Today i bring a OmniMech i found back in 2006, i believe its creator was Daniel Kabrinsky.
BattleMech Technical Readout
Type/Model: Ursa Minor (base)
Tech: Clan / 3055
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Model MHO-7 Endo-Steel Endo Steel
Power Plant: 350 Clan Type XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Arcadia Compound Delta VII Ferro-Fibrous
Armament:
None
Manufacturer: Alshain BattleWorx
Location: Alshain
Communications System: Dash-2 Optima
Targeting & Tracking System: Hakkøn-Morris LAP
Overview:
The Clans revealed or created OmniMechs in the 3055 era to counter Inner Sphere tactics. The Ursa Minor is Clan Ghost Bear's creation with a simple concept: Create an OmniMech with the agility of the Viper but the power of the Stormcrow. Though it was impossible for Technicians to create such a powerful OmniMech they found a successful median that would inspire fear in any warrior.
Capabilities:
In the primary configuration the Ursa Minor mimics the Viper A to showboat its goal. Though very similar, the extra weight increased the number of double heat sinks and increased some of its firepower. The SRM launcher is a larger Streak launcher and the arm medium laser was upgraded to a heavier one. The OmniMech still runs hot, but few warriors found that the extra power and range was well worth the trouble.
The alternate A configuration is used as a heavy scout or support for a recon star. It is able to keep up with several of the Clan's lighter OmniMechs and provide able firepower at all ranges. The design is built around the ER PPC and supports that with an SRM and LRM launcher. To complete its role it carries a sophisticated active probe and ECM array, both spotting enemies and jamming systems.
The Alternate B configuration is an able elemental carrier. A popular tactic of Clan Ghost Bear is using high-speed OmniMechs to drop elementals behind enemy lines. All of its weapons are mounted in the arms and it comes complete with an active probe to track hidden enemies. The narc missile beacon in the right arm is used to aid elemental SRM's in battle. To defend itself it carries a single ER large laser above the narc beacon and a trio of medium pulse lasers in the other arm.
A very rare configuration, alternate C, is used in urban warfare or any other need for close combat situations. The design mounts five ER medium lasers linked to a targeting computer. To support the lasers it comes equipped with an SRM launcher and several AMS systems. Ammo for the AMS system is low but experience shows that it is just enough to use while closing in.
The most popular configuration, alternate D, is normally used in duals. The configuration mounts dual pulse laser, large and medium, and an LRM system. The increased accuracy of the pulse lasers and the ability to dissipate the heat from all systems quickly make it a dangerous foe.
Deployment
To date, the OmniMech is used in stars that contain Vipers and Fire Moths in Clan Ghost Bear's Omega Galaxy. It has seen battle only a few times and shows promise against Inner Sphere and Clan opponets. Still, it has yet to be mass produced, and only time will tell if the Ursa Minor will become a part of the Clan's other galaxies.
