV Extra-Light XL Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Nakamura Manufacturing Ferro-Fibrous
Armament:
2 Poland Main Model A Gauss Rifles
3 Defiance B3M Medium Lasers
2 MainFire Point Defense Anti-Missile Systems
Manufacturer: Nakamura Military Vehicle Production
Location: Okayama, Japan, Terra
Communications System: Nakamura Communications Systems with Churchill Guardian
ECM Suite
Targeting & Tracking System: Nakamura T&T system

OVERVIEW:
   As the Coblitz MBT competition was going on, a number of Terran military officials were pleasantly surprised by the quality of participants.  The Ministry of Defense was keenly aware that they would need a lot of military combat vehicles in field if the New Republic was to survive the vultures of the InnerSphere from carving up there beloved home. The Nakamura entry was passed for the initial contract, within the hour they got their contract for build the tank for the Terran Republic.  They named it the Warthog Assault Tank. The rest is in the history.

CAPABILITIES:
   The only thing changed from the original version was the addition of CASE equipment at the loss of a half of ton of Ferro-Fibrous Armor. This was deemed to be vital the military as they didn’t want to lose veteran crews to ammo explosions that could theoretically happen to the four tons of AMS ammo the tank carried. The Warthog Assault Tank still used Twin Poland series Gauss Rifles as the primary weapons.  These were put into a turret along with the 3 Defiance B3M medium lasers. It also kept the twin MainFire Point Defense Anti-Missile Systems as protection from the nasty Inferno rounds used by many forces to kill tanks.   The Churchill Guardian ECM Suite also helps protect the Warthog from missile targeting systems like Narc Beacons and Artemis IV FCS.

DEPLOYMENT:
   While the Warthog has been recently released to be mass produced, many of the frontline units of the New Republic have gotten this Assault Tank.  Almost all of the tank crews love this design.  The only problem noted is that the new smell of the tank doesn’t go away.   

VARIANTS:
As this tank has just been released to mass production, there are no known official variants.

Technology Base: - I.S. Tracked Vehicle - Level 2 - 90 tons

Equipment                           Mass
Internal Structure:                        9
Engine:            270 XL Fusion         7.5
Shielding & Transmission Equipment:               4
Cruise MP:         3
Flank MP:         5
Heat Sinks:            10 Single            0
Cockpit & Controls:                        4.5
Crew:               6 Members            0
Turret Equipment:                        3.5
Armor Factor:            313 - Ferro-Fibrous         17.5

Internal Structure       Armor Value
Front         9         90
Left         9         61
Right         9         61
Rear         9         40
Turret         9         61

Weapons, Ammo, and Equipment   Location      Space      Tonnage
2 Gauss Rifles            Turret         2      30
3 Medium Lasers         Turret         3      3
2 Anti-Missile Systems      Turret         2      1
Ammo (Gauss Rifle) 32      Body         1      4
Ammo (AMS) 48         Body         1      4
CASE               Body         1      .5
Guardian ECM         Front         1      1.5

Calculated Factors:
Total Cost: 15,656,950 C-Bills
Battle Value: 1,412
Cost per BV: 11,088.49
Weapon Value: 1,797 / 1,797 (Ratio = 1.27 / 1.27)
Damage Factors: SRDmg = 38;  MRDmg = 23;  LRDmg = 14
BattleForce2: MP: 3T,  Armor/Structure: 0 / 12
                   Damage PB/M/L: 5/5/3,  Overheat: 0
                   Class: GA;  Point Value: 14
                   Specials: ecm
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