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Author Topic: Configuration Challenge: Ice Hellion #1 (Arctic Fox)  (Read 1559 times)

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masterarminas

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Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« on: February 13, 2018, 12:47:59 PM »

Good morning, everyone!

I am working on a number of projects right now (plus real-life work!), but I have some ideas for a few designs that I will be incorporating into my future writings.  One of those ideas is to give each of the Clans of Kerensky OmniMech designs that reflects their specific doctrines and capabilities.

These OmniMechs will not be exclusive to the Clans who construct them (for the most part).  I have already completed one Clan (Goliath Scorpion) with a series of OmniMechs that showcase that Clan's strengths and design philosophies.  Ya'll have seen those designs in the past (Hooded Eagle, Sand Devil, Desert Tiger, Goliath Scorpion, and Dune Stalker) . . . now I want to work on another Clan.

Clan Ice Hellion.

So what is the Ice Hellion design philosophy?  What do they desire in an OmniMech?

Well, the answer is obvious:  SPEED.

That being said, speed (and speed alone) is not a winner in BattleTech.  You have to have armor and you have to have pod-space for weapons. 

Okay.  I've come up with six base OmniMech chassis that (in my opinion) showcase what Clan Ice Hellion wants in an OmniMech.  Speed, armor, and maximum pod-space for weapons.  The trifecta that almost no one ever gets right.

What we are going to do in the coming weeks is to choose a variety of configurations for weapons and equipment for these OmniMech designs, as well as fluff.

Now.  Where the Scorpions went for commonality in parts and engine components to make their OmniMechs easier to manufacture, the Hellions are aiming for maximum possible effectiveness in an array of Light, Medium, and Heavy weight OmniMechs that will outfit their Touman.  Everything has MASC.  Everything has near maximum armor.  And every last one of these designs has nearly the maximum possible pod-space available for an OmniMech moving at the designed speed!

That being said, let us begin with the lightest and fastest of Clan Ice Hellion's new OmniMechs:  the 30-ton Arctic Fox.

Intended as a replacement for the Fire Moth, the Arctic Fox is just as fast and has the same pod-space (6.5 tons), but on a 30-ton chassis that also allows for maximum armor!

Code: [Select]
Arctic Fox

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3050
Cost: 6,849,375 C-Bills
Battle Value: 592

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    6.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
13         0       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 6,849,375
Tech Rating/Era Availability: E/X-X-E                         BV2: 592

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00

Let's see what you have.  This contest will run for seven days, ending at the stroke of Midnight on February 20th.  Have fun and show me what YOU think Clan Ice Hellion needs.

Master Arminas
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Abele

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #1 on: February 13, 2018, 02:12:54 PM »

I limited myself to tech available in 3050. I will add fluff later.

Code: [Select]
Arctic Fox

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6,849,375 C-Bills
Battle Value: 592

Chassis: Hellion Light V3B Endo-Steel Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Armor: Compound H17 Ferro-Fibrous
Armament:
    6.5 tons of pod space.
Manufacturer: Hector Mech Works Facility Beta
    Primary Factory: Hector
Communications System: Build 1685 Tacticom
Targeting and Tracking System: Series VI Integrated TTS

Overview:
When given the task of designing and, hopefully, manufacturing the new
Arctic Fox OmniMech, the engineers and technicians at the Hector Mech
Works Facility Beta Chose to use a modified endo-steel version of the
Icestorm chassis as well as the 300XL powerplant and assorted other
parts to cut down on development time Among the changes made to the chassis
were change the legs to bemore dog-like type in appearance. To go along with
this change the cokpit area was given a more vupine visage.

When configuring the weapons loadout of the Arctic Fox were imited to
what they could employ as ther was very little pod-able tonnage to work with.
When configuring the Arctic Fox Prime, the engineers chose to fit it
with four ER medium lasers and a pair of ER small laser mated to a targeting
computer. For added anti-infantry work a flamer wa added. When used in an alpha
strike these weapons generated just enough excess heat to engage the fixed MASC
unit.

The A configuration borrows the ER PPC from Ice Ferret and backs it up
with an EER small aser. This is a hunter-killer model dsigned to take out the
enemy with one well-placed shot to the cockpit.

The third configuration is eqipped with a ten-tube LRM launcher and is backed
up by small and medium pulse lasers. As an extremely mobile fire support
platform it is meant to keep the enemy at bay while other elements close-in for
the kill.

The final configuration is a bit generic and is best sed when engaging battle
armor, vehicles or conventional infantry, especially when the SRM launcher is
loaded with inferno ammunition,

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
13         0       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 7,447,050
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,454

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Flamer                                       RT        3         1         0.50
Targeting Computer                           LT        -         1         1.00
ER Small Laser                               RA        2         1         0.50
2 ER Medium Lasers                           RA        10        2         2.00
ER Small Laser                               LA        2         1         0.50
2 ER Medium Lasers                           LA        10        2         2.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 25
13         4       4       0       0      1     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 7,361,494
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,921

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
ER PPC                                       RA        15        2         6.00
ER Small Laser                               LA        2         1         0.50
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
13         2       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 7,225,400
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,366

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
LRM-10                                       LA        4         1         2.50
@LRM-10 (12)                                 LA        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
13         2       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: C                                              Cost: 7,414,550
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,677

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              RA        5         1         1.00
SRM-2                                        RA        2         1         0.50
2 Machine Guns                               LA        0         2         0.50
Medium Pulse Laser                           LA        4         1         2.00
@SRM-2 (Inferno) (50)                        RA        -         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
13         3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

« Last Edit: February 22, 2018, 09:06:58 AM by Abele »
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Red Pins

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #2 on: February 13, 2018, 03:36:22 PM »

Well, I didn't.  I was moping around since I was so slow off the mark for Takiro's Nova contest, and found this one.  I just did configs, since I don't have HMP or SSW or whatever on the box, and I didn't do accompanying fluff since, well - MA.   :D

If you want some, just let me know.  It should go fairly quickly.