Type/Model: Ursa Minor (base)
Mass: 50 tons
Equipment: Crits Mass
Internal Structure: 83 pts Endo Steel 7 2.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Engine: 350 XL 10 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 154 pts Ferro-Fibrous 7 8.00
(Armor Crit Loc: 1 LA, 1 RA, 2 LT, 2 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 22
Center Torso (Rear): 7
L/R Side Torso: 12 17/17
L/R Side Torso (Rear): 7/7
L/R Arm: 8 14/14
L/R Leg: 12 20/20
Weapons & Equipment: Loc Heat Ammo Crits Mass
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 0 56 36.00
Crits & Tons Left: 22 14.00
Calculated Factors:
Total Cost: 13,433,751 C-Bills
Battle Value: 632
Cost per BV: 21,255.94
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM, Point Value: 6
Specials: omni
Created with HeavyMetal Pro
Primary Configuration
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Streak SRM 6 RA 4 15 3 4.00
(Ammo Loc: 1 RA)
1 ER Large Laser LA 12 1 4.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers LT 10 2 2.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 36 68 50.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 14,851,251 C-Bills
Battle Value: 2,270
Cost per BV: 6,542.4
Weapon Value: 1,817 / 1,711 (Ratio = .80 / .75)
Damage Factors: SRDmg = 31; MRDmg = 18; LRDmg = 6
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 4/3/1, Overheat: 2
Class: MM, Point Value: 23
Specials: omni
Created with HeavyMetal Pro
Configuration A
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15 2 6.00
1 LRM 10 LA 4 12 2 3.50
(Ammo Loc: 1 LA)
1 SRM 6 RT 4 15 2 2.50
(Ammo Loc: 1 RT)
1 Active Probe LT 0 1 1.00
1 ECM Suite LT 0 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 23 62 50.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 15,365,938 C-Bills
Battle Value: 2,037
Cost per BV: 7,543.42
Weapon Value: 1,277 / 1,277 (Ratio = .63 / .63)
Damage Factors: SRDmg = 23; MRDmg = 16; LRDmg = 9
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 3/2/2, Overheat: 1
Class: MM, Point Value: 20
Specials: omni, ecm, prb
Created with HeavyMetal Pro
Configuration B
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser RA 10 2 6.00
1 Medium Pulse Laser RA 4 1 2.00
1 Medium Pulse Laser LA 4 1 2.00
1 Narc Missile Beacon LA 0 6 2 3.00
(Ammo Loc: 1 LA)
1 Active Probe LT 0 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 18 63 50.00
Crits & Tons Left: 15 .00
Calculated Factors:
Total Cost: 14,654,376 C-Bills
Battle Value: 1,892
Cost per BV: 7,745.44
Weapon Value: 1,442 / 1,442 (Ratio = .76 / .76)
Damage Factors: SRDmg = 23; MRDmg = 17; LRDmg = 6
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 3/3/1, Overheat: 1
Class: MM, Point Value: 19
Specials: omni, prb
Created with HeavyMetal Pro
Configuration C
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Streak SRM 6 RA 4 15 3 4.00
(Ammo Loc: 1 RA)
2 ER Medium Lasers LA 10 2 2.00
3 ER Medium Lasers RT 15 3 3.00
1 ECM Suite LT 0 1 1.00
1 Targeting Computer LT 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 29 72 50.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 15,031,251 C-Bills
Battle Value: 2,538
Cost per BV: 5,922.48
Weapon Value: 2,391 / 2,255 (Ratio = .94 / .89)
Damage Factors: SRDmg = 39; MRDmg = 26; LRDmg = 3
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 5/4/-, Overheat: 1
Class: MM, Point Value: 25
Specials: omni, ecm
Created with HeavyMetal Pro
Configuration D
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser RA 10 2 6.00
1 ER PPC LA 15 2 6.00
1 ECM Suite RT 0 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 25 59 50.00
Crits & Tons Left: 19 .00
Calculated Factors:
Total Cost: 14,686,251 C-Bills
Battle Value: 2,201
Cost per BV: 6,672.54
Weapon Value: 1,381 / 1,381 (Ratio = .63 / .63)
Damage Factors: SRDmg = 21; MRDmg = 18; LRDmg = 11
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 3/2/2, Overheat: 1
Class: MM, Point Value: 22
Specials: omni, ecm
Created with HeavyMetal Pro
Configuration E
Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Streak SRM 6 RA 4 15 3 4.00
(Ammo Loc: 1 RA)
1 ER Large Laser LA 12 1 4.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers LT 10 2 2.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
TOTALS: 36 68 50.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 14,851,251 C-Bills
Battle Value: 2,270
Cost per BV: 6,542.4
Weapon Value: 1,817 / 1,711 (Ratio = .80 / .75)
Damage Factors: SRDmg = 31; MRDmg = 18; LRDmg = 6
BattleForce2: MP: 7J, Armor/Structure: 4/3
Damage PB/M/L: 4/3/1, Overheat: 2
Class: MM, Point Value: 23
Specials: omni
Created with HeavyMetal Pro