Here is my take on the Arctic Fox. Since it is a Master Arminas' contest and I am sure there will some AU behind it, I couldn't be too specific on some details.
Arctic Fox
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year:
Cost: 6 849 375 C-Bills
Battle Value: 592
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h (216,0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
6.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1,50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9,50
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 105 5,50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 11
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
13 0 0 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 7 361 738
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 387
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
LRM-5 RT 2 1 1,00
Streak SRM-4 LT 3 1 2,00
ER Medium Laser RA 5 1 1,00
Flamer LA 3 1 0,50
@LRM-5 (24) RT - 1 1,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
13 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Second Cost: 7 329 238
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 336
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ATM-3 RT 2 2 1,50
ATM-3 LT 2 2 1,50
ER Medium Laser RA 5 1 1,00
Flamer LA 3 1 0,50
@ATM-3 (20) RT - 1 1,00
@ATM-3 (20) LT - 1 1,00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
13 3 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 7 642 050
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 293
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ER Medium Laser RT 5 1 1,00
Anti-Missile System RT 1 1 0,50
ER Medium Laser LT 5 1 1,00
Targeting Computer LT - 1 1,00
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@Anti-Missile System (24) RT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
13 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Second Cost: 7 382 050
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 123
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 Heavy Small Lasers RT 6 2 1,00
Anti-Missile System RT 1 1 0,50
2 Heavy Small Lasers LT 6 2 1,00
Targeting Computer LT - 1 1,00
2 Heavy Small Lasers RA 6 2 1,00
2 Heavy Small Lasers LA 6 2 1,00
@Anti-Missile System (24) RT - 1 1,00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
13 5 0 0 0 1 1 Structure: 2
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B 1 Cost: 7 436 488
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 242
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 SRM-2s RT 4 2 1,00
Flamer LT 3 1 0,50
ECM Suite LT 0 1 1,00
Medium Pulse Laser RA 4 1 2,00
Small Pulse Laser LA 2 1 1,00
@SRM-2 (50) RT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
13 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B 2 Cost: 7 436 488
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 168
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 SRM-2s RT 4 2 1,00
Active Probe LT 0 1 1,00
Flamer LT 3 1 0,50
Medium Pulse Laser RA 4 1 2,00
Small Pulse Laser LA 2 1 1,00
@SRM-2 (50) RT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
13 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 7 546 581
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 730
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ER Large Laser RT 12 1 4,00
Targeting Computer RT - 1 1,00
ECM Suite LT 0 1 1,00
ER Small Laser LA 2 1 0,50
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
13 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 7 237 831
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 387
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 LRM-5s RT 4 2 2,00
2 LRM-5s LT 4 2 2,00
ER Small Laser RA 2 1 0,50
@LRM-5 (24) RT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
13 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: E Cost: 7 432 831
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 183
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
SRM-4 RT 3 1 1,00
ER Small Laser RT 2 1 0,50
SRM-4 LT 3 1 1,00
SRM-4 RA 3 1 1,00
SRM-4 LA 3 1 1,00
@SRM-4 (25) RT - 1 1,00
@SRM-4 (25) LT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
13 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: F Cost: 7 264 238
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 120
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
6 Machine Guns RT 0 6 1,50
6 Machine Guns LT 0 6 1,50
Flamer RA 3 1 0,50
ER Medium Laser LA 5 1 1,00
@MG (200) RT - 1 1,00
@MG (200) LT - 1 1,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
13 4 1 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Second Cost: 7 235 800
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 125
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
4 AP Gauss Rifles RT 4 4 2,00
4 AP Gauss Rifles LT 4 4 2,00
Light Active Probe LA 0 1 0,50
@AP Gauss Rifle (40) RT - 1 1,00
@AP Gauss Rifle (40) LT - 1 1,00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
13 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 7 420 238
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 318
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
Plasma Cannon RA 7 1 3,00
Small Pulse Laser RA 2 1 1,00
Flamer LA 3 1 0,50
@Plasma Cannon (20) RA - 2 2,00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
13 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA
Overview
Following the Secret Trial, Clan Ice Hellion was in need of rebuilding its premier front-line units as they were weakened after their internal fight and the official retaliatory raids after the death of Khan Norizuchi in a Bandit Caste raid. This is when Clan Star Adder approached them with the proposal to give them access to some production facilities and the data they were gathering from the Wolf’s Dragoons in exchange for their expertise in using and designing Light ‘Mechs, something that was needed according to the different simulations made by Clan Star Adder, but also in exchange for the second production run after the first combat trial and improvement of this ‘Mech and last but not least the possibility for Clan Star Adder to call for the support of Clan Ice Hellion once in the Grand Council
Khan Wick quickly agreed on all the terms saying that “he would personally be bind to all the terms of this agreement.†For him, this was an opportunity to rebuild his Clan Touman and he also knew that he had been badly wounded on Hector and might not live long enough to let Clan Star Adder call for his Clan support in the Grand Council.
Looking back at history, Clan Ice Hellion Scientists decided to emulate their founder original ride, the Hussar, by upgrading it and making it once more the fastest ‘Mech around.
The end results was christened the Arctic Fox as like its namesake on Hector, it could dance around its opponent closing in and getting out dictating to all foes its tempo.