Prime
5 ER-ML - 5
TGT Comp -1
Flamer - .5

Alternate Configuration A
ER-LgL – 4
5xJump Jets – 2.5

Alternate Configuration B
4xLRM-5 – 4
2xAmmo (LRM) 48 – 2
ER-SmL - .5

Alternate Configuration C
10xER-SmL – 5
TGT Computer – 1
Flamer - .5

Alternate Configuration D
2xER-SmL – 1
Active Probe - 1
2xA-Pods -1
10xMG – 2.5
Ammo (MG) 200 – 1

Alternate Configuration E
10xJump Jets – 5
2xER-SmL – 1
Recon Camera - .5

Alternate Configuration F
Plasma Canon – 3
2xAmmo(PLAS) – 2
2xER-SmL – 1
Flamer - .5

Alternate Configuration G
ER-PPC – 6
Flamer - .5

Alternate Configuration H
4xH-SmL – 2
5xJump Jets – 2.5
2xSRM-2 – 1
Ammo (SRM) 50 – 1

Alternate Configuration I
Active Probe – 1
ECM Suite -1
TAG – 1
3xER-ML
Flamer - .5

Alternate Configuration J
3xSRM-6 – 4.5
Ammo (SRM) 15 – 1
ER-ML – 1

Alternate Configuration K
MM-2 – 2.5
3xAmmo(MOR) 12 – 3
2xER-SmL – 1

*Missed the fluff mention in the OP, saw it in the Hellion page so I figured I missed it.  Fluff maybe tomorrow.
« Last Edit: February 13, 2018, 03:38:16 PM by Red Pins »
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Ice Hellion

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #3 on: February 13, 2018, 03:45:41 PM »

What era/year are we talking about?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #4 on: February 13, 2018, 04:08:25 PM »

What era/year are we talking about?

You beat me to it Ice.

Also I recognize this design in two different ways.

1.
Quote
http://www.sarna.net/wiki/Arctic_Fox

2.
Master Arminas, who I hope we will hear more from very soon, had a great thread entitled As They Should Have Been. Basically it redesigned the core Clan OmniMechs for best possible performance. This comprehensive reimagining included the Fire Moth (Dasher) which we are currently looking at so here is the link below.

https://www.ourbattletech.com/forum/index.php?topic=2677.msg36352#msg36352

I was hung up on coming up with a name other than Dasher II for this awesome concept of yours. What is a larger version of a Moth though?

Love this and it fits the Hellions well. Got a few ideas myself and I see a few of our design specialists have chimed in. ;)

Anyway I had planned on using this design as a future OmniMech for the Clans which would replace the Kit Fox (Uller).
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masterarminas

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #5 on: February 13, 2018, 04:25:09 PM »

What era/year are we talking about?

The designs will have been in service since around 3000 or so.  But, if you want to give them weapons or equipment introduced later . . . make a configuration that comes into service from 3060 or 3070 or whenever onwards!

MA
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Red Pins

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #6 on: February 15, 2018, 10:42:59 AM »

Um.

What, exactly, are you looking for in terms of fluff, MA?  I'm thinking just the configs, because there isn't a great deal of background.
« Last Edit: February 15, 2018, 04:28:30 PM by Red Pins »
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masterarminas

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #7 on: February 15, 2018, 10:47:31 PM »

Um.

What, exactly, are you looking for in terms of fluff, MA?  I'm thinking just the configs, because there isn't a great deal of background.

That is entirely up to you.  My Scorpions start fielding their new OmniMechs around about the year 3000 . . . because (in this alternate universe), their leadership chooses to devote more resources to being self sufficient.  And to streamline their supply train (with shared comm arrays, T&TA's, engines, as well as weapon systems).  The goal was for the Clan to be able to produce everything that their Touman required "in-house" so as to not be dependent upon other Clans.

A secondary goal was to replace all of the older second-line BattleMechs (many of which served in front-line Scorpion Clusters!) with modern OmniMechs.

As a result, the Scorpions accepted some inefficiencies in the designs. 

What I see the Hellions doing here is simply trying to field the absolute best "speedsters" of the Clans.  All with MASC, all with maximum (or near maximum) pod-space, all with more than tin-foil for armor! 

Of course, these designs may or may not be exclusive to the Clan that designs them!  Several of the Scorpion designs, for example (such as the Desert Tiger), will be adopted and used (and produced) by other Clans that see the need for that particular unit in their own Touman.

And some (at least) of the Hellion designs I post here will also find their way into the Toumans of other Clans.

So . . . just write your story.  Tell us how and why and when these designs came about.  Make it YOUR story.  Make it a GOOD story.  Just tell it from the heart.  And let the chips fall where they may.

MA
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Red Pins

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #8 on: February 15, 2018, 11:00:33 PM »

AHHHH!

10:47 MA posts the storyline is wide open, baby!

10:53 I hit refresh for the thread to preview the config fluff and the 'Warning - new reply posted' banner comes up.

