Catapult IIC
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3055
Cost: 3,828,533 C-Bills
Battle Value: 1,673
Chassis: Huntress-Hollis ES2 Endo-Steel
Power Plant: LTV 160 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 21
Jump Capacity: 120 meters
Armor: Composite A-4 Ferro-Fibrous
Armament:
2 Type XV "Short Bow" LRM-15s w/ Artemis IV FCS
4 Series 14SJ Medium Pulse Lasers
Manufacturer: Manufacturing Plant DL-5
Primary Factory: Huntress
Communications System: Hector CC-22E
Targeting and Tracking System: Integrated Bravo-7
Overview:
Following the Battle of Tukkayid, Clan Smoke Jaguar were looking for new and
inexpensive 'Mechs to help garrison their vast new domain. While the ProtoMech
would be the most notorious product of this quest, it wasn't the only one.
The Catapult had originated as a second-line fire-support 'Mech built by Hollis
Incorporated for only three years, but in that time a considerable number had
been built and many would accompany Kerensky's Exodus more than two centuries
later.
Following Operation Klondike, a number of Catapults had been used by Clan Smoke
Jaguar for second-line clusters. While these had fallen out of use, the design
remained their property and had been brought back to mind when the Jaguar
touman clashed with the DCMS' CPLT-K2 during the invasion.
Capabilities:
The original proposal by the Smoke Jaguar scientists was for a pair of garrison
'Mechs, one heavy chassis based on the Catapult and one medium chassis based on
the Whitworth. Resources were deemed insufficient and the Catapult project,
which was furthest along, was scaled down to use the engines from the
Whitworth, since a large stock of 160 LTV reactors had been located and been
reconditioned already for use on the project.
The new Catapult has slightly more firepower than the original, with improved
missile-guidance and pulse lasers upping the game. It can't support the same
protection but it's just as agile, with jump-jets remounted to the rear
chassis.
The limited missile ammunition wasn't considered unusual for Clan mechwarriors
and pilots are expected to use them only while closing aggressively into range
to use the medium lasers. Fighting on Huntress had some 'Mechwarriors hoarding
their ammunition fanatically as supply lines collapsed, only to unleash their
last salvos at point-blank range in alpha-strike ambushes of SLDF forces.
Battle History:
The Catapult IIC saw only limited production before Operation Serpent and
Operation Bulldog ended Clan Smoke Jaguar. The production line was destroyed
during the fighting on Huntress. Veterans of the campaign noted that the
Catapults were extremely dangerous when fighting fell to close quarters in the
jungles of the Smoke Jaguar capital.
Although it was believed at first that all examples had been destroyed in the
fighting, a few Catapults were salvaged by the Eridani Light Horse garrison on
Huntress and later fell into the hands of Clan Goliath Scorpion.
Deployment:
Clan Smoke Jaguar never shared the schematics of the Catapult IIC with other
Clans and no one is known to have recovered it from their databanks since their
fall.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 2 LT, 2 RT, 2 LA, 1 RA
Engine: Fusion Engine 160 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 2 LT, 2 RT, 1 LA, 2 RA
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 12 19
Center Torso (rear) 4
L/R Torso 10 15
L/R Torso (rear) 4
L/R Arm 6 11
L/R Leg 10 12
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Equipment Location Heat Critical Mass
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2 Medium Pulse Lasers CT 8 2 4.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
@LRM-15 (Artemis) (8) RA - 1 1.00
@LRM-15 (Artemis) (8) LA - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
4j 4 4 2 0 2 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1