Capabilities
Built with the lightest material available, no expense was spared to bind the needed mix of speed, armour and firepower.
Thanks to its 300XL Engine and its MASC, the Arctic Fox is in par with the Fire Moth and its 216 kph speed. However thanks to being heavier by 10 tons, the Arctic Fox brings into battle 5.5 tons of Ferro-Fibrous armour, the maximum a 30 tons chassis can hold, making it able to stay longer on the battlefield and to fight against bigger targets than most lighter designs.
Configuration Prime is trying to provide a flexible answer to most needs on the battlefield, allowing the Arctic Fox to perform most missions.
Adding together a Streak SRM-4 and an ER Medium Laser to form the bulk of its firepower, this Configuration adds a LRM-5 for some longer range reach and a Flamer to deal with unprotected infantry or vehicles.
Configuration Prime Second is an upgraded version of the Prime one with two brand new ATM-3 replacing both missile launchers and with two tons of ammo to provide the needed flexibility.
Configuration A is designed to bring raw firepower on the battlefield while keeping Heat management under control. 4 ER Medium Lasers linked to a Targeting Computer for the extra precision needed do the intended job as quickly as possible. To ensure extra survival against bigger foes, an Anti-Missile System was also added.
Configuration A Second is another upgraded version with 8 Heavy Small Lasers instead of the ER Medium ones. The increase in the damage potential was seen as outweighing the more tricky Heat management.
Configurations B1 and B2 are almost identical and were made to act together with the only difference between them being that one carries an ECM Suite and the other an Active Probe.
Designed with the experience from urban fights that according to the latest Dragoons report was something common in the Inner Sphere, a Medium Pulse Laser and two SRM-2 (with or without Inferno ammo) provide the main punch while a Small Pulse Laser and a Flamer are there to deal with lesser threats. The ground speed was seen as enough to avoid the need of Jump Jets to get through cities.
Configuration C is the heir of the original Hussar with one ER Large Laser to snipe from afar with the help of a Targeting Computer and an ECM Suite to blind the sensors of those trying to hunt it. As a last solution weapon, an ER Small Laser was added but the Arctic Fox has the needed speed to get out of the battlefield when needed.
Configuration D is the fire support Configuration with 4 LRM-5 (2 in each torso) and two tons of ammo, allowing it to outperform the Baboon. To deal with minor threats, an ER Small Laser was added almost like an afterthought.
When the Advanced Tactical Missile Launchers became available, there were discussions to see if another upgraded version couldn’t be made. In the end, the ATM were discarded for the psychological effect of a rain of missiles going towards their targets, an effect for which 20 missiles is better than 9.
Configuration E is the close ranged brother of Configuration D with its 4 SRM-4 giving it a heavy punch and an unique opportunity to deal with bigger threats if it manages to reach an advantageous position from where to unleash its SRM.
Configuration F is another result from the simulations made by Clan Star Adder as it is an anti-unarmoured infantry and an anti-light vehicles ‘Mech (both being more or less absent from the Trials in the HomeWorlds). It was so well designed for its role that it became the inspiration for the latter Piranha. Its 12 Machine Guns spread into the torsos together with a Flamer are more than enough to decimate whole conventional units when Clan Ice Hellion join the return to the Inner Sphere. To give it some protection against other ‘Mechs, this Configuration has an ER Medium Laser, which gives it also a weapon able to fire at longer ranges.
Configuration F Second is another upgrade with the newest technology and the latest tactics of the Inner Sphere as the weapon package of Configuration F was changed for 8 AP Gauss Rifles and a Light Active Probe to look for hidden units.
Configuration G is the latest Configuration trying to cope with the evolution of warfare and technology. It is designed to render its opponents helpless on the battlefield in the sort of pack attacks that are one of the trademarks of the Clan Touman. With a Plasma Cannon and a Flamer, no target is safe from its attention. The extra Small Pulse Laser under the Plasma Cannon acting both as a targeting system when underpowered and a last ditch weapon.
Battle History
The Arctic Fox has been used as quickly as it was produced in raids and Trials to show the other Clans that Clan Ice Hellion was still alive and able to bite.
One of these raids was the first combat trial of the new OmniMech on the world of Barcella where Clan Ice Hellion and Clan Jade Falcon clashed. One of these “small†fights occurred between two Light Stars of each Clan in a battle of encounter which caused both sides by surprise.
The speed of the Arctic Fox and its armour allowed it to get into advantageous positions where its firepower managed to overcome the Falcon ‘Mechs resulting in a contested victory and a satisfying trial for the new ‘Mech.
Deployment
The first batch went for combat trials to the 7th Attack Cluster both as a way to rebuild this premium unit of the Clan as quickly as possible and as a way to show the survivors that Khan Wick didn’t harbour any grief against them.
As agreed by their Khan, the second run of the tried Arctic Fox was sent by Clan Ice Hellion to Clan Star Adder, which having not expected such an optimised OmniMech had problems finding how to use it in their Touman.
Notable ‘MechWarriors
Warrior Joshua is one of the few Adder that seems perfectly at ease with his new ride. Belonging to the lighter and faster 73rd Adder Cavaliers might be one of the reasons behind this. Whatever the explanation might be, he looks forward to stop training and to show how his Arctic Fox “Speedy Gonzales†can dance.