Oh heck.  I'll be back, but Takiro's Deployment piece needs to be done first thing tomorrow morning.
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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #9 on: February 17, 2018, 05:26:29 PM »

Ok, here's my take - sorry for the disjointed entries.  It was kind of fun, though.  Overall, if I had to write more about it, I'd consider calling it, "the Hellion Surge."  Sorry for the Config setup, its just easier since I don't have HMPro or SSW on the machine.



Arctic Fox

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3050
Cost: 6,849,375 C-Bills
Battle Value: 592

Overview
     As the Hellions watched the remaining Clans of Kerensky once again begin to overwhelm their Warrior Caste with slower but more heavily armed and armored Omnimechs Khan Jena Norizuchi realized the Hellions would never be able to completely overwhelm their opponents with the sheer speed and maneuverability favored by Hellion Warriors.  Despite the Founder’s decision, Norizuchi came to the conclusion speed alone was not enough.
     Looking to the archives of the Hellion Loremaster for answers, files assembled by former Khans provided detailed analysis’ of this contradiction to the Hellion’s combat doctrine.  The resulting information caused a stir among Trueborns – the successful Warrior, after both brilliant and ignorant tactics were removed from the equation, was able to inflict more damage than the enemy.  Speed, the essential Hellion trademark, was irreverent beyond a certain point as armor and weapons took primacy in combat.  The successful Warrior was most often one with sufficient armor and heavy weapons, who was successful in moving into a position to use those advantages.
     As always, the Warrior caste was unwilling to concede the point, but at the order of the Khan the saKhan and Loremaster began to assemble records of the recent conflicts of the Ice Hellions.  Refining the information took longer, but within weeks algorithms were devised to accurately predict the outcome of future Trials based on the data.  The data, closely held by the Scientists involved, proved conclusive.
     Predicting unsuccessful outcomes proved successful when several factors were taken into account; Armor, Firepower (brute damage output, adjusted by heat dissipation – what was termed, ‘intensity’), and Mobility.  Offensive and defensive roles were taken into account as well – the ability to nullify one factor could lead to the ability to overwhelm an opponent when the other factors remained superior to an opponent’s.
     Within three months, calls for changes to Hellion priorities and adjustments to Omnimech chassis in the Touman were made before an internal Warrior’s Council and the results of the data explained to the Warriors attending it.  Norizuchi, aware of the difficulty in convincing Warriors arrogant enough to charge Assault Mechs in Lights as much as five times their mass, paved the way for a series of Trials within the Warrior Caste itself to determine the truth.  Having quietly assembled a Trinary of the 7th attack cluster to experiment with the most successful Omnimechs found in the study, Khan Norizuchi allowed challengers to bid for Trials to refute the evidence. 
     Only twelve of the Warriors were challenged, however.  Each of the challengers used mechs identified as weak by the data, against slower designs proven to be superior.  Two of the twelve challengers were victorious, proving the validity of the testing methods and once again the Clan was faced with a dilemma; continually low on resources, the Clan was unable to produce the OmniMechs most likely to bring victory in the continual Trials bleeding the Clan of raw resources and military strength.

Capabilities
     The answer came once again from the Castles Brian of the former SLDF.  Familiar with the need to claw back additional mass from the frame, armor, and engine of the ’Mech itself, the HER-3S Hermes contributed the original Endo-Steel frame necessary for the new design.  Maximizing the small amount of armor able to be fitted to the frame, the refitted design allowed only 5 and a half tons to be fitted to the bare skeleton.  The 300 XL engine, so common among SLDF units, provided a maximum speed of 162.0 kph with MASC as a design requirement pushing the new mech to 216.0 kph.
     The olive branch extended to Hellion traditionalists was seemingly in violation of the new concepts being considered, but in fact the new design was to function as a substitute for the poorly protected Fire Moth.  The Ghost Bears had designed the Fire Moth as a scout and infantry transport capable of limited support, and although its speed made it popular among Hellion Warriors it was capable of little else.
The newly-named Artic Fox, however, was both blindingly fast (as fast as the Fire Moth it would replace), but fully armored to directly confront enemy units on the battlefield.  Having maximized two of the major factors, the remaining quandary of what to do with the design’s 6.5 tons of pod space remained.

(P)
     As Hellion combat doctrine calls for seizing and maintaining the initiative during a combat situation, Technicians were instructed to provide a maximum of ranged firepower with maximum accuracy.  Looking to favorite designs and configurations, the Prime is equipped with a massed ER-ML battery across the arms and torso guided by a complex torso-mounted targeting computer.  The remaining tonnage is filled by a versatile Flamer, intended to operate in an anti-personnel role with the potential for starting fires and blocking line-of-sight in meeting engagements.

5 ER-ML        5 ton/5 Crit     2xLA, 3xRA
TGT Comp    1 ton/1 Crit     RT
Flamer         .5 ton/1 Crit     LT

(A)
     Recognizing ground speed is not the exclusive means of measuring mobility, the A configuration attempts to provide a long-range weapon suitable to taking advantage of enemy units unable to move quickly through rough terrain.  One of the longest-ranged weapons available to the Clans, the laser ensures the Arctic fox is extremely difficult to cripple before destroying the Omnimech completely.

ER-LgL         4 ton/1 Crit    RA
5xJump    2.5 ton/5 Crit   3xRT, 2xLT
  Jets

(B)
     Seeking a long-range support variant, Warriors of the Clan insisted on the maximum throw weight possible to be crammed into the tight confines of the Arctic Fox’s arms and torsos, choosing to maintain a minimum of defense – oriented weapons while depending on the design’s speed and the two tons of reloads for the versatile LRM system.  Placing the single ER small laser in the right torso, Technicians ensured their Warriors would always have the option of self-defence when ground speed is not an option.

4xLRM-5      4 ton/4 Crit     RA, RT, LT, LA
2xAmmo      2 ton/2 Crit     LT
  (LRM) 48
ER-SmL       .5 ton/1 Crit    RT

(C)
     Seeking the maximum possible damage without regard to range, the C configuration uses a massed laser battery similar to the Nova to provide a knock-out punch with the added benefit of a complex targeting computer in the left torso.  Hoping to distract an opponent and conceal the mech as it closes, a flamer was added to the right torso.  The C is a preferred transport for the Touman’s Battlearmor, as only the flamer is torso-mounted.


10xER     5 ton/10 Crit     5xRA, 5xLA
  SmL
TGT         1 ton/1 Crit       LT
  Comp
Flamer   .5 ton/1 Crit      RT

(D)
     Seeking a more cost-effective configuration for anti-personnel and urban warfare, Technicians adapted the C for conflict in built-up areas with only a pair of ammunition-free ER Small lasers left to confront larger targets.  An Active probe searches for traps and ambushes, while a pair of A-pods provide security at close range.  The main armament, ten Machine Guns with a one-ton ammunition supply in the left torso duplicates the layout of the C although the lack of offensive power means the C remains the preferred Battlearmor carrier.

5xMG     2.5 ton/5 Crit     RA
ER-SmL     .5 ton/1 Crit     RT
Active        1 ton/1 Crit     RT
  Probe
A-Pod        .5 ton/1 Crit     RT
ER-SmL     .5 ton/1 Crit     LT
Ammo       1 ton/1 Crit     LT
  (MG) 200
5xMG     2.5 ton/5 Crit     LA

(E)
     Taken to extremes, the E configuration provides a mobility few others can equal among the Clans.  Ten jump jets allow it to traverse 300 meters in a single leap under standard atmospheric conditions, although the Mechwarrior can call on only a pair of ER small lasers in the arms for self-defence.  The recon camera in the upper right torso provides targeting data for supporting Mechs and vehicles, freeing the pilot to concentrate on his mission.

ER-SmL          .5 ton/1 Crit     RA
5xJump        2.5 ton/5 Crit     RT
Recon            .5 ton/1 Crit     RT
  Camera
5xJump        2.5 ton/5 Crit     LT
  Jets
ER-SmL          .5 ton/1 Crit     LA


(F)
     Able to fire without pause or concern for heat or ammunition, the G configuration uses an ER-PPC to threaten larger units at long range.  Taking over 90% of the available pod space, the sole remaining weapon is a flamer intended for starting fires as diversions and blocking line of sight during a retreat.

ER-PPC     6 ton/2 Crit     RT
Flamer    .5 ton/1 Crit     LA

(G)
     Providing the Arctic Fox the full electronics suite of a scout including an active probe, ECM suite, and TAG, the Hellions nonetheless attempted to add a weapons payload sufficient to deter hunter/killers attempting to locate the mech.  The three ER medium lasers are spread across the arms and left torso to ensure its ability to fire at targets in the rear arc, and a flamer provides anti-personnel and incendiary options.

ER-ML    1 ton/1 Crit     RA
Active     1 ton/1 Crit     RT
  Probe
TAG         1 ton/1 Crit     RT
Flamer   .5 ton/1 Crit     RT
ECM        1 ton/1 Crit     LT
  Suite
ER-ML     1 ton/1 Crit     LT
ER-ML     1 ton/1 Crit     LA

(H)
     Introduced in 3069, the Diamond Shark’s plasma cannon was adapted to the Arctic Fox to provide an incendiary-oriented support unit to the Hellion Touman.  Armed with a pair of ER small lasers and a flamer, the H is avoided by most Warriors who prefer to use either Infernos or standard ammunition and lasers to maintain a number of offensive weapons.

Plasma        3 ton/1 Crit     RA
  Cannon
2xAmmo     2 ton/2 Crit     RT
  (PLAS) 20
Flamer       .5 ton/1 Crit     LT
2xER-SmL   1 ton/2 Crit     LA

Deployment
     Initial deployment of the arctic fox was slow and laborious due to the need to strip the endo-steel frame from the ancient design and engines from different units entirely before reassembling it with modern components.  Initial tests proved the concept sound, but field tests revealed the weaknesses of the out-of-date SLDF equipment as space within the chassis was difficult to find and the engine was more easily damaged compared to modern equipment.  The risks were found acceptable given the experimental nature of the design, and the Artic Fox successfully endured most of the combat assignments asked of it without issue as a pair of prototypes utilizing the more advanced Clan components were built.
     Continued testing with the new design has proved the successful blend of armor, speed, and pod space compared to the older Fire Moth, with Mechwarriors assigned to fight beside the Arctic Fox complaining of the lack of comparable armor.  These Warriors are clamoring for refits to the engine capacity for a heavier shell of armor to remain in the field a comparable length of time, but the difficulty continuing to meet demand for the new design makes it impossible to begin the process.

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    6.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
13         0       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 6,849,375
Tech Rating/Era Availability: E/X-X-E                         BV2: 592

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
« Last Edit: February 18, 2018, 07:15:32 PM by Red Pins »
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Ice Hellion

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #10 on: February 18, 2018, 04:12:37 PM »

Here is my take on the Arctic Fox. Since it is a Master Arminas' contest and I am sure there will some AU behind it, I couldn't be too specific on some details.

Code: [Select]
Arctic Fox

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year:
Cost: 6 849 375 C-Bills
Battle Value: 592

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h (216,0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    6.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1,50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9,50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 105                  5,50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
13         0       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 7 361 738
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 387

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
LRM-5                                        RT        2         1         1,00
Streak SRM-4                                 LT        3         1         2,00
ER Medium Laser                              RA        5         1         1,00
Flamer                                       LA        3         1         0,50
@LRM-5 (24)                                  RT        -         1         1,00
@Streak SRM-4 (25)                           LT        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
13         2       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime Second                                   Cost: 7 329 238
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 336

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
ATM-3                                        RT        2         2         1,50
ATM-3                                        LT        2         2         1,50
ER Medium Laser                              RA        5         1         1,00
Flamer                                       LA        3         1         0,50
@ATM-3 (20)                                  RT        -         1         1,00
@ATM-3 (20)                                  LT        -         1         1,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
13         3       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 7 642 050
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 293

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
ER Medium Laser                              RT        5         1         1,00
Anti-Missile System                          RT        1         1         0,50
ER Medium Laser                              LT        5         1         1,00
Targeting Computer                           LT        -         1         1,00
ER Medium Laser                              RA        5         1         1,00
ER Medium Laser                              LA        5         1         1,00
@Anti-Missile System (24)                    RT        -         1         1,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 23
13         4       4       0       0      1     0   Structure:  2
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A Second                                       Cost: 7 382 050
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 123

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
2 Heavy Small Lasers                         RT        6         2         1,00
Anti-Missile System                          RT        1         1         0,50
2 Heavy Small Lasers                         LT        6         2         1,00
Targeting Computer                           LT        -         1         1,00
2 Heavy Small Lasers                         RA        6         2         1,00
2 Heavy Small Lasers                         LA        6         2         1,00
@Anti-Missile System (24)                    RT        -         1         1,00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
13         5       0       0       0      1     1   Structure:  2
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B 1                                            Cost: 7 436 488
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 242

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
2 SRM-2s                                     RT        4         2         1,00
Flamer                                       LT        3         1         0,50
ECM Suite                                    LT        0         1         1,00
Medium Pulse Laser                           RA        4         1         2,00
Small Pulse Laser                            LA        2         1         1,00
@SRM-2 (50)                                  RT        -         1         1,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
13         2       2       0       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B 2                                            Cost: 7 436 488
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 168

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
2 SRM-2s                                     RT        4         2         1,00
Active Probe                                 LT        0         1         1,00
Flamer                                       LT        3         1         0,50
Medium Pulse Laser                           RA        4         1         2,00
Small Pulse Laser                            LA        2         1         1,00
@SRM-2 (50)                                  RT        -         1         1,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
13         2       2       0       0      1     0   Structure:  2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 7 546 581
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 730

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
ER Large Laser                               RT        12        1         4,00
Targeting Computer                           RT        -         1         1,00
ECM Suite                                    LT        0         1         1,00
ER Small Laser                               LA        2         1         0,50
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
13         2       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 7 237 831
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 387

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
2 LRM-5s                                     RT        4         2         2,00
2 LRM-5s                                     LT        4         2         2,00
ER Small Laser                               RA        2         1         0,50
@LRM-5 (24)                                  RT        -         1         1,00
@LRM-5 (24)                                  LT        -         1         1,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
13         2       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: E                                              Cost: 7 432 831
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 183

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
SRM-4                                        RT        3         1         1,00
ER Small Laser                               RT        2         1         0,50
SRM-4                                        LT        3         1         1,00
SRM-4                                        RA        3         1         1,00
SRM-4                                        LA        3         1         1,00
@SRM-4 (25)                                  RT        -         1         1,00
@SRM-4 (25)                                  LT        -         1         1,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
13         3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: F                                              Cost: 7 264 238
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 120

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
6 Machine Guns                               RT        0         6         1,50
6 Machine Guns                               LT        0         6         1,50
Flamer                                       RA        3         1         0,50
ER Medium Laser                              LA        5         1         1,00
@MG (200)                                    RT        -         1         1,00
@MG (200)                                    LT        -         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
13         4       1       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F Second                                       Cost: 7 235 800
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 125

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
4 AP Gauss Rifles                            RT        4         4         2,00
4 AP Gauss Rifles                            LT        4         4         2,00
Light Active Probe                           LA        0         1         0,50
@AP Gauss Rifle (40)                         RT        -         1         1,00
@AP Gauss Rifle (40)                         LT        -         1         1,00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
13         3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 7 420 238
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 318

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
Plasma Cannon                                RA        7         1         3,00
Small Pulse Laser                            RA        2         1         1,00
Flamer                                       LA        3         1         0,50
@Plasma Cannon (20)                          RA        -         2         2,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
13         2       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA


Overview
Following the Secret Trial, Clan Ice Hellion was in need of rebuilding its premier front-line units as they were weakened after their internal fight and the official retaliatory raids after the death of Khan  Norizuchi in a Bandit Caste raid. This is when Clan Star Adder approached them with the proposal to give them access to some production facilities and the data they were gathering from the Wolf’s Dragoons in exchange for their expertise in using and designing Light ‘Mechs, something that was needed according to the different simulations made by Clan Star Adder, but also in exchange for the second production run after the first combat trial and improvement of this ‘Mech and last but not least the possibility for Clan Star Adder to call for the support of Clan Ice Hellion once in the Grand Council
Khan Wick quickly agreed on all the terms saying that “he would personally be bind to all the terms of this agreement.” For him, this was an opportunity to rebuild his Clan Touman and he also knew that he had been badly wounded on Hector and might not live long enough to let Clan Star Adder call for his Clan support in the Grand Council.

Looking back at history, Clan Ice Hellion Scientists decided to emulate their founder original ride, the Hussar, by upgrading it and making it once more the fastest ‘Mech around.
The end results was christened the Arctic Fox as like its namesake on Hector, it could dance around its opponent closing in and getting out dictating to all foes its tempo.


Capabilities
Built with the lightest material available, no expense was spared to bind the needed mix of speed, armour and firepower.
Thanks to its 300XL Engine and its MASC, the Arctic Fox is in par with the Fire Moth and its 216 kph speed. However thanks to being heavier by 10 tons, the Arctic Fox brings into battle 5.5 tons of Ferro-Fibrous armour, the maximum a 30 tons chassis can hold, making it able to stay longer on the battlefield and to fight against bigger targets than most lighter designs.

Configuration Prime is trying to provide a flexible answer to most needs on the battlefield, allowing  the Arctic Fox to perform most missions.
Adding together a Streak SRM-4 and an ER Medium Laser to form the bulk of its firepower, this Configuration adds a LRM-5 for some longer range reach and a Flamer to deal with unprotected infantry or vehicles.
Configuration Prime Second is an upgraded version of the Prime one with two brand new ATM-3 replacing both missile launchers and with two tons of ammo to provide the needed flexibility.

Configuration A is designed to bring raw firepower on the battlefield while keeping Heat management under control. 4 ER Medium Lasers linked to a Targeting Computer for the extra precision needed do the intended job as quickly as possible. To ensure extra survival against bigger foes, an Anti-Missile System was also added.
Configuration A Second is another upgraded version with 8 Heavy Small Lasers instead of the ER Medium ones. The increase in the damage potential was seen as outweighing the more tricky Heat management.

Configurations B1 and B2 are almost identical and were made to act together with the only difference between them being that one carries an ECM Suite and the other an Active Probe.
Designed with the experience from urban fights that according to the latest Dragoons report was something common in the Inner Sphere, a Medium Pulse Laser and two SRM-2 (with or without Inferno ammo) provide the main punch while a Small Pulse Laser and a Flamer are there to deal with lesser threats. The ground speed was seen as enough to avoid the need of Jump Jets to get through cities.

Configuration C is the heir of the original Hussar with one ER Large Laser to snipe from afar with the help of a Targeting Computer and an ECM Suite to blind the sensors of those trying to hunt it. As a last solution weapon, an ER Small Laser was added but the Arctic Fox has the needed speed to get out of the battlefield when needed.

Configuration D is the fire support Configuration with 4 LRM-5 (2 in each torso) and two tons of ammo, allowing it to outperform the Baboon. To deal with minor threats, an ER Small Laser was added almost like an afterthought.
When the Advanced Tactical Missile Launchers became available, there were discussions to see if another upgraded version couldn’t be made. In the end, the ATM were discarded for the psychological effect of a rain of missiles going towards their targets, an effect for which 20 missiles is better than 9.
Configuration E is the close ranged brother of Configuration D with its 4 SRM-4 giving it a heavy punch and an unique opportunity to deal with bigger threats if it manages to reach an advantageous position from where to unleash its SRM.

Configuration F is another result from the simulations made by Clan Star Adder as it is an anti-unarmoured infantry and an anti-light vehicles ‘Mech (both being more or less absent from the Trials in the HomeWorlds). It was so well designed for its role that it became the inspiration for the latter Piranha. Its 12 Machine Guns spread into the torsos together with a Flamer are more than enough to decimate whole conventional units when Clan Ice Hellion join the return to the Inner Sphere. To give it some protection against other ‘Mechs, this Configuration has an ER Medium Laser, which gives it also a weapon able to fire at longer ranges.
Configuration F Second is another upgrade with the newest technology and the latest tactics of the Inner Sphere  as the weapon package of Configuration F was changed for 8 AP Gauss Rifles and a Light Active Probe to look for hidden units.

Configuration G is the latest Configuration trying to cope with the evolution of warfare and technology. It is designed to render its opponents helpless on the battlefield in the sort of pack attacks that are one of the trademarks of the Clan Touman. With a Plasma Cannon and a Flamer, no target is safe from its attention. The extra Small Pulse Laser under the Plasma Cannon acting both as a targeting system when underpowered and a last ditch weapon.


Battle History
The Arctic Fox has been used as quickly as it was produced in raids and Trials to show the other Clans that Clan Ice Hellion was still alive and able to bite.
One of these raids was the first combat trial of the new OmniMech on the world of Barcella where Clan Ice Hellion and Clan Jade Falcon clashed. One of these “small” fights occurred between two Light Stars of each Clan in a battle of encounter which caused both sides by surprise.
The speed of the Arctic Fox and its armour allowed it to get into advantageous positions where its firepower managed to overcome the Falcon ‘Mechs resulting in a contested victory and a satisfying trial for the new ‘Mech.


Deployment
The first batch went for combat trials to the 7th Attack Cluster both as a way to rebuild this premium unit of the Clan as quickly as possible and as a way to show the survivors that Khan Wick didn’t harbour any grief against them.
As agreed by their Khan, the second run of the tried Arctic Fox was sent by Clan Ice Hellion to Clan Star Adder, which having not expected such an optimised OmniMech had problems finding how to use it in their Touman.


Notable ‘MechWarriors
Warrior Joshua is one of the few Adder that seems perfectly at ease with his new ride. Belonging to the lighter and faster 73rd Adder Cavaliers might be one of the reasons behind this. Whatever the explanation might be, he looks forward to stop training and to show how his Arctic Fox “Speedy Gonzales” can dance.
« Last Edit: February 19, 2018, 03:58:48 PM by Ice Hellion »
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Red Pins

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #11 on: February 18, 2018, 06:22:41 PM »

Slight quibble, Ice, its 5.5 tons of armor.
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Takiro

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New Contest Concept: Ice Hellion #1 (Battlefly)
« Reply #12 on: February 19, 2018, 09:44:25 AM »

First off let me say that it is great to have you back and posting again masterarminas. The board heats up when you are posting here and that is awesome. This challenge has given me the opportunity to explore your Fire Moth as it should have been concept perhaps better then any simple design process could have and I wanted to do that for my own alternate setting.

So here I disagreed with your whole Arctic Fox 'concept' instead inserting my Battlefly (originally thinking Butterfly then simple replacing the butter when no great names were forth coming) and a few Hellion concept configurations. These configurations of special note to the Ice Hellion Clan and how they would uniquely employ them were included with the Battlefly. I will let other designers beat around the appropriate configurations for this machine if you'd like to use the concept which you inspired with the ATSHB Fire Moth design.

BTW, I should point out I did research to find out if indeed a Clan MASC was only 1 ton and 1 critical for a 30 ton design. I thought it was by 25 ton increments and that could really kill a great idea. Happily the MASC rules are absolutely in agreement with your design, one which I found pretty freakin awesome. Imagine if this had been the first Fire Moth?! Yikes. Anyway hope you enjoy!

BATTLEFLY
Mass: 30 tons
Chassis: Dominator Light Plus-Beta 30 Endo-Steel
Power Plant: 300 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph, 216 w/MASC
Jump Jets: None
   Jump Capacity: None
Armor: IceSheet Ferro Fibrous
Armament:
6.5 tons of pod space available for weapons and equipment
Manufacturer: Hector MechWorks Facility Alpha
   Primary Factory: Hector
Communications System: Build 1685 Tacticom
Targeting and Tracking System: Series VI Integrated TTS

OVERVIEW
At the dawn of the thirty-first century Khan Jena Norizuchi became convinced that the long-anticipated Clan return to the InnerSphere was at hand. In order to prepare for the invasion, she ordered a comprehensive review of Ice Hellion’s OmniMech forces current under arms. Headed by saKhan Ernest Wick this effort quickly concluded that twenty and twenty-five ton ‘Mechs were just too fragile for the modern battlefield. Reasoning that the Hellions should phase out those lighter designs in favor of more survivable units saKhan Wick ordered his scientists to begin work on some new designs.
Wick was a more moderate Crusader than Norizuchi and was genuinely concerned with the actual performance of the Clan during her sacred campaign to conquer the InnerSphere. Focusing on first replacing the ultra-fast Fire Moth engineers soon discovered that simply enlarging that design could produce a new OmniMech which could match or exceed its performance. Reports that the Goliath Scorpions had embarked on their own OmniMech Building Program only further intensified Hellion development. Wick and his team unveiled the newly christened Battlefly to their Khan who was pleased with this latest Bug ‘Mech in that line’s storied battlefield history.

CAPABILITIES
   Essentially a Super Fire Moth whose mass was uprated by one-third while providing 2.7 times more armor than the original. Not only was it able to achieve one hundred percent of maximum armor protection but the Battlefly was also able to retain the same ultra-fast ground speed and pod space of its predecessor. Thankfully with the exception of the larger internal structure all the other components needed were readily available.
   Ice Hellion designers were able to bulk up the original Endo Steel chassis with the help of Cloud Cobra scientists who originally created it. The 300 XL Engine from the Icestorm allowed the Battlefly to match the Fire Moth’s acceleration curve exactly. Refinements in MASC technology also allowed the team to include an identical system on this ‘Mech without the need to increase space or weight.
   Much of the electronic systems also came from the Icestorm while anything else like the armor was taken from the Fire Moth. Five and a half tons of IceSheet Ferro Fibrous plating was enough to armor more than two of its forerunners. On the Battlefly it provided superior durability which was a key goal of the project. Now in addition to its natural high-speed defense this new version could actually take some damage before succumbing to attrition.
The LB 2-X Autocannon is hardly an impressive weapon when it comes to raw firepower but it has tremendous range. Able to strike from nine hundred meters away it is the longest reaching non-artillery weapon that the Clans have in their arsenal. The Hellions who often fight first strike duels employ these guns effectively at range to achieve victory in these intra-Clan trials. Also, they have been known to use them as harassers against certain outsiders the Ice Hellions hold in special contempt. Often popping away from beyond their opponent’s maximum range these tactics can frustrate even the most disciplined warrior. The tiny autocannon has proven useful versus vehicles and is backed up by a single ER Small Laser.
Seeking to match the Battlefly’s immense speed with the maximum short-range firepower and accuracy, Configuration K or Knife mimics the layout of the popular Nova OmniMech to deliver a stunning blow with the assistance of the Targeting Computer mounted in the Right Torso. Ten ER Small Lasers across the Arms and Torsos are accompanied by a single A-Pod to defend against conventional infantry at close range. Goliath Scorpion warriors have already begun adapting this configuration to their Fire Moth’s.
While many Clans look at the entire NARC system as dishonorable not so for the Ice Hellions whose Pack-Zell tactics allow for a certain amount of teamwork. Configuration N designated and built around the NARC is complemented by two Short Range Missile-4 racks which can utilize this enhanced targeting system themselves which is perfectly fine according to all rules of combat. These missiles provide twelve rounds of sustained fire and are further supplemented by an Extended Range Small Laser. While an acceptable configuration by itself other Hellions with missiles can operate as a group to enhance this model’s combat value. Despite assurances that this loadout will be used solely against bandits and larger opponents in line with their interpretation of zellbrigen Configuration N has bought with it objections from other Clans who view it as a borderline dezgra design.
Alternate Configuration T is considered by some within the Clan to be the ultimate in way of gaining glory and defeating larger opponents. Named for its TAG which allows the Battlefly to act as a rangefinder for a unit equipped with one or more Arrow IV Artillery Systems outside the Trial area. A warrior is expected to maneuver around his bigger opposition and survive while artillery takes him out. If the more massive challenger takes out the light spotter than he is considered victorious. An ECM Suite prevents any would be signal jamming while eight Jump Jets add to the OmniMech’s mobility. Warriors who are able to achieve this artillery counting coup versus superior threats lose no honor in the eyes of Hellions.

DEPLOYMENT
Production immediately began at the Hellion’s premier industrial complex on their homewolrd of Hector. It is hoped that manufacturing from MechWorks Facility Alpha will one day replace the entire Fire Moth force in the Hellion Touman. For now, both OmniMechs frequently work in concert with the Battlefly often assuming the command role in ultra-fast Firefly Stars. Composed of elite Mechwarriors these formations have successfully fended off all attempts by other Clans (Ghost Bear and Wolf) to seize this shocking new design. While defeated opponents have frequently complained about dishonorable Hellion tactics being employed all of these early attacks have taken place in Ice Hellion territory where Pack Zell has the backing of nearby friendly units.
   The angry reaction of Ghost Bear to the theft of their Fire Moth concept has seen the most assaults on Hellion territory to seize the new Battlefly. Unfortunately for them the new OmniMech can only be caught by the Fire Moth which it flat outclasses in battle. Attempts to use heavier ‘Mechs against the Battlefly have also failed due in large part to some questionable Hellion tactics. The ever-watchful Wolves also tried and failed in much the same way but withdrew when faced with their rival’s ‘home court’ advantage. While the Bears launch larger attacks to satisfy the rage the Wolves have yet to follow up their attempts to seize the new design likely waiting for the right moment in which to pounce.
Thanks to technical assistance during the Battlefly’s development the Cloud Cobras became the second Clan to possess this ultra-fast OmniMech. A few examples have been deployed in much the same way that the Hellions have except that the Cobras do not use Pack Zell tactics of course. Close ties to the Star Adders and Burrocks may lead one of them to be the third Clan to field the Battlefly. Although the ancient rivals like the Coyotes could also try to seize the Battlefly for themselves and their Wolf allies.

Type: Battlefly
Inner Sphere Designation: Dasher II
Technology Base: Clan Level 2
Tonnage: 30 tons

Equipment                           Mass
Internal Structure:          EndoSteel            1.5
Engine:            300 XL            9.5
   Walking MP:         10
   Running MP:         15 (20)
   Jumping MP:         0               0
Heat Sinks:            10 (20)               0
Gyro:                              3
Cockpit:                           3
Armor Factor:            105               5.5

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           10            15 / 5
   R/L Torso         7            10 / 4
   R/L Arm         5            10
   R/L Leg         7            14

Weight and Space Allocation
Location            Fixed            Spaces Remaining
Head                  1 EndoSteel            0
Center Torso                   MASC               0
                 1 Ferro-Fibrous
Right Torso               2 XL Engine            8
                1 Ferro-Fibrous
                  1 EndoSteel
Left Torso               2 XL Engine            8
                1 Ferro-Fibrous
                  1 EndoSteel
Right Arm                1 EndoSteel            6
    1 Ferro-Fibrous
Left Arm                1 EndoSteel            6
                1 Ferro-Fibrous
Right Leg                1 EndoSteel            0
                1 Ferro-Fibrous
Left Leg                1 EndoSteel            0
                1 Ferro-Fibrous

Weapons and Ammo:      Location      Criticals   Mass
   Alternate Configuration H (Harasser)
LB 2-X AC            Right Arm      3      5
Ammo (LB-X) 45         Right Arm      1      1
ER Small Laser         Left Arm      1      .5
Alternate Configuration K (Knife)
5 ER Small Lasers         Right Arm      5      2.5
5 ER Small Lasers         Left Arm      5      2.5
Targeting Computer         Right Torso      1      1
A-Pod               Right Leg      1      .5
Alternate Configuration N (NARC)
NARC Missile Beacon      Left Arm      1      2
Ammo (NARC) 6         Left Arm      1      1
SRM-4               Left Arm      1      1
SRM-4               Right Arm      1      1
Ammo (SRM) 25         Right Arm      1      1
ER Small Laser         Right Arm      1      .5
   Alternate Configuration T (TAG)
TAG               Left Arm      1      1
ER Small Laser         Right Arm      1      .5
ECM Suite             Center Torso      1      1
Jump Jets            Right Torso      4      2
Jump Jets            Left Torso      4      2
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Abele

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #13 on: February 19, 2018, 11:06:19 AM »

My entry above has had the fluff added.
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Takiro

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Re: Configuration Challenge: Ice Hellion #1 (Arctic Fox)
« Reply #14 on: February 19, 2018, 11:24:12 AM »

Nice concept Abele, great minds think a like in using the Icestorm as a basis for this design. ;)